Running Should be a Reportable Offense

  • This is probably gonna rub people off the wrong way, but there is a good explanation to this.

    In the PvP mode, you should not be able to actively avoid PvP. It is that simple, you need to engage with the enemy so that the PvP can... you know... PvP.

    This is just for Hourglass. Open world adventures, run as much as you like, but once you are in the Hourglass zone, you fight.

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  • In the PvP mode,

    What PvP Mode?? Rare has already clarified, Hourglass is not a mode. Hourglass is part of the Open world, so yes you are free to fight how ever you wish, and what happens happens.

    Of course, they adding shrinking circles to combat this.

    If running is reportable, Chasing should be. Regardless of where or what your doing.

  • @karminiumsot

    I've fought players who take 2 cannon shots and sail away to reset. Does this constitute running?

  • Kinda redundant as in 2 weeks the Hourglass Map will shrink which will presumably stop running.

  • It certainly can be frustrating. I did a little hg over gold and glory and ran into a fair bit of this behaviour. Lots of full speed sailing, avoiding combat. Very difficult to play against in solo hg, not impossible but still not great. I ended up just parking up in the middle of the circle and waiting for ages. I probably should have quit, but it really goes against the grain to reward such poor behaviour. I guess at least I cost these individuals a bit of time and reduced their oppurtunity to do this to other players. Win or lose, getting fights done quickly (especially during bonus weekends) is way more effective at gaining levels than dragging out fights. If a fight goes for some time because both players are fighting well, thats a lot of fun. Intentionally trying to frustrate players into quitting is just scummy. I think I might rather deal with cheaters, at least they get things over quickly. Hopefully the shrinking circle will mitigate a lot of this.

    Of course this only applies during Hourglass. During non-hg play, running is perfectly valid. Might often be a waste of time, but can absolutely be the right decision. Running, fighting, tucking, anything goes. But in hourglass you are volunteering for a 1v1 equal fight (champion fights and third parties excluded).

  • @burnbacon said

    If running is reportable, Chasing should be. Regardless of where or what your doing.

    It's almost as if, wait for it, wait for IT...
    PvP'ing too hard in this game already copes you a ban in the form of ''spawn camping'' a crew.
    Imagine being so damn good at TDM'ing on someones ship, instead of having a game system that prevents that at a certain point in time, you just get greeted with a 7 day game ban, that you have to figure out as to why... And a threat of a perma ban if repeated...
    RARE literally does the meme that if your too good in a game, they ban you from the game, un-ironically.

    Yes I am still salty months later of getting my first ban because I was spawn camping a duo on their ship, when I didn't even know that was a rule to begin with. As far as I recall they were retaliating and trying to get me off their ship, it's fair game no? According to RARE it's not. It took me weeks later to actually realize ''spawn camping'' (What I have done) can actually get you banned.
    I don't even consider it spawn camping, as spawning back in your ship is randomized, as soon as you appear back, you have JUST as an equal shot to win against me. Let alone if you are two against one like I was...

    So I must ask, why shouldn't we have arbitrary rules that also ban players for running in a PvP setting & Tool that is Hourglass? You agreed to fight another ship/player, so why are we wasting time here by doing anything but that and running in circles? How is that fair to the other crew that wanted a fight? I'm not talking about fight resets either, I'm talking about full on trolling doing everything they can to sail AWAY permanently.

    I know what I just said in the last point above is never going to happen, because we know RARE caters to softies as per usual, which is the case for the ''spawn camping'' rule to be introduced in the first place.
    There just isn't a equivalent on the flip side for playing like an absolute coward.

  • @broadsideban what's crazy about that is that they even introduced a pop-up notification on the ferry reminding people that scuttling is an option (reads as a suggestion when it pops 😂).

  • @sweetsandman said in Running Should be a Reportable Offense:

    @broadsideban what's crazy about that is that they even introduced a pop-up notification on the ferry reminding people that scuttling is an option (reads as a suggestion when it pops 😂).

    Oh yeah I now, I've been on the receiving end of getting spawn camped, it isn't pleasant, but the last thing I'm going to do is make an effort to cry like a MASSIVE baby, gather evidence, and spend time on the support page trying to get said player/s banned because I'm a salty loser who finds it ''toxic'' that I got bettered in a game that offers PvP where it is sometimes inevitable.

    That ain't me, for others, it is... As evident.

    RARE could of added an invincibility mechanic where you cannot take damage for 5-10 seconds upon spawning back in after 'x' amount of deaths in a row without killing them inbetween. You can use those seconds to kill them or position yourself to have an advantage such as launching to their ship, or using the food barrel etc.

    But no, it's just easier to [mod edit] make everyone ''inclusive'' by making a small segment of good players marginalized in the process...

  • RARE could of added an invincibility mechanic where you cannot take damage for 5-10 seconds upon spawning

    Does the timer start as you spawn or once you can see. Some people get stuck in loading with black screen even tho there body has already loaded in.

  • @pc-monkfish

    You know they’ll gonna continue to run

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