Hi everyone,
I’d like to open a discussion regarding the current rule against "resurrecting old posts" (necro-posting), specifically within the Feedback + Suggestions section of the forum.
While I understand this rule is intended to keep the boards tidy, I believe it is counter-productive when applied to ongoing game issues or long-standing suggestions. We should be prioritizing quality over quantity, and here is why:
1. Closing a thread doesn't close the issue
Locking a thread because it has reached a certain age doesn't mean the feedback is no longer valid. If a bug or a balance issue from two years ago still exists today, the original thread remains the most relevant place to discuss it.
Closing it only forces users to start a new one, which leads to "feedback drift."
2. Fragmented data vs. Centralized feedback
When we are forced to create "Part 15" of a suggestion thread because the previous ones were locked, we lose the history of the conversation. Having one massive, active thread with years of community support shows the developers exactly how much staying power an idea has. Fragmenting that same energy into twenty smaller posts makes the community sentiment look smaller and more disorganized than it actually is.
3. Preventing "Forum Clog"
Ironically, the necro-posting rule actually creates more clutter. Instead of one well-maintained thread about a specific feature, the front page ends up littered with "new" threads about the same topics just because the old one are locked, and no-one bother too search for them anyway since this rule exists.
The Suggestion:
I propose that we waive the necro-posting rule for the Suggestion+Feedback category. If an issue is still relevant to the current state of the game, we should be allowed to keep that specific conversation alive rather than starting from scratch every few months.
