4 Players on a Sloop

  • @getschmiton Well, as far as I know, you CAN, they just won't be able to be a part of the crew.

    How this could work in the current build. Talk to a couple other pirates in game, make a barter of shared GH chests (higher end voyages would be better). They can assist in running the ship and security then, can turn in portions of the treasure for their cut. This also spawns opportunity for betrayal, which falls in line with the open social experience.

    In its current form, it is a total mercenary style pick up crew.

  • @griefer-tactics said in 4 Players on a Sloop:

    @GetSchmitOn
    How is it unbalanced? There's only one cannon to use at a time!

    and yet it is much smaller, 2 people below decks on a sloop would make it quite literally unsinkable, plus a helmsman and a dedicated gunner? Yeah, a bit OP.

  • 4 men sloop? Lol sure, and an invincibility buff and dual wield blunderbuss while we're at it.

    The current balance between galleon and sloop is flawless imo. They would basically remove the galleon if they ever allow to have 4 men sloops. Damn, I would never play on a galleon ever again. No, I'd rather quit the game if this change makes it through, and I would be damn angry about this stupid and unnecessary change.

  • Find holes in galeon take more time, than find holes in a litle sloop

    3 in a sloop, can have one Always on repair and make it OP

    sry bad english

  • @cnt-thelrox said in 4 Players on a Sloop:

    4 men sloop? Lol sure, and an invincibility buff and dual wield blunderbuss while we're at it.

    The current balance between galleon and sloop is flawless imo. They would basically remove the galleon if they ever allow to have 4 men sloops. Damn, I would never play on a galleon ever again. No, I'd rather quit the game if this change makes it through, and I would be damn angry about this stupid and unnecessary change.

    ^ exactly.

  • 4 players on a sloop is a TERRIBLE idea! Sloops will be unsinkable vs a galleon as they will constantly have two people available to repair the ship.

    This is nothing more than pandering to a select minority and defeats the purpose of having two different ships with two different crew sizes.

    Well played scrubs; you cried and got what you wanted.

  • @griefer-tactics it could be un-balanced in the way that the boarding party would be bigger, there would be a dude below deck repairing everything, one dude on the sails,one dude driving, and one dude shooting. compared to the galleon where you need like atleast 3 people to raise the anchor in a moderate amount of time.

  • @getschmiton i would like to see a 3 man specific ship. i think a galleon is too much work for just three people so maybe like a middle tier ship would be nice. idk

  • @redlockone schooner. Medium sized two sail ship.

  • @getschmiton I believe the intention was to increase the sloop to 3 men, and the galleon to 6. That would go inline with the beta increased ship water fill rate and damage from running a ground and impact. Having more people at the old rate would mean stalemate until people ran out of boards. At the beta rate it is far more conceivable that ship crew size may/could be increased.

    But 4 men on a sloop is a bit absurd in my opinion. The 3/6 ratio makes much more sense. Also, I wouldn't hope for any other ships being introduced until they have figured out the balance of the two ship's crew size and damage scaling. Not that a few ships extra wouldn't be good, but the balancing of 4 ships vs just 2 and the split in player base for matchmaking at ship selection.

  • Not to mention how easy it would be to prevent boarding on a 4 men sloop. You basically have both ladders close to the helm. I can always hear when someone tries to board me and he usually gets blunderblasted and dies if the lag and hit detection is not gambling with me.

    4 players on a sloop in that scenario + a very tight area to fight. Yes, boarding not possible.

    R.I.P. Galleon. It was fun!

  • @uvg-reign said in 4 Players on a Sloop:

    @griefer-tactics Watch this, then imagine 3 EXTRA crew, you dont know what youre talking about

    https://youtu.be/w2jeX7LrUGo

    Did you read the description? lol He hit an explosive barrel on the lower deck, that's what sunk them. Kinda ironic you said they don't know what they are talking about

    Also all of you think that having those extra cannons on a galleon are nothing compared to having all the crew on a sloop? you know you can't patch holes if they keep hitting in the general area you are patching in right? Also it's much easier to sink a sloop than a galleon. ANYWHERE you hit a sloop causes a hole that will create water. You hit a galleon anywhere but the bottom and they will not take on any water.

    Not to mention 4 cannons firing down on you in a sloop is pretty nasty you can't manage anything if you are getting blasted by a good galleon crew that knows how to aim, 4 cannons firing stops the sloop from firing their one cannon. Can knock someone off the wheel AND can knock people back from patching. It can even knock you right off your ship and kill you. You are very exposed in a sloop to cannon fire.

  • @getschmiton said in 4 Players on a Sloop:

    Today during the Reddit AMA, the devs said that they were thinking of allowing more than just 1-2 people to use the sloop. Personally I'm not a huge fan of this idea due to it being unbalanced. What do you guys think?

    I don't have an issue with it. Just means galleons need to be more ready for a fight if boarding. It is still 4 canons to 1. However, I would prefer if they just put in another few ships to increase options.

  • @mri1ama 'He' being me becuase it's my video. The point I was trying to make was instead of firing cannonballs, I would of had 3 crew members to choose from to shoot at the galleon, making op cannonballs. (assuming I hadnt caused that galleon to insta-sink but point remains the same)

    Also the point about how a galleon controls the engagement becuase its 'faster' which also showed wasnt the case, i easily kept in his blind spot, and when I wasnt, I was far away and a sloop is a small target.

    And other little things my little video proved wasnt the case but cant remember now. all in all proving why a 4 man sloop is op against a galleon to someone no one cared the opinions of anyway :)

  • @uvg-reign With one cannon, which a crew of 4 on a galleon can manage 1 cannon firing at them pretty easily, the only way a sloop is going to sink a galleon is with boarding or boom barrels. If one galleon can't manage the cannon fire from 1 cannon, they aren't a good crew.

    Plus as I said in a previous post, hitting from the back or front isn't ideal because you can only hit so many spots that cause holes. On the broadside where you do most damage, you put yourself in the position of getting yourself blown up by 4 cannons. If you are in a battle with a sloop just raise all sails sit in one spot and turn on a dime blasting them with 4 cannons just become a turret. You will turn just as fast if not faster than a sloop if you are pivoting on one spot with all sails raised. You just have to watch for boarding at that point. And even if they do try and board, just listen for them climbing the ladder, if you kill that person then there is one less person on their ship and one less person to repair their ship

  • Im just hoping this doesn't go through... the sloop was intentionally meant to be a small crew ship, now if they did raise the sloop to four people perhaps they could up the gallon crew as well perhaps otherwise im not really into this idea.

  • If the galleon can lay down consistent hits the knock back should keep people from repairing it fast enough to keep it afloat, but manuverability is definitely on the sloop’s side. Ultimately it would come down to crew skill levels. It’s not a bad idea to at least test the concept.

  • @getschmiton why would you want to battle anchored? If I'm in a battle with a ship and they drop anchor, I'll sail towards there rear where they can't get a shot off and sink em. Dropping anchor during a battle is the worst thing you can do.... And I also think the way it is right now is just fine. Me and my friend have no problem sinking galleons on a sloop. Put a couple holes in there Hull and that will take someone off the cannons. If they are smart they will have someone on the helm, one down fixing holes, leaving two on cannons. However most of the time someone will try to swim over, thus leaving only one on the cannons. I love when I see someone in the water trying to swim aboard, this means I can pull along side the galleon without worrying about taking too much damage and down goes the galleon. 2 vs 4 is perfectly fine with me.

  • @wesley-sanguin I think 1 to 2 matchmaking with ability to ad a 3rd to sloop once in game would be cool. Then gal could be 3 to 4 matchmaking with ability to ad a 5th in game. So friends of 3 could pick a gal or sloop and friends of 5 people could still crew up on the gal. Premade parties or locked parties would skip matchmaking for other players if they wanted. Thoughts? I like the idea of going 2 matchmaking in a sloop with a rando then if my friend wants to play i can just invite him onto our sloop with my new random friend instead of just having to disband. Same for gal your matchmaked to 4 but if a guy has a friend who wants to join later theres a spot for him thats reserved to invite only.

  • @griefer-tactics It would be practically impossible to sink, due to one person driving, one person shooting and two on repairs.

  • @getschmiton said in 4 Players on a Sloop:

    @mythicalfable said in 4 Players on a Sloop:

    @getschmiton said in 4 Players on a Sloop:

    Well now were talking about adding different ships which is a completely different issue.

    The engine in relation to server capacity really dictates how fitting the solution to an issue is within the game has to be.

    Depending from the capabilities, copy-paste sloop with different 3-4 person handling constraint points based on the fantasy delivered might suffice. Another solution would be to not copy-paste the sloop, but simply add more constraint points to it and the outposts the more players a crew holds no matter which ship is picked.

    What do you mean by this? Are you talking about changing, for example, where the anchor is and how long it takes to raise it, changing where the angle and length ropes are for the sails, changing how long it takes to turn, etc. If that were the case then they're basically making a completely different ship.

    Yes and no. The first one is about taking the whole framework and creating a ship for each player composition. The second one just takes the same ship and ads couple more variables to it to compensate each extra player on board. Almost the same result, but not quite.

  • @dhg-ixxrmacxxi
    Ever hear the phrase "swear like a sailor"? Don't call it the Pirate Code call it the Snowflake Code, that way there won't be any confusion.

  • @griefer-tactics I’ve heard that phrase many times unfortunately there is a place for everything and these forums are not that place to be offensive towards other people. The name of the code will not be changed as we are all ‘pirates’ and must abide by the code equally.

  • Sorry to be slightly off topic, but Four Players On A Sloop sounds like an awesome shanty.

  • @griefer-tactics said in 4 Players on a Sloop:

    @nanach
    I don't believe in boarding. And the topic is whether a 4 man sloop is OP, I said that the galleon would outrun it and then turn and let them get in range for 3-4 cannons to wreck their face. All the sloop can do is keep getting outranged and outgunned. The maneuverability doesn't help you there.
    As I said in the beginning it would come down to crew quality and whoever makes a mistake, which is exactly how it should be.
    4 man sloop OP myth is BUSTED

    But I do believe in boarding and I can send all three of my combat hardend crew and my ship stays combat effective. Your ship does not.

  • @mattydove74 LOL he’s talking about trying to kite a sloop crew with the wind and anchor! I hope to god he tries that against my crew.

  • @mattydove74
    Gotcha so one sloop captain can bail water, adjust sails, flank the galleon, fire the cannon, repair holes, and defend against boarders.
    Yeah I guess you win that debate there's just nothing I can say to oppose it... [Epic Facepalm]

  • @griefer-tactics said in 4 Players on a Sloop:

    @mattydove74
    Gotcha so one sloop captain can bail water, adjust sails, flank the galleon, fire the cannon, repair holes, and defend against boarders.
    Yeah I guess you win that debate there's just nothing I can say to oppose it... [Epic Facepalm]

    Yes. Also you said you didn't believe in boarding. How many are you sending?

  • @jynx-the-clown one should be the maximum in my opinion ;)

  • @toastywrath
    For some mystical reason you fail to comprehend the scenario I have described multiple times. All you can apparently envision upon reading it is a galleon pulling alongside a sloop with it's blazing speed dropping anchor and eviscerating it with broadside fire.
    Some people just have to wait and see to believe I guess.

  • I'd like to be able to have a 4 person crew have the option of taking either a galleon or 2 sloops, instead.

  • @mattydove74
    I send zero boarders, my crew aren't cannon fodder they are precision calibrated instruments of warfare. You said one captain is enough to run the ship and I showed you the error of your ways

  • @bambam-bm said in 4 Players on a Sloop:

    In my opinion, this is a bad idea. Please Rare, do not do this.

    This would make Sloops with 4 people, unsinkable until they've lost all their wooden plank storage. This would make ship battles beyond infuriating and boring. It'll come down to the "Who has less planks" battle. This is not good.

    2 Player max is good. 4 players on the galleon is a good number too. please don't tweak this.

    If planks are the issue, why not double them? Adding 2 more mates to the maximum crew size at galleons could work too. Sliding scale.

  • @dhg-ixxrmacxxi
    I do not identify as a pirate lol pretty sure there is a medical term for that. It's your forum though so "police" it however you please.
    Though I fear the next instance of another hyper-sensitive sun-starved "pirate" with a victim complex taking a life-threatening hit to their sense of self worth because some random online joker floated the idea that he may not be the brightest bulb in the package on an anonymous message board may not be too far in the distant future. Til next time:)

    Parting note: I do find it amusing that the most vile toxic hateful environment that mankind has managed to create so far is also the one with the most rules, censorship, and lack of free speech. Have you considered the possibility of a correlation between the two?
    When you create a totalitarian environment the amusement from breaking or circumventing the rules rises exponentially. One can get hours of cheap entertainment coaxing innocent people into a ban by employing precisely timed feats of passive aggressive finesse.

  • @griefer-tactics said in 4 Players on a Sloop:

    @mattydove74
    I send zero boarders, my crew aren't cannon fodder they are precision calibrated instruments of warfare. You said one captain is enough to run the ship and I showed you the error of your ways

    No you didn't, you contradicted yourself. Are you a boarding captain or not? If you don't board, I don't need to defend. I already told you I can sail, bail, repair and shoot solo. Good luck managing the same versus three boarders.

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