My frustration with where Sea of Thieves seems to be going

  • I imagine I'm going to catch a lot of flack for this, but here we go.

    Over the past week I have been reminded of why I quit Sea of Thieves years ago. It is nearly impossible to attempt much of the more PvE focused content because every time another player ship spots mine, their instinct seems to be kill on sight, even when I am not flying an emissary flag. And no Safer Seas is not going to fix this as it will still restricts players from much of the content. I'm not asking you to make the game easier, but being constantly vulnerable to more skilled PvP players is grinding on my last nerve, and those same players have no interest in welcoming in or teaching new players as they seem to take great delight at laughing at an 'easy kill'. The community is increasingly unwelcoming and it is becoming harder and harder to get my friends to play Sea of Thieves for all of the same reasons I have mentioned. As I hate to raise complaints without offering some type of solution, might I suggest allowing players who want to engage in PvE content to raise a specific flag, and sinking/killing players under that flag will yield less rewards/treasure.

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  • Look, you should be grateful about Safer Seas. If that's not enough and you are not prepared to deal with PVP, this is not a game for you. Simple as that.

    You are asking if you could have some passive mode where you just run around in COD Warzone. Like how would that make sense for everyone else on the server?

    If people are being toxic I understand your frustration and it frankly sucks to run in to such kinds of players. Ruins your sessions for sure.

    But if people are just attacking to sink you, especially if you are wearing an emissary flag, they are literally playing the game and being thieves.

    Would you allow them to rob you blind and leave you with an empty ship? I personally would rather kill you and sink you, than take you hostage while your ship would get robbed. You don't get attached. Which reminds me of Royal Marines training video, where they received a 'pet rabbit', named them, cuddled them for a day, carried them around. Then the instructor told them, this is your dinner. So this was how they learned to be 'cold blooded' for the first time in their life probably.

    P.S. If you really want PVE with 0 PVP and get fully rewarded. Please try the alliance servers, you WILL NOT REGRET IT! People with your mindset can't shut up how much they love it.

  • If you people shot a cannonball instead of yelling alliance each time you got attacked you would like High Seas too. In order to be profitable and avoid PvP the only thing you need to do is look for reapers on the map and check the horizon. Bonus points if you can manage sails and stop without anchoring. You don't have to be a 5000+ hours pro gamer to complete a voyage and sell. But you would rather make posts all day on the forums and reddit whining about PvP instead of playing the game and learning a thing or two. Why are you so fixated in playing a game that has PvP if you don't like it? Also pls stop using the argument that everyone wants an easy kill since that's not the case with the majority of the community.

  • @PhoenixStrike41 I think your frustrations are perfectly valid. Especially from the standpoint of how off-putting it can be to the friends you try to bring along. I'm strongly of the opinion that anything that consistently turns people away from a game is a bad thing.

    To an extent, I do have to agree with the others who make the point that PvP is a core part of the game although I do not like the attitude of "why play a game with PvP if you don't like PvP" though. That's basically like saying "play how we want or don't play our game" which is pretty much gatekeeping as far as I'm concerned.

    People will call PvP the true experience of SoT but personally I think they have it skewed. The true experience only involves getting sunk when there's a story behind why it happened and there is no story to kill on sight. Now if there's a Chest of Fortune or some other high tier loot at play then it's fair game, you gotta be willing to fight for it.

  • @b4njAx I appreciate you at least taking the time to hear me out. Sadly, the other replies thus far are more or less what I expected.

    @gosva5434 said in My frustration with where Sea of Thieves seems to be going:

    Also pls stop using the argument that everyone wants an easy kill since that's not the case with the majority of the community.

    Really? My experience says different, and it is not an argument it is an observation, which you would have know if you had taken the time to read my post.

    Which goes back to another point of mine that in my experience, the community does seem to be largely unwelcoming to new or returning players. I guess time will tell if things shift course or not, but I cannot say that I am any more encouraged.

    (I wonder how many 'get good' or 'if you don't like it then leave' comments this will generate)

  • @phoenixstrike41 said in My frustration with where Sea of Thieves seems to be going:

    @b4njAx I appreciate you at least taking the time to hear me out. Sadly, the other replies thus far are more or less what I expected.

    @gosva5434 said in My frustration with where Sea of Thieves seems to be going:

    Also pls stop using the argument that everyone wants an easy kill since that's not the case with the majority of the community.

    Really? My experience says different, and it is not an argument it is an observation, which you would have know if you had taken the time to read my post.

    Which goes back to another point of mine that in my experience, the community does seem to be largely unwelcoming to new or returning players. I guess time will tell if things shift course or not, but I cannot say that I am any more encouraged.

    (I wonder how many 'get good' or 'if you don't like it then leave' comments this will generate)

    Your approach is equivalent of an entitled vegan.

    They come to a meat restaurant, start demanding things and then act like victims when are denied. PVPVE game, it's what it is. Your suggestion how to 'solve' your problem was also very bad.

    I told you seek alliance servers, this is what you want, and you see this as some kind of offense and being pushed away?

    And after you tried the alliance server, please DM me and let me know if I was wrong?

    Don't know which one? try Ashen alliance, I played there few times in the past, positive experience overall thus far.

    Literally your problem and the game you wanted in probably 1hour from now, instead of some suggestion you would not even understand how it would change the game and why developers would not even consider it.

  • @zig-zag-ltu

    Really interesting to see you push people to alliance servers, call them entitled vegans demanding change at a meat restaurant.

    Lol this community is so funny.

    You will play Sea of Thieves and you will enjoy PvP or you can leave.

    Great attitude.

  • @zig-zag-ltu said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387 Listen here are you all mad? The funny ones are entitled kids like you, who have no idea what they are doing here and instead of adapting and changing expectations, want the whole world to adapt to them and their preferences.

    What do you expect? What do you want? This is not the game you are looking for.

    Do you understand what this game is about ? Can you read the title of the game?

    PVPVE means Player versus Player versus Environment. You go dig up a chest and fight other pirates for it. How hard is it to understand it?

    There are several tall tales where you can go raise whatever flags you want and nobody will attack you.

    Go ask for Counter Strike to introduce competitive cuddling.

    Sea of Thieves is a sandbox adventure game not a strictly multiplayer PvP game. There’s no reason to force PvP on everyone.

    The enjoyment one can have from playing Sea of Thieves isn’t exclusive to a single play style. Believe it or not, doing PvE with other crews cooperatively can be just as fun as fighting other crews it all depends on who you ask.

    Therefore maybe it’s you who is entitled because you refuse to accept that other people with a different opinion on what is fun actually exist.

    Games are designed to be fun for people to play. Games are not designed to force people to do things they don’t want to do.

  • @crashink6060387
    Surprise me. How many hours do you have in this game?

  • @ZiG-ZaG-LTU is exactly right. I don't like football games but I don't buy one and then demand it be turned into an RPG game. Sea of Thieves has always been a combination of PvPvE. The majority of the PvE is there to provide PvP through forcing players together. The game becomes pretty stale if it's PvE on its own, that's why safer sea's only has a limited amount of PvE because past digging up chests, killing skellies and ferrying crates about, that's pretty much all there is too it. The rest comes from the PvP.
    Some players out there in the community are overly eager to sink everything but after putting some hours in you'll soon find they are not that good themselves. Learn to sail, learn to manage a ship, learn abit of cannon aim through ghost fleet voyages and you'll soon leave them watching there ship sink while they type salty remarks at you while you just leave them a gg.

    Try an alliance server, go watch some tutorials on sailing and join some friendly SoT communities. You'll find people to sail with and they'll help you along. It's a good game, just stick with it.

  • @zig-zag-ltu

    4900 hours thereabouts.

  • @crashink6060387 I don't believe you. Also what did you do in 204 days that this is your opinion? Does not add up. It's like playing COD Warzone, because you enjoy exploring worlds?

    You are either lying or playing on alliance servers yourself this whole time.

  • @a10dr4651

    No he’s not right.

    The PvP only becomes fun when you become decent at it.

    For those who aren’t good at SoT PvP guess what? PvP isn’t fun and it doesn’t add anything to the game but frustration.

    But let’s just assume that everybody in the world will play SoT long enough to get good at PvP. Then let’s tell everyone on the forum how the game isn’t worth playing without PvP.

    Lol no.. you people have played long enough to learn how to enjoy PvP sprinkled throughout your PvE sessions.

    Some people lose all their fights and simply hate PvP and you have the audacity to tell those people join an alliance server or find a new game to play.

    It’s ridiculous.

    I can go play CoD, Battlefront or Battlefield with bots rather than real players whenever I want.

    Even games that are actually multiplayer fps games provide more alternative ways to play than SoT has for five years.

    It’s just Rare failing at capitalizing on the PvE only crowd.

    I guess because they listen to their veteran base full of gatekeepers that want everything to stay exactly the same all the time.

  • @phoenixstrike41 said in My frustration with where Sea of Thieves seems to be going:

    And no Safer Seas is not going to fix this as it will still restricts players from much of the content.

    A couple of voyages and events at worst. What you really are saying is that you want the same payout without the risk. You are getting a golden deal and still lifting your noses at it, pure entitlement.

    Nah, safer seas will be perfect for you, it's a totally fair compromise from Rare.

  • @zig-zag-ltu

    I don’t REALLY care what you believe.

    I have both hourglass curses and all other curses except for the ashen one.

    I can enjoy SoT doing only PvE and I can enjoy SoT doing mixed PvE and PvP activities. And I can enjoy hourglass for just straight up PvP.

    There are lots of ways to enjoy the game and I don’t think forcing everybody on to servers with PvP enabled is the right thing to do at all.

    I don’t enjoy chasing after runners that want nothing to do with PvP.. I would prefer they sail on safer seas.

    I want crews that aren’t scared to fight on the high seas. That to me will make the high seas way way way more fun.

    Then if I get my teeth bashed in on the high seas I can always go sail safer seas for a chill session.

    I just see splitting the player base based on whether they want PvP in their session as a blessing for everybody.

  • @crashink6060387 s

    It’s just Rare failing at capitalizing on the PvE only crowd.

    Or does Rare just stand out from the crowd because it offers a unique experience that combines the two. Most games that are similar are stale. Elite Dangerous springs to mind. They allow single player and PvE worlds and the main world suffered significantly because of it.

    I have played this game for quite some time, you're probably right about me being fairly competent at PvP although I'm not a meta chaser, I use my head in PvP instead. But I enjoyed my journey, the highs and the lows. Sea of Thieves provided a unique experience that didn't just let me take the easy road, I had to improve if I wanted those rewards. Not everyone likes difficulty but they should think about whether a game is for them.

  • @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    It’s just Rare failing at capitalizing on the PvE only crowd.

    Maybe because it's not the target audience? Considering the constant balance kept with PVE and PVP throughout the game's life, it's clear that the biggest crowd of the playerbase is PVEVP and not just the extremes. Hourglass and Safe seas are there to cover the picky people who don't want to play the full game, and the main game is what the devs have been focusing their efforts on.

    It's not black and white, most people do a bit of everything without complaining, because that's what was advertised and that's what the players bought into.

  • @a10dr4651

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

  • @gosva5434 said in My frustration with where Sea of Thieves seems to be going:

    Also pls stop using the argument that everyone wants an easy kill since that's not the case with the majority of the community.

    It's a common argument because that "majority of the community" claim doesn't mean anything to the majority of one's experience. It's a valid argument because that common experience is definitely frustrating. Games should be fun, not frustrating.

    I would agree that sometimes with games, it can very well be a case that the game itself simply isn't your thing but there's so much in what makes Sea of Thieves a truly great and unique experience for everyone that often gets overshadowed by this narrow-minded style of pvp and the people defending it.

  • @bloodybil said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    It’s just Rare failing at capitalizing on the PvE only crowd.

    Maybe because it's not the target audience? Considering the constant balance kept with PVE and PVP throughout the game's life, it's clear that the biggest crowd of the playerbase is PVEVP and not just the extremes. Hourglass and Safe seas are there to cover the picky people who don't want to play the full game, and the main game is what the devs have been focusing their efforts on.

    It's not black and white, most people do a bit of everything without complaining, because that's what was advertised and that's what the players bought into.

    It can be that extreme though.

    Some streamers and veteran players mimicking them literally will do nothing but PvP in a shared world adventure game.

    How is it perfectly acceptable to do nothing but one extreme but then if you want to do the other extreme aka PvE only then you’re an entitled whiner?

    It’s hilarious how gatekeep-ey this community is.

  • @crashink6060387

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

    Oh I absolutely agree with you there. Safer sea's will be an excellent addition to the game for those who are new. As I said in another thread though, safer sea's needs to remain as low risk activities because the major elements of popular PvE such as FoTD, FoF, LoTV are designed for PvP purposes. If you want the high reward activities, you have to take the risks. I'm glad people who are completely against PvP have a place to go but there needs to be incentive to remain in the high sea's. Allowing full PvE modes will remove any incentive to take part in loot production on the high sea's just leaving it this hollow shell where boats go around looking for each other and that's it, no PvPvE.

  • @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    @a10dr4651

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

    That's your go to argument but you keep ignoring the fact that the majority wants both and not just PVP.
    It seems really clear cut for you but you jut don't get that people advocating against full PVE servers don't want more PVP in high sea, they want to keep a healthy balance of both. And yes, moving over to a permanent safe seas would upset that balance.

  • @bloodybil said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    @a10dr4651

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

    That's your go to argument but you keep ignoring the fact that the majority wants both and not just PVP.
    It seems really clear cut for you but you jut don't get that people advocating against full PVE servers don't want more PVP in high sea, they want to keep a healthy balance of both. And yes, moving over to a permanent safe seas would upset that balance.

    Sounds like you’re scared of a sweatier high seas.

    So sad.

    Preaching to others about how PvP is required to enjoy SoT and then you’re also scared there may be to much PvP if they make a proper safer seas.

    Ridiculous.

  • @a10dr4651 said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

    Oh I absolutely agree with you there. Safer sea's will be an excellent addition to the game for those who are new. As I said in another thread though, safer sea's needs to remain as low risk activities because the major elements of popular PvE such as FoTD, FoF, LoTV are designed for PvP purposes. If you want the high reward activities, you have to take the risks. I'm glad people who are completely against PvP have a place to go but there needs to be incentive to remain in the high sea's. Allowing full PvE modes will remove any incentive to take part in loot production on the high sea's just leaving it this hollow shell where boats go around looking for each other and that's it, no PvPvE.

    Doomsday Scenario guys it WILL happen in December you watch. Nobody will produce loot anymore all empty ships sailing the high seas.

    I just want to throw up.

    As if Rare doesn’t have any control over whether or not vets are interested in doing PvE by adding new commendations and new rewards.

  • @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    @bloodybil said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    @a10dr4651

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

    That's your go to argument but you keep ignoring the fact that the majority wants both and not just PVP.
    It seems really clear cut for you but you jut don't get that people advocating against full PVE servers don't want more PVP in high sea, they want to keep a healthy balance of both. And yes, moving over to a permanent safe seas would upset that balance.

    Sounds like you’re scared of a sweatier high seas.

    So sad.

    Preaching to others about how PvP is required to enjoy SoT and then you’re also scared there may be to much PvP if they make a proper safer seas.

    Ridiculous.

    Is that your best argument? Why are you scared to take as much risk as everybody else in the game?

    You still aren't reading properly, a balance of both PVE and PVP are best to enjoy SoT. Thats what I've been "preaching" all along.

    But keep reading what you want to read.

  • @b4njax
    the problem is that you think that PvP comes with a narrow mindset and that it ruins the experience. It's a vital part to the game's core design and at this point i can't really understand why that is so hard to grasp.

  • @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    Doomsday Scenario guys it WILL happen in December you watch. Nobody will produce loot anymore all empty ships sailing the high seas.

    Of course not, Safe seas as Rare envisioned it will release in December and people will enjoy, so will I! Then, depending on Rare's data and observations after a period of test, maybe they will tweak the rates and restrictions? Will see in the future.

    I just want to throw up.

    Oh no, sea sickness?

    As if Rare doesn’t have any control over whether or not vets are interested in doing PvE by adding new commendations and new rewards.

    Sure, the game can always use new goals and rewards! Just don't complain if you don't want to partake in it because it doesn't fall in your definition of fun.

  • @crashink6060387

    Doomsday Scenario guys it WILL happen in December you watch. Nobody will produce loot anymore all empty ships sailing the high seas.

    That's not what I said at all. Safer sea's will only remove tall tale ships, low risk voyage ships crewed by new players and those who are down right against any interaction with other players such as families playing. At this point you are just twisting words to suit your own narrative. I think this is becoming very counter productive, I'll stick to upvoting those who put forward decent answers in this thread.

  • @bloodybil said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    @bloodybil said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    @a10dr4651

    High seas will forever be the game you purchased PvEvP.

    It’s not going anywhere.

    Removing the crews who don’t want PvP from high seas just makes the high seas that much better for people who do enjoy PvP.

    That's your go to argument but you keep ignoring the fact that the majority wants both and not just PVP.
    It seems really clear cut for you but you jut don't get that people advocating against full PVE servers don't want more PVP in high sea, they want to keep a healthy balance of both. And yes, moving over to a permanent safe seas would upset that balance.

    Sounds like you’re scared of a sweatier high seas.

    So sad.

    Preaching to others about how PvP is required to enjoy SoT and then you’re also scared there may be to much PvP if they make a proper safer seas.

    Ridiculous.

    Is that your best argument? Why are you scared to take as much risk as everybody else in the game?

    You still aren't reading properly, a balance of both PVE and PVP are best to enjoy SoT. Thats what I've been "preaching" all along.

    But keep reading what you want to read.

    The balance you speak of is not balanced at all.

    It’s a failed experiment.

    You should not mix new/casual players trying to sell their first bits of treasure to start progressing with veteran players who don’t care about loot or gold and are just out looking for PvP.

    When the veteran player sinks a noob or casual they don’t understand the resentment and hate and anger they caused the noob or casual. Most of the time the veteran player isn’t even interested in the casual’s loot it was sinking for the sport of it.

    This is the reality of PvEvP games.

    It’s a stupid idea to mix them together.

    SoT in a perfect world with a perfect community that approaches other crews with a neutral mindset rather than a kill on sight mindset maybe maybe could have worked as a PvEvP game.

    But that’s just not reality.

    Reality is that new players and casuals get extremely discouraged from continuing to play the game after they sink and lose loot a few times.

    Most multiplayer games are all about getting right into a match and then when it’s over you get into another and another and so on.

    You don’t spend an hour doing PvE, gathering treasure before all of a sudden out of nowhere here comes a PvP encounter.

    Now if that PvP encounter goes bad that few minutes of a bad experience overshadows all of the positive chill fun part of doing the PvE.

    It’s so stupid to try and mix the two ways to play.

    Veteran skilled players on the hunt for PvP usually have no loot on their boat so even if by the grace of God they happen to lose to the noob/casual guess what? They got nothing for sinking them other than supplies.

    So again absolutely no penalty for attacking other crews and sinking their ships. Hell you can even buy supplies that will help you do just that at the dock now.

    I think this game is just a breeding ground for toxicity because the power lies way to much with those who have mastered the PvP. It’s just insane.

  • @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    This is the reality of PvEvP games.

    It’s a stupid idea to mix them together.

    That's rather unkind towards the developers IMO.

  • @crashink6060387
    pls tell me, do you think that veteran players just spawned in game with 2k+ hours and the ability to PvP? The answer is obviously no. The difference is that people who understood what type of game they bought had a good time enjoying it and people who didn't spent the same time whining in forums, subreddits and discord servers.

  • @gosva5434 said in My frustration with where Sea of Thieves seems to be going:

    @crashink6060387
    pls tell me, do you think that veteran players just spawned in game with 2k+ hours and the ability to PvP? The answer is obviously no. The difference is that people who understood what type of game they bought had a good time enjoying it and people who didn't spent the same time whining in forums, subreddits and discord servers.

    I have nearly 5k hours and let me tell you it’s been a roller coaster ride of emotions.

    Overall though I would say I enjoy the PvE more than the PvP easily by far.

    The PvP can be fun but it’s not fun all the time. It’s to easy to reset. It’s to easy to run. As a solo you’re always at a disadvantage because you’re put on servers with full crews. Hourglass progression is to slow.

    Like I said after nearly 5k hours I can easily say I’ve enjoyed the PvE more and I don’t think that’s a surprise really. Rare has invested more in developing the PvE than the PvP.

  • @crashink6060387 said in My frustration with where Sea of Thieves seems to be going:

    The balance you speak of is not balanced at all.

    It’s a failed experiment.

    Because you say so? The fact Rare still didnt cross the full PVE threshold says otherwise. When things haven't been working properly, they rectify it pretty fast. Arena? That was a failed experiment.

    You should not mix new/casual players trying to sell their first bits of treasure to start progressing with veteran players who don’t care about loot or gold and are just out looking for PvP.

    When the veteran player sinks a noob or casual they don’t understand the resentment and hate and anger they caused the noob or casual. Most of the time the veteran player isn’t even interested in the casual’s loot it was sinking for the sport of it.

    This is the reality of PvEvP games.

    And safe seas in its upcoming form will fix just that. The restrictions apply mostly for veterant players that know the ropes already, noobs won't miss out on athenas and forts of fortune.

    It’s a stupid idea to mix them together.

    Not for the majority of players

    SoT in a perfect world with a perfect community that approaches other crews with a neutral mindset rather than a kill on sight mindset maybe maybe could have worked as a PvEvP game.

    But that’s just not reality.

    Reality is that new players and casuals get extremely discouraged from continuing to play the game after they sink and lose loot a few times.

    Most multiplayer games are all about getting right into a match and then when it’s over you get into another and another and so on.

    You don’t spend an hour doing PvE, gathering treasure before all of a sudden out of nowhere here comes a PvP encounter.

    Safe seas will fix that

    Now if that PvP encounter goes bad that few minutes of a bad experience overshadows all of the positive chill fun part of doing the PvE.

    Losing is not fun but its part of games and life. Also, safe seas will also mitigate this.

    It’s so stupid to try and mix the two ways to play.

    Not for the majority of players, that was the incentive to buy the game in the first place for many.

    Veteran skilled players on the hunt for PvP usually have no loot on their boat so even if by the grace of God they happen to lose to the noob/casual guess what? They got nothing for sinking them other than supplies.

    If a veteran gets your loot, does he now have loot on his boat or does it vanish to suit your narrative?

    So again absolutely no penalty for attacking other crews and sinking their ships. Hell you can even buy supplies that will help you do just that at the dock now.

    So can everyone, whats your point? If you get sunk you can easily recover.

    I think this game is just a breeding ground for toxicity because the power lies way to much with those who have mastered the PvP. It’s just insane.

    Everybody has the same power, PVP is not toxicity, its just a part of the game, en encounter like others. You might get attacked by the kraken, ghost ships, player ships.

  • @bloodybil

    Yes we know safer seas (PvE mode) will help to solve a lot of the problems facing the game.

    The question is should we have a watered-down, restricted safer seas.

    Or should safer seas be as grand as it can be without PvP?

    Of course I vote for the grand version.

    I want to sail a galleon in safer seas. Use open crew to fill it with pirates. And then go meet other crews as we set sail to do PvE and earn gold.

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