@bababooey
It does misrepresent me, but that’s okay, the brigs that were added I see that as a PVP thing, maybe you don’t, same with the weapon changes, barrel system changes, the curse cannonballs, the adding of barrels to the ship. Now, while these aren’t a PVP thing and our more environmental, the increase of and skull forts themselves, random skelly ships, megs, barrel skeletons etc, they add to the PVP experience more than the PVE side of things, because they’re PvP driven.
As @ArecBalrin said, most of those are not PvP driven especially when we look at them individually and the events surrounding them.
Barrel system/AddingBarrels - The whole purpose of this was just to expand food options, even though food items are used in PvP, its not as if food items are not used for fighting PvE threats. At most I would say this applies to neither PvP or PvE.
Brigs - I don't really see this being the premier PvP ship, most likely was made because their was a simple amount of demand for a mid tier ship. I mean you could argue stats, but most just pick it if they have a 3 person crew. Running a Galleon with 3 people is just irritating. Not really a PvP or PvE thing.
Barrel Skeletons - No clue how this is enhancing PvP, hell even the event surrounding them had required players to cooperate in order to get the achievements. Encouraging cooperation isn't really PvP encouraging. They also play no roles in PvP fights. Most fights are on the seas, and these boys can't swim. At most they can provide GP Barrels, but those have always been prevalent in the zone.
Megs - Purely an environmental threat, I can only speak for myself but getting Megged in a middle of a fight is rather irritating. From a PvP perspective random chance is normally disliked. We want to know who the better crew is, not who can be more lucky on who the Meg bites. As well as the whole event surrounding their emergence, required player cooperation. While the Meg could easily been solo'ed, the Meg only showed when more then one crew was there.
Random Skeleton Ships - Pretty much same argument as the Meg. The event surrounding their emergence required cooperation in order to get the achievements.
The only things you argue that could actually be PvP is Cursed cannonballs and Fort spawn increases. All the rest clearly enhance PvE more then PvP. Pretty much most of the patches and DLC drops pretty much catered to the PvE crowd. Those being The Hungering Deep, Cursed Sails, Mermaid Statues, Skeleton Thrones, Festival of the Damned, Forsaken Shores, Alliances, Cargo, pretty much most of the content. We got Cursed Cannonballs, Mega Keg, Reapers Mark, Gilded Voyages (Mention only because they are fun to steal), and the newish Reapers Run voyages.
Edit: I would love to seem more PvP related content, I'm not going to make demands for it though. However it irks me when PvE people complain about PvP content drops, we already get content scraps, just let us enjoy this.