My friends don't want to play anymore (griefing)

  • @bababooey I'm not sure how you can mentally multi-box all those things and drag them to the folder marked 'PvP stuff'. That they affect PvP is obvious, but that's par for the course when it's not a separate thing from PvE; they both blend together in the open-world.

    Now, how can I say then that all the PvE content(virtually all the content that has been released) is definitely 'PvE stuff' when surely the same rule applies? If something isn't 'PvP stuff' just because it affects PvP then something affecting PvE isn't necessarily 'PvE stuff'. I say it's PvE stuff because it resembles PvE stuff. Everything is structured around a group of people playing together, working towards a mutual goal.

    Had the Brigatine for example been about PvP(rather than just unspecified player-feedback), then Rare would have focused on explaining the balance of it and would have paid more close attention to it, rather than the technical design. We intuitively know also that a sloop beats a galleon with maneuveurs and the galleon wins with excessive fire-power. The sloop is forced to move, the galleon is required to not miss. No comment is offered on what purpose the Brig is supposed to have, it's intended advantages and weaknesses against the other, just that's it's more suited to 3 people in relation to 4 for the galleon and 1-2 for the sloop. This is 'I adventure with my friends on friendly oceans' type thinking.

  • @ghostpaw
    Hmm yea I only have 2mins. I’ve never really adjusted that setting, if that allows me to change it to 5 than so be it.I mean I’m on 4K and an Xbox One x, so I really have only cared about my picture. I’ve never needed to record in order to try and prove trash talking etc, you can usually just use the broken recent players(in terms of Xbox) and in this case absent report feature that most games have, but SOT lacks. The trash talking and reporting is irrelevant to me, if you saw my other posts(once again having to repeat myself) I’ve mentioned many times I could careless about it and even talk trash myself, but do draw a line that some like to cross. All that is really minor.

  • @arecbalrin
    I’m sorry if this misrepresents you, but how can you say all this and than sit there and say this is PvP game and was represented that way before coming out, but than sit there and say oh wait no mostly everything that has come out is PvE contradicting no? I’ve said from the beginning that this game was put out as a PvPvE type game with a more focus on PvE, as apparent by the voyages and teamwork focused nature of the game as you stated. I simply have stated more recently, that over the course of the last year it has turned to a more PvP based focus game, even further focused by the Arena(name says it all). If you can’t keep up mentally lol not my problem. Many others that have also said the same thing and for those of us that have been here since the beginning, have seen it’s focus shift and you add the toxic nature of the community etc and it just makes it worse. As for the brig, sloop and galleon I’m well aware of what there intended purpose is, it still doesn’t change the fact that when they put in the brig it made the smaller ship weaker(sloop) and everything they have done since, hasn’t helped that cause( barrel skellies, although tremousdsly improved upon, the random skelly ships, megs.) and than you couple that with the respawn killing and I could see/understand people’s frustration with the current state of the game. Than to top it off, if the things coming in April 30th find themselves in the main game it’s going to further put the slooper at a disadvantage(I could imagine the new players). The answer isn’t PvE or separated servers, but to figure out a better balance. Yes, I’m speaking and have been from the sloop perspective, as have others who’ve used it. That is what I was referring too in terms of balancing.

  • @bababooey Let me help you get back on track. @BloodyBil brought up the idea of recording people breaking the terms of service by verbally harassing players in specific ways. You then made light of the suggestion saying Xbox only records 30 seconds which you felt makes their idea unrealistic. I shared that you can record up to 5 minutes, which make the suggestion plausible. Your personal desire to record or report has nothing to do with anything. That is no reason to let more misinformation slide. I was demonstrating that your core assumption (based on 30 seconds of recording) was in error. I am thinking you are so busy trying to be right that you have lost (or attempted to twist) the plot several times here.

    @bababooey said in My friends don't want to play anymore (griefing):

    The trash talking and reporting is irrelevant to me, if you saw my other posts(once again having to repeat myself) I’ve mentioned many times I could careless about it and even talk trash myself, but do draw a line that some like to cross. All that is really minor.

    You are the one who inserted themselves into that conversation. I am just helping clear up your misunderstanding of the options available so that you and others know about them. The only reason you are repeating yourself here is because you created a situation in which you could do so.

  • @ghostpaw
    Lol I said I could careless as stated in my last response. I also said I stand corrected(meaning I was wrong) prior to that, because I thought it was 30 and when I looked it was 2. That’s what I have on my end, I wasn’t suggesting that your 5 was wrong just to be clear, but I wasn’t the one to make another post about it stating that it’s 5 and to go out of the way to try and make sure someone knows where to go and look, now was I? Again, I can careless that you know what settings to adjust your console to allow you to record(assuming you have one), that is great still doesn’t change the fact of everything else that has been said throughout this thread. Whether I’m right or wrong doesn’t matter either, because everything we say is opinion based right? All that matters at the end of the day, is if Rare is listening to the community, which it seems they are.

    Edit
    I believe we can go back and forth, if I’m not mistaken we have before in other similar threads, not going to really change either of our view points or those that are on here. Let’s just hope April 30th and after beings something we all can enjoy. I might go back to not posting anymore, haven’t decided. I thought the community on here might’ve changed a bit and I’m not implying this to you Ghost, but I guess not as your still attacked and told you sucked, get a pc or play with a M+K the same standard responses and those players can’t typically engage in a meangful discussion or give valid reasons to help improve the game.

  • @bababooey The game was sign-posted and presented before and on release as 'PvPvE'.

    There are plenty of PvE games and plenty of PvP games. There are almost no games which combine the two in a large open-world where hostile encounters with other players can happen spontaneously. There is an audience hungry for that experience, but want something more polished than 'unoptimised sandbox #22'.

    There is no contradiction in saying that has been the case, but that in post-release the content updates have been designed almost entirely around the expectations of PvE exclusively. Rare have done next to nothing for people who bought the game with the expectations of PvPvE and they will be doing worse than nothing with the arena, just as they have with the exclusively console-controlled segregation of the player-base by platform.

    You've reiterated that you think lots of changes have been in favour of PvP. You did not update this point with an explanation for why. You dislike repeating yourself but it's entirely your own choice to do so because you don't much alter your points or explain them in response to others. 'Not your problem' but you're the one moaning about the result.

  • [mod edit]

  • @arecbalrin
    Lol I’ve given plenty of points and explain them in response to others you just don’t like my response. I’ve said my take on what the game was and where it’s going, do I agree with you it’s not a PvPvE game sure, but I don’t think it’s a PvE type game either. Day 1 sure, but the game has gone in direction of the PvP focus and I’ve brought up points on it(does it make it true about has much as your points, that’s why there opinions). I guess we’ll agree to disagree, you can save yourself the trouble of posting same the response again, but just switching the words around to try and make it sound differently. I think we understand now, you think the game is a PvE game and the arena(PvP based mind ya, guess you just can’t please some) is going to be horrible and the game won’t last much longer. That about sum it up lol.

  • @bababooey said in My friends don't want to play anymore (griefing):

    @kiigelheart
    Yea I agree with you, but that’s the problem I’m one many just going by all the threads started on here that feel it’s not a PvPvE game anymore. A game that has shifted with each update towards PvP. That doesn’t mean I want a PvE server though just would like to see things better balanced.

    This is not true at all. Hungering Deep was a PvE update and you had to work with other crews to finish it. After that there's been updates that push for teamwork (Cursed Sails) and they added the alliance system.

    They basically had to balance the game with PvP stuff (Reaper's Mark etc) because the seas were way too safe at some point. We didn't even bother scouting the horizon back then even when doing Athena's voyage.

    I read you consider skeleton ships, Meg & Karen as PvP content but imo all that is PvE stuff. You're not fighting another player.

  • Seriously, I have never NEVER suffered from griefing, but in this forums a lot of people says that they suffer it constantly.

    I must be the luckiest player on the earth... yeah... sure.

  • @kiigelheart
    I said the meg etc was PvP focused and along with the brig, put the sloop players at a further disadvantage. That's just my perspective though, from having played since day 1. You're right they are not Player vs player, but again help to drive the PvP based part of the game and as I stated just make it harder on the sloop players, due to lack of balancing. I personally like the meg etc, but add that with the brig, the being chased around and spawn killing, is what I mean by in terms of the sloop its not a balanced game. Now add in the two other items coming in the future update and solo(I only duo, but that will be hard enough now too) sloop is nearly impossible(unless the arena idea works). I hardly think the Reaper flag helped to balance the game, as most of the time I'm playing, people hardly use them. They were put in mainly to go along with events, that's how I feel anyway. The Hungering Deep etc are events, obviously they are geared towards the PvE side. I believe I did say voyages right, which would include the events(as the events are a subclass of the voyages and still have pretty much the same end goal.)

  • @guepard4
    everyone else just must be lying...yeah...sure.

  • @bababooey said in My friends don't want to play anymore (griefing):

    @kiigelheart
    I said the meg etc was PvP focused and along with the brig, put the sloop players at a further disadvantage. That's just my perspective though, from having played since day 1. You're right they are not Player vs player, but again help to drive the PvP based part of the game and as I stated just make it harder on the sloop players, due to lack of balancing. I personally like the meg etc, but add that with the brig, the being chased around and spawn killing, is what I mean by in terms of the sloop its not a balanced game. Now add in the two other items coming in the future update and solo(I only duo, but that will be hard enough now too) sloop is nearly impossible(unless the arena idea works). I hardly think the Reaper flag helped to balance the game, as most of the time I'm playing, people hardly use them. They were put in mainly to go along with events, that's how I feel anyway. The Hungering Deep etc are events, obviously they are geared towards the PvE side. I believe I did say voyages right, which would include the events(as the events are a subclass of the voyages and still have pretty much the same end goal.)

    Pve imbalance does not make it PvP. I'm not going to argue whether the meg's balanced, because that's a different issue. Combat also doesn't make it pvp, otherwise souls voyages would be. I do agree that the brig needs to be better balanced to be in the middle for speed and maneuverability though.

  • There are people looking only for PvP, and they are disappointed when they can't find people to fight
    There are people looking only for PvE, and they're disappointed when they get attacked
    There are people just setting sail and taking what the ocean offers, and they tend to be pretty happy no matter what

    It is completely fine to be in either of the first two camps, but you have to understand that the game was designed for people in the third camp. You can seek out whichever interaction you prefer, but the game is designed to give you both indiscriminately.

  • @bababooey

    It does misrepresent me, but that’s okay, the brigs that were added I see that as a PVP thing, maybe you don’t, same with the weapon changes, barrel system changes, the curse cannonballs, the adding of barrels to the ship. Now, while these aren’t a PVP thing and our more environmental, the increase of and skull forts themselves, random skelly ships, megs, barrel skeletons etc, they add to the PVP experience more than the PVE side of things, because they’re PvP driven.

    As @ArecBalrin said, most of those are not PvP driven especially when we look at them individually and the events surrounding them.

    Barrel system/AddingBarrels - The whole purpose of this was just to expand food options, even though food items are used in PvP, its not as if food items are not used for fighting PvE threats. At most I would say this applies to neither PvP or PvE.

    Brigs - I don't really see this being the premier PvP ship, most likely was made because their was a simple amount of demand for a mid tier ship. I mean you could argue stats, but most just pick it if they have a 3 person crew. Running a Galleon with 3 people is just irritating. Not really a PvP or PvE thing.

    Barrel Skeletons - No clue how this is enhancing PvP, hell even the event surrounding them had required players to cooperate in order to get the achievements. Encouraging cooperation isn't really PvP encouraging. They also play no roles in PvP fights. Most fights are on the seas, and these boys can't swim. At most they can provide GP Barrels, but those have always been prevalent in the zone.

    Megs - Purely an environmental threat, I can only speak for myself but getting Megged in a middle of a fight is rather irritating. From a PvP perspective random chance is normally disliked. We want to know who the better crew is, not who can be more lucky on who the Meg bites. As well as the whole event surrounding their emergence, required player cooperation. While the Meg could easily been solo'ed, the Meg only showed when more then one crew was there.

    Random Skeleton Ships - Pretty much same argument as the Meg. The event surrounding their emergence required cooperation in order to get the achievements.

    The only things you argue that could actually be PvP is Cursed cannonballs and Fort spawn increases. All the rest clearly enhance PvE more then PvP. Pretty much most of the patches and DLC drops pretty much catered to the PvE crowd. Those being The Hungering Deep, Cursed Sails, Mermaid Statues, Skeleton Thrones, Festival of the Damned, Forsaken Shores, Alliances, Cargo, pretty much most of the content. We got Cursed Cannonballs, Mega Keg, Reapers Mark, Gilded Voyages (Mention only because they are fun to steal), and the newish Reapers Run voyages.

    Edit: I would love to seem more PvP related content, I'm not going to make demands for it though. However it irks me when PvE people complain about PvP content drops, we already get content scraps, just let us enjoy this.

  • @watcheyewendigo This is gonna be a classic. They will pick out individual passages from your entire text, dissect them and tell you that you only need to be good enough. That PVP is part of it. You will have to point to your entire narrative again and again.

    ... And while I'm writing here, it's already happened.

    Too bad that it runs like this. Thereby you are absolutely right.

  • @bababooey Like you, I've been a duo slooper since launch and I'm currently Athena's lvl5. But I just can't agree with you. I don't think anything they added put us at further disadvantage.

    Brig is fast but turns like a truck. It's also quite easy to sink. In fact, it's very rare we ever lose a fight against Brig.

    Megs, Skelly ships & Karen can also attack a ship that's chasing you. And Karen is pretty harmless against a sloop. Anyway, these are PvE content as others stated as well.

    Now that I think of it yeah, Reaper's Mark wasn't really a push towards PvP either. PvE players can easily avoid anyone using it. And I agree, people rarely use it. But it's another tool to try new tricks. Anyway, outside of cursed cannonballs & maybe stolen Chest of Legends commendation, they really haven't added anything to push more PvP. It's all PvE stuff.

    The Arena is a mixed bag imo. My worry is that adventure mode will be Sea of Friends again. Then again, PvP with ships in SoT is so unique & fun so why not make a meal out of it though?

    Oh and I read you're Athenas lvl8 which is quite an accomplishment considering you're being chased & spawn camped all the time :D

  • @nabberwar I'm late to the discussion it seems and can't tell if this has been replied to or not yet, but you can't in one paragraph explain how you have been tactical in stealing 3 Athena chests, then in the next sentence tell the OP to drop that voyage and move servers.

    Gilded Athena runs are one time only - once in a while event and something like that is hard to drop and let go.
    But yes, you are free to steal and sneak aboard as much as you please.

  • @sshteeve

    but you can't in one paragraph explain how you have been tactical in stealing 3 Athena chests, then in the next sentence tell the OP to drop that voyage and move servers.

    Kind of false considering that "stealing an Athena" and "drop the voyage" were said in two separate paragraph, not the same paragraph nor the following sentence. That and the "switch server comment" comment was directed to a Order of Souls voyage. Pretty much a misrepresentation of my argument.

  • @nabberwar Do you tell the OP in the same post to both drop voyages and change servers AND that other people tactically lay in wait?

    Yes

    The semantics then mean nothing matey - there are plenty of people who need those Skulls and Captain's chest you may be digging up for their rep gains. Not just Athena.

    My point stands.

  • @sshteeve
    Same post isn't same paragraph. A post can cover multiple different topics. You are simply quote mining here. Your point doesn't stand, when everything holding it up was fabricated and not held in reality.

  • @nabberwar said in My friends don't want to play anymore (griefing):

    @sshteeve
    Same post isn't same paragraph. A post can cover multiple different topics. You are simply quote mining here. Your point doesn't stand, when everything holding it up was fabricated and not held in reality.

    😆

    OK then, we'll beg to differ. Wasn't mining anything there either fella, just pointing out what I feel is a slight contradiction in advice.

    I'm gunna mosey on other to another topic now... this one is seeing itself to fruition.

  • @sshteeve
    Real talk time, I might come off hot in the previous posts, not my intention. That being said, had he initally said he was doing a one time voyage, a gilded voyage in this case, the advice would have been different. Nowhere in that first post was that brought up, I only bring up my Gilded steal example as why someone can guard a location. Their was different context in each section that was responded too.

    We can for sure agree to disagree, I personally don't like being misrepresented. That may not have been your intention, but still have a good one though.

  • @ghostpaw Can you set it up to record in only 720p without affecting your game play or changing your normal settings? If so, can you give this old pirate a clue on where to do that? I am on XBox One X and only have option of max 2 minutes currently, 5 would be helpful as the only time I recorded what just happened is usually when something odd (like a glitch) or bad behavior occurs.

    And is this something that can be changed quickly on the fly? Sometimes you might want the higher res, like when you get the perfect mega keg drop on someone's ship and manage to get the perfect angle on your camera to see it work out.

  • @nofears-fun Will PM instructions to you today. It won’t impact your gameplay. At work for the next few hours and I want to be accurate.

  • @ghostpaw Thank you matey. I appreciate any help I can get....

  • @vorondil1 said in My friends don't want to play anymore (griefing):

    There are people looking only for PvP, and they are disappointed when they can't find people to fight
    There are people looking only for PvE, and they're disappointed when they get attacked
    There are people just setting sail and taking what the ocean offers, and they tend to be pretty happy no matter what

    It is completely fine to be in either of the first two camps, but you have to understand that the game was designed for people in the third camp. You can seek out whichever interaction you prefer, but the game is designed to give you both indiscriminately.

    The semantic difference is: people in the PvP extremist camp can indulge in as much PvP as they can drum up, with their aggression they can force any other players they encounter to convert to PvP mode. There is no restriction to them subverting the pacifist wishes of a PvE'er. PvP'ers are never denied a PvP setting, when they make an encounter.

    Whereas PvE'ers must always yield their preferences to the most violently inclined party in the confrontation.

    Let's look at the permutes:

    In the following conflicts...

    -When a PvP engages a PvP = result PvP
    -When a PvP engages a PvE = result PvP
    -When a PvE engages a PvE = result PvE

    *(PvPvE player must choose a course of action, either PvP or PvE, and then encounter categorizes as above)

    There can be no compromises between food & poison. mixed together, it's still poison.

  • If you chase someone and he is running away then it would be good sport to seek for another target instead of wasting everyones time by starting a “fruitless” chase, lol, it might be a fruitless chase as pvper but its totally wasted time as someone who didnt seek to pvp at all in that moment, i’ve read that there is a chance that the chasing fleet will encounter an mvp like the kraken or so, i yet have to see this but if its real then its already something, and i personally agree with who said that the current situation is that who wants to do pvp and impose it to others has a too much easy way of eating everyone’s time without a contradictory, he should encounter 5 krakens in a row and then share how he felt about that, and even then it would be pointless since kraken at least drops some loots and rewards you for the taken time, if thats fine for you guys idk what to say, but then it is a lie that the game was designed for people that play a couple hours a day, you must be very lucky quick and not do basically any pvp encounter to progress consistenly by playing only 2 hours

  • @vorondil1 said in My friends don't want to play anymore (griefing):

    There are people looking only for PvP, and they are disappointed when they can't find people to fight
    There are people looking only for PvE, and they're disappointed when they get attacked
    There are people just setting sail and taking what the ocean offers, and they tend to be pretty happy no matter what

    It is completely fine to be in either of the first two camps, but you have to understand that the game was designed for people in the third camp. You can seek out whichever interaction you prefer, but the game is designed to give you both indiscriminately.

    I'm mostly of the third camp. But being able to choose PVE or PVPVE depending on my mood that night, would be fantastic. Some days, life is pretty meh and I want to drink lots of RL grog and hang out with my friends, or sail around and maybe find some red x's on the map. Other nights, I/we want to tear into some crews. Still more, we want to take whatever we get thrown at us. I do value my time, especially if we're talking only having a few hours of it available, and the time of other people. My issue is other people that don't seem to value mine, nor their own, and wish to accuse me of devaluing their time because I don't want to sacrifice my time to be their one-and-only, multi-hour PVP victim. And its not that I want to "remove the PVP experience from PVPers." I would love it if one of us could win, and then both go do something else. Its not my fault if people have somehow made the game boring for themselves. The majority of people posting here only want to see this issue as binary: I either want to PVP or don't ever want to PVP, no in between, which is just silly.

    Regardless, when a scuttle doesn't solve my issue, I want a solution that doesn't involve completely shutting down and restarting the game. That's so 1990s.

    Its all good right now though. My friends haven't been playing at all and I barely play, so we don't need to worry about anyone's time being wasted. Or according to some people here, I am wasting PVPers time and not thinking about them because I am not logging in. Who knows anymore. I'm gonna go crack open another "grog."

  • @lobane If chasing a ship for a long period of time does nothing to appease you, why do it? In hopes of seeing another ship in the meantime and trying with them? Technically, a PVPer can change servers just as easily as anyone else.

    Regardless, just 'chasing' someone for a little bit isn't really what I am calling griefing. The last night I played, I had a brig come after me, and also got the bad luck of a skeleton ship spawn. I am relatively quick with those on a sloop, so I took it down fast and seemed to scare off the brig (they kept sailing, no mermaid appeared, and no one boarded me). That's fine, that's part of the game. I'll take that, I'll take that even if the brig decided to engage with me.

    I'm talking about a fellow that peeped our map and saw where we were voyaging. Or maybe recognized the green glow of an Order of Soul's voyage. Or both. He then sat in the area that we needed to be in, sank us, sat and waited for us to return, ad nauseum. Didn't even wait for us to have loot on board. I guess the PVP side of me just doesn't view that as fun. I will be honest here, I have read many a tale of people watching movies while sitting, shipless, for hours at an outpost for an "epic steal." An outpost that might not be driven back to, for all that time, and that just sounds miserable to me. I've definitely stolen loot at outposts before, but more because someone pulled up on us, sunk us, and then foolishly used the same outpost to sell our loot. Likewise I just can't understand the fun for a PVPer to just... sit and wait in Devil's Roar for the entirety of a 3-hour play session, then not even letting us get some loot before engaging PVP, not stealing supplies. That's not fighting us for fun, or fighting us for profit. That's just straight up blocking us from any degree of progress.

  • @watcheyewendigo ok so it seems to me you enjoy Sea of Thieves for what it's supposed to be, a PvPvE game. Why not just accept that people have different and yes, sometimes pretty weird way of playing the game? I mean, your example of someone camping at an island where you need to do your voyage can't be common. And technically he isn't even blocking you from doing progress, he's just making it harder for you. And you can vote for another voyage.

    lol your example of someone camping for hours at an Outpost to ambush someone is pretty hc. I would never bother doing that and we rarely even attack other ships unless they attack us but man I wish there would be more people doing stuff like that. Getting ambushed while unloading a ship full of loot.. that's when things would get interesting!

    What's your solution that doesn't involve completely shutting down and restarting the game then? You don't even need to shut down your game, just go back to title screen and start another lobby. That's what you do in most online games if you want to leave a match..

    Anyway, it's a shame some ships chasing you is enough to stop you from playing. While you seem to enjoy both PvP and PvE stuff.

    edit. Oh I was meant to ask you.. do you think your bad experiences are really enough reason to make drastic changes to gameplay (PvE servers, changing servers on the go) and possibly hurt everything SoT is supposed to be? Possibly changing everything for the worse for those who play and love SoT as a shared-world PvPvE game.

  • @watcheyewendigo A person running is saying to the person chasing them "I have something on-board which I want to keep for myself". The longer they run, the more they must want to keep it, the more valuable it probably is.

    As has already been pointed out; this is why it's not PvPers who have a problem seeing the other point of view. We've explained our thinking repeatedly and it's the people who despise spontaneous open-world PvP who can't grasp it, but project their inability to consider how different people think onto their percieved persectutors.

    They believe almost the exact opposite of what's real.

  • @watcheyewendigo it is a same too many players make PvP all about just killing other players or make it personal. Too many hide behind the excuses they are pirates and this is not a Sea of Friends. Lame excuses for just being bullied or getting their rocks off beating other players and foul mouth belittling and threatening them.

    My spouse and I love PvP also. Not the mindless toxic and trolling attacks that occur way too often, but true good player and ship encounters. It is something one has to accept that is unfortunately a big part of how many players sail. You can sink them. It is very satisfying to send these so called pirates to a deep watery grave. We sink them all the time. They usually get uglier when they lose, but they sink faster each time they come back.

    It is a very good idea to allow the state of one's ship and voyages to follow the crew to a new server. It would be a great way to avoid really bad experiences on one server and keep sailing happier on another. I upvoted your post to support the suggestion.

    Do not give up mate. Hope your friends will return to the sea. Even though it can be really bad at there at times, there is so much fun and great stories for you and your friends to find.

  • The acts of chasing/fleeing fall totally within the categorization of PvP.

    It may not be SATISFYING PvP for the aggressor. But it is most definitely PvP.

  • @khompewtur said in My friends don't want to play anymore (griefing):

    The acts of chasing/fleeing fall totally within the categorization of PvP.

    It may not be SATISFYING PvP for the aggressor. But it is most definitely PvP.

    Well let us know what your standard for determining this is and we can discuss it.

293
Posts
134.8k
Views
184 out of 293