@crashink6060387 said in My frustration with where Sea of Thieves seems to be going:
The balance you speak of is not balanced at all.
It’s a failed experiment.
Because you say so? The fact Rare still didnt cross the full PVE threshold says otherwise. When things haven't been working properly, they rectify it pretty fast. Arena? That was a failed experiment.
You should not mix new/casual players trying to sell their first bits of treasure to start progressing with veteran players who don’t care about loot or gold and are just out looking for PvP.
When the veteran player sinks a noob or casual they don’t understand the resentment and hate and anger they caused the noob or casual. Most of the time the veteran player isn’t even interested in the casual’s loot it was sinking for the sport of it.
This is the reality of PvEvP games.
And safe seas in its upcoming form will fix just that. The restrictions apply mostly for veterant players that know the ropes already, noobs won't miss out on athenas and forts of fortune.
It’s a stupid idea to mix them together.
Not for the majority of players
SoT in a perfect world with a perfect community that approaches other crews with a neutral mindset rather than a kill on sight mindset maybe maybe could have worked as a PvEvP game.
But that’s just not reality.
Reality is that new players and casuals get extremely discouraged from continuing to play the game after they sink and lose loot a few times.
Most multiplayer games are all about getting right into a match and then when it’s over you get into another and another and so on.
You don’t spend an hour doing PvE, gathering treasure before all of a sudden out of nowhere here comes a PvP encounter.
Safe seas will fix that
Now if that PvP encounter goes bad that few minutes of a bad experience overshadows all of the positive chill fun part of doing the PvE.
Losing is not fun but its part of games and life. Also, safe seas will also mitigate this.
It’s so stupid to try and mix the two ways to play.
Not for the majority of players, that was the incentive to buy the game in the first place for many.
Veteran skilled players on the hunt for PvP usually have no loot on their boat so even if by the grace of God they happen to lose to the noob/casual guess what? They got nothing for sinking them other than supplies.
If a veteran gets your loot, does he now have loot on his boat or does it vanish to suit your narrative?
So again absolutely no penalty for attacking other crews and sinking their ships. Hell you can even buy supplies that will help you do just that at the dock now.
So can everyone, whats your point? If you get sunk you can easily recover.
I think this game is just a breeding ground for toxicity because the power lies way to much with those who have mastered the PvP. It’s just insane.
Everybody has the same power, PVP is not toxicity, its just a part of the game, en encounter like others. You might get attacked by the kraken, ghost ships, player ships.