Rejoin a game

  • Hey SeeofTheives-Team!

    Here's another idea to improve your game! As it sometimes turns out, wifi connection at home fails for two minutes or so. The result is, that you lose the connection to the gameserver. This can be really anoing, especially if you are in the middle of a quest with three other friends. Is it possible to "rejoin" the game and play again with your friends, who are still on the ship? At the moment, your friends have to create a new "party" for you and the rest of the crew. All chests and maps are obviously gone then.

    Would appreciate it hugly, if you fixed the problem!
    DerPampf

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  • @derpampf Normally what we do in this instance is to use the Xbox App to find the profile of the player and invite them to game, if the crew spots haven't been filled they can generally join straight back in.

  • @katttruewalker Ok, thanks so much! Good to know! :D

  • @katttruewalker While that's great, if you're playing with randoms the likelihood of that happening is slim. If you're solo you just lose all you had, just like what happened to me 20 days ago when I lost 10 chests because I disconnected.

  • @hellshoot-01 You make a point there! That was also part of my questions, what I would suggest, that there was a time of a possible reconnection, after you disconected. PUBG is a good example there for example!

  • bump this is critical to the game, xbox app is nothing more than a workaround

  • The functionality for private crews is coming, meaning you or your friends will be able to set your session to friends only or invite only, and deny public/random join. You can read the details here:

    https://www.seaofthieves.com/news/top-feedback-points

  • @lady-aijou That is awesome.... But that still does not solve the problem of DCing and not being able to get back to the crew... I have lost over 20k+ gold due to it. I am now contemplating on quiting this game. Partly because I have no one to play with (since i recommended to all my friends NOT to buy this game). But mostly because there are so many simple things that can be easily fixed and it is just ignored.

    I don't understand how hard it is to add in a rejoin crew button and to have your spot saved for 2 minutes?

  • @lady-aijou unfortunately this hasn't fixed this issue. As I understand it, when you disconnect solo, your ship sinks and you are unable to rejoin. You need to fix this. I've had this happen to me several times, hours wasted. My suggestion would be to have the ship auto-anchor and go on a timer. 3-5 minutes it would sink and you wouldn't be able to rejoin.
    I've lost hours and hours to this. Even games that you can simply just restart without anything lost at all i.e as mention aboved PUBG have this. Ya'll are incredible at what you do, this is game breaking and a SUPER important feature. I have no doubt you'll implement this feature. I buy into the "stories" you guys are selling, and the below is an example of one that keeps me coming back. Those "stories" shouldn't be ruined by a simple rejoin feature that every game has.

    MY STORY(why I'm posting)...
    I just spent an hour soloing skull fort, I hide the key as my ship sunk from skeles, and make my way to mermaid. There's someone sailing here in distance, must've seen skull disappear. Decision making time, do I wait and blow up their ship, or do I catch a mermaid and let them think it despawned. I go with the latter and sale to closest outpost and watch and wait. They finally leave after about 20 minutes and sail towards my outpost (my boats hidden on opposite side). I see them get ready to offload but it's just seafarer's, so I sneak on board and notice no fort loot. They couldn't' find the key. Thank god. I wait, and start my sail back to the fort, grinning at my successful hiding spot, then the bad wifi hits. SOMEKINDAbeard. Had some bad losses before to it, but this one took the cake. Made me come here and write this.

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    @NJLink If you wish to share feedback with the team, please feel free to make a post on this issue in our Feedback & Suggestions forum. We are always listening and taking player feedback into consideration!

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