Reputation system. Murder counts like ultima online

  • Most online open world games have a reputation system and this game needs one to.

    If you repeatedly kill the same ship and crew without any act of aggression towards you then you will get murder counts and eventually that account will be perma flagged/tracked on the map/beacon overhead.

    Kinda like murder counts on ultima online.

    Make certain outposts not deal with scoundrels.

    There is a pirate code after all if you are just getting your jolly's off repeatedly killing someone you shouldn't be rewarded for it.

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  • A crew can only sink you as many times as you allow them to on a server

    A pirate can only kill you as many times as you allow them to on a server

    The focus shouldn't be on what you think about how they play or penalizing those for piracy in a pirate game it should be on what are you going to do about it to improve your own circumstances with the easy to use tools that you have.

    Anyone that gets sunk/killed and doesn't want revenge or to be attacked again by that crew should immediately leave the server and start up a new one. Nobody is entitled to a server and there is nothing wrong with using server hopping to improve an experience.

  • Its not a penalty to call a murderer a murderer a reputation system would be an addition to the game.

    -Telling NPCS about people who are a scourge on the sea and then them spreading the world.

    -Most online games have a type of reputation system and i think its whats lacking in this game.

    -This will obviously will fall on deaf ears anyway its pretty obvious the game is dying anyway due to griefing if you have to team up with disney in hopes of new players...

    i guess its easy to trick new people to try the game.

  • @meanwan

    People always suggest things and say "it works in this other game, so why not in Sea of Thieves?" - and they forget that Sea of Thieves is not at all designed like that other online game. It's in a ballpark of its own.

    That's not really a good idea for Sea of Thieves. In this game, we are supposed to discover for ourselves what kind of crew we see out on the horizon. A running reputation system just ruins the mystery and uncertainty of seeing another set of sails on the horizon.

    Also, my ability to engage with other crews in new ways would be hindered because the game has assigned a profile or reputation to my character based on how I played my previous sessions, forcing people to react to me in a certain way without ever interacting with me. That is antithetical to Sea of Thieves.

  • @chronodusk Yes thats exactly how it is and works in other games.

    People can change their playstyle and getting over the challenges of their past is a part of it if they want to change.

    A system that would punish people for repeatedly murdering someone who shows no aggression back would fit perfectly for labelling people scoundrels.

  • @meanwan
    You probably want this kind of system to discourage people from attacking others multiple times.
    This may have an opposite effect though, as there are also pirates who like to be the notorious pirate on a server and attack & attack until they show up on a map.

    This also won't work for people who sail in different crews with different playstyles (or will hamper the way they want to play or who to play with because how it might effect other friends).

  • @meanwan said in Reputation system. Murder counts like ultima online:

    @chronodusk Yes thats exactly how it is and works in other games.

    Just because it works fine in that other game doesn't mean it works for Sea of Thieves. Sea of Thieves thrives on an entirely different set of social dynamics than other games.

    People can change their playstyle and getting over the challenges of their past is a part of it if they want to change.

    A system that would punish people for repeatedly murdering someone who shows no aggression back would fit perfectly for labelling people scoundrels.

    This kind of tells me you don't understand what Sea of Thieves is all about. Each session is a clean slate. Nobody knows anything about you and you don't know anything about anyone else. Every session is a complete experience of discovery about the world and the players in it. Your suggestion would ruin that and completely alter the intended social dynamics of the game.

  • SoT is a unique game. Why is there always a suggestion to change it to another, existing game?

  • @butterybarnacls said in Reputation system. Murder counts like ultima online:

    SoT is a unique game. Why is there always a suggestion to change it to another, existing game?

    This.

    I wish people would embrace the uncertainty that Sea of Thieves is all about rather than search for ways to make it more predictable.

  • @chronodusk

    I dont see how its different. an online game with loot adventure and killing...literally the [Mod Edit] same thing. You just dont have the expereince or knowledge of Ultima Online and you are unwilling to think some things would make Sea of Thieves better.

    • played sea of thieves for years but the griefing combined with hacking/cheating makes it garbage.

    • i never play solo "hurdurhur its not a solo game"

    • ive played online games for 2 decades or more almost 99% of them pvp.

    Its fine dude enjoy your dying game.

  • @meanwan

    Lol if you think Disney would team up with a game that is at its end... Sea of Thieves got them most likely to sign off on it because the game is doing well.

    There is nothing wrong with calling a Pirate a Pirate, but we are all pirates. If people want to opt into more rewards for being a pirate they already mark themselves on the map, aka Reapers. There is no need for marking people for PvP in a PvEvP game, as PvP is simply part of the difficulty and fun of Sea of Thieves. If you don't want to be a pirate, then I don't think that you are playing the right game; be aware of the sails on the horizon and decide how you as a pirate want to respond.

  • @cotu42

    the degradation of society will turn full circle and bite its own tail.

  • @meanwan

    The pirate society is doing just fine and is flourishing. The PvEvP genre might just not be your cup of tea.

  • @meanwan said in Reputation system. Murder counts like ultima online:

    @cotu42

    the degradation of society will turn full circle and bite its own tail.

    Competitive and consensual piracy in the shared environment of a videogame being compared to societal moral downfall is the same nonsense preached in the 80's and 90's about music and games and movies.

    Escapism is more often a healthy hobby than a destructive one.
    There are no victims here in gameplay. We consent to the risks and dangers of a shared environment. An inclusive environment where you can do anything you want and be any kind of pirate you want you just cannot win all the time.

  • @meanwan

    I mean you sit and call people here the "typical idiots" and yet it is you who is making the short-sighted reductive statements that show no depth of understanding of what makes this game special.

    And apparently you are also unaware that Sea of Thieves is growing and has completely surpassed Rare's original expectations for its popularity. Microsoft is extremely happy with the title as well. Sea of Thieves is anything but a dying game...

  • Ots sucks that this particular crew kept sinking you but they we're probably just a bunch of bad bananas. I find only newer players really exhibit this behaviour.
    If they keep trying to sink you over and over just leave the game you have nothing to lose

    You cannot punish players for being pirates in a pirate game. Just because something works in one game doesn't mean it will work in SOT.

  • Its fine dude enjoy your dying game.

    You aren't the first to make this dumb claim. Others have said the same, yet here we are. Its wild thinking that Disney would waste money investing in something that wouldn't make them money. All your type of response just comes off as a bitter person upset that their idea isn't accepted. Just because the game doesn't interest you, doesn't mean it is remotely dying.

    All games die at some point, this one isn't dying anytime soon, to say otherwise, is just the bitter rantings of someone who can't accept facts.

  • @meanwan said in Reputation system. Murder counts like ultima online:

    Its fine dude enjoy your dying game.

    LOL, Ranked as the #6 most played game just last week, right up there with the big boys like COD, Minecraft, GTA V, and Fortnite. Do dying games do that after being on the market for over 3 years?

  • @dlchief58

    Nice try dude. actually stats say its 19th. but live in your lie if it helps

  • @meanwan Please keep in mind the Forum rules when posting or replying and remain civil to other players.

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    Your post has been edited and a note placed on your account. Too many infractions will result in a temporary or permanent removal from the Forums and the Insider Programme if you are a part of that.

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  • @wolfmanbush said in Reputation system. Murder counts like ultima online:

    A crew can only sink you as many times as you allow them to on a server

    A pirate can only kill you as many times as you allow them to on a server

    The focus shouldn't be on what you think about how they play or penalizing those for piracy in a pirate game it should be on what are you going to do about it to improve your own circumstances with the easy to use tools that you have.

    Anyone that gets sunk/killed and doesn't want revenge or to be attacked again by that crew should immediately leave the server and start up a new one. Nobody is entitled to a server and there is nothing wrong with using server hopping to improve an experience.

    "iF sHe tHeY dIdN't WaNt To GeT sUnK tHeN sHe tHeY wOuLdN't LeT mE sInK tHeM!"

    Seriously, these forums make it sound like Sea of Victim-Blaming.

    Like if you want to be a pirate, just own up to it. I mean it's a pirate game after all, and "Thieves" is in the title....

  • @thagoochiestman said in Reputation system. Murder counts like ultima online:

    @wolfmanbush
    "iF sHe tHeY dIdN't WaNt To GeT sUnK tHeN sHe tHeY wOuLdN't LeT mE sInK tHeM!"

    Seriously, these forums make it sound like Sea of Victim-Blaming.

    Why you always bringing this twitter outrage style into these threads and making these odd equivalencies to serious life stuff when it's a game that is advertised correctly and people consent to the environment by playing. It might work on your social media pages but it's not something that appears to ever be effective here when you try it especially with me because I'm not afraid of your strategy.

    I have thousands of hours in the game and have engaged in combat that I didn't initiate pretty much every day since I started and even I bounce servers after I lose. Revenge is a waste of my time. They took nothing I can't replace on a new server. They didn't do anything wrong they just played a game in an environment I consented to. They aren't bad people for playing a game. They aren't bad people for attacking me or sinking me or taking the loot I acquired. They are playing a goofy pirate game and they either were more skilled than me in combat or got lucky either way they didn't do anything wrong and I hop servers and do it again.

    Multiple times I've seen you compare me suggesting that people move on and use the tools they have to better their experience in a videogame to real life shaming of people that have been abused and violated. You bringing that nonsense into threads about this game says more about you than it does about me.

  • @wolfmanbush said in Reputation system. Murder counts like ultima online:

    @thagoochiestman said in Reputation system. Murder counts like ultima online:

    @wolfmanbush
    "iF sHe tHeY dIdN't WaNt To GeT sUnK tHeN sHe tHeY wOuLdN't LeT mE sInK tHeM!"

    Seriously, these forums make it sound like Sea of Victim-Blaming.

    Why you always bringing this twitter outrage style into these threads and making these odd equivalencies to serious life stuff when it's a game that is advertised correctly and people consent to the environment by playing. It might work on your social media pages but it's not something that appears to ever be effective here when you try it especially with me because I'm not afraid of your strategy.

    Right? It's totally just a coincidence that it's (essentially) the same arguments being used for this game and that "serious life stuff"!

    It has nothing to do with the underlying theme of power-dynamics and forcing other players to do what you want... Because if someone is chasing a ship for an hour, they clearly don't want to fight... But if that same someone continues to stalk and follow them, it at least seems like they can't take "no" for an answer...

  • @meanwan sagte in Reputation system. Murder counts like ultima online:

    @chronodusk

    I dont see how its different. an online game with loot adventure and killing...literally the [Mod Edit] same thing. You just dont have the expereince or knowledge of Ultima Online and you are unwilling to think some things would make Sea of Thieves better.

    • played sea of thieves for years but the griefing combined with hacking/cheating makes it garbage.

    • i never play solo "hurdurhur its not a solo game"

    • ive played online games for 2 decades or more almost 99% of them pvp.

    Its fine dude enjoy your dying game.

    People say since release, that SoT is dying...guess what, it's more successfull then ever before!

  • @meanwan said in Reputation system. Murder counts like ultima online:

    @dlchief58

    Nice try dude. actually stats say its 19th. but live in your lie if it helps

    LOL, try again - the Sea of Thieves community is a lot bigger than your cherry picked Steam stats.

    It did drop from #6 though....all the way down to #8.

  • @meanwan That is indeed only players through Steam. Majority of Sea of Thieves players play it through Microsoft Store and Xbox because it's in Game Pass.
    It's actually alot more concurrent players than that.

  • @schwammlgott

    Yeah I always wonder where the "LOL DED GAME" doomsayers get their information from.

    According to them the game has been "dying" since it released in 2018 and it just needs one last nail in the coffin. For 3 years, according to them, this game has been on the precipice of absolute failure.

    I mean I guess that's why Jack freaking Sparrow showed up right? Because Disney totally has a habit of investing their IPs into dying services!

  • @schwammlgott

    Its not the fact that there isn't a large influx of new players to the game.

    I'm not arguing that it is not a beautiful game nor that pvp ruins the game.

    The fact im trying to say is there needs to be a reputation system to label the people who thrive on toxic gameplay and use the game as a rehabilitation tool for their horrible personality.

    The game has a ton of content and lots of pve and pvp fun to be had but when the average gameplay time per user is 40 hours and red dead 2 which has less content
    is 70 it should show the devs something.

    Like maybe they shouldnt be protecting/encouraging the growth of toxic assets in order to maintain some ideal in a game they dont play.

    Look at the numbers average gameplay hours very low comparitively to other open world games (all of which have a reputation system like most online pvp games)

  • @wolfmanbush

    just because the toxic community is vocal and being protected doesnt mean that its not an issue... look at discussion section for the game on steam.

    This is just the first page.

  • @wolfmanbush

    Spot on. I said the same after a post of theirs in a previous thread.

    Toxicity in Sea of thieves is limited to your own crew mates and chat (phobics). It is a game and a pirate game at that and can not be compared to real life hooliganism. I would get accused of generationism if I elaborated too much but my kids would argue against that I think..

  • @meanwan scuttle ?

    Also this would not work, since some people keep attacking and keep getting double tapped :)

    So this would blame somebody defending own ship from repeated attackers that keep dying.
    Example: I was solo and that ship kept coming and they keep jumping on my ship. kept dying too. Killed them so many times, I started to wonder if they are not just trying to get their Dead count up.

  • @jadescissors32

    like i said you would only get a reputation for murdering people that were not hostile. So in that scenario where they attack you of course u attack back.

  • Judging from past experience and current votes on the post, your in the minority on this one. The pirate code is broad on purpose but mentions nothing about repeated killing of others. If you read it, it basically just states to respect others in the game. If i repeatedly kill u Im probably after something or feel like you might be in the way of smething I need. Regardless, just change servers or scuttle ship when you want to tap out of a battle.

  • @meanwan said in Reputation system. Murder counts like ultima online:

    @jadescissors32

    like i said you would only get a reputation for murdering people that were not hostile. So in that scenario where they attack you of course u attack back.

    So in other words, you would have to wait until the other person fires and hits (or even kills you from your inference) first every time to prevent your punishment from playing the game as designed - thus putting yourself at a severe disadvantage in every encounter? And thus try to make it so anyone would be afraid to fight to escape this unneeded punishment, so much it may neuter the game and cause MANY players to quit? Yeah, that ain't happening.

    And this is besides all the difficulty in coding such an abomination of an algorithm that frankly is not needed in any way, shape or form, much less how it can be abused to bait others into this punishment. Sounds like a big mess that no reasonable person would want to participate in, much less try to code (or take credit for). If you want to see this game die, this is a sure way to do it.

  • @meanwan said in Reputation system. Murder counts like ultima online:

    @schwammlgott

    Its not the fact that there isn't a large influx of new players to the game.

    I'm not arguing that it is not a beautiful game nor that pvp ruins the game.

    The fact im trying to say is there needs to be a reputation system to label the people who thrive on toxic gameplay and use the game as a rehabilitation tool for their horrible personality.

    The game has a ton of content and lots of pve and pvp fun to be had but when the average gameplay time per user is 40 hours and red dead 2 which has less content
    is 70 it should show the devs something.

    Like maybe they shouldnt be protecting/encouraging the growth of toxic assets in order to maintain some ideal in a game they dont play.

    Look at the numbers average gameplay hours very low comparitively to other open world games (all of which have a reputation system like most online pvp games)

    Here we go again... On Steam....
    Most of the players who play the game a ton have done so before the game came out on steam; most steam players are new players. And we can establish from OP that the game isn't for everyone.

    Plus, Black Desert Online came out in 2015, and GTA V came out in 2013... so I really don't care about comparing SoT popularity scores with those games.

    Realistically, I'd say Sea of Thieves' popularity scores are a lot better than they look.

    Interesting that you haven't jumped ship off a dead game... If Sea of Thieves is a dying game, then why are you here?

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