Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications




  • My biggest suggestion would be, adjust the current crew sizes.
    Trying to sail the large ship with only 4 people was a tremendous task to say the least. Forget trying to sail through a storm.
    The "small" ship should be for 2-3 people, and an option for a single player to attempt sailing it.
    The "large" ship should be for 6-8 people.
    A medium sized ship with 2 cannons on each side and 2 sails should be added for 4-5 people.
    Lastly, and small ship with a single, swivel cannon for lone pirates.

    The current ship mechanics I feel are far too forgiving.
    A way around this would be to add in a ship ownership system of some kind.
    The game will choose the party leader's ship by default, unless the crew vote on another player's ship.
    After the chosen ship is sunk, repairing the ship would cost, say; 10% of the total gold of all the modifications and customizations.
    The owner of the ship would also receive a 10% increase on all the rewards to balance this cost.

    This would not only add more of a consequence to losing one's ship, also a reward to keeping one's ship afloat.

    Another suggestion would be to add modifications to boats.
    Such as;

    • Ram for the bow of the boat.
    • Shields for the port and starboard sides.
    • More Cannons.
    • Increased Starting supplies
    • Spotlight
    • Flamethrower
    • Flood Chambers
    • "Secure area" for treasure or livestock
    • Random gadgets that can be interacted with on the boat, such as the Lanterns.
    • And of course, customizations galore.

    All of this would greatly improve the game in my opinion.
    Thank you for taking the time to read this.
    I shall see you on the seas again shortly!
    Yar!!!

    EDIT
    Include a rowboat with each of the ships, and 2 for the large ship.
    This would allow for players to do various things like steal treasure, steal a rowboat, and sail both back to an outpost.
    Or if the player's ship is sinking, they can quickly grab their most valuable treasure on the rowboat, and row to safety.
    Careful not to put too much treasure and too many pirates on the rowboat otherwise it will sink. In this situation, take the treasure, leave the pirates. ;)

    Another great addition would be the ability to steal another pirate's ship after your crew's ship has sunk.
    Your ship would temporarily have all of their ship's features until it sinks.

    One the experiences I had while playing Sea of Thieves, was I was on a ship with my friend, in an epic ship battle with another 2 man ship. Eventually we sunk them, and they swam over saying, "Don't kill us! We just want to talk!"
    So we talked and eventually joined up in a 4 man group, sailing the seas together.
    By including 8 player ships, this experience can happen twice.
    Infact, 8 player ships would encourage this behavior, if matchmaking is disabled for 5 player ships or greater.
    If 10-20 player ships (Man-O-Wars) are included, then players would be required to recruit players they sink along the way, to get enough people for a Man-O-War.

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  • I agree with this statement, the only thing I would change, however, would be instead of a flamethrower, be able to do some stuff with pitch. One could dump a barrel off the back and then light it up with cannon fire, or even have a barrel t****r to toss a lit barrel over to another ship.

  • @irishmanmcbride
    That would be incredibly fun as well, lol.
    Just something so I can burn my enemies alive.
    Mwuahahah!

    I only reference flamethrowers because there were ships in ancient Greece that utilized flamedthrowers.
    alt text

    Though I'm not that attached to the flamethrower idea, lol.

  • @ultimate-powa good point, that would still be cool, nonetheless. As much as I love the idea of bringing other types of ships from other cultures, I feel like they might not want to based on the stereotype of a pirate. I personally loved when the Pirates of the Carribean actually introduced Chinese pirates into the mix, I wonder if the developers would be open to maybe do some DLC expansions of different cultures of pirates and ships

  • I was thinking the samething 4 players for big size ship is I don't know seems like not enough more players in one ship could create big fights between 2 crews and it's would be fun

  • @ultimate-powa they could even add more culture based enemy's to fight such as hippocampuses with Greek, dragon's with Vikings... Etc.

  • @hananoken said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    I was thinking the samething 4 players for big size ship is I don't know seems like not enough more players in one ship could create big fights between 2 crews and it's would be fun

    Exactly what I was thinking.
    Right now, with 2 large ships fighting, neither would have the ability to spare a crew member to launch over at the enemy ship, and stay afloat.
    In my own personal battles, anytime they would send crew members over to us, they would sink their ship shortly after.
    It was easier to win a ship battle while in a small ship rather than a large ship, due to this issue.

    And while the 2 types of ships that in currently in the game feel great, that simply is not enough for a full game.
    There needs to be at least one more type of ship.
    If they want to keep a large player-base, they should add at least 2 types of ships if not more.

  • @ultimate-powa Honestly this is perfect, I do agree with different ship sizes and in order to make the game more immersive they should add realistic ships such as brigs, frigates, and galleons and each one should have pros and cons for example the galleon could have massive firepower and health but it would be extremely slow and the brig would be low in firepower and health but could be extremely fast which could even add more power to ramming someone if that is a feature. But, I still completely agree with everything you said.

  • Is 4 really not enough to manage a Galleon? I haven't found that.

  • @ultimate-powa Yeah man we feel sameway

  • I like the idea of the ship ownership system and a rawboat to a large ship.But I had no problems with sailing on the large ship.
    On the other side on the small ship was it harder when you were alone,but in two we were fine.

  • @redsparrows said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    Is 4 really not enough to manage a Galleon? I haven't found that.

    If your entire crew is completely on point then 4 is enough.

    I feel however there should be enough players on the crew to man each cannon simultaneously.
    That would mean 8 total for the large ship. (Galleon)
    For the small ship, 2 works fine, though 1 more player onboard wouldn't hurt.

    Personally I want a big crew, bigger than 4 people.

  • I can relate to the desire for larger crews, however I feel like with everything rare has done game design wise it could hurt the experience they are building. Choices and challenges are the flavor of a game. If everything were easy it wouldn't be a challenge nor as rewarding. Additionally of you couldn't find enough people who can work together you would have massive crews absolutely decimating smaller groups.

    There are definitely ways around the design choices such as teaming up alongside other crews, either on one ship or on two. Personally I'd be overjoyed to see a "Guild Ship" large, powerful, but slow with limited maneuverability. Or a personal dock/island for lager groups to meet up for socializing and immersing in pirate fleets/guilds.

    Having said all of that I believe rare has a goal to keep the game as approachable and open to all players as possible and won't likely implement larger crews. However, think of the possibilities to build relations with other crews, having standards that others could meet to have their crew become part of the fleet/guild ( reaching a certain level to unlock certain customizatipn options that mark them as part of your fleet/guild )

    The tighter more controlled the experience the better off the community will be. I can't describe the MASSIVE difference between a crew who knows how to work together, and a crew who was randomly put together.

    My two Dabloons

    • Busy - The Devils Merchant
  • Like the idea of having a massive "guild" ship, that's super slow at maneuvering :) I'd like to see a Pirate Island for social interactions, but doubt we'll see "player bases" on small islands or caves etc, as the open sea is where players will find themselves, so having a big ship that you socialise on makes sense.

    Also definitely think we should have more ships; really small 1-man, couple in-between sloop and galleon, bigger/slower ships too :)

    Want more customisation for ships too, other than just cosmetics. But with a good amount of balance, so if you have better cannons you're slower or something? Not sure about flamethrowers :P Although I'm sure I've seen trailers/vids where someone tosses a powder keg over board and it collides with the pursuing ship with an explosion?

  • @trojanwiz said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    Like the idea of having a massive "guild" ship, that's super slow at maneuvering :) I'd like to see a Pirate Island for social interactions, but doubt we'll see "player bases" on small islands or caves etc, as the open sea is where players will find themselves, so having a big ship that you socialise on makes sense.

    Also definitely think we should have more ships; really small 1-man, couple in-between sloop and galleon, bigger/slower ships too :)

    Want more customisation for ships too, other than just cosmetics. But with a good amount of balance, so if you have better cannons you're slower or something? Not sure about flamethrowers :P Although I'm sure I've seen trailers/vids where someone tosses a powder keg over board and it collides with the pursuing ship with an explosion?

    I'd like to be able to sail a Man-O-War hahaha.

    10-20 Player ships lol. (I'm laughing cause it's ridiculous yet awesome)
    Certain voyages can't be accepted or done while aboard one, similar to World of Warcraft's Raid Group mechanics.

  • @busyseeker said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    The tighter more controlled the experience the better off the community will be. I can't describe the MASSIVE difference between a crew who knows how to work together, and a crew who was randomly put together.

    I disagree.
    This game is about going where you want to go, doing what you want to do, and being a Pirate.

    By restricting the crew size to only 4, by trying to give a tighter, more controlled experience, they suffocate the very essence of the game that will make Sea of Thieves a huge success.

    Could you imagine if World of Warcraft restricted the Raid sizes to 10 people to keep things more controlled?
    You wouldn't have had all the videos, all of Leroy Jenkins and his glory, all the minus 50 DKP, alot of the community of World of Warcraft was built on the 40-Man Raid setup. Remove that ability, and you kill WoW.
    (Currently it is 25 per Raid, though 40 is still the limit on the Raid Size)

    Sure the 8 player (possibly 20 player with the Man-O-War) groups would be hard to manage.
    The solution to that is to simply remove the large ships from the matchmaking queue, so that they have to be a pre-orangized group or a clan/guild of somekind, avoiding any of the issues that were brought up.

    Restricting Sea of Thieves player amount to 4 per group will stifle the community's ability to grow.
    Just my opinion.

    EDIT: The real question to ask is does Rare want Sea of Thieves to be a unique shooter-type game that is huge for 3 or so years until the next IT game takes Sea of Thieves' place? Or does Rare want SoTs to be an MMO, outlasting all other games from this time, and defying the known Laws of Gaming as described by Sir Isaac Newton?

  • @ultimate-powa
    But, you're operating that opinion totally based off of World of Warcraft. An online, massively, multiplayer online roleplaying game.

    This is Sea of Thieves, as shared open world adventure game. Not a massively multiplayer game, despite so many want SoT to be like them.

    Let us consider why Rare only has 4 crewmembers max now. I believe, as I interpret it from Rare, it to be for the reason of social interaction. Sorry.. I'm probably repeating myself again.. because.. well.. I've explained this a couple times now.. but basically: imagine going to a bar. (I still love this example Rare used)

    When you are at a bar with 1-3 friends, you're likely to talk to all your friends at the same time yeah? It's a group conversation, and a fun group dynamic where everyone is usually interacting with everyone. Add one additional person, and you might/probably will still maintain it. But, it'll probably become more difficult to get everyone to share equally, as part of this group.

    Add another person, and you'll usually start seeing some form of fragmentation in my experience. There's no group conversation, and if there is, not everyone is as evenly participating usually. Smaller groups of 2/3 people will start forming, who'll have their own side-bar conversations rather than trying to have the whole group partake.

    Add another person, or even more, and you'll most definitely not have group conversations anymore. It'll still be a group aye, but a group comprised of smaller groups. And that, my friend, is not what Rare wants. They want that dynamic of being at a bar with a small group of people, where everyone partakes almost equally in the group. They want players to have to work together, in order to succeed.

    Having 8 people on a ship, no matter the size, will probably mean that at least 2-3 of those people won't have much to do most of the time. You can keep 4 people on the ship, and send 4 people to go treasure hunting. That just doesn't seem like a gameplay choice rare would make. It wouldn't be engaging, and would be hard to balance. 8 player ship vs 4 player ship, or a 2 player ship. It would be hard to balance, in my eyes.

    Furthermore, and this point is often overlooked, in the Sea of Thieves we (the players) are supposed to be the pioneers/explorers of these waters. It's why the outposts are kinda shady and shabby, also why there's not 100 people there. And why there's no big towns/cities and such. That's not to say we won't see it in the future. But, right now, we're at the beginning of the Sea of Thieves. Not the Golden Pirate Age, from my understanding.

    Lastly, ginormous ships weren't used to explore. The Galleon and ships similar in size were used for exploration, not man-o-war's. (if my history knowledge is still as good as I believe it to be, I doubt it though...so please double-check) Man O'wars were ships decked out for the sole purpose of battle.

    That's just my interpretation, based on some things Rare has said/shared. I thought I'd provide a counter-argument as it seemed mostly everyone agreed and dissent always leads to better overall ideas in my eyes. Hopefully this post gives some perspective on another way to consider/view the game and it's current features :)

  • I would love to see ship modifications like for instance, in Assassins Creed Black Flag not all modifications you could buy but some you could find in sunken ships and in treasure chests that you cashed in but i have some modifications that i would love to see as well like,

    1. A place to store your chests like a back room you could lock so no one can steal them from your ship
    2. A bigger mast so your ahip will go faster
    3. A bigger rudder so you can make tighter turns
  • @erinom3 said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    @ultimate-powa
    But, you're operating that opinion totally based off of World of Warcraft. An online, massively, multiplayer online roleplaying game.

    No I'm comparing Sea of Thieves to an MMO, what Rare was going for.
    What Rare has compared themselves to, with a similar player-base of people.

    I want Sea of Thieves to do what they did.
    I want Sea of Thieves to be the next biggest game to hit for the PC, and now Xbox.
    Sea of Thieves should be the main game everyone talks about in the next 5 years if they play their cards right.

    @erinom3 said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    @ultimate-powa
    Add another person, and you'll usually start seeing some form of fragmentation in my experience. There's no group conversation, and if there is, not everyone is as evenly participating usually. Smaller groups of 2/3 people will start forming, who'll have their own side-bar conversations rather than trying to have the whole group partake.

    Then don't play with 8 people.
    Leave that to the players that already play with 8 people.

    There's no reason to restrict other player's experience in a game, because you feel that more than 4 people is too much.

    Maybe you and 3 other people feel that way.
    Maybe me and 7 other people feel another way.

    Why can't we both be happy, why does it just have to be you?
    FYI, I'll be happy either way when this game releases, just being a little dramatic.

    @erinom3 said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    @ultimate-powa
    Having 8 people on a ship, no matter the size, will probably mean that at least 2-3 of those people won't have much to do most of the time. You can keep 4 people on the ship, and send 4 people to go treasure hunting. That just doesn't seem like a gameplay choice rare would make. It wouldn't be engaging, and would be hard to balance.

    Or you can send 1 person to go treasure hunting and 7 people to stay on the ship and just get drunk, while an enemy pirate is sneaking onboard, stealing your treasure and getting away with it.
    Now that pirate has bragging rights of not just sneaking by 3 oblivious pirates, but 7 oblivious pirates.
    Sea of Thieves is a sand-box game. The whole point is to find stuff to do.
    Even 7 people would have a hard time fully scanning some of the islands, especially with the random spots they place treasure. (Which I love! Lol)
    Also they could have a function so that when a group of 8 people go to an island, there are twice as many enemies.
    If a Man-O-War goes to that island with 20 people, than there would be 5 times as many enemies.
    That way things aren't unbalanced.
    Also large crews wouldn't have access to most voyages, only "Raid" voyages.

    Still I was able to sink several Galleons this Alpha in a small ship, whereas it was fairly hard to sink the small ships. Only was able to do so when there was 1 person on board.
    Usually the Galleon would get a small hole of some kind that the crew wouldn't see, they'd launch 2 of their crewmates at me, then I'd defend. Before I knew it, their Galleon was already sinking.
    This happened several times.
    With 4 more people on board I'd be afraid to go after a Galleon, rather than think it's Christmas.

    @erinom3 said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    @ultimate-powa
    Furthermore, and this point is often overlooked, in the Sea of Thieves we (the players) are supposed to be the pioneers/explorers of these waters. It's why the outposts are kinda shady and shabby, also why there's not 100 people there. And why there's no big towns/cities and such. That's not to say we won't see it in the future. But, right now, we're at the beginning of the Sea of Thieves. Not the Golden Pirate Age, from my understanding.>

    Lastly, ginormous ships weren't used to explore. The Galleon and ships similar in size were used for exploration, not man-o-war's. (if my history knowledge is still as good as I believe it to be, I doubt it though...so please double-check) Man O'wars were ships decked out for the sole purpose of battle.

    I'll agree to disagree but that's besides the point.
    We as players are here to explore.
    Moreso, we are here to be PIRATES! YAR!!!

    Pirates would have large crews.
    I want a large pirate crew.

    When being more pirate requires more pirates.

  • I would like to see some little thing changes. Like rendor the shop owners differant for each outpost so it doesnt feel like they teleported and theres only 5 shop owners in the world. Simple color rendor change and haircut and boom , done. I think the ships ram just fine as is and If theres anby kind of secure area for anything then it should be a private property that only you can see on your nav table and your property would be the secure local for your goods. Noe secure areas on the ships. I liek when someone comes on and tries to take my stuff and my ship. I always enjoy taking them down. As far as 8 people on a galleon when solo boats are underpwered like crazy, no totally not interested. I feel a 4 man crew is just fine. Solo ships need front cannons and I personally dont want shields of any kinds on the ships. One of the best features of this game is that everything is even, no gun is better than another just like the sword. Everything is in the players hands to become The Scurge of the seas. People shoudl start off with the bare essentials, scrounging and surviving is all part of it, This gives a sense of urgency and plotting. Massive customizations and the little things with lfestyle and surrooundings will really make this game polished and complete.

  • @irishmanmcbride
    Thinking about the cultures present at this age would have been French, Spanish, English, Dutch, and Portuguese for the most part. As much as I like the suggestions you have from an aesthetics standpoint, not sure how much that would detract from the feel of the game. Those things could be part of themed events that would happen in the ongoing game.

  • @king-towsky said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    I would like to see some little thing changes. Like rendor the shop owners differant for each outpost so it doesnt feel like they teleported and theres only 5 shop owners in the world. Simple color rendor change and haircut and boom , done. I think the ships ram just fine as is and If theres anby kind of secure area for anything then it should be a private property that only you can see on your nav table and your property would be the secure local for your goods. Noe secure areas on the ships. I liek when someone comes on and tries to take my stuff and my ship. I always enjoy taking them down. As far as 8 people on a galleon when solo boats are underpwered like crazy, no totally not interested. I feel a 4 man crew is just fine. Solo ships need front cannons and I personally dont want shields of any kinds on the ships. One of the best features of this game is that everything is even, no gun is better than another just like the sword. Everything is in the players hands to become The Scurge of the seas. People shoudl start off with the bare essentials, scrounging and surviving is all part of it, This gives a sense of urgency and plotting. Massive customizations and the little things with lfestyle and surrooundings will really make this game polished and complete.

    The rendering idea would be amazing in my opinion.
    I feel they could do a little more than just render them all with different textures though, that may feel a little cheap to some players.
    Reminds me of Grandma's Boy actually haha.

    As for upgrades that provide any advantage, they should be lost when the ship is sunk, so that same balance is provided.
    New players don't have to fight against players with years of upgrades, only a week or so at the most.
    I get what you are saying and I fully agree, everyone being on the same level in some regards is important.
    Though there needs to be some sort of progression and modifications to the ships.

    If you've ever been on a boat or lived on a boat, the first thing you do is you start modifying everything to make life easier.
    It only makes sense that in a game with boats, players want to do the same thing.
    Sure the ramming may be "fine," though I want my fair maiden to have extra shielding and weight added to the front so when I ram other ships I don't start sinking, and they start sinking faster, yar!
    With the "secure areas" by the way, they can still be broken into of course.
    They'd just require more work then just walking in and grabbing the loot.

    As a solo player I was able to sink more 4 player ships than I was sunk by 4 player ships.
    I personally think the small ships are way overpowered in comparison to the large ships at the moment.
    The only reason is that they are far under-manned.
    There is 8 cannon spots, 4 or so sails, a 4 person anchor, 2 decks with lots of spots for holes.
    It's just a lot for 4 people in my opinion.

    Should 8 people be able to match-make into a Galleon? No.
    That should be a premade group.

    4 player crews should get a medium sized ship, that has more cannons than the small, but less than the Galleon.
    The maximum size for matchmaking groups should be 4 people, so that 8 player ships are a rare sight, and aren't the norm.
    Also if the medium ship allows for 5 players, though can only match-make 4, that allows for another player to be invited by a friend, making it easier for friends to play with one another.

  • @ultimate-powa Funny you mention Grandmas boy, thats what I was going for ans hoping Rare will do more than that with all the texture they can do and originality. Also the shop keepers dont have to do anything so they can afford to look more oringinal at each location. Maybe some bar games too. I like the idea of more ships with just the right amount of people on them . A mid sized ship would be nice. I would like there to be away to load in on any ship you want alone and then pick up your crew as you go. This would give friends time to catch up and load in to your lobby or pick up randos. I dont like being instantly forced to match up with people just because I want to use the galleon. Of course it would be alot to control but its possible.

  • @king-towsky said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    @ultimate-powa Funny you mention Grandmas boy, thats what I was going for ans hoping Rare will do more than that with all the texture they can do and originality. Also the shop keepers dont have to do anything so they can afford to look more oringinal at each location. Maybe some bar games too. I like the idea of more ships with just the right amount of people on them . A mid sized ship would be nice. I would like there to be away to load in on any ship you want alone and then pick up your crew as you go. This would give friends time to catch up and load in to your lobby or pick up randos. I dont like being instantly forced to match up with people just because I want to use the galleon. Of course it would be alot to control but its possible.

    (Lol I knew it!)
    Fully agree with all of that.
    It was very frustrating trying to get a group going when all of them were going to be AFK for 20, 30, and 40 minutes.
    So either you had to wait in the lobby for each one, or play on your own for 20 minutes, leave and repeat, or wait in the lobby for another 20 minutes.

    To say the least, it was frustrating, lol.

    Fortunately for me, and unfortunately for my friends, I was usually the one that took 40 minutes, haha.

  • @Ultimate-Powa

    Or you can send 1 person to go treasure hunting and 7 people to stay on the ship and just get drunk, while an enemy pirate is sneaking onboard, stealing your treasure and getting away with it.
    Now that pirate has bragging rights of not just sneaking by 3 oblivious pirates, but 7 oblivious pirates.

    The issue with that is the chances of one person sneezing by 7 people is minimum at best and a 1 in a million somewhere in the middle. The trade off is "well some 8 man crews would just mess around so that evens it out. " where the big issue with 8 man crews is how over powered those crews would be against 4 man crews.

    -4 man crews have to struggle with
    repairing, loading canons, bailing water, returning fire, controlling tge ship, and repelling borders. Something rare has said they did on purpose so there's always more to do then people to do it.

    -8 man crews can easily have 2 dedicated
    to repairs, 2 dedicated to navigation, and 4 dedicated to battle. This would allow an 8 person crew to send 50% of the manpower a 4 man crews has in total to board, and 50% to broadside while only using 50% of its total strength. The 8 man crews no longer has the stress of making risky decisions. They face little challenge.

    The point of a sandbox is for players to find things to do, to explore and bring their own style to the game. However it is also responsible for giving a level playing field. SoT isn't looking to be an MMO with 10k people + on a server. Balance requires restriction, that's why canons and firearms no longer have infinite ammo.

    I'd love to have two ships with 8 man crews, but the issues that presents to socializing, problem solving, risk, and reward are to steep to justify it. There is likely a way to have an "unofficial" 8 person crew, but I feel like that's the best that can be done. If nothing else just team up with two crews, and two ships for the added fear factor of "Sweet Davey Jones locker, those ships are working together. RUN FOR THE HORIZON, or stand and fight."
    Overcoming two ships and their crews makes a mighty fine tale.

    That's my two Dabloons

    • Busy - The Devils Merchant
  • AVAST! I concur with this fellow alpha-seadawg! Each of the things the cur whines about are similar gripes that various mutinous seadawgs complained about (out of accent....all be it very constructively) on our many voyages during alpha!

    I would like a ships parrot, one that uses machine learning to pick up the most commonly used phrases from the crew over a period of time and repeats them in a squaky accent. Or a monkey that steals one chest back from a would be attacker as they jump overboard etc.

  • @busyseeker said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    @Ultimate-Powa
    The point of a sandbox is for players to find things to do, to explore and bring their own style to the game. However it is also responsible for giving a level playing field. SoT isn't looking to be an MMO with 10k people + on a server. Balance requires restriction, that's why canons and firearms no longer have infinite ammo.

    I'd love to have two ships with 8 man crews, but the issues that presents to socializing, problem solving, risk, and reward are to steep to justify it. There is likely a way to have an "unofficial" 8 person crew, but I feel like that's the best that can be done. If nothing else just team up with two crews, and two ships for the added fear factor of "Sweet Davey Jones locker, those ships are working together. RUN FOR THE HORIZON, or stand and fight.">
    Overcoming two ships and their crews makes a mighty fine tale.

    The solution is simple;
    Don't queue 1 man crews with 8 man crews.
    Simply don't have them on the same servers.
    Keep all the 8 man crews on the servers with 5+ people on a crew.

    That way everyone is happy.
    The time to balance that kind of stuff is now.

    If there is a solo pirate or a 2 man crew that just won't die, eventually queue them against the 8 man crews and see if they survive.
    Otherwise keep them separate, for balance.

    Perhaps a way to Ally with another pirate crew, for split-shared rewards, VOIP and reduced damage to one another.
    Even include a way to betray the other crew for a bigger share of the gold, yar!!

  • @str4ightedg3 said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    AVAST! I concur with this fellow alpha-seadawg! Each of the things the cur whines about are similar gripes that various mutinous seadawgs complained about (out of accent....all be it very constructively) on our many voyages during alpha!

    I would like a ships parrot, one that uses machine learning to pick up the most commonly used phrases from the crew over a period of time and repeats them in a squaky accent. Or a monkey that steals one chest back from a would be attacker as they jump overboard etc.

    I really like the Parrot idea.
    Being able to train it to sing, "BIRD BIRD BIRD! BIRD IS THE WORD!" would be awesome... and annoying lol.

  • In my opinion i would like to see customizable ships for a look that suits you best and a name for the ship, so you can spend the money you earn and maybee more interacting on boat too, but keep that game simple as it is, thats what i like on this game somehow, youre not just better because you have the better cannons you rly need a good crew and be more skilled in what you are doing. I dont see this game as a simulater it should just be fun, not a frustrating like "other games".
    4 ppl on a galleon seems to be low but i like it, not too many that have another idea, and you are still able to make our crew bigger with other crews joining just need some interacting with them. We had like 7 crew members on board one time thats fun just keep them under deck to keep the ship repaired and you and your crew can concentrate on boarding or sinking enemys. 4 ppl on the smaller ships would be anyway too much but thats what you should have if you have 8 on the Galleon.
    Also good on only 4 Crewmembers on board everybody is able too use what they wana use not only staying on one spot and just angle the Sails.
    Sry for my English.

  • @corrgun
    I do enjoy the 4 man crews, the 2 man crews, and even just going solo.
    Currently I prefer the 2 man crews.

    My biggest issue is that the Galleon just feels like she can house more players.
    Why not allow players to crew up to 8 players with balance taken into consideration?

    8 man crews would add a whole new experience, that would still feel very pirate.
    From the story you've described, you've even gone out of your way to have a 7 man crew.

    I'd like that to be an actual part of the game.

  • A bigger boat for a 8 men crew would be fun but they would have to do something about voyages because an 8 men crew in an adventure to dig one chest... A lot of those 8 people won't have much to do.

    I love the idea of a locked room in the hold of the ship, but it should be lock pickeable (without item, just a bit of time, maybe with a mini game).

  • I think if they use a cell to lock the treasures then they have to add a lock picking mechanic, I would love to see customizable/upgradable ships, and also more types of swords that could be personalized. If you die you should drop your supplies so your crew mates or enemies could pick up

  • @ultimate-powa Ahoy there, I moved your post across to the Tech Alpha forums as it contains feedback and opinion on your recent experiences which are still covered by NDA.

    Post edited to remove NDA material.

    Sea of Thieves Discussion
    Your one stop shop for all your Sea of Thieves discussion. Got something to say that doesn't break the NDA that is still in place? Put it here!

    https://www.seaofthieves.com/forum/topic/24682/welcome-to-your-sea-of-thieves-forums

  • @tazzysplat24 said in Various Suggestions - 1-8 Player Ship Sizes, Ship Modifications:

    I think if they use a cell to lock the treasures then they have to add a lock picking mechanic, I would love to see customizable/upgradable ships, and also more types of swords that could be personalized. If you die you should drop your supplies so your crew mates or enemies could pick up

    I fully agree with all of the above.
    A lockpicking mechanic like Skyrim's would be great.
    Do a lot of games use it? Sure.
    It is still fun? Yes.

    Death should have more consequence, otherwise players aren't worried about if they go into a ship battle with no treasure.
    Knowing you got nothing to lose takes all the excitement out of ship battles.

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