@captain-coel a dit dans Safer Seas Ships :
@zeyrniyx said in Safer Seas Ships:
@captain-coel a dit dans Safer Seas Ships :
@zeyrniyx Multiplayer requires a subscription. It doesnt matter if its Higher Seas or Safer Seas, if you want to play with friends, you need that subscription. This isnt pay to win, this is just how many multiplayer games operate.
No, but obviously you don't understand anything.
For one thing I've never seen another game that uses this.
Other games require this as well. One that quickly comes to mind is Halo Infinite. I believe traditional multiplayer is free regardless of xbox live, however the subscription is required for campaign co-op.
Captaincy should have nothing to do with multiplayer, firstly, because it's just simple stats and stat-related skins.
The whole game is just skins.
Secondly, I'm not speaking for myself specifically because I have the game on PC, which I play mainly in the High Seas, so I'm not concerned by this, but I note that yes, this way of doing things is unfair and counterproductive for console players who are forced to pay a monthly subscription in order, even if only, to be able to use something that we have already paid for.
Think about it this way, the xbox-live subscription was required for nearly the entire length of the games existence. It was only lifted for solo AND safer seas players recently to let people give it a try easier. Until this change to play Sea of thieves at all on an xbox, you were required to have xbox-live.
So I agree, but as I am told that the captaincy is an advantage, even though it has never been sold as such, that for console players they are obliged to pay an additional subscription to be able to access it, whereas 'again basic this was never sold as such.
Captaincy is not an advantage, it is a tool that makes like easier via selling at sovereigns. It does not give you more gold or reputation.
Here we are not talking about restrictions, a risk/reward system, which are quite normal in being in Safers Seas, we are talking about a system in place for 1 season which seems scandalous to me because it really resembles a pay to win system for console players only.
And don't let anyone tell me that it's Xbox's fault, because obviously Sony is doing exactly the same thing.
This is part of how the physical consoles themselves are subsidized. Go look into their cost. Particularly look at the bill of materials and then compare to the selling point. Microsoft and Sony have been selling consoles at a loss for years, more so early in that consoles life. The cost of this is covered in part by subscription services and game purchases.
So if you appreciate that Sea of Thieves is insidiously becoming a pay-to-win service game, so much the better, but I don't appreciate that at all.
Nothing here is pay to win, you clearly dont get it.
Especially since I often hear here and there that the Safers Seas are an extended tutorial, whereas it is only part of what the SS represents, that the players are pushed to go to the High Seas, so why block reputation at 30%? If I want to push players to go to the high seas, I leave reputation at 100%, block gold at 30% and max levels at 40.
I've done a lot of testing with new accounts on how reputation builds in Safers Seas, and believe it, it takes an incredibly long time. So if it's a tutorial as we like to say here, it's the longest tutorial I've seen in a video game, which is the opposite with a game sold as "simple"...
Oh leveling up on Safer Seas is a slog, trust me, ive been watching my daughters levels go up quite slowly. But shes learning the game and learning 3d movement. She doesnt care about her levels, right now is about trying to dig up worms and puke on my pirate. Safer Seas is meant to be a tutorial and safe place for families to play. Players are not intended to stay there, its meant to be a stepping stone to higher seas.
@thegrimpreacher a dit dans Safer Seas Ships :
The reason why Captaincy is available in High Seas and not Safer Seas is ONE single incredibly simple concept.
It doesn't matter in the least that there's "no harm" in having it in SS. There's no "roles fulfilled" in HS that there aren't to fill in SS. It has nothing to do with pay-to-play (which the game has always been until recently and Captaincy has nothing to do with that).
It has nothing to do with milestones, Sovereigns or easier progression in a game mode designed specifically to hamper progression. (On a side-note, the Captained ship, earning milestones and selling to the Sovereigns are all inextricably linked as one system, so people really need to stop asking to "just do the decorations" or "just let me sail my ship"...it's all or nothing.)
The ONLY(!) SINGLE(!) CHEESE-STANDS-ALONE REASON why it's only available in High Seas and not Safer Seas (and this is corroborated in its entirety by the sheer number of people on here whining about adding it, proving it was the right decision on the part of the devs)...
...are you ready...?
...is BECAUSE you want it. There. Only reason. No gameplay justification. No internal mechanics. No developmental hocus pocus. You want it bad enough? You play the way you're supposed to. It's a bribe.
They. Want. You. To. Play. High. Seas. It is the game AS it was envisioned. AS it was designed. Always has been. Always will be.
They made a small concession with Safer Seas and justified it with the explantion of "extended tutorial" and "place for families and/or tall tales" but they DON'T. WANT. YOU. THERE. At least not long-term and certainly not permanently.
They want you to play the game as it was supposed to be played, as it was meant to be played and as it was designed to be played. And as such Captaincy (like so many other things) will remain a HS exclusive.
Safer Seas will never change.
EDIT: I use Safer Seas quite frequently with my family. I am not a PvP player by choice and unless we're in a 'Reaper Emissary' mood my crew and I typically avoid it unless fired upon. Not a drinker of the Rare Kool-Aid and I regularly complain TO them about the game, their decisions and occasionally its direction, so not a blind follower falling in line with every step they take, either. JUST FYI.
The Safers Seas will never change, you say?
Go and say 2 years ago on this forum that PVE servers would be available in the game, with reputation and gold and we would laugh in your face.
One thing to know: NEVER SAY NEVER!
Furthermore, you are diverting the debate because I NEVER talk about pve/pvp or how to play. Stop trying to link captaincy to pvp/pve at all costs, because it has nothing to do with it!
And if you really want to get into the debate of: what is the real way to play SOT, well there isn't one! It's you who makes up your mind, to impose an idea of the best way to play. The release of Safers Seas proves that it doesn't matter how you play, the main thing is to have fun.
And I don't mind being taught lessons, but I still don't get an answer to the first question: how is it that the captaincy system is, on home consoles, blocked by a pay to use, pay to win through a subscription, when players have already purchased the game since season 11?