Safer Seas Ships

  • Ive been browsing a little but was struggling to find a quick answer behind a lot of the arguing about safer seas vs high seas. Now, before anyone gets ahead of themselves: I do not keep up to date with dev posts or information on the game, i tried it briefly on xbox and now got it back on ps5., i do not care if your opinion is you hate the pvp aspect or hate the pve people or whatever, this is not a spam post or bait post to try and get people arguing.
    Could someone please let me know if they intend to add in personal ships into safer seas?
    I understand why a lot of content is locked as some of it makes sense, but I wondered why personal ships aren’t available in safer seas? They wouldn’t have to include the ship logs and stuff, and as far as I can tell (after my recent ship purchase) this doesn’t seem like this would change the game or make anything not work.

    So I just wondered if they intended to add this in. Because personally, I like to play safer seas with my wife so we can just relax with a YouTube video in the background while we dig up loot. But also, it would be nice to use the ship I named after her and to let her decorate it a bit to how she likes.

    Any information people have would be great, but please no arguing in responses, I’ve dipped my toe into the community before and I really don’t have the energy to argue about this game. I don’t intend to belittle anyone’s opinions. I’m just here for answers and hope that this would be an unlocked feature.

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  • Currently, from previous posts. They have no plans to add features to Safer Seas, I'm guessing they don't want people to use their own ship so you can't grind milestones and such all alone but personally I don't see that as a big deal at all so maybe in the future they add your personal ship

  • Could someone please let me know if they intend to add in personal ships into safer seas?

    Nothing planned. Only thing said was nothing in Safer seas is gonna change.

    I can maybe see them allowing you to save your ship set but that a long stretch. After all, captain ships are a privilege not a right and more useful on high seas

  • What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

  • @gipperseadog said in Safer Seas Ships:

    What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

    It's a perk of Higher Seas, plain and simple. What to play the full game, play higher seas.

  • That really didn't answer my question, but in order to respect the OP I will let this go.

  • I would consider a strategy for playing both safer and high seas.

    Maybe half and half or maybe "date night" with the wife where you take the Captain ship out for a tall tale or sailing out in open sea for shipwrecks and/or fishing.

    There are definitely ways to incorporate high seas into the plans with minimal encounters and you can always leave at any time and get a new server.

    It'll allow time on the captained ship without committing to progress or outcome.

    High seas can be intense sometimes but there are plenty of ways to keep it to a minimum, especially when "progress" isn't the focus.

  • @captain-coel a dit dans Safer Seas Ships :

    @gipperseadog said in Safer Seas Ships:

    What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

    It's a perk of Higher Seas, plain and simple. What to play the full game, play higher seas.

    Except that there was NEVER any question of advantage (apart from the barons and again) concerning the captaincy when it was released in season 7.
    Should I still remind you that the captaincy serves above all to have these stats, since our managed ships are in some ways the ink that writes our history on the seas.

    There's really nothing that would harm the High Seas if the Captaincy, even with Milestones enabled, would be available in Safer Seas.

    You will still notice that the majority of messages on this forum regarding Safers Seas do not even ask for more gold or reputation, but simply to be able to sail with your own ship.

    Really, I admit that I don't understand Rare's decision to refuse this, because once again nothing, absolutely nothing, would harm the high seas.

    I am a former player, with over 9000 hours playing the game, believe me I fully understand the principle of risk/reward.
    How does this principle of risk/reward come into play with captaincy, apart from certain milestones perhaps?

    Also, Rare's communication regarding Safers Seas speaks of families, of players who want to enjoy the game as a family. So if I understand correctly, these families are therefore punished with captaincy, but why?

    So yes, I have more misunderstandings than anything else on this subject.

  • I would also add a point that has not been mentioned on this forum, at least I haven't seen it yet, and I wanted to do so:

    The captaincy became in season 11 a pay to win service your right to sail with your own ship thanks to or because of a certain update which allowed console players (Xbox and Playstation) to be able to play Sea of Thieves even without a multiplayer subscription, therefore being able to navigate in Safer Seas ONLY.

    And here once again, there was never any question in Rare's communication that the captaincy is becoming a pay-to-win service, yet this is clearly the case.
    So I summarize: I want to play Sea of Thieves: I pay for the game. I want to sail with my own ship: I pay Sea of Thieves + a subscription.
    Is this normal? No, I don't believe it.

  • @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @gipperseadog said in Safer Seas Ships:

    What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

    It's a perk of Higher Seas, plain and simple. What to play the full game, play higher seas.

    Except that there was NEVER any question of advantage (apart from the barons and again) concerning the captaincy when it was released in season 7.
    Should I still remind you that the captaincy serves above all to have these stats, since our managed ships are in some ways the ink that writes our history on the seas.

    There's really nothing that would harm the High Seas if the Captaincy, even with Milestones enabled, would be available in Safer Seas.

    You will still notice that the majority of messages on this forum regarding Safers Seas do not even ask for more gold or reputation, but simply to be able to sail with your own ship.

    Really, I admit that I don't understand Rare's decision to refuse this, because once again nothing, absolutely nothing, would harm the high seas.

    I am a former player, with over 9000 hours playing the game, believe me I fully understand the principle of risk/reward.
    How does this principle of risk/reward come into play with captaincy, apart from certain milestones perhaps?

    Also, Rare's communication regarding Safers Seas speaks of families, of players who want to enjoy the game as a family. So if I understand correctly, these families are therefore punished with captaincy, but why?

    So yes, I have more misunderstandings than anything else on this subject.

    Captaincy is part of a whole host of carrots to get people to higher seas. Sorry Safer Seas just doesnt get it

  • @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @gipperseadog said in Safer Seas Ships:

    What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

    It's a perk of Higher Seas, plain and simple. What to play the full game, play higher seas.

    Except that there was NEVER any question of advantage (apart from the barons and again) concerning the captaincy when it was released in season 7.
    Should I still remind you that the captaincy serves above all to have these stats, since our managed ships are in some ways the ink that writes our history on the seas.

    There's really nothing that would harm the High Seas if the Captaincy, even with Milestones enabled, would be available in Safer Seas.

    You will still notice that the majority of messages on this forum regarding Safers Seas do not even ask for more gold or reputation, but simply to be able to sail with your own ship.

    Really, I admit that I don't understand Rare's decision to refuse this, because once again nothing, absolutely nothing, would harm the high seas.

    I am a former player, with over 9000 hours playing the game, believe me I fully understand the principle of risk/reward.
    How does this principle of risk/reward come into play with captaincy, apart from certain milestones perhaps?

    Also, Rare's communication regarding Safers Seas speaks of families, of players who want to enjoy the game as a family. So if I understand correctly, these families are therefore punished with captaincy, but why?

    So yes, I have more misunderstandings than anything else on this subject.

    Captaincy is part of a whole host of carrots to get people to higher seas. Sorry Safer Seas just doesnt get it

    So reply to me on the message just above yours:
    So we're talking about a pay to win service?
    As the answer seems to be yes, then I would like Rare to say very frankly that there is a pay to win service in this game!

  • @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @gipperseadog said in Safer Seas Ships:

    What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

    It's a perk of Higher Seas, plain and simple. What to play the full game, play higher seas.

    Except that there was NEVER any question of advantage (apart from the barons and again) concerning the captaincy when it was released in season 7.
    Should I still remind you that the captaincy serves above all to have these stats, since our managed ships are in some ways the ink that writes our history on the seas.

    There's really nothing that would harm the High Seas if the Captaincy, even with Milestones enabled, would be available in Safer Seas.

    You will still notice that the majority of messages on this forum regarding Safers Seas do not even ask for more gold or reputation, but simply to be able to sail with your own ship.

    Really, I admit that I don't understand Rare's decision to refuse this, because once again nothing, absolutely nothing, would harm the high seas.

    I am a former player, with over 9000 hours playing the game, believe me I fully understand the principle of risk/reward.
    How does this principle of risk/reward come into play with captaincy, apart from certain milestones perhaps?

    Also, Rare's communication regarding Safers Seas speaks of families, of players who want to enjoy the game as a family. So if I understand correctly, these families are therefore punished with captaincy, but why?

    So yes, I have more misunderstandings than anything else on this subject.

    Captaincy is part of a whole host of carrots to get people to higher seas. Sorry Safer Seas just doesnt get it

    So reply to me on the message just above yours:
    So we're talking about a pay to win service?
    As the answer seems to be yes, then I would like Rare to say very frankly that there is a pay to win service in this game!

    ?? Captaincy isnt pay to win. Multiplayer is what requires a subscription, not captaincy.

  • @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @gipperseadog said in Safer Seas Ships:

    What exactly is the purpose of the players "Captain Ship"? What is it's role in HS that it cannot fulfill in SS?

    It's a perk of Higher Seas, plain and simple. What to play the full game, play higher seas.

    Except that there was NEVER any question of advantage (apart from the barons and again) concerning the captaincy when it was released in season 7.
    Should I still remind you that the captaincy serves above all to have these stats, since our managed ships are in some ways the ink that writes our history on the seas.

    There's really nothing that would harm the High Seas if the Captaincy, even with Milestones enabled, would be available in Safer Seas.

    You will still notice that the majority of messages on this forum regarding Safers Seas do not even ask for more gold or reputation, but simply to be able to sail with your own ship.

    Really, I admit that I don't understand Rare's decision to refuse this, because once again nothing, absolutely nothing, would harm the high seas.

    I am a former player, with over 9000 hours playing the game, believe me I fully understand the principle of risk/reward.
    How does this principle of risk/reward come into play with captaincy, apart from certain milestones perhaps?

    Also, Rare's communication regarding Safers Seas speaks of families, of players who want to enjoy the game as a family. So if I understand correctly, these families are therefore punished with captaincy, but why?

    So yes, I have more misunderstandings than anything else on this subject.

    Captaincy is part of a whole host of carrots to get people to higher seas. Sorry Safer Seas just doesnt get it

    So reply to me on the message just above yours:
    So we're talking about a pay to win service?
    As the answer seems to be yes, then I would like Rare to say very frankly that there is a pay to win service in this game!

    ?? Captaincy isnt pay to win. Multiplayer is what requires a subscription, not captaincy.

    Except that to use captaincy you have to pay an additional subscription. We call this a Pay to win service, nothing more, nothing less.

  • @zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.

  • @captain-coel said in Safer Seas Ships:

    @zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.

    And he encourages that subscription model by taking part in it. If he is so against it and finds it unfair or abnormal, he is welcome to pay for the game once on steam or the microsoft store on PC or Xbox and have access to everything the game offers.

    He surely already has in the past anyways, having played 9000 hours non?

  • @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.

    No, but obviously you don't understand anything.
    For one thing I've never seen another game that uses this.
    Captaincy should have nothing to do with multiplayer, firstly, because it's just simple stats and stat-related skins.
    Secondly, I'm not speaking for myself specifically because I have the game on PC, which I play mainly in the High Seas, so I'm not concerned by this, but I note that yes, this way of doing things is unfair and counterproductive for console players who are forced to pay a monthly subscription in order, even if only, to be able to use something that we have already paid for.

    So I agree, but as I am told that the captaincy is an advantage, even though it has never been sold as such, that for console players they are obliged to pay an additional subscription to be able to access it, whereas 'again basic this was never sold as such.

    Here we are not talking about restrictions, a risk/reward system, which are quite normal in being in Safers Seas, we are talking about a system in place for 1 season which seems scandalous to me because it really resembles a pay to win system for console players only.
    And don't let anyone tell me that it's Xbox's fault, because obviously Sony is doing exactly the same thing.

    So if you appreciate that Sea of Thieves is insidiously becoming a pay-to-win service game, so much the better, but I don't appreciate that at all.
    Especially since I often hear here and there that the Safers Seas are an extended tutorial, whereas it is only part of what the SS represents, that the players are pushed to go to the High Seas, so why block reputation at 30%? If I want to push players to go to the high seas, I leave reputation at 100%, block gold at 30% and max levels at 40.
    I've done a lot of testing with new accounts on how reputation builds in Safers Seas, and believe it, it takes an incredibly long time. So if it's a tutorial as we like to say here, it's the longest tutorial I've seen in a video game, which is the opposite with a game sold as "simple"...

  • The reason why Captaincy is available in High Seas and not Safer Seas is ONE single incredibly simple concept.

    It doesn't matter in the least that there's "no harm" in having it in SS. There's no "roles fulfilled" in HS that there aren't to fill in SS. It has nothing to do with pay-to-play (which the game has always been until recently and Captaincy has nothing to do with that).

    It has nothing to do with milestones, Sovereigns or easier progression in a game mode designed specifically to hamper progression. (On a side-note, the Captained ship, earning milestones and selling to the Sovereigns are all inextricably linked as one system, so people really need to stop asking to "just do the decorations" or "just let me sail my ship"...it's all or nothing.)

    The ONLY(!) SINGLE(!) CHEESE-STANDS-ALONE REASON why it's only available in High Seas and not Safer Seas (and this is corroborated in its entirety by the sheer number of people on here whining about adding it, proving it was the right decision on the part of the devs)...

    ...are you ready...?

    ...is BECAUSE you want it. There. Only reason. No gameplay justification. No internal mechanics. No developmental hocus pocus. You want it bad enough? You play the way you're supposed to. It's a bribe.

    They. Want. You. To. Play. High. Seas. It is the game AS it was envisioned. AS it was designed. Always has been. Always will be.

    They made a small concession with Safer Seas and justified it with the explantion of "extended tutorial" and "place for families and/or tall tales" but they DON'T. WANT. YOU. THERE. At least not long-term and certainly not permanently.

    They want you to play the game as it was supposed to be played, as it was meant to be played and as it was designed to be played. And as such Captaincy (like so many other things) will remain a HS exclusive.

    Safer Seas will never change.

    EDIT: I use Safer Seas quite frequently with my family. I am not a PvP player by choice and unless we're in a 'Reaper Emissary' mood my crew and I typically avoid it unless fired upon. Not a drinker of the Rare Kool-Aid and I regularly complain TO them about the game, their decisions and occasionally its direction, so not a blind follower falling in line with every step they take, either. JUST FYI.

  • @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.

    No, but obviously you don't understand anything.
    For one thing I've never seen another game that uses this.

    Other games require this as well. One that quickly comes to mind is Halo Infinite. I believe traditional multiplayer is free regardless of xbox live, however the subscription is required for campaign co-op.

    Captaincy should have nothing to do with multiplayer, firstly, because it's just simple stats and stat-related skins.

    The whole game is just skins.

    Secondly, I'm not speaking for myself specifically because I have the game on PC, which I play mainly in the High Seas, so I'm not concerned by this, but I note that yes, this way of doing things is unfair and counterproductive for console players who are forced to pay a monthly subscription in order, even if only, to be able to use something that we have already paid for.

    Think about it this way, the xbox-live subscription was required for nearly the entire length of the games existence. It was only lifted for solo AND safer seas players recently to let people give it a try easier. Until this change to play Sea of thieves at all on an xbox, you were required to have xbox-live.

    So I agree, but as I am told that the captaincy is an advantage, even though it has never been sold as such, that for console players they are obliged to pay an additional subscription to be able to access it, whereas 'again basic this was never sold as such.

    Captaincy is not an advantage, it is a tool that makes like easier via selling at sovereigns. It does not give you more gold or reputation.

    Here we are not talking about restrictions, a risk/reward system, which are quite normal in being in Safers Seas, we are talking about a system in place for 1 season which seems scandalous to me because it really resembles a pay to win system for console players only.
    And don't let anyone tell me that it's Xbox's fault, because obviously Sony is doing exactly the same thing.

    This is part of how the physical consoles themselves are subsidized. Go look into their cost. Particularly look at the bill of materials and then compare to the selling point. Microsoft and Sony have been selling consoles at a loss for years, more so early in that consoles life. The cost of this is covered in part by subscription services and game purchases.

    So if you appreciate that Sea of Thieves is insidiously becoming a pay-to-win service game, so much the better, but I don't appreciate that at all.

    Nothing here is pay to win, you clearly dont get it.

    Especially since I often hear here and there that the Safers Seas are an extended tutorial, whereas it is only part of what the SS represents, that the players are pushed to go to the High Seas, so why block reputation at 30%? If I want to push players to go to the high seas, I leave reputation at 100%, block gold at 30% and max levels at 40.
    I've done a lot of testing with new accounts on how reputation builds in Safers Seas, and believe it, it takes an incredibly long time. So if it's a tutorial as we like to say here, it's the longest tutorial I've seen in a video game, which is the opposite with a game sold as "simple"...

    Oh leveling up on Safer Seas is a slog, trust me, ive been watching my daughters levels go up quite slowly. But shes learning the game and learning 3d movement. She doesnt care about her levels, right now is about trying to dig up worms and puke on my pirate. Safer Seas is meant to be a tutorial and safe place for families to play. Players are not intended to stay there, its meant to be a stepping stone to higher seas.

  • @zeyrniyx you only have to pay the box price to play sea of thieves, what are you on about? I think you might be confusing paying for Xbox live to play sea of thieves for a sea of thieves subscribe maybe. I play on pc and have never had to pay a penny after buying the game to play

  • @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.

    No, but obviously you don't understand anything.
    For one thing I've never seen another game that uses this.

    Other games require this as well. One that quickly comes to mind is Halo Infinite. I believe traditional multiplayer is free regardless of xbox live, however the subscription is required for campaign co-op.

    Captaincy should have nothing to do with multiplayer, firstly, because it's just simple stats and stat-related skins.

    The whole game is just skins.

    Secondly, I'm not speaking for myself specifically because I have the game on PC, which I play mainly in the High Seas, so I'm not concerned by this, but I note that yes, this way of doing things is unfair and counterproductive for console players who are forced to pay a monthly subscription in order, even if only, to be able to use something that we have already paid for.

    Think about it this way, the xbox-live subscription was required for nearly the entire length of the games existence. It was only lifted for solo AND safer seas players recently to let people give it a try easier. Until this change to play Sea of thieves at all on an xbox, you were required to have xbox-live.

    So I agree, but as I am told that the captaincy is an advantage, even though it has never been sold as such, that for console players they are obliged to pay an additional subscription to be able to access it, whereas 'again basic this was never sold as such.

    Captaincy is not an advantage, it is a tool that makes like easier via selling at sovereigns. It does not give you more gold or reputation.

    Here we are not talking about restrictions, a risk/reward system, which are quite normal in being in Safers Seas, we are talking about a system in place for 1 season which seems scandalous to me because it really resembles a pay to win system for console players only.
    And don't let anyone tell me that it's Xbox's fault, because obviously Sony is doing exactly the same thing.

    This is part of how the physical consoles themselves are subsidized. Go look into their cost. Particularly look at the bill of materials and then compare to the selling point. Microsoft and Sony have been selling consoles at a loss for years, more so early in that consoles life. The cost of this is covered in part by subscription services and game purchases.

    So if you appreciate that Sea of Thieves is insidiously becoming a pay-to-win service game, so much the better, but I don't appreciate that at all.

    Nothing here is pay to win, you clearly dont get it.

    Especially since I often hear here and there that the Safers Seas are an extended tutorial, whereas it is only part of what the SS represents, that the players are pushed to go to the High Seas, so why block reputation at 30%? If I want to push players to go to the high seas, I leave reputation at 100%, block gold at 30% and max levels at 40.
    I've done a lot of testing with new accounts on how reputation builds in Safers Seas, and believe it, it takes an incredibly long time. So if it's a tutorial as we like to say here, it's the longest tutorial I've seen in a video game, which is the opposite with a game sold as "simple"...

    Oh leveling up on Safer Seas is a slog, trust me, ive been watching my daughters levels go up quite slowly. But shes learning the game and learning 3d movement. She doesnt care about her levels, right now is about trying to dig up worms and puke on my pirate. Safer Seas is meant to be a tutorial and safe place for families to play. Players are not intended to stay there, its meant to be a stepping stone to higher seas.

    @thegrimpreacher a dit dans Safer Seas Ships :

    The reason why Captaincy is available in High Seas and not Safer Seas is ONE single incredibly simple concept.

    It doesn't matter in the least that there's "no harm" in having it in SS. There's no "roles fulfilled" in HS that there aren't to fill in SS. It has nothing to do with pay-to-play (which the game has always been until recently and Captaincy has nothing to do with that).

    It has nothing to do with milestones, Sovereigns or easier progression in a game mode designed specifically to hamper progression. (On a side-note, the Captained ship, earning milestones and selling to the Sovereigns are all inextricably linked as one system, so people really need to stop asking to "just do the decorations" or "just let me sail my ship"...it's all or nothing.)

    The ONLY(!) SINGLE(!) CHEESE-STANDS-ALONE REASON why it's only available in High Seas and not Safer Seas (and this is corroborated in its entirety by the sheer number of people on here whining about adding it, proving it was the right decision on the part of the devs)...

    ...are you ready...?

    ...is BECAUSE you want it. There. Only reason. No gameplay justification. No internal mechanics. No developmental hocus pocus. You want it bad enough? You play the way you're supposed to. It's a bribe.

    They. Want. You. To. Play. High. Seas. It is the game AS it was envisioned. AS it was designed. Always has been. Always will be.

    They made a small concession with Safer Seas and justified it with the explantion of "extended tutorial" and "place for families and/or tall tales" but they DON'T. WANT. YOU. THERE. At least not long-term and certainly not permanently.

    They want you to play the game as it was supposed to be played, as it was meant to be played and as it was designed to be played. And as such Captaincy (like so many other things) will remain a HS exclusive.

    Safer Seas will never change.

    EDIT: I use Safer Seas quite frequently with my family. I am not a PvP player by choice and unless we're in a 'Reaper Emissary' mood my crew and I typically avoid it unless fired upon. Not a drinker of the Rare Kool-Aid and I regularly complain TO them about the game, their decisions and occasionally its direction, so not a blind follower falling in line with every step they take, either. JUST FYI.

    The Safers Seas will never change, you say?
    Go and say 2 years ago on this forum that PVE servers would be available in the game, with reputation and gold and we would laugh in your face.
    One thing to know: NEVER SAY NEVER!

    Furthermore, you are diverting the debate because I NEVER talk about pve/pvp or how to play. Stop trying to link captaincy to pvp/pve at all costs, because it has nothing to do with it!

    And if you really want to get into the debate of: what is the real way to play SOT, well there isn't one! It's you who makes up your mind, to impose an idea of the best way to play. The release of Safers Seas proves that it doesn't matter how you play, the main thing is to have fun.

    And I don't mind being taught lessons, but I still don't get an answer to the first question: how is it that the captaincy system is, on home consoles, blocked by a pay to use, pay to win through a subscription, when players have already purchased the game since season 11?

  • @rotten-rocko a dit dans Safer Seas Ships :

    @zeyrniyx you only have to pay the box price to play sea of thieves, what are you on about? I think you might be confusing paying for Xbox live to play sea of thieves for a sea of thieves subscribe maybe. I play on pc and have never had to pay a penny after buying the game to play

    Again, I'm not affected by this, as I have the game on PC, but this is how Rare's communication remains unclear.
    But here's the problem:
    You have an Xbox, you buy the game on the store, you can, since a season 11 update, play solo (but with an internet connection) in calm seas even without purchasing the Xbox Live subscription.
    This obviously doesn't concern PC gamers.

    The concern I have is that as a result, the captaincy remains locked for the players by a compulsory purchase of a subscription, therefore a pay to win/to use service.

  • @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @captain-coel a dit dans Safer Seas Ships :

    @zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.

    No, but obviously you don't understand anything.
    For one thing I've never seen another game that uses this.

    Other games require this as well. One that quickly comes to mind is Halo Infinite. I believe traditional multiplayer is free regardless of xbox live, however the subscription is required for campaign co-op.

    Captaincy should have nothing to do with multiplayer, firstly, because it's just simple stats and stat-related skins.

    The whole game is just skins.

    Secondly, I'm not speaking for myself specifically because I have the game on PC, which I play mainly in the High Seas, so I'm not concerned by this, but I note that yes, this way of doing things is unfair and counterproductive for console players who are forced to pay a monthly subscription in order, even if only, to be able to use something that we have already paid for.

    Think about it this way, the xbox-live subscription was required for nearly the entire length of the games existence. It was only lifted for solo AND safer seas players recently to let people give it a try easier. Until this change to play Sea of thieves at all on an xbox, you were required to have xbox-live.

    So I agree, but as I am told that the captaincy is an advantage, even though it has never been sold as such, that for console players they are obliged to pay an additional subscription to be able to access it, whereas 'again basic this was never sold as such.

    Captaincy is not an advantage, it is a tool that makes like easier via selling at sovereigns. It does not give you more gold or reputation.

    Here we are not talking about restrictions, a risk/reward system, which are quite normal in being in Safers Seas, we are talking about a system in place for 1 season which seems scandalous to me because it really resembles a pay to win system for console players only.
    And don't let anyone tell me that it's Xbox's fault, because obviously Sony is doing exactly the same thing.

    This is part of how the physical consoles themselves are subsidized. Go look into their cost. Particularly look at the bill of materials and then compare to the selling point. Microsoft and Sony have been selling consoles at a loss for years, more so early in that consoles life. The cost of this is covered in part by subscription services and game purchases.

    So if you appreciate that Sea of Thieves is insidiously becoming a pay-to-win service game, so much the better, but I don't appreciate that at all.

    Nothing here is pay to win, you clearly dont get it.

    Especially since I often hear here and there that the Safers Seas are an extended tutorial, whereas it is only part of what the SS represents, that the players are pushed to go to the High Seas, so why block reputation at 30%? If I want to push players to go to the high seas, I leave reputation at 100%, block gold at 30% and max levels at 40.
    I've done a lot of testing with new accounts on how reputation builds in Safers Seas, and believe it, it takes an incredibly long time. So if it's a tutorial as we like to say here, it's the longest tutorial I've seen in a video game, which is the opposite with a game sold as "simple"...

    Oh leveling up on Safer Seas is a slog, trust me, ive been watching my daughters levels go up quite slowly. But shes learning the game and learning 3d movement. She doesnt care about her levels, right now is about trying to dig up worms and puke on my pirate. Safer Seas is meant to be a tutorial and safe place for families to play. Players are not intended to stay there, its meant to be a stepping stone to higher seas.

    So if it’s still pay to win, pay to use.
    If I don't pay for a subscription then I can't earn skins.
    I am very particular about the words I use.

    And if, as you say and you are right, the captaincy has no advantage, then why block it?
    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.
    However, I already talked about it here some time ago, it's that captaincy is now linked to guilds in the system so I think that's where the problem comes from. Especially since Safers Seas came out 2 months after Guilds.

  • @zeyrniyx
    Thank you Zeyrniyx!
    "And if you really want to get into the debate of: what is the real way to play SOT, well there isn't one! It's you who makes up your mind, to impose an idea of the best way to play. The release of Safer Seas proves that it doesn't matter how you play, the main thing is to have fun."
    Amen my friend. it's what i think the Devs want ultimately. Didn't they say that "It's your Journey, write your own story" (I may have not quoted that correctly, but the idea is close to what they meant)
    Sorry if i strayed off the subscription point.

  • @zeyrniyx said in Safer Seas Ships:

    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.

    From the standard reply, it's clear that it's not just the reward/risk :

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas

    Some elements are just not in Safer Seas to have an incentive to go and play High Seas.

  • @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.

    From the standard reply, it's clear that it's not just the reward/risk :

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas

    Some elements are just not in Safer Seas to have an incentive to go and play High Seas.

    So pay for an additional subscription?
    Because that’s what it’s all about now!

  • @zeyrniyx said in Safer Seas Ships:

    @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.

    From the standard reply, it's clear that it's not just the reward/risk :

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas

    Some elements are just not in Safer Seas to have an incentive to go and play High Seas.

    So pay for an additional subscription?
    Because that’s what it’s all about now!

    I consider the removal of the subscription prerequisite as a service for people who prefer to play solo.

  • @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.

    From the standard reply, it's clear that it's not just the reward/risk :

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas

    Some elements are just not in Safer Seas to have an incentive to go and play High Seas.

    So pay for an additional subscription?
    Because that’s what it’s all about now!

    I consider the removal of the subscription prerequisite as a service for people who prefer to play solo.

    That's obvious. On paper it's great, but only on paper. Because here it is: before the release of this update, I did not really have any concerns about the captaincy being locked in Safers Seas because the problem of the subscription simply did not pose.
    Now it's another matter to block all the new features (or almost all) behind a so-called optional monthly purchase. That's what I call Pay to Win, do you understand? Well, it's a terrible mistake to have allowed this.
    You could tell me that it was the same before, but no, because the subscription was obligatory, whether you played solo or not and therefore the question did not arise.

    But now, if we can now enjoy Sea of Thieves solo, then we can do it completely or not at all!
    I understand that this is subject to debate, to controversy, but for now it is Rare's recent decisions which make this debate unnecessary.
    If, as they say, Sea of Thieves is a multiplayer game, well it's not really anymore.
    If, as they say, Sea of Thieves is a PvPvE game, well it's not really anymore.

    Personally, and I repeat, I really encourage people to go to the high seas, although I like to go and relax in Safers Seas when I want a moment of calm and relaxation, my activities are more often done in the High Seas . But yes, I admit, I can't understand Rare's recent decisions.

    The fact that after paying full price for your game, you ultimately only pay for what some call an extended tutorial... The tutorial is expensive all the same!

  • @zeyrniyx said in Safer Seas Ships:

    @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.

    From the standard reply, it's clear that it's not just the reward/risk :

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas

    Some elements are just not in Safer Seas to have an incentive to go and play High Seas.

    So pay for an additional subscription?
    Because that’s what it’s all about now!

    I consider the removal of the subscription prerequisite as a service for people who prefer to play solo.

    That's obvious. On paper it's great, but only on paper. Because here it is: before the release of this update, I did not really have any concerns about the captaincy being locked in Safers Seas because the problem of the subscription simply did not pose.
    Now it's another matter to block all the new features (or almost all) behind a so-called optional monthly purchase. That's what I call Pay to Win, do you understand? Well, it's a terrible mistake to have allowed this.
    You could tell me that it was the same before, but no, because the subscription was obligatory, whether you played solo or not and therefore the question did not arise.

    But now, if we can now enjoy Sea of Thieves solo, then we can do it completely or not at all!
    I understand that this is subject to debate, to controversy, but for now it is Rare's recent decisions which make this debate unnecessary.
    If, as they say, Sea of Thieves is a multiplayer game, well it's not really anymore.
    If, as they say, Sea of Thieves is a PvPvE game, well it's not really anymore.

    Personally, and I repeat, I really encourage people to go to the high seas, although I like to go and relax in Safers Seas when I want a moment of calm and relaxation, my activities are more often done in the High Seas . But yes, I admit, I can't understand Rare's recent decisions.

    The fact that after paying full price for your game, you ultimately only pay for what some call an extended tutorial... The tutorial is expensive all the same!

    Before they introduced Safer Solo Seas, those console players who prefer to sail solo had to pay for a subscription. They now have the choice to continue doing so or buy the game and not have a subscription. If they want to pay for that, that's up to them.
    For those people who already bought it, it becomes cheaper, for new players there is now a choice: pay monthly subscription (as I understand they have to do anyway to play multi player games) or have a one-time cost if they don't want to pay a subscription that could end up more expensive if they play for a longer time.

    It's clear that if the choose to play without a subscription they have less features.

    What it seems to me is that you throw around the pay to win falacy to get Rare to include Captaincy features into Safer Seas.

  • Captaincy is tied to Sovereign access which is probably why you can't take your captained ship. I don't know what this subscription talk is about. The Xbox Live/PSN subscription? That's just because consoles are, uh, I can't think of a word for it that's both true and allowed on these forums lol. Consoles have been making people pay for internet twice since the 360, it's screwed. Just take the PC pill if the double internet charge is a problem.

  • @kezmur a dit dans Safer Seas Ships :

    Captaincy is tied to Sovereign access which is probably why you can't take your captained ship. I don't know what this subscription talk is about. The Xbox Live/PSN subscription? That's just because consoles are, uh, I can't think of a word for it that's both true and allowed on these forums lol. Consoles have been making people pay for internet twice since the 360, it's screwed. Just take the PC pill if the double internet charge is a problem.

    So answering the question by saying: all you have to do is buy a PC to play, doesn't answer the question or the problem. A flat answer.
    Regarding subscriptions, yes, we're talking about xbox live/psn subscriptions.
    As for the fact that the captaincy is locked in Safers Seas because of the barons, I ABSOLUTELY DON'T BELIEVE IT! Why not? Because if this were the case, it would be very easy to block sales to an NPC.
    What's more, when you read all the messages about requesting the presence of the captaincy, very few do so to sell to barons, but simply to be able to sail their own ship, with skins they've sometimes bought with real money (like trinkets and ship plates).
    And as I said above: the problem is more to do with the guild system, which is linked to the captaincy.

  • The "problem" is at the hands of console manufacturers and is not going away because it worked. It's been a problem for over a decade, and consumers said "yes I need to play my Call of Duty I will pay for internet access a second time" and let Microsoft get away with it, and then Sony and Nintendo both copied the model with PSn and NSO and both also got away with it. The solution to the problem was to not let them get away with it a decade ago, didn't happen. The only other solution was to recognize the problem, earlier ideally, and leave the console cancer behind. There's nothing else to be done at this point, the big companies want all the money and the consumers are giving it to them. They won't stop for as long as consumers pay for it, and gamers don't understand boycotts.

  • @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    @lem0n-curry a dit dans Safer Seas Ships :

    @zeyrniyx said in Safer Seas Ships:

    The fact that the main difference between the Safers Seas and the High Seas remains the reward/risk principle, I don't see what the problem is with the captaincy.

    From the standard reply, it's clear that it's not just the reward/risk :

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas

    Some elements are just not in Safer Seas to have an incentive to go and play High Seas.

    So pay for an additional subscription?
    Because that’s what it’s all about now!

    I consider the removal of the subscription prerequisite as a service for people who prefer to play solo.

    That's obvious. On paper it's great, but only on paper. Because here it is: before the release of this update, I did not really have any concerns about the captaincy being locked in Safers Seas because the problem of the subscription simply did not pose.
    Now it's another matter to block all the new features (or almost all) behind a so-called optional monthly purchase. That's what I call Pay to Win, do you understand? Well, it's a terrible mistake to have allowed this.
    You could tell me that it was the same before, but no, because the subscription was obligatory, whether you played solo or not and therefore the question did not arise.

    But now, if we can now enjoy Sea of Thieves solo, then we can do it completely or not at all!
    I understand that this is subject to debate, to controversy, but for now it is Rare's recent decisions which make this debate unnecessary.
    If, as they say, Sea of Thieves is a multiplayer game, well it's not really anymore.
    If, as they say, Sea of Thieves is a PvPvE game, well it's not really anymore.

    Personally, and I repeat, I really encourage people to go to the high seas, although I like to go and relax in Safers Seas when I want a moment of calm and relaxation, my activities are more often done in the High Seas . But yes, I admit, I can't understand Rare's recent decisions.

    The fact that after paying full price for your game, you ultimately only pay for what some call an extended tutorial... The tutorial is expensive all the same!

    Before they introduced Safer Solo Seas, those console players who prefer to sail solo had to pay for a subscription. They now have the choice to continue doing so or buy the game and not have a subscription. If they want to pay for that, that's up to them.
    For those people who already bought it, it becomes cheaper, for new players there is now a choice: pay monthly subscription (as I understand they have to do anyway to play multi player games) or have a one-time cost if they don't want to pay a subscription that could end up more expensive if they play for a longer time.

    It's clear that if the choose to play without a subscription they have less features.

    What it seems to me is that you throw around the pay to win falacy to get Rare to include Captaincy features into Safer Seas.

    "It's clear that if the choose to play without a subscription they have less features."

    That's what I call pay to win. And that's what I'm mildly angry about, because it's NEVER been sold as such in any communication from Rare.
    If someone had told me a few months ago that Sea Of Thieves would become a pay-to-win game service (or pay-to-use, if you prefer), I have to admit I wouldn't have believed you.

    I'm surprised that I'm one of the few people on the forum to point this out, even though it jumped out at me as soon as it was announced.

    I understand the idea of offering solo players a way to enjoy the game without having to go through a subscription, which was compulsory, but blocking so many features behind this purchase poses serious problems for me and worries me for the future.

  • I think I'll create a new post for this topic, as it deviates a bit from the main topic of the original post. And I believe that what I highlight is important enough, even if my voice doesn't matter...

  • @willdabeast180

    At the very least, let us keep our ship customization settings in the same way we keep our pirate's outfit.

    I don't need to level up my ship or whatever, but having to select the cosmetics every time I play SS is annoying.

  • @zeyrniyx but you are paying Xbox not rare... You are paying for xboxs online service... That's not pay to win at all that's paying Xbox to let you play online not paying rare for something other players don't have access too

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