@theargonaut144 said in Alliance servers are...!:
Well this is new. PvP complaining about PvE? I am shook.
We've complained about server alliances for a while now.
Thing is, determined PvEers have found a way to avoid the things that annoy them - i.e getting griefed and verbally abused and losing loot. Rare are surely aware of the alliance servers and have taken no action, and I guess there might be some quote from the Dev's somewhere saying that they're cool with the Alliance servers existing but I can't be bothered to find it. How the hell would you stop it now though?
You can't be greifed. You can turn off chat. Losing loot is part of the game. They said that the number of players doing the server alliance is a very minuscule portion of the population so they won't bother doing anything. Basically claiming that portion of the PvE community doing this is so small that its not worth looking into.
This can be at another way.
The claim that EVERYONE wants to do it is shut down because the players doing it is very small. Its very easily doable, but its not being done.
Tough call is this - there are lots of things PvEers complain about that haven't been changed, and if PvEers are determined enough to go through the process of even getting onto an alliance server then Rare can't stamp on that without addressing things like Spawn Camping, or mermaids giving away your hiding position or server hopping and acting like an ar$e and all kinds of other things. Hitboxes and Sword OPness and such. The thing about having open PvPvE and giving people tools to use as they wish, means PvEers have found a way to use the tools as they wish. It looks like some PvPers aren't happy with that which is quite funny really.
The posts from the PvE players that complain are from day 1 accounts, and are 1 and dones. They make a single post for PvE and never post again.
Spawn camping doesn't need addressing. You can scuttle your boat.
This is the part I don't understand because the outcome is the same thing, the only difference is that the players don't want to feel shameful for admitting defeat. Its a personal emotional issue keeping them from scuttling.
Player gets attacked + dies + ship hit until sunk = ship is under water, you lost all loot
Player gets attacked + dies + spawn camped + scuttle = ship is under water, you lost all your loot.
The out come is the EXACT same. This is the confusion because the only reason a PLAYER does not scuttle and demands to be sunk is because of ego or pride or they feel shame for being forced into yielding.
The best part is PvP'ers will scuttle and do scuttle once they realize that strategically its the better option.
It is quite ironic that PvP main-ers have spent ages telling PvE main-ers "This is the game, Rare have given you sandbox and how you use it is up to you. Get used to it" along with things like Git Gud, etc. Now there's alliance servers and suddenly it's not OK for people to use an exploit play how they want?
PvP'ers have been telling PvE'ers to play the game. PvP'ers play the game as a whole. We get attacked by PvE encounters all the time, we deal with it. PvE'ers are exploiting the game to avoid playing the game.
Its not "SUDDENLY". Its always been a problem.
PvP'ers have NO issue with a ship that joins into a server and creates a server alliance through whatever means they have. That is a testament to the player who created that. Good on him.
The issue is when they join server at the same time and make a server alliance within a minute. 5 ships on one server instantly locks it down. They hold it for 2 days with bots and swiping players only they allow.
That is essentially removing the players from the world of the game.
PvP'ers play the game. The whole game because we have to even when we PvP.
PvE'ers don't want to play Sea of Thieves. They don't. They want a different game.
Now we're getting into a very difficult territory of what counts as an Exploit and what is Game Mechanics.
Rare already said a long time ago that players circumventing the match making process to join into the same server is frowned upon.
This thread is interesting in that it has shown just how entrenched players are in their respective position, irrespective of whether it affects THEM or not. PvP main-ers are annoyed players are getting rep for nothing, and PvE players are so fed up of being sunk/losing loot etc (whether it's the design philosophy or not - that's their position) that it kind-of shows that Rare are actually keeping a relatively few people happy.
No one is happy because Rare is trying to do what everyone does eventually. They try to make EVERYONE happy. If they focused on their original vision the game would have been fun but they got horrible reviews when the game came out and they pushed for content content content and effectively have pushed PvP to the side as much as possible.
I know they are controlling server population because when steam first came out for the first week they had 50k players per day. Ships were all over the place attacking everything. It was a really good time for PvPers. Even WHILE the population was still 50k per day out of no where I stopped noticing ships all over the place.
Same thing when they said they were moving their servers to the company they are using now. They have slowly and effectively gutted PvP, but still have somehow tried to leave it in the game.
They broke their own game trying to do the idiotic thing. Trying to make everyone happy is never successful in any entertainment industry.
SIDE NOTE My stance on PvE players should git gud at the game is from the part where they know what to do, they just don't want to. Every post is the exact same. "Ship came out of nowhere" "we were at an island". I've tied to help PvE'ers learn the game and it was fun for a bit till I had to deal with the same thing over and over and over and over. They have the firm belief that "We don't attack them they shouldn't attack us". Thats why I'm so direct with PvE. They just seriously don't want to learn, has nothing to do with capability its all about willingness.