We need more PvP, not less!

  • As a contrast to all the people who be like "i want to dig up a chest in peace and die from heart attacks as soon as a skeleton or god forbids a enemy player ship appears at the horizon, please add pacified boring PvE only basicly offline session option so i dont have to engange socialy or competitivly with other people" i feel like:

    PVP IS THE BREAD AND BUTTER, THE MEAT AND POTATOES OF THE GAME!

    • its the most thrilling thus fun part of the game
    • treasure in general is just the McGuffin PvP needs
    • the best feeling in the game is winning strategicly and outsmarting people at even bases, unique PvP situations that only this game can offer, cashing in treasure of other crews
    • this game is meant to make you feel like a pirate not a chicken merchant, that means amongst many thing first of all: greed! Feel the greed! Embrace the greed! Let it happen! Let it flow through you! Join the dark side we got cookies!
    • without PvP this game was a pirate themed 3D version of minesweeper and fedex simulator
    • every aspect and details of game sums into a sandbox of different but always unique PvP experiences where people win by skill, cooperation and strategy, last time i felt this excitingly challenged was counterstrike or first battlefield games in my youth!

    Please dont change anything Rare unless it makes PvP situations even more thrilling or more frequent without loosing any thrill!

    Many people suggest a new faction with PvP quests. Im all in!

    My personal approach is here:
     https://www.seaofthieves.com/forum/topic/51749/4th-faction-pvp-quests-aka-cops-vs-outlaws/1

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  • I have to agree with you about PVP.

    I understand the pain for someone who doesn't do PVP very well, like me, minding their own business and getting sent to the bottom of the sea.

    But, for those who look for trouble, like a sloop rolling up on a Galleon crew to cause trouble, there is nothing I like more then to watch them eat cannonballs.

    Basically I watch a lot of Sea of Thieves on streamer channels and look very forward to the chases and battles, so more PVP is where it's at.

    Watching a good crew who knows how to fight is awesome. Watching an inexperienced crew (newbs) who goes looking for a fight get destroyed....even better!

  • @genereder i agree that more pvp isn't a good idea, as long as it is good implemented, not this joke that there can be found today.

    implement the risk/reward factor for pvp and then we can talk business
    until then we're getting to much "pvp" that has no scope and it's more a less of waste of time

  • Everything you have said about why PvP is great and thusly for a ‘fact’ makes the rest of the game ‘worth playing’ I’ll tell you why you everything you have stated is basically subjective.

    Because not everyone feels the same way about PvP- that’s all the argument you need against your argument that PvP is all that matters.

    To be more specific I’ll use myself as an example.
    I absolutely NEVER feel the ‘thrill’ of being at sea with ANY let alone a lot of treasure, knowing someone may attack me for it. Infact even without treasure, the moment I see so much as a sloop I am immediately annoyed or filled with dread at the idea of having to now watch and otherwise put up with them in anyway.

    Then there is the combat, it sucks. The blunderbuss is the most gross and random feeling weapon to use, and you have to be pixel-perfect arrucate with the pistol and sniper so you may as well not ever use em. Then the sword (despite being the most reliable weapon) just sucks. There is no way to gague the slash distance, and since there is no magnetism towards your target, you are forced to get so close you may as well be rubbing n*****s with your apponent and hope they don’t blunderbuss you in the eye-socket.

    Now, winning a fight is fun. Though arguably winning at ANYTHING feels good. Here is how winning in SoT is problematic, for me personally. First off with ‘face to face’ never feels like anyone truly outplayed the other, but instead someone got lucky in a fight that consisted of hopping around and letting off balloons at each other hoping for a hit. Now I’ll admit, I mega LOVE the ship combat. But what I enjoy more than sinking another ship, is running them around while dropping off a team-mate or two at an island to hide treasure or an outpost to turn it in while my attacked hopelessly tails me till I’m out of loot and then most likely scuttle. Now here is the problem I feel with the enjoyment of winning in ALL cases in SoT- it only feels good because of how much I truly IMMENSELY hate, honestly HATE any other player as soon as they aggress on me and my crew. The sensation of embarrassing and just bribing my attacker any form of suffering just feels so deeply satisfying. Now I think it’s unhealthy for a game to give anyone THAT type of satisfaction.

    Point being is, the way I feel about PvP isn’t the way you do. I could go around acting like my perception is fact and say that if you don’t get the same type of enjoyment from the game that you are just some m**g who is playing wrong, but your not. Players who know grinding the voyages with no distractions is the most efficient way to make progress and their ways of playing are just as valid as any other.

  • Also, while I think trying to find ways to force players to attack one another for loot rather than just for the sake of it is good- I don’t think the game needs a PvP company.

    Attacking for loot and just ‘for fun’ is clearly very popular. It’s ‘your’ own fault that you get no treasure or progress for attacking others. Either focus on fighting for forts, stalking others so you know they have loot OR just fight others for the fun of it.

  • @genereder

    This was never meant to be an all out PVP fest, it was meant to be a fun welcoming shared world adventure game.
    But because of all you one trick ponies who force their playstyle onto everyone else, this game is toxic as hell!

  • @logansdadtoo said in We need more PvP, not less!:

    @genereder

    This was never meant to be an all out PVP fest, it was meant to be a fun welcoming shared world adventure game.
    But because of all you one track ponies who force their playstyle onto everyone else, this game is toxic as hell!

    I happy to be the bad guy here. Wanna know why? Because it is about pirates! if the game was a r***y dandy cotton candy pinky unicorny "strangers are friends you just havent met yet" softy cloudy pyjama party i would quit.

    A) Games that are meant to provide challenging fulfilling PvE content have AI that make it a challenge which basicly always will just try to imitate player behaviour or those games have systems with vertical progression to slowly improve the challenge.

    B) Games that are about fair and even bases horizontal progression are about skill and strategy and are meant to be played competitivly.

    C) minesweeper! ... and those games dont have multiplayer!

    Why do you think sea of thieves is played on servers of 24 players? If you want to just play coop games i would recommend payday it is extremly good and has no pvp at all

  • @genereder
    This is the problem with the game right now!!
    THE PLAYERS!! It's a pvp game & everyone has to play it my way. Grow up!
    Attitudes like yours are just ruining what this game could become.
    Using condescending terms just makes you look more of a [Mod edited] than you already do!

  • @genereder said in We need more PvP, not less!:

    @logansdadtoo said in We need more PvP, not less!:

    @genereder

    This was never meant to be an all out PVP fest, it was meant to be a fun welcoming shared world adventure game.
    But because of all you one track ponies who force their playstyle onto everyone else, this game is toxic as hell!

    I happy to be the bad guy here. Wanna know why? Because it is about pirates! if the game was a r***y dandy cotton candy pinky unicorny "strangers are friends you just havent met yet" softy cloudy pyjama party i would quit.

    A) Games that are meant to provide challenging fulfilling PvE content have AI that make it a challenge which basicly always will just try to imitate player behaviour or those games have systems with vertical progression to slowly improve the challenge.

    B) Games that are about fair and even bases horizontal progression are about skill and strategy and are meant to be played competitivly.

    C) minesweeper! ... and those games dont have multiplayer!

    Why do you think sea of thieves is played on servers of 24 players? If you want to just play coop games i would recommend payday it is extremly good and has no pvp at all

    Omg you can't say this is a game about pirates dude! It's not PC! Won't somebody think of all the innocent chicken merchants...

  • @logansdadtoo
    It is a PvP game.
    Anyone can sail up to you and try to sink you anytime, anywhere. What's that if not a PvP game?

  • @genereder "Its a pirate game" is the lamest excuse for people acting like jag-offs.

    And as far as the "PVP is the bread and butter and meat and potatoes of the game" goes, it is a falsehood. You could take out the PVP and you would still have a game that people could enjoy. Just because YOU don't like playing without PVP doesn't mean other people don't.

  • @waylios said in We need more PvP, not less!:

    @genereder "Its a pirate game" is the lamest excuse for people acting like jag-offs.

    And as far as the "PVP is the bread and butter and meat and potatoes of the game" goes, it is a falsehood. You could take out the PVP and you would still have a game that people could enjoy. Just because YOU don't like playing without PVP doesn't mean other people don't.

    I tried to warn him about calling this a Pirate game, sorry...

  • @mighty-ace123 Its the truth though.

    Factually, this game is based around completing voyages with groups of people. Every aspect of this game besides sinking other peoples boats is PVE content.

    This game would be pretty terrible without PVP, but you know what else is terrible? People that ignore every aspect of the game and just sink other people, sometimes for no reward at all.

    Forced PVP is almost as bad as no PVP. I don't see anything wrong with having PVE servers. Who does it hurt? People that want to PVP will always be able to find someone to PVP with.

    At this point in time, the crowd that likes PVE is just SOL because they are forced to PVP or not play at all.

    Alienating a portion of possible player-base is bad business.

  • @waylios imo this game only "works" because of the sum of all things. Anything taken from it will make it fall apart. PvP without potential loot sucks, looting without PvP threat sucks.

  • I used to enjoy the PvP aspect, It was never my primary playstyle. I actually preffered merchant runs/questing with my friends. but i'd end every session with a good hour or two of 'looking for a fight'. Though tbh I can't actually remember the last time I logged in and played because the honeymoon period is over and now the dust has settled, it's just not that much fun.

    Why isn't PvP fun for me anymore?

    1 - no reward!
    The majority of players that you get to engage don't have anything on the ship. They fight because there's nothing to lose by doing so. Ships with anything of value run, then it just becomes a matter of how long you're willing to spend chasing them until one of you gives up or messes up and allows the pursuer to catch up (lets face it - does anyone enjoy chasing a ship for 20 minutes+).

    2 - Lackluster combat.
    The majority of fights become a battle of attrition until someone runs out of supplies/cannon balls etc. The only viable strat is to board and disrupt repairs forcing you to essentially spawn-camp until the ship is sunk - doesn't feel very good winning like that, anyone can board a ship and blast someone in the back as soon as they spawn - it's hardly a challenge.

    1. Time Vs achievement.
      I can spend an hour doing PvP and leave the game having had 10 fights - but have gained nothing.
      I'd be better off spending that hour doing quests and actually cashing-in / gaining rep with a faction, PvP under these circumstances is just a hindrance.
  • @waylios said in We need more PvP, not less!:

    @mighty-ace123 Its the truth though.

    Factually, this game is based around completing voyages with groups.....

    Yeah... and pubg is strictly about survival... and the division is about researching the virus.... and splinter cell is about sneaking.... and counterstrike is about the swat-tactics.... and warcraft 3 is about building your orcs a nice neighbourhood.... and battlefiels is about establishing democracy... and gta is about stop at red lights... RPGs are about role playing... and league of legends is about the lore.....

    Not at all about competition with other people!

    50% of sea of thieves is exploration and pve and stuff and 50% is about protecting your treasure or feeling a pirares greed... guess we have to meet each other have way

  • @mighty-ace123 I agree with you. The sad part is, most people cant see the other side of the argument. The easiest way to fix everything is have 3 server types. PVE, PVP, and PvEvP.

    I know Rare says they don't want to divide their player base, but if they don't make an effort to at least consider PVE and PVP servers, their player base will divide themselves.

    People who don't like PVP very much will leave, if they already haven't... and the people that love Pvping might not care about any of the PVE content they keep promising to put out... and then what? They may end up having a game full of content their players don't really care about.

  • @nebenkuh
    Please show me where in all the marketing, adverts etc etc, that Rare has once stated that this is a pvp game.
    It has always been sold as a Shared World Adventure Game!
    Now that genre title doesn't sound too PVP oriented to me!!
    It's supposed to have a pvp element, it's not supposed to be a pvp game with a few voyages tagged on!

  • @genereder

    Sea of Thieves has always been a SWAG - Shared World Adventure Game.

    If you go to the website and read through the page 'About', you see that it's the pve aspects which are talked about alongside the added threat of not knowing how other pirate crews are going to react to you - friend or foe...

    https://www.seaofthieves.com/game

    If you watch one of the first videos, you hear Joe and Neate talking about living the pirate life - sailing, camaraderie, adventure alongside the possible ship combat with other players. It's meant to be holistic, a world in which dangers and challenges come from the environment as well as those other pirates and their unknown intentions.

    https://youtu.be/bJ25OF7f5us?list=PL_nMBAOk-hFrtzlHK4mr8Oi4aPXUsGcbM

  • @waylios
    "People that ignore every aspect of the game and just sink other people"
    Well how do you even know people are doing that?
    When me and my crew are out voyaging and we spot a ship that looks like it might carry loot, we go after it. Sometimes, we see another ship right after. Doesn't mean we're ignoring every other aspect of the game.

    "they are forced to PVP or not play at all"
    They can always keep a lookout and sail away. You hardly have to fight in this game if you dont want to.

    "Alienating a portion of possible player-base is bad business."
    Not when it means changing core aspects of the game. Is Battlefield alienating a possible playerbase because you can't have romances with other soldiers, like in Dragon Age or Mass Effect? Maybe. Would it make sense for Dice to change the entire game to appeal to that playerbase? I think you can answer that yourself.

    If you're going to play an open world game with PvP elements, you gotta expect some PvP.

    @LogansDadToo
    Semantics, I guess. Shared world adventure game where you can meet other crews, but will they be friend or foe? That also implies PvP. Part of the appeal of this game is exactly that, that it isn't strictly PvE OR PvP, but both, and you never know when you might need to fight for your treasure.

  • @nebenkuh
    Implying PVP is a part of the game, not that pvp is ALL the game is about, that is incorrect.
    As @KattTruewalker pointed out, the devs & the way the game was marketed was an all around adventure.
    What it has become (& is evident all across the forum) is not what the devs were aiming for, & was not what we wanted this game to be!
    That is solely down to the type of player! PVP can be forced onto others, PVE players cannot force their playstyle on anyone!
    You can argue, it's the devs fault, or not enough content blah blah, but at the end of the day it isn't.

    You said they can always keep a lookout & sail away. How can they do this if mid bounty quest, or in a cave etc. Also, that is still having the pvp forced upon them, they are busy doing what they want to do, but because a pvper wants to fight, they have to stop & flee. Is that what the pve player wants to do? No, so he is having pvp forced on him!!

    I know 'it's a pirate game', 'it has pvp' etc, etc, but i'm just clarifying what i said. No matter what is going on in the sea of thieves world, if a pvper wants to fight, he can force others into that!

  • @logansdadtoo said in We need more PvP, not less!:

    @nebenkuh
    Implying PVP is a part of the game, not that pvp is ALL the game is about, that is incorrect.
    As @KattTruewalker pointed out, the devs & the way the game was marketed was an all around adventure.
    What it has become (& is evident all across the forum) is not what the devs were aiming for, & was not what we wanted this game to be!
    That is solely down to the type of player! PVP can be forced onto others, PVE players cannot force their playstyle on anyone!
    You can argue, it's the devs fault, or not enough content blah blah, but at the end of the day it isn't.

    And this is why we can't have nice things :(

  • @katttruewalker said in We need more PvP, not less!:

    @genereder

    Sea of Thieves has always been a SWAG - Shared World Adventure Game.

    If you go to the website and read through the page 'About', you see that it's the pve aspects which are talked about alongside the added threat of not knowing how other pirate crews are going to react to you - friend or foe...

    https://www.seaofthieves.com/game

    If you watch one of the first videos, you hear Joe and Neate talking about living the pirate life - sailing, camaraderie, adventure alongside the possible ship combat with other players. It's meant to be holistic, a world in which dangers and challenges come from the environment as well as those other pirates and their unknown intentions.

    https://youtu.be/bJ25OF7f5us?list=PL_nMBAOk-hFrtzlHK4mr8Oi4aPXUsGcbM

    All i am saying is this game is to some extend based on anarchy and i think it helps to have exciting and thrilling pirate experience as much as pve as pvp wise and too many people in this forum cry about how unfair anarchy is and that me and a whole lot of other player wouldnt want it to change.

    Anarchy is as much pirate as digging up treasure and sailing a ship is!

    Please respect that not everybody want this game to be PvE based!

    If you really hate PVP-ers so much then play it by your own rules like we PvP-ers do and be the Cop, the superhero who hunts down every galleon that is bullying sloops and show them what you think of bullies.... go and sail next to other players tell them you are a cop and if they have been bullied and if so where to find the bad bad boy, go hunt him down!

  • @genereder said in We need more PvP, not less!:

    @katttruewalker said in We need more PvP, not less!:

    @genereder

    Sea of Thieves has always been a SWAG - Shared World Adventure Game.

    If you go to the website and read through the page 'About', you see that it's the pve aspects which are talked about alongside the added threat of not knowing how other pirate crews are going to react to you - friend or foe...

    https://www.seaofthieves.com/game

    If you watch one of the first videos, you hear Joe and Neate talking about living the pirate life - sailing, camaraderie, adventure alongside the possible ship combat with other players. It's meant to be holistic, a world in which dangers and challenges come from the environment as well as those other pirates and their unknown intentions.

    https://youtu.be/bJ25OF7f5us?list=PL_nMBAOk-hFrtzlHK4mr8Oi4aPXUsGcbM

    All i am saying is this game is to some extend based on anarchy and i think it helps to have exciting and thrilling pirate experience as much as pve as pvp wise and too many people in this forum cry about how unfair anarchy is and that me and a whole lot of other player wouldnt want it to change.

    Anarchy is as much pirate as digging up treasure and sailing a ship is!

    Please respect that not everybody want this game to be PvE based!

    If you really hate PVP-ers so much then play it by your own rules like we PvP-ers do and be the Cop, the superhero who hunts down every galleon that is bullying sloops and show them what you think of bullies.... go and sail next to other players tell them you are a cop and if they have been bullied and if so where to find the bad bad boy, go hunt him down!

    lol, so you're basically saying. If you don't like PvP - then do PvP!

  • @sn4res said in We need more PvP, not less!:

    lol, so you're basically saying. If you don't like PvP - then do PvP!

    Exactly what i was thinking!

  • @sn4res said in We need more PvP, not less!:

    @genereder said in We need more PvP, not less!:

    @katttruewalker said in We need more PvP, not less!:

    @genereder

    Sea of Thieves has always been a SWAG - Shared World Adventure Game.

    If you go to the website and read through the page 'About', you see that it's the pve aspects which are talked about alongside the added threat of not knowing how other pirate crews are going to react to you - friend or foe...

    https://www.seaofthieves.com/game

    If you watch one of the first videos, you hear Joe and Neate talking about living the pirate life - sailing, camaraderie, adventure alongside the possible ship combat with other players. It's meant to be holistic, a world in which dangers and challenges come from the environment as well as those other pirates and their unknown intentions.

    https://youtu.be/bJ25OF7f5us?list=PL_nMBAOk-hFrtzlHK4mr8Oi4aPXUsGcbM

    All i am saying is this game is to some extend based on anarchy and i think it helps to have exciting and thrilling pirate experience as much as pve as pvp wise and too many people in this forum cry about how unfair anarchy is and that me and a whole lot of other player wouldnt want it to change.

    Anarchy is as much pirate as digging up treasure and sailing a ship is!

    Please respect that not everybody want this game to be PvE based!

    If you really hate PVP-ers so much then play it by your own rules like we PvP-ers do and be the Cop, the superhero who hunts down every galleon that is bullying sloops and show them what you think of bullies.... go and sail next to other players tell them you are a cop and if they have been bullied and if so where to find the bad bad boy, go hunt him down!

    lol, so you're basically saying. If you don't like PvP - then do PvP!

    Hehe ;D you caught me

  • @genereder All I'm doing is trying to illustrate the type of game that Rare are making, which includes both Pvp and Pve, an adventure game in a shared world where there is the constant risk that you might be attacked.

    Understanding this, I think it would be unlikely that they would alter anything which would skew that intention. It's not PUBG -on-the-sea and it's not an mmorpg, Sea of Thieves is it's own game.

    You could also form alliances, work co-operatively or sail together in a large friendly crew on one ship if you put aside your differences temporarily. It's that variety of encounter which makes each session unique.

  • @genereder
    This game was never based on Anarchy, it's again down to the aggressive playstyle's forcing their will on others. That's what's driven it to become this. There are no rules, but that doesn't mean it should be or is based on anarchy.
    If most PVPers didn't shoot on sight or automatically start chasing another ship as soon as they see it, then this game would be a much different place to be.
    Therefore your playstyle has introduced said Anarchy.
    Before release this game was much more fun & had a friendlier more helpful community!
    Oh if only.................

  • @logansdadtoo said in We need more PvP, not less!:

    @genereder
    This game was never based on Anarchy, it's again down to the aggressive playstyle's forcing their will on others. That's what's driven it to become this. There are no rules, but that doesn't mean it should be or is based on anarchy.
    If most PVPers didn't shoot on sight or automatically start chasing another ship as soon as they see it, then this game would be a much different place to be.
    Therefore your playstyle has introduced said Anarchy.
    Before release this game was much more fun & had a friendlier more helpful community!
    Oh if only.................

    Damn... You're right, lol. I played for much longer sessions during the beta's, and then bored anyone in range afterwards with non stop tales of my many interactions with other players, tales of care free-fun and dumb stuff.

    Now I can only handle an hour or so tops, because it's mentally draining constantly keeping an eye out for other ships which are now deemed instant threats. I don't really have many interactions with others because I leave as soon as I see another ship now.

    And now my tales are more about the constant fear of attack and the need to be ever-vigilant while doing any activity. Not saying it's a bad thing entirely, it can be exciting. but mostly it's become a bit of a chore..

    How I perceive other players/ships has definitely changed anyway, lets say I don't hang about to try and make friends anymore :D

  • An important thing to remember is that anarchy =/= chaos, and anarchy =/= no rules - anarchy just means nobody is in charge. But the real beauty of anarchy as a social system is that, in time, rules can be established, agreed and enforced by the collective. Those rules might devolve into 'survival of the fittest', and they might evolve into cooperative systems of alliances, policing and barter. If we're to stay true to this anarchic ideal, which I believe is a cornerstone of this game and the Sea of Thieves itself, the answer is to wait and see how it goes, but most importantly for everyone to take their rightful place in shaping how it goes, within the game. This game already has the capacity for this to happen. But the answer is not to look for an authority figure to step in and enforce rules/structure/segregation.

  • @moomintroll said in We need more PvP, not less!:

    An important thing to remember is that anarchy =/= chaos, and anarchy =/= no rules - anarchy just means nobody is in charge. But the real beauty of anarchy as a social system is that, in time, rules can be established, agreed and enforced by the collective. Those rules might devolve into 'survival of the fittest', and they might evolve into cooperative systems of alliances, policing and barter. If we're to stay true to this anarchic ideal, which I believe is a cornerstone of this game and the Sea of Thieves itself, the answer is to wait and see how it goes, but most importantly for everyone to take their rightful place in shaping how it goes, within the game. This game already has the capacity for this to happen. But the answer is not to look for an authority figure to step in and enforce rules/structure/segregation.

    So you are basicly

    1. Admitting that the game has anarchy base

    2. That it is quite much about how the players socialise and engage with each other and the beauty of how this has often unexpected outcomes

    Then why would anybody..
    A) limit the anarchy and its beautiful variety of interesting outcomes and social engagements?
    B) eat a banana with the peel still on?

  • @genereder I'm not arguing with you dude, I think I'm agreeing with you... I can't tell anymore!

  • @moomintroll said in We need more PvP, not less!:

    @genereder I'm not arguing with you dude, I think I'm agreeing with you... I can't tell anymore!

    ...a banana.. with its peel still on.... how are we not discussing this! We are wasting our time with pvp when rare should obviously fix the game first! I want bananas without peel! What comes next? Eating a whole coconut in one bite?

  • @genereder said in We need more PvP, not less!:

    @moomintroll said in We need more PvP, not less!:

    @genereder I'm not arguing with you dude, I think I'm agreeing with you... I can't tell anymore!

    ...a banana.. with its peel still on.... how are we not discussing this! We are wasting our time with pvp when rare should obviously fix the game first! I want bananas without peel! What comes next? Eating a whole coconut in one bite?

    Now that's something I'd like to see added! This game will fail if we don't get to eat coconuts with shells.

  • @moomintroll
    What if eating banana with peel is the live lesson that sea of thieves is trying to teach us? What if it means you cant have the good without the bad? What if it means you cant have pve without pvp?

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