@guildar9194 said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:
This is one of those ideas that's good, no argument, but would have been useful in the planning stage. Not 7 years into a game's life.
As it stands, there would not really be a large amount of drive space saved by chopping each TT into separate DLC. Not really enough for Rare to spend manpower and money doing so.
My guess would be 10-15GB saved across all TTs, maximum, since much of the TT assets are used in the core game, and thus it's mostly instanced location data that would cause the large sizes.
The Pirates Life alone upped the game 18-20 gigs.
Didn't that use the same assets? Yes it did. Because the game uses the same textures and assets doesn't mean you can get away with generation without much added requirements. The gameworld, animations/events... etc all incorporate into much more.
In fact, their limitation has and always been the open world.. which is why they expanded with the portals to go into instanced zones for the majority of them. The first series of TTs are more baked into the open world so anything with a door closed off to the open world can be chopped up. And to prevent players from getting into areas they could teleport you outside of an area as you enter and prompt you to get the required content.
I agree, the planning phase would have been better. So it would be today more difficult to do than before.
All I'm saying is we're loading up on assets that are unnecessary to the end-user. So Rare ought to do something about it.