@theblackbellamy said in Running Should be a Reportable Offense:
@realstyli said:
[NEVER] Harass, bully, intimidate, threaten or encourage others to do harm. None of these behaviours will be tolerated. Any activity you engage in that is solely designed to target and upset another player or crew constitutes bullying. Repeated activity designed to ruin the experience of another player or crew constitutes harassment.
...solely designed to target and upset another player...
So if I try to lock down a 1v4 for the sake of aim training and nothing else, I'm okay, right? No? Because the language is set up to assume intent and call it bullying regardless, yes?
Correct. Because using other players as a means to "train" against their wishes is poor sportsmanship and you know that.
Did the player being spawncamped have the means to leave at will, regardless of what I intended to do, at any moment they wanted? Were they, on their own, able to walk away from any potential repeated activity?
Yes, they can scuttle, as already mentioned. This doesn't excuse the behaviour of the spawncamper. No more than the ability to quit the game excuses cheaters or those who shout slurs. Actions have consequences.
Does it even matter that a scuttle function exists, and rather than Rare emphasizing its existence and use to the playerbase, they penalize players who want to PvP for PvP sake, and blanket label them "bullies"?
They do highlight its existence. Again, you're looking to excuse abhorrent behaviour by victim blaming.
Repeated activity designed to ruin the experience of another player or crew...
Once again "designed to" implying some sort of intent from the person being accused. Cannoning an enemy till they sink is a "repeated activity" that can arguably be "designed to ruin the experience" of the player or crew getting cannoned.
It's not even in the same realm as spawncamping and you know it. In spawncamp situations that exist in this game, spawncampers will often double-tap the instant a player respawns. They know the respawn points (that's why they stand on the canopy of a sloop) and they know there is no respawn protection and that the player respawns without a weapon drawn. It's not even close to a fair fight when trying to break a spawncamp. Most times it's futile.
But regardless, if the langauge is this loose, can anyone who is clipped running endlessly (look out, @BurnBacon) fall into this category? And of course I'm not counting resetting or any reasons to temporarily retreat, I'm talking the "it's a sandbox, I can run if I want to" players (yes, you, @BurnBacon).
You can lump your "edge runners" in here as well.
The language isn't loose, unless you fail to understand it, and they have explained it repeatedly in developer updates... spawncamping is only excusable when the intent is to sink the ship being camped.... that is it. Evidence, however, is key.
I would personally lump edge runners in there but, in reality, their tactic is still to win the fight... just by being annoying and hoping their opponent quits, or falls for the bait.
It's not Mensa-level stuff, so stop sea-lioning the argument.