Alliance servers are...!

  • @paetria

    The value someone gets from an alliance server truly isnt that much more than what you could do on your own. The most you can get from an alliance is 1.25x the original reward. Now obviously you can split the treasure to up your individual rewards, but unallied crews will very easily make more than that alone while running the grade 5 emissary of their choice. This is why organic alliances are so contentious, players have the potential to take a very real hit to their profits and rep by joining an alliance. If you think about it, alliance servers are just players that value the safety of community over the gold and rep waiting for them at the end of the day. Yes their methods are cheesy, but it's not so different from manipulating the matchmaking to hopping or hold servers to get PvP action. All three of those things are hard to address and have such a minimal impact on the quality of the game that it's really best left untouched.

  • @pithyrumble

    No need to be rude. If you've got nothing constructive to say, don't say it at all, Thanks.

  • @awyrlas

    I am offering a counter opinion since this is a discussion.
    Besides, that's what every one of these threads sounds like. Someone enjoying the game differently than you doesn't mean it should be taken away from them. Or make you a superior player.

    Should I start a "PVE server plz" thread and see how much I am mocked?

    Mr Pot, meet Mr Kettle much?

    Obvs, Alliance Servers are not a problem. Similar to equipping 2 guns.

    If it were actually an issue, it would have been done away with like not dropping anchors kept you from server merging.

  • @pithyrumble said in Alliance servers are...!:

    Ahem...

    Whaaaah! Someone got to Pirate Legend by playing cooperatively instead of being a murder fiend and it's not fair!!!! never having their loot at risk of being lost to another player.

    There we go, that’s more accurate.

  • @awyrlas the problem with your math there is you are forgetting all 5-6 ships are collecting loot and then turning it in. You are getting 100% of your captains chest let’s say, plus 50% x4-5 other captains chests all in the same time a non server alliance player turns in one.

    So actually that is giving you 250% More rep on top of what an average player is getting. 2.5x faster progression AND ZERO risk to losing loot to another ship.

    Sounds about as equally offensive as someone using ESP but only to find treasure and avoid fights. Still a bannable offense and taken seriously.

    Rare have apparently said their peace thinking this isn’t such a big problem and that’s fine, but you ignore enough of these types of things and eventually your small group of irritated players turns into a majority for various reasons.

  • @pithyrumble

    They patched the quick swapping of guns by means of animation canceling because it was an exploit. The issues with double gunning isn't in the fact that you can equip two guns it was how people were abusing the systems to achieve an unnatural advantage and that was addressed. We shouldn't just scuff exploiting to, well people enjoy it and they play differently than you so... it is a good thing?

    The fact is alliance servers are not a goal to achieve or because people play differently, they are created by people that exploit the matchmaking system.

    If you manage to go around the world, convincing the people that are on it to join your alliance... be my guest, I doubt many will object to that way of creating an alliance server.

    Yet that is not what is being discussed or being protested against. It is the manner in which people abuse the matchmaking system to by-pass the interaction with unknown people. To create servers where they decide who sails along with them and who doesn't.

    Be a friendly pirate, be a negotiator and a smooth talker... be that type of pirate. To be honest if you can pull that off, the more power to you. That is a true skill and that's hats off for you.. nothing but respect.

    For counting down in the menu to hit Set Sail to achieve your goals, is simply exploiting a system and not very praise worthy. It isn't a good addition to the game, it isn't something we should promote... go mingle in a shared world, set your goals and go achieve it.

  • ^ Pretty much what it boils down to for me as well. It is far to easy to achieve in the manner that it is being done. However there is no fix for it that isn't going to hurt some group of folks beings they also utilize the alliance system after all spawning into the same server/taking over other folks ships.

  • @mferr11 most of the pveers are on xbox servers so dont find much of those on pc servers

  • @dlchief58 sure if they feel server alliances arent an exploit or dont feel a need to deal with it well then why not use others

  • @KommodoreYenser @Paetria

    So the main thing, that make you upset is that they get more gold and rep undisturbed, without any threat?!

    But why bother?
    I dont care how many gold or what level they are, why do you care?

    Or how others get it, disturbed, undisturbed, what does it matter for your game?

    It's a small group in total.
    They dont harm anyone, you have no less ships to fight, because they dont play at all if they cannot play this way.

    It's it because you begrudge it to them?

    People hopping servers for other reasons affect all players, the server matchmaking and the amount of pvp that happens. If many people hop servers to increase action seeking the events they want, then this affects all, wo play regularly.
    I had no Ashen Wind for days.
    I let it happen by the way.

  • @fast-bike94 I'm on PC lol, I still run into plenty of people doing PvE

  • @bugaboo-bill said in Alliance servers are...!:

    @KommodoreYenser @Paetria

    So the main thing, that make you upset is that they get more gold and rep undisturbed, without any threat?!

    But why bother?
    I dont care how many gold or what level they are, why do you care?

    Or how others get it, disturbed, undisturbed, what does it matter for your game?

    It's a small group in total.
    They dont harm anyone, you have no less ships to fight, because they dont play at all if they cannot play this way.

    Like I stated, the same could be said for players using ESP software to get treasure and/or avoid fights. So you would be okay with that as well since it is a small amount of people doing it and it doesn't affect your game at all?

    Let me tell you why it affects everyone's game. THE single valuable thing in this game is titles and cosmetics. You get them in some cases for completing various lengthy or difficult tasks in game. This makes you feel accomplished and therefore you usually want to wear said items/titles to show you did something of worth.

    When other players get together to exploit the game and get said items extremely easy with only having to do about 29% of the total effort involved, your item is now a lot less valuable or rare.

    An ongoing debate on this is over new cosmetics coming to the emporium vs making players earn them in game some way. A real world one would be a reflection of currency. It becomes valuable because there is a limited number of it and people put their trust in it to stay so. Then they decide to print a whole lot more very easily, and it becomes worthless to everyone, not just the ones printing it.

    In your world, they might as well hand out blue jackets for just completing one arena match no matter where you finished and give everyone their legendary weapon set along with their shanty when they hit pirate legend.

    EDIT: One final point I forgot, I know I have said this before but I can see it was missed. They can have all the gold in the world from alliance servers, I am simply saying to stop letting alliance ships receive rep from others turn ins. What crew realistically gets reputation from another crews actions of getting and turning in loot? This isn't cursed sail anymore, VERY rarely do 3-6 ships get together to take down one event. There isn't even one worthy of such attention since they keep nerfing everything down. Who are you kidding btw, if these people in alliance servers play that way for 1-2 weeks they won't be playing at all anymore because they will have maxed all levels and have all the stuff they want and it will get boring.

  • I can definitely get behind scrapping (or at the very least heavily nerfing) shared rep and commendations.

  • @awyrlas i mean...it worked for factions when Rare realized they were being played/used in a way they did not intend...

    Maybe they actually want everyone to start just organizing alliance servers and cheesing the game so everyone is at endgame much sooner and its just a 100% PvP nightmare?

  • @kommodoreyenser

    I got it, it's the value of cosmetics and titles for you.

    Sorry to say, 1st PL cheesed it with hopping crews / servers.
    So it meant nothing from start, but to cheese it.

    I have Shrouded Ghost title, it's just luck, says nothing, yet it's the Rarest title ingame.
    Legendary Sea Dog is cheesed by premade Arena Lobby and agreed spawncamping.

    The value of my adventures during the alpha, old events, year one, year two cannot be compromised by others.
    I dont care for anyones titles or levels, i have stories to tell how i got this and that.

    The way you value it would make me desperate, because i know everything got cheesed from day one were no alliances even existed.

    Again, it's the exagerating, cheesing aproach of gamers gaming systems that takes all value away.

    This has nothing to do with alliances only, but they are part if it.
    But even then, 1st PL was a streamer, hopped crews of his Fans and did nothing to earn it, but cheese the game.
    And then everybody said, let everyone play like he want to.
    Like everybody cheese Arena and do TDM at Forts or do agreed spawnkilling.
    Where are the posts that adress that?

    I am against all cheesing, but as said many times it's the serverhopping that cause all this and the way a majority games system rather than playing games like they were intended to play.

    And thst serverhopping to find your Event or to make a premade Lobby isnt the way the game is meant to be played is easily shown, because if it were intended, then people wouldnt need to hop servers for whatever reason, but we would have options at the start of each session that let you choose the active event, the rate of encounters, Skeleton ships etc...

    Regarding the silent boarding exploit.

    Do you exploit by yourself?

  • @bugaboo-bill I am not going to comment on all the other ways folks are doing things as that is off topic of this thread. Lets just say that a line needs to be drawn somewhere and the path of fixing things always needs to have a beginning. For a lot of us, the alliance server boosting is that starting line. Lets get this fixed first and then we can address some of those others. Rare has a hard enough time balancing more than one issue at once.

  • @kommodoreyenser

    I have to ask.
    How is anyone earning anything on an alliance server negatively effecting your gameplay experiences?

  • @needsmokes said in Alliance servers are...!:

    @kommodoreyenser

    I have to ask.
    How is anyone earning anything on an alliance server negatively effecting your gameplay experiences?

    Let me help you since you apparently didn't read my post a few up from here:

    @kommodoreyenser said in Alliance servers are...!:

    Let me tell you why it affects everyone's game. THE single valuable thing in this game is titles and cosmetics. You get them in some cases for completing various lengthy or difficult tasks in game. This makes you feel accomplished and therefore you usually want to wear said items/titles to show you did something of worth.

    When other players get together to exploit the game and get said items extremely easy with only having to do about 29% of the total effort involved, your item is now a lot less valuable or rare.

    An ongoing debate on this is over new cosmetics coming to the emporium vs making players earn them in game some way. A real world one would be a reflection of currency. It becomes valuable because there is a limited number of it and people put their trust in it to stay so. Then they decide to print a whole lot more very easily, and it becomes worthless to everyone, not just the ones printing it.

    Personally, if Rare would stay consistent on progression and relating changes, you would never hear from me again aside from the intermittent weapon "balances" they continue to play with.

  • Maybe people enjoy PvE and alliance servers are the closest they’re gonna get to it

    They’re removing themselves from the pool of players so it’s more likely PvP crews will be matched together

    SOT was always designed as a game for players to play their own way, stop complaining aning about it and enjoy your own game

  • @ian333333 said in Alliance servers are...!:

    Maybe people enjoy PvE and alliance servers are the closest they’re gonna get to it

    They’re removing themselves from the pool of players so it’s more likely PvP crews will be matched together

    SOT was always designed as a game for players to play their own way, stop complaining aning about it and enjoy your own game

    And in that case, only gaining rep from treasure you turn in but gold from all the ships of the alliance would not affect those players drive to want to play in alliance servers anyway. The opposition to alliance servers would also shrink because no one who plays the game regularly anymore cares about gold due to the inflation.

    Also, I am not complaining but having an honest discussion about why I believe the way alliance server players earn rep is akin to using a 3rd party program to point out loot locations and other player ships you can use to avoid battle. About equal IMO.

  • @kommodoreyenser

    C'mon serious?

    Lets fix silent boarding first.
    Lets fix ladder tapping, let's fix run carrying....
    This affects all players.
    Then lets get rid of serverhopping as it affects all players and we kill many things with it what affects all playstyles.
    Reaper logging (PvP related), event hopping ( PvEvP) related , alliance servers (PvE related).

    You have your priorities, but imho i think you come from only one side, the PvP side i'd guess.
    I'm coming from a PvEvP side and play the game like intended, branch out into all aspects of the game, except Arena, that's just an unfun mode to me with too many tryhards trashtalking and as someone who likes to have a good gunplay when playing competetive i cannot take this competetive mode serious with the hitreg issues, the DG meta and all the things that happen in Arena.
    It's ridiculous and not worth my time or effort to play and bother about it. It's not even coded by Rare, but commissioned work. Adventure mode is the main game for me.

    And for that pvp is fine, could be better, but i prefer ship battles anyway and dont rely that much on pirate to pirate combat, what is in no way e-sport ready or can in any way be taken serious as a competetive combat system.
    But for some occasional fun fights PvP during a pirate adventure it's ok.

    People who focus on only parts of the game limit themself and for sure weigh specific problems more.
    But this is self inflicted problems i cannot agree with from my pov and aproach playing the game.

  • @bugaboo-bill I am hurt you would jump to conclusions about how I spent my probably thousand plus hours at this point in this game. 98% of loot I have cashed in myself for rep has been both not from PvP AND not from alliances. 75% of my play time was solo slooping due to having odd hours playing vs friends AND I managed it all in the "scary, risky" waters of the adventure non-alliance server world.

    I PvP when it is appropriate: World events, Reaper's, Arena (although not much over the past year due to bad luck with finding win trading matches and fed up with Rare not doing something about that as well) and all of these things are stuff people opt in to (clouds in sky/emissary system/arena is self-explanitory)

    As for server hopping, I would never do it again personally. All it would take is loot rep values to be returned to day 1 Ships of Fortune patch for Reaper's. I am close enough on ghost captain skulls, skeleton ship sinks, and ashen lords to not have server hopping be a concern for me.

    The bottom line is my opinion will not be swayed by redirecting attention to other issues in a thread not related to those. Sure some of those are problems that need fixing but this isn't the topic to discuss it on. What might change my opinion is hearing how making it so alliances shared only gold and not rep from turn ins would not make sense or hurt anyone outside of those actively using it to power level?

    It makes perfect sense to me.

    • Alliances will still very much be a thing because people want to work together and can still share loot for gold in exchange for being safe with a buddy ship or more.
    • Alliances servers will still be a thing because those folks would want PvE and not want to risk combat for their loot regardless of sharing rep.
    • Anti-alliance server talk would almost completely die off because no one would have anything to really be upset about anymore, since "alliance server people would either play safe or not at all" and they "are such a small part of the community." The main point of contention with most people is the free progression farming at an accelerated/multiplied rate.
  • @kommodoreyenser

    Why do you care for others and their rep and titles?

    I dont, and i also have done everything regular, no alliance Servers playing since Alpha.
    One day, 9 people of the Discord i play on we ended up on the same server randomly.
    If you login sometimes you just end up on the same server. We then do an alliance of course.
    Maybe happened 3 or 4 times.
    I'd suggest to not care about others that much.
    It does in no way affect you.
    And if you are upset about people cheesing, then the first group who relys on exploits a lot is several streamers, their fanbase and TDM pvpers who make the Arena MM a mess.

    The few alliance servers dont harm anyone. People exploiting in the Arena or in Adventure mode playing with others do harm the playerbase much, much more.
    Yeah it's not part of the topic.
    But hell this is hippocrisy in perfection.

    The problem about alliances is not alliances, it's serverhopping what makes alliances possible, but also harms the overall experience of all players!

    If some only adress a part of an issue, because they abuse the root of the problem for themself just in another way this is hippocrisy.

  • @bugaboo-bill Would you still alliance up when all 9 of you joined the same server, if all you were getting was 50% gold of each other alliance ship turn ins, but rep was only for what your crew turned in?

    If no, why would you think actions of another crew turning in loot would have an effect on your reputation or standing with any of the companies? How does that logically make sense?

  • @bugaboo-bill

    I never server hopped when forts where 3 or 4 hour timer. I would get on, if there was a fort then I would gladly wait. Get supplies, go around say hello to the other players on the server with cannon ball deliveries lol.

    I never needed to server hop really. In a sense server hopping helped me because if my server was on the low side, during the hours of fort time BOOM, full server :).

    I think the reason why Rare changed forts was because of all the aggressiveness around it. Fort was up, there was going to be a fight. Period. It was the universal law we all knew and understood. Sorry if I didn't mentioned that or clarify my stance on that before hand.

    I think we all remember that the forums were flooded with "Forts should be safe zones!!" , "I finished the Fort and got attacked, I HATE YOU RARE THATS MY LOOT" - Reasons that were given were always "I was doing the fort and I completed it. THATS MY LOOT. Why should I lose all the loot after doing all the work??" or "I had to fight for hours for the fort just to lose in the end. I put in so many hours thats MY LOOT". The generally idea was players thought the LOOT somehow belonged to them.

    Every since they changed how forts work no one ever bothers making this post because theres no reason to. Get attacked so what, go do the next one.

    Man.....the game has changed a LOT. It really has, but I have to honestly say I had more fun with it before hungering deep was introduced. No lie, I think the game was WAY more fun before hungering deep. At least I know it was for me. Not for all the grinders out there, not saying grinding isn't a playstyle, its just not for me and I thought I finally found a game where no one had to do that or could do that and we could all just play the game.

    I stand corrected after 2 years.

  • @fast-bike94 said in Alliance servers are...!:

    @dlchief58 sure if they feel server alliances arent an exploit or dont feel a need to deal with it well then why not use others

    Well for one all those other exploits affect other players and the game balance when playing while alliance servers do not for the most part. But I'd prefer they did do something about them as well as those that server hop for specific content as those are detrimental to the overall server load (as can be seen on new content launch days). I am not a fan of any exploits or people gaming the system to their benefit as both basically amount to cheating - yourself as well as the other players.

  • @xultanis-dragon just to make sure, i would like no hopping and rare events so they are worth it and special and the most poeple that want to fight for it the better!

    adventures and worthy booty is what i want and tension , too much loot floats around, too much loot at all :)

  • @kommodoreyenser tbh we did commendations like handing gifts to each other, iirc one of the stolen athenas is an alliance axchange, but if there would be a counter i dont lie i think i have about 10 athena's stolen already :P

  • @kommodoreyenser sagte in Alliance servers are...!:

    @bugaboo-bill Would you still alliance up when all 9 of you joined the same server, if all you were getting was 50% gold of each other alliance ship turn ins, but rep was only for what your crew turned in?

    If no, why would you think actions of another crew turning in loot would have an effect on your reputation or standing with any of the companies? How does that logically make sense?

    see i dont care this, if i would have made the game it would be a pure sandbox without any rep and levels at all, but only messages in a bottle that lead to all kind of journeys we already have, encounters, events...
    nothing gated, all available for gold only.
    I would also like that if a captains chest ist 1000 then it's 1000 for one, two, three or four. So the gold would be split. Alliances the same if you sell 1 Captains chest in an alliance of two galleones, so 8 players, each pirate would get 125!

    This is what i said already 2.5 years ago.
    I dont care for alliances, i had maybe 20 sessions with an alliance, let it be 50 at max and i dont know how many hours i have in this game, but i grant you it's a lot.
    8.958.491 meters sailed. I know its mediocre, but its still a lot :D

  • @bugaboo-bill I'm not hearing a "no" or an "i don't like it." So I will take that as it makes sense and you don't care either way.

  • Well this is new. PvP complaining about PvE? I am shook.

    Thing is, determined PvEers have found a way to avoid the things that annoy them - i.e getting griefed and verbally abused and losing loot. Rare are surely aware of the alliance servers and have taken no action, and I guess there might be some quote from the Dev's somewhere saying that they're cool with the Alliance servers existing but I can't be bothered to find it. How the hell would you stop it now though?

    Tough call is this - there are lots of things PvEers complain about that haven't been changed, and if PvEers are determined enough to go through the process of even getting onto an alliance server then Rare can't stamp on that without addressing things like Spawn Camping, or mermaids giving away your hiding position or server hopping and acting like an ar$e and all kinds of other things. Hitboxes and Sword OPness and such. The thing about having open PvPvE and giving people tools to use as they wish, means PvEers have found a way to use the tools as they wish. It looks like some PvPers aren't happy with that which is quite funny really.

    It is quite ironic that PvP main-ers have spent ages telling PvE main-ers "This is the game, Rare have given you sandbox and how you use it is up to you. Get used to it" along with things like Git Gud, etc. Now there's alliance servers and suddenly it's not OK for people to use an exploit play how they want?

    Now we're getting into a very difficult territory of what counts as an Exploit and what is Game Mechanics.

    This thread is interesting in that it has shown just how entrenched players are in their respective position, irrespective of whether it affects THEM or not. PvP main-ers are annoyed players are getting rep for nothing, and PvE players are so fed up of being sunk/losing loot etc (whether it's the design philosophy or not - that's their position) that it kind-of shows that Rare are actually keeping a relatively few people happy.

  • @theargonaut144 said:

    It is quite ironic that PvP main-ers have spent ages telling PvE main-ers "This is the game, Rare have given you sandbox and how you use it is up to you. Get used to it" along with things like Git Gud, etc. Now there's alliance servers and suddenly it's not OK for people to use an exploit play how they want?

    Different pirates will always have different ideas of what's right, and it usually pertains to whatever's best for themselves...

    It's best simply not to judge others.

  • @theargonaut144 said in Alliance servers are...!:

    Well this is new. PvP complaining about PvE? I am shook.

    We've complained about server alliances for a while now.

    Thing is, determined PvEers have found a way to avoid the things that annoy them - i.e getting griefed and verbally abused and losing loot. Rare are surely aware of the alliance servers and have taken no action, and I guess there might be some quote from the Dev's somewhere saying that they're cool with the Alliance servers existing but I can't be bothered to find it. How the hell would you stop it now though?

    You can't be greifed. You can turn off chat. Losing loot is part of the game. They said that the number of players doing the server alliance is a very minuscule portion of the population so they won't bother doing anything. Basically claiming that portion of the PvE community doing this is so small that its not worth looking into.

    This can be at another way.

    The claim that EVERYONE wants to do it is shut down because the players doing it is very small. Its very easily doable, but its not being done.

    Tough call is this - there are lots of things PvEers complain about that haven't been changed, and if PvEers are determined enough to go through the process of even getting onto an alliance server then Rare can't stamp on that without addressing things like Spawn Camping, or mermaids giving away your hiding position or server hopping and acting like an ar$e and all kinds of other things. Hitboxes and Sword OPness and such. The thing about having open PvPvE and giving people tools to use as they wish, means PvEers have found a way to use the tools as they wish. It looks like some PvPers aren't happy with that which is quite funny really.

    The posts from the PvE players that complain are from day 1 accounts, and are 1 and dones. They make a single post for PvE and never post again.

    Spawn camping doesn't need addressing. You can scuttle your boat.

    This is the part I don't understand because the outcome is the same thing, the only difference is that the players don't want to feel shameful for admitting defeat. Its a personal emotional issue keeping them from scuttling.

    Player gets attacked + dies + ship hit until sunk = ship is under water, you lost all loot

    Player gets attacked + dies + spawn camped + scuttle = ship is under water, you lost all your loot.

    The out come is the EXACT same. This is the confusion because the only reason a PLAYER does not scuttle and demands to be sunk is because of ego or pride or they feel shame for being forced into yielding.

    The best part is PvP'ers will scuttle and do scuttle once they realize that strategically its the better option.

    It is quite ironic that PvP main-ers have spent ages telling PvE main-ers "This is the game, Rare have given you sandbox and how you use it is up to you. Get used to it" along with things like Git Gud, etc. Now there's alliance servers and suddenly it's not OK for people to use an exploit play how they want?

    PvP'ers have been telling PvE'ers to play the game. PvP'ers play the game as a whole. We get attacked by PvE encounters all the time, we deal with it. PvE'ers are exploiting the game to avoid playing the game.

    Its not "SUDDENLY". Its always been a problem.

    PvP'ers have NO issue with a ship that joins into a server and creates a server alliance through whatever means they have. That is a testament to the player who created that. Good on him.

    The issue is when they join server at the same time and make a server alliance within a minute. 5 ships on one server instantly locks it down. They hold it for 2 days with bots and swiping players only they allow.

    That is essentially removing the players from the world of the game.

    PvP'ers play the game. The whole game because we have to even when we PvP.

    PvE'ers don't want to play Sea of Thieves. They don't. They want a different game.

    Now we're getting into a very difficult territory of what counts as an Exploit and what is Game Mechanics.

    Rare already said a long time ago that players circumventing the match making process to join into the same server is frowned upon.

    This thread is interesting in that it has shown just how entrenched players are in their respective position, irrespective of whether it affects THEM or not. PvP main-ers are annoyed players are getting rep for nothing, and PvE players are so fed up of being sunk/losing loot etc (whether it's the design philosophy or not - that's their position) that it kind-of shows that Rare are actually keeping a relatively few people happy.

    No one is happy because Rare is trying to do what everyone does eventually. They try to make EVERYONE happy. If they focused on their original vision the game would have been fun but they got horrible reviews when the game came out and they pushed for content content content and effectively have pushed PvP to the side as much as possible.

    I know they are controlling server population because when steam first came out for the first week they had 50k players per day. Ships were all over the place attacking everything. It was a really good time for PvPers. Even WHILE the population was still 50k per day out of no where I stopped noticing ships all over the place.

    Same thing when they said they were moving their servers to the company they are using now. They have slowly and effectively gutted PvP, but still have somehow tried to leave it in the game.

    They broke their own game trying to do the idiotic thing. Trying to make everyone happy is never successful in any entertainment industry.

    SIDE NOTE My stance on PvE players should git gud at the game is from the part where they know what to do, they just don't want to. Every post is the exact same. "Ship came out of nowhere" "we were at an island". I've tied to help PvE'ers learn the game and it was fun for a bit till I had to deal with the same thing over and over and over and over. They have the firm belief that "We don't attack them they shouldn't attack us". Thats why I'm so direct with PvE. They just seriously don't want to learn, has nothing to do with capability its all about willingness.

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