How to change the kill-on-sight culture?

  • What can we do to change the current kill-on-sight culture? It's just not interesting let alone fun to just have it be a war of attrition every time you see a new ship.

    The aggressive players will hide behind "it's a pirate game" but that's a strawman.

    Pirate culture historically was anything BUT k-o-s. They had to negotiate to make a living. Sometimes they fought, but many times they traded. I have no loot. If you board me and can't steal anything, there's no reason to kill me - it would make more sense to recruit me.

    What can we do to make it more like actual pirates worked? Encourage boarding... threaten death, but steal, instead of killing. Make it so there's value in that. Some mechanical tie-in to the Pirate Code ore something.

    There has to be something to tweak because right now it's just. Not. Fun.

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  • I imagine this will mostly die down when the Arena goes live, because all the kill-on-sight players will naturally flock to there because it’d be better suited to that play style.

  • @r4bbi-the-shark I hope to God you are right! I just want to enjoy myself on the sea and not be harassed all the time and cussed out by angry adolescents.

  • my suggestion?

    decreasing the maximum number of resources we can carry per ship (maybe just cannonballs) would give resources themselves more value and would apply more risk to engaging other players while also shortening the time engagements last (more likely for both ships to survive with all resources used forcing a retreat or scuttle). it would also encourage players to explore islands more often gathering these resources and maybe conveniently run into random loot.

    it would also be clever if a cannonball could remove planks nearby where it hits, applying more risk to engaging multiple players in a short amount of time without being sunk yourself.

  • @lethality1 Seriously what servers are you guys playing on? How is it that I constantly hear of people being harassed or attacked but everytime I play I can't find a single ship that wants to tango??

    You guys are either over exaggerating or just straight up lying because I play constantly and I can spend hours online with 8 athena's on board and not a single person will come to even blow their nose at me.

  • To each their own. The world is full of people who kill on sight and those who don't. You just have to make your way as best as you can and realize you are just one of many voices.

  • @lethality1 You can turn off PvP. Other than that you just have to accept that other people aren't under your control, nor are they obliged to behave how you want.

  • @lethality1 sigh, they are not wrong calling it a pirate game because they aren’t talking about the real pirate life. They are talking about fantasy pirate that hid their loot in the ground and killed each other if they weren’t pleasant enough. And if you want to be real pirates, then you should complain that we shouldn’t be digging up chests, or collecting animals to sell, or even not being able to have clothes ruin so you have to survive. Oh wait that game wouldn’t be to fun. Instead of being a pvpve game it would be a survival game that isn’t what people we advertised. Yeah sorry don’t go with realistic pirates as their excuse because they really mean is fantasy pirates

  • @mr-dragon-raaar I'm not kidding. Everytime I get online to even remotely do anything PvE related, my crew and I are never bothered. Maybe like once a week MAYBE. Most times I'm playing for some PvP but on the times when a crew mate wants to grind an accommodation or something, we can play for hours and not a single ship will attack us. Even when the server merges us NOTHING.

    SIDE NOTE We even tested this theory and for 4 days in a row we got online, did 4 forts back to back. We only turned in the kegs just in case but even with all that time and 4 forts worth of loot, not a single ship.

  • Garr be more pirate

  • For me it differs a bit. But the one thing I personally experience from time to time is alliances going sour. For example the other day me and my mates were sailing a brigg and teamed up with a galleon for a fleet event. It was an awesome experience and even a meg showed up midfight. But as soon as we where done the galleon crew swam onboard our ship and blew it up and killed us and then left the alliance. That moment just took the fun out of the game for me. 30min of raging seas with epic battle only to be screwed over by the other ship in the end. We even offered them to share equally even before we started the event but yeah some ppl are just greedy and to behonest [mod edit] oh and btw 3 of them where pirate legends. I thought legendary players had more maturity in them but yeah the usual comment to that is "hey its a pirate game" kind of thing.

  • Before the announcement of The Arena, many players on the seas didn't always attack on first sight. But ever since it was announced the style of play changed, it could be players are getting in some practice for the Arena mode or simply everyone has been betrayed so many times they would now rather just be the first one to attack before it happens to them.
    Not all play sessions are hostile though. You can still get some days where you can actually interact with other crews, but this has become increasingly rare. I managed to solo 3 Athena quests yesterday with no incidents at all, all be it i did my best to keep myself distanced from any other ship on the servers, often sailing miles in the wrong direction to make this possible, which is just aswell, because on all 3 occasions i collected the Athena chest i was attacked by a Kraken, Meg and a Ghost ship shortly afterwards, just what you need when solo carrying the chest of legends.
    Sundays however! Never expect peace on the seas. Won't happen!

  • @theunionjames sagte in How to change the kill-on-sight culture?:

    If you want less aggressiveness in the game then the game needs more tasks that that encourage multiple crews. Like a super powerful cloud boss.

    For a while Skeleton ships filled this role. Skull forts were disabled and almost everyone was working together to fight them but then rewards kept shifting and They ended up not being worth the risk and resources compared to skull forts. Especially for more than one crew.

    I don’t have the exact answer but some kind of event/boss/dungeon with a huge payout (like double a skull fort at least) that is near impossible to do on one ship would really encourage teamwork. Perhaps something that doesn’t have just one big shiney commendation-type reward that everyone will inevitably fight over afterwards

    Skeleton Lords is the answer mate, Skeleton Lords is the answer for everything!

    Introduce them like the Hungering One, you need atleast 5 People to Open the Skelly Lord Cave or something in this direction!

  • @weststormborn said in How to change the kill-on-sight culture?:

    @lethality1 sigh, they are not wrong calling it a pirate game because they aren’t talking about the real pirate life. They are talking about fantasy pirate that hid their loot in the ground and killed each other if they weren’t pleasant enough. And if you want to be real pirates, then you should complain that we shouldn’t be digging up chests, or collecting animals to sell, or even not being able to have clothes ruin so you have to survive. Oh wait that game wouldn’t be to fun. Instead of being a pvpve game it would be a survival game that isn’t what people we advertised. Yeah sorry don’t go with realistic pirates as their excuse because they really mean is fantasy pirates

    You calling it 'fantasy pirate' makes the point for us correct ones. You are arbitrarily defining your fantasy of how to play. Nobody denies that pvp is an allowable mechanic but everyone that calls it a pvp or pvpve game is wrong. There is zero progression or recognition of pvp in game. It is not a pvp game. In my opinion anyone that engages in pvp aside from securing neutral loot (forts) or protecting their pve loot from an aggressor is griefing. That's my opinion. It's not a fact.

    My opinion is based upon the developer's actions in creating the game. If they wanted to track human players killed or sunk it would have been easy to implement. They didn't. They did choose to add numerous metrics to their chosen progression metrics. Every change to this game has been about encouraging cooperative play. The arena may change that, but still that's a fraction of the added content since launch. Numerous individuals cite various examples during events when not only did the seas calm but there was a deep camaraderie. If you choose to not play that way it's your loss. There is much more to gain from friendly seas than there is in aggression. Everyone knows that. Pvp isn't about progression to the social misfits that choose to play that way. There are numerous factors in it, but progression isn't one.

  • @lethality1

    The simple answer is really, we need Duke to give us something new and exciting to do.

    Since the Shrouded Spoils hit, not much was added. Mercenary voyages were fun, but was just an extension to the general voyages and did not do much to shake things up.

    On top of this the Arena is coming up, combat was changed and provide an incentive to practice combating other crews.

    Rare has been caught up preparing for the major release that is coming the 20th and therefore the updates have been small and just focused on Quality of Life improvements.

    It has always been the case that the seas become more ruthless when the variety of adventures to go on is a bit stale and it diminishing when new adventures are added. In short have some patience the tides of the bloodthirsty pirates comes and goes, based on the updates we receive.

    Btw. though the kill on sight might still happen, grabbing your speaking horn can turn the tides. Most pirates out there are just looking for a fun time. Therefore if you want new and different encounters, you will have to most likely initiate these negotiations.

  • When i hear the other speaking to me i allways get a hint where they are coming from.
    We often heared: We are friendly, but it already sounds as if they wont believe themself :-)
    So if we accept an Alliance, we do this not to work together or because we need the money or whatever, but to know about one of 5 ships is doing that and where.
    We wont betray, but we also wont let you come close as long as we have loot.
    Do your thing, know there are Allies, but the only benefit is to know where each other is.
    They can do something to make Alliances more worthwhile when they add a faction for cooperative play where you climb the ladder when you are part of an alliance and hand in loot together at an outpost. This way people wont betray each other, because they need you to be at an outpost with you both handing in loot.

    In the near future SoT will change drastically with plenty of pvp focussed players.
    The Seas will become way more toxic!
    I first thought that they will all go play Arena only, but i dont believe it anymore and i think Rare is going to incentivice PvP in the Adventure mode as well.
    And even if not, the Arena players will also to try out Adventure mode and lurk for easy targets.
    I'm completely convinced that we will see the more complains and toxicity this game has ever seen.
    I'm curious if the game can stand it.
    And i'm curious if they also do something for the solo sloopimg and pve focussed players, because they will have the hardest time forever and will mainly quit if i'm right.

  • @bugaboo-bill said in How to change the kill-on-sight culture?:

    And i'm curious if they also do something for the solo sloopimg and pve focussed players, because they will have the hardest time forever and will mainly quit if i'm right.

    I am fully aware that this game was made as an online social game, but the fact remains that many console players often just want to sit down and play alone. I can only fear for the numbers of players that have tried this game out, had a sail, enjoyed themselves for a while, then were attacked, sunk, and robbed and had nothing left to show for their session only to decide to never play again. The matchmaking process of finding a crew certainly is of no help!
    I feel that some form of PVE mode is inevitable. Not sure i would choose to sail in such a world even when i solo sloop, as i love the paranoia too much! It's all about getting people to play the game after all. The more choices players have the better as far as i'm concerned.

  • What are you bringing up "Pirate Culture" for? Unless Pirate Culture included eating bananas to heal bullet wounds, fighting sentient skeletons, and delivering chickens to merchants it has nothing to do with this game.

    How do you steal without killing? Yeah mate let me just board your ship and take a chest surely nobody is going to shoot me in the back right? And Recruit you for what exactly? If someone is attacking you they sure aren't looking for an alliance.

    The arena will probably lead to less PvP encounters so theres that. But there isn't anything you can do to discourage a crew who wants to fight. Thats the whole idea of this game, you play the game the way you want. If someone wants to be a bloodthirsty pirate out to sink every other ship on the seas then thats their prerogative.

  • @needsmokes said in How to change the kill-on-sight culture?:

    @bugaboo-bill said in How to change the kill-on-sight culture?:

    And i'm curious if they also do something for the solo sloopimg and pve focussed players, because they will have the hardest time forever and will mainly quit if i'm right.

    I am fully aware that this game was made as an online social game, but the fact remains that many console players often just want to sit down and play alone.

    This isn't the game to do that. This game was designed to be played with a crew. Solo Slooping is supposed to be a hardcore challenge for experienced pirates, its not supposed to be the way to play. There are so many resources to find people to play with. Xbox LFG, These forums, the SoT Discord, the reddit, or if you want to do it the old school way just join random games and if you find someone you're cool with add em as a friend.

    I like to play games solo too. But you aren't gonna have fun with this game if thats all you wanna do.

  • @iduskk said in How to change the kill-on-sight culture?:

    What are you bringing up "Pirate Culture" for? Unless Pirate Culture included eating bananas to heal bullet wounds, fighting sentient skeletons, and delivering chickens to merchants it has nothing to do with this game.

    How do you steal without killing? Yeah mate let me just board your ship and take a chest surely nobody is going to shoot me in the back right? And Recruit you for what exactly? If someone is attacking you they sure aren't looking for an alliance.

    The arena will probably lead to less PvP encounters so theres that. But there isn't anything you can do to discourage a crew who wants to fight. Thats the whole idea of this game, you play the game the way you want. If someone wants to be a bloodthirsty pirate out to sink every other ship on the seas then thats their prerogative.

    Oh, I'm countering those who say "it's a pirate game" - well then play like pirates. Pirates are not murderers without consequence.

    The crews I'm talking about don't want to fight. They are not "pvp-ing".

    I was on an island twice yesterday and watched from the top of a hill holding an animal crate, sloop just sails up, boards my ship (which had nothing) then go back to theirs and proceed to sink mine. Why?

    Just to recap for you: there was no PvP involved, no fighting, no loot to steal.

    As far as the rest, just think about it for once. Most of the stealing in the world is done without killing - so, figure it out in a video game how to make the value proposition of doing so less appealing. Or more rewarding if you don't.

  • @bugaboo-bill said in How to change the kill-on-sight culture?:

    When i hear the other speaking to me i allways get a hint where they are coming from.
    We often heared: We are friendly, but it already sounds as if they wont believe themself :-)
    So if we accept an Alliance, we do this not to work together or because we need the money or whatever, but to know about one of 5 ships is doing that and where.
    We wont betray, but we also wont let you come close as long as we have loot.
    Do your thing, know there are Allies, but the only benefit is to know where each other is.
    They can do something to make Alliances more worthwhile when they add a faction for cooperative play where you climb the ladder when you are part of an alliance and hand in loot together at an outpost. This way people wont betray each other, because they need you to be at an outpost with you both handing in loot.

    In the near future SoT will change drastically with plenty of pvp focussed players.
    The Seas will become way more toxic!
    I first thought that they will all go play Arena only, but i dont believe it anymore and i think Rare is going to incentivice PvP in the Adventure mode as well.
    And even if not, the Arena players will also to try out Adventure mode and lurk for easy targets.
    I'm completely convinced that we will see the more complains and toxicity this game has ever seen.
    I'm curious if the game can stand it.
    And i'm curious if they also do something for the solo sloopimg and pve focussed players, because they will have the hardest time forever and will mainly quit if i'm right.

    The game will drastically be hit with more pvp focused players in the adventure mode? Why do you think the player populations balance is going to change drastically and in that direction? I am just not getting on what this is based?

    The fate of your tale is in part of your hands. I have seen enough: Situations that pirates can talk their way into an alliance during combat. I have also seen pirates not willing to engage, communicate and just want to do their thing and get wiped out. The way things pan out usually have to do with being willing to engage with the pirates, be it by battle or by communication. Nobody can rely and trust someone that is unwilling to communicate, silent pirates are the most paranoia feeders and shady pirates around. This is a multiplayer online shared world experience, the players will always need to some degree to engage with others to be successful and achieve what they want.

    Rare has always promoted PvP in the game. They have always given us reasons to group up. Also, the people that come and go when they had their fair share will always be around.

    Also, I personally hate it when people go: PvE focused players vs PvP focused players, most players are somewhere on the scale, but nearly ever just in one of those camps. They engage in PvE for the majority of their time, they also don't cower away from PvP and that is what Rare will keep on promoting.

    Behavior to avoid it all together should not be enabled by adding a mode that offers the same experience as the adventure mode. If this is added it should be a multi-crew PvE encounter focused mode that offers a new way to explore the world and boss fights, just like the Arena gameplay will provide a different type of way to explore PvP combat.

    Also, playing a multiplayer solo is a choice, it comes with big risks and challenges. It will mean that you lose bunch of loot from time to time. I had the entire skeleton fleet loot be denied to me by a brig that showed up right after I completed the battle on my own this week. They were pure out for blood and by the time I dealt with them the loot already had sunk. It isn't the first and last time something like this will happen.

    Solo players are not helpless at all, they aren't playing a crew size to be cuddled and protected. They are the most sturdy, most legendary pirate sea dogs that roam the seas that are facing the dangers on their own. That is exactly what it means to be a solo captain and is exactly what it should be. If it is too brutal for one to handle, they should gather a crew and set out together. This is an online multiplayer, cooperative, shared world game and playing with others is kind of in all those descriptions.

  • @lethality1 said in How to change the kill-on-sight culture?:

    @iduskk said in How to change the kill-on-sight culture?:

    What are you bringing up "Pirate Culture" for? Unless Pirate Culture included eating bananas to heal bullet wounds, fighting sentient skeletons, and delivering chickens to merchants it has nothing to do with this game.

    How do you steal without killing? Yeah mate let me just board your ship and take a chest surely nobody is going to shoot me in the back right? And Recruit you for what exactly? If someone is attacking you they sure aren't looking for an alliance.

    The arena will probably lead to less PvP encounters so theres that. But there isn't anything you can do to discourage a crew who wants to fight. Thats the whole idea of this game, you play the game the way you want. If someone wants to be a bloodthirsty pirate out to sink every other ship on the seas then thats their prerogative.

    Oh, I'm countering those who say "it's a pirate game" - well then play like pirates. Pirates are not murderers without consequence.

    The crews I'm talking about don't want to fight. They are not "pvp-ing".

    I was on an island twice yesterday and watched from the top of a hill holding an animal crate, sloop just sails up, boards my ship (which had nothing) then go back to theirs and proceed to sink mine. Why?

    Just to recap for you: there was no PvP involved, no fighting, no loot to steal.

    As far as the rest, just think about it for once. Most of the stealing in the world is done without killing - so, figure it out in a video game how to make the value proposition of doing so less appealing. Or more rewarding if you don't.

    There doesn't need to be loot to steal for some people. Some people just wanna sink ships for the fun of it. Maybe they want to voyage on your island and would rather you not be there. Maybe they just want to be bloodthirsty pirates and kill everything in sight.

    Why did you let the other ship just roll up on you like that though? You gotta keep an eye out for other pirates and be ready to defend yourself at all times. Even if you dont wanna go looking for fights, you still gotta watch out for those who are. They probably saw an empty ship and just sank it for giggles. Where was your crew while this was happening?

  • Lots of good discussion in this thread, I really appreciate it!

    My intent was to think about how we could truly foster not killing on sight... This is Rare's goal with the game - to create a multiplayer game like there has never been before.

    But the problem is, many players that just kill-on-sight are not motivated by the game's real objectives.

    So is there even a way? Can we even encourage boarding, hostages, threats, stealing so that it matters? If killing is the only option in a conflict, that is super not interesting, given the tapestry of what pirate life was like and can be.

    Someone mentioned this above, and I think it's important to reiterate because it supports this whole idea - there is no progression nor commendations associated with PvP. No "Kill 500 Players". No "Sink 20 Player Ships". That's not an oversight. :)

  • @iduskk said in How to change the kill-on-sight culture?:

    Why did you let the other ship just roll up on you like that though? You gotta keep an eye out for other pirates and be ready to defend yourself at all times. Even if you dont wanna go looking for fights, you still gotta watch out for those who are. They probably saw an empty ship and just sank it for giggles. Where was your crew while this was happening?

    Again, they're not "looking for fights" even in the slightest. They're looking to avoid them, but grief. "Sank it for giggles" is the whole toxic problem I am trying to talk about in this thread, for crying out loud.

    I would have been much happier if they came on the island to find me to actually look for a fight, after they sank my ship. But did they? Of course they didn't. Ironic eh?

  • @lethality1 mate sinking a ship for fun is not "toxic"

    Some people just wanna sink ships. Thats why you gotta defend yourself. You got caught with your pants down, it happens man. You gotta have someone on the ship keeping a lookout for players like that.

  • Totally agree with OP.

    KoS culture as said before seems to stem from BR games hence the younger players seems to be more KoS and the older chaps bit more forgiving.

    As a great man once said “ you better start swimming or you’ll sink like a stone, for the times they are a changing..”

    How Bob Dylan predicted Sea of Thieves is amazing!

  • @sardukar1234 @mr-dragon-raaar

    I know your not trying to pick a fight. I was being honest which is why I was legitimately surprised that players make posts about being attacked "all" the time.

    I even made a post about it a month or so ago asking players if they could verify at what times and at what regions they play on that seem to be aggressive.

    I have 4 different crews I play with. Morning before noons, late afternoon usually around 3 to 6, and 2 during the evenings anywhere from 8 to midnight.

    I'll be honest we continuously server hop to find people who would engage. Even when we PvE the servers are quiet.

    The fort experiment was to test players comment about how they are "ALWAYS ATTACKED" and how they "CAN NEVER GET ANYTHING DONE".

    Its not the ship either because I sail sloops, brigs, and Galleons. We even villainous skulls all around our ships to sometimes TEMPT players but we get nothing.

    My crews and I would KILL to be on servers that are regularly aggressive.

    The only time we get anyone that has any real teeth is SOMETIMES at forts and I mean sometimes. It's not all the time. Used to be a guarantee that you'll meet someone at the fort. Now though with how constant forts are, most people don't seem to care about them anymore.

    I've posted and asked the community, We've also tried different times of the days during the day and the week. Its quiet on my end....I don't know if anyone else gets this problem.

  • @xultanis-dragon It seems you don't get attacked on sight. Well almost everyday that I play I get attacked. No "How ya doing" just straight attacks. Luckily most of the time I have already sold my booty. No one wants to talk just attack. Life goes on in SoT.

  • It is a thieving game. Sometimes thieving requires murder to accomplish. It is easier to steal from someone if they are dead. We do not know if someone has anything on board until we search a boat. Sinking the boat and looking for shinning items is a very surefire way to thoroughly search the boat. By the way, asking how we change the culture assumes we want to change it. I am not at all interested in playing a game devoted to faithfully recreating the social dynamics of European and American pirate culture between 1600 and 1800.

  • @hammy-hamstar said in How to change the kill-on-sight culture?:

    Garr be more pirate

    Okay!!

    -ceases to wash-

    -contracts scurvy-

  • In my experience this all comes down to a lack of content that encourages players to interact.

    I remember when the hungering deep went live and the skeleton thrones , soo many players wanted friendly contact. But since those events nothing similar has really come up to encourage this style of interaction.

    The long and short of it is that players are bored , especially those that have reached pirate legend, I've been guilty of it myself. Rare needs to provide more content to encourage particular behaviours.

  • @lethality1 , so we pull up on an active skeleton fort, us in our galley, they in theirs. They were there first.

    Up pops an alliance offer from them. We accept.

    Then, we pull slowly across their bow in perpendicular fashion, known in naval terms as "crossing their T". Now we're across their bow, and they have zero cannon shots.

    Then we dumpstered 'em. Each cannon landed ten shots at the waterline for a total of forty hits before they could remember what day of the week it was.

    (That thing wouldn't have sank any faster if you scuttled her.....)

    Then we killed the crew, took over the fort, and didn't have to bother with how to split the Stronghold spoils at the end.

    Then we continued playing the game as it suited us best, both for profit and for entertainment.

  • @drayman86

    alt text

  • @lethality1 Let me break it down for you. Sea of thieves is not a game about pirates or pirating. Nor is it a game about thieving and stealing. It's a game about kicking each other in the nuts. Once you start looking at "PVP" through this lens, everything will start to make more sense you to.

  • @steelroots55 So fighting for fun is griefing? Wow what games have you played?
    Sometimes people likes challenge and will try to take on everyone that is part of the game IT IS PvE PvP game and thats a fact and im sorry but your logic donsent make any sense for me.

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