I have noticed that PVE overall is, well, not challenging at all once you understand the basics of how the Megalodon Kraken and other threats work. Even when solo really only skeleton ships are a threat. Megalodon and Kraken are really easy to kill solo, here will be my ideas for improving PVE (making It an actual challenge)
Multiplier for Crew Sizes
This is my idea for how you could make the crew size difficulty multiplier work, make it
75% for solo, 100% for duo, 125% for trio, and 150% for a full galleon. I will be having all my numbers be for duo.
Megalodon Tweaks
At the moment Megalodon takes very little effort to kill, just around 5 minutes of your time and a small amount of materials. Megalodon really should be a actual threat, even to experienced crews. I think that making it be harder based on region (and crew size ofc) would work well. With Shores of Plenty being the easiest, Ancient Isles medium, Wilds hard, and Devil's Roar very hard. Megalodon type and colour would still spawn as they do now, but they would deal more damage and have more health. In Shores of Plenty they would have 5000 hp (cannon shots are 100, EOR 70, et cetera) and deal 2 full sized holes upon impact. Ancient Isles would have 7500 hp, and deal 3 full sized holes upon impact. Wilds would have 10000 hp, and deal 4 full sized holes upon impact. Devil's Roar would have 10000 hp, but deal 6 full sized holes upon impact. You could still run into shallow waters to escape them though.
Kraken Changes
At the moment, Kraken is fairly easy to take down, especially on sloop. I believe these changes would make it harder. It would also have Shores of Plenty be easy, Ancient Isles medium, Wilds hard, and Devil's Roar very hard. I believe that it should go 1000 hp per tentacle for Shores of Plenty, 2000 per tentacle for Ancient Isles, 3000 per tentacle for Wilds, and 3000 per tentacle for devil's roar. For damage it would be 3 full sized holes for a slap or wrap around, with SoP being 50% damage, AI 100%, Wild's 150%, and DR 200%. It would still only occur during the time between Skull Forts and Skeleton Fleets.
Skeleton Ships
Skeleton ships at the moment are fairly balanced but could use a bit more difficulty.
I would add in a skeleton brig for some variation and then change what spawns on what/wanders where for the ship types/regions. Sloop would have Skeleton Sloops spawn on them, Brig would have a Skeleton Brig spawn on them, and Galleon would have a Skeleton Galleon or 2 Skeleton Sloops spawn on them. For wandering Skeleton Ships Shores of Plenty would have the majority of the Skeleton Ships be sloops (Ships of higher classes can still spawn but are just rarer) , Ancient Isles would have mainly Brigs and Sloops, Wilds would have mainly Brigs and Galleons, Devil's Roar would have wandering ships wander as fleets. 2 Sloops spawn together, a Sloop and a Brig, 2 Brigs, A Brig and a Galleon, or 2 Galleons. Mechanics would be same as now. Skeleton Brig would be similar to the player brig.
Skeletons on Islands
Skeletons on islands are fairly balanced, gun spam can be a pain but without it skeletons are very easy. I would like to suggest adding Skeleton Snipers back in but they would only spawn 1 at a time.
Devil's Roar and Miscellaneous
Crashing into islands in general should be much more devestating. Anyways, Devil's Roar is way too easy right now and needs a massive buff. A galleon should not be able to park right by a erupting volcano and not even get close to sinking (like I have done a lot). If you are at a erupting island you should be dead if not barely alive.
Disclaimer
The numbers I put here were more examples and might be a bit too difficult, constructive criticism is expected and appreciated. Thank you for your time reading this. This is just my personal opinion on how the game could use some buffing.
Edits based on feedback
Will be putting feedback that would work well here with credit to the original suggestor
- Maybe have difficulty also be based off of playtime or reputation? - Archangel Timmy
- (re?)implement a sloop-warning and integrate a LFG system to encourage multiplayer -WilbyMagicBear
