The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.

  • Im sure many veterans here, including me, have played out the Tall Tales in their entirety and received all subsequent rewards for them. And its extremely unlikely you're going to play them again by and large.

    I do not see the need to have the game files carry the TT content (or even Maiden voyage) if you do not want them.

    Rare ought to program them (unless they are super baked into the world), to add a free DLC system where each one could be downloadable in order to play.

    For perspective, the game world was 20 gigs 6 years ago. My estimate with all the new things added since 6 years ago, we're closer to about 50-60 gigs of data for the open world content. And the addition 50 (more or less) is single/coop TT content, most of which has been played out.

    Thoughts?

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  • You wouldn't be saving much space since most of the models and textures are shared with the game world and wouldn't be removed.

  • unless they are super baked into the world

    Pretty much.
    I mean...how are other players gonna Start and play them if others dont have them? On a shared world.

    I doubt the TT also take up that much space.

    • and if you think 103 Gb is big hahaha you havnt played enough games.
  • @d3adst1ck said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    You wouldn't be saving much space since most of the models and textures are shared with the game world and wouldn't be removed.

    Animations, many areas are in seperate zones (especially the new ones).
    The Open world for a lot of them have seperate maps (like below Volcanos).

    We have these saved on our disk and never get visited in the open world.

  • @burnbacon said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    unless they are super baked into the world

    Pretty much.
    I mean...how are other players gonna Start and play them if others dont have them? On a shared world.

    I doubt the TT also take up that much space.

    • and if you think 103 Gb is big hahaha you havnt played enough games.

    TT's take up probably 50% of that load. The open world 6 years ago was 20 gigs.
    Since then, some new forts. Sea posts. Devils Roar. Probably closer to 50-60. The rest is TT's.

    How are players going to start them and play them if others don't have them? Its pretty simple, download them separately then play them.

  • @lord-spark-0 said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    @d3adst1ck said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    You wouldn't be saving much space since most of the models and textures are shared with the game world and wouldn't be removed.

    Animations, many areas are in seperate zones (especially the new ones).
    The Open world for a lot of them have seperate maps (like below Volcanos).

    We have these saved on our disk and never get visited in the open world.

    Most of the space is going to be used by the thousands of models and textures for main map areas, and ship/player cosmetics and those can't be removed because you need to be able to load them when you encounter someone using it. You'd get some extra drive space by removing the APL/MI stuff but it wouldn't be noticeable.

  • @d3adst1ck said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    @lord-spark-0 said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    @d3adst1ck said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    You wouldn't be saving much space since most of the models and textures are shared with the game world and wouldn't be removed.

    Animations, many areas are in seperate zones (especially the new ones).
    The Open world for a lot of them have seperate maps (like below Volcanos).

    We have these saved on our disk and never get visited in the open world.

    Most of the space is going to be used by the thousands of models and textures for main map areas, and ship/player cosmetics and those can't be removed because you need to be able to load them when you encounter someone using it. You'd get some extra drive space by removing the APL/MI stuff but it wouldn't be noticeable.

    Most TTs are behind closed doors. Have you even played them?

    You don't load textures you don't see. Thats typical game design. If you're not actively in the TT you don't need to load it..

    Why are you arguing such a basic idea and something better for the game?

  • @lord-spark-0 Not arguing, explaining why they won't do it.

  • @d3adst1ck said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    @lord-spark-0 Not arguing, explaining why they won't do it.

    Jesus... its a suggestion.

  • @burnbacon said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    • and if you think 103 Gb is big hahaha you havnt played enough games.

    Baldur's Gate 3 : 137.8 gb
    Forza Horizon 5: 135.4 gb
    AC: Valhalla: 111 gb
    SoT: 91.5 gb
    Diablo 4: 84.4 gb
    These are the biggest games I have installed rn lol the only one with dlc bloat is Horizon 5

  • This is pretty normal size for a lot of well made open world games.

  • @wonderwaffle559 said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    This is pretty normal size for a lot of well made open world games.

    Cyberpunk is 62.. 61.3

    And they even made their new DLC an optional download (like the idea Im talking about for SoT).

  • This is one of those ideas that's good, no argument, but would have been useful in the planning stage. Not 7 years into a game's life.

    As it stands, there would not really be a large amount of drive space saved by chopping each TT into separate DLC. Not really enough for Rare to spend manpower and money doing so.
    My guess would be 10-15GB saved across all TTs, maximum, since much of the TT assets are used in the core game, and thus it's mostly instanced location data that would cause the large sizes.

  • @lord-spark-0 drive space is relatively inexpensive. My pc has 10tb of storage, half of that is nvme.

    Been considering swapping all of it to ssds because it's affordable atm.

    If storage space is a problem, I always suggest deleting game(s) you don't play or buying more storage.

  • @guildar9194 said in The game ballooned to a whopping 103 Gigabytes on disk space. The Devs should consider porting all Tall Tales into free DLC's to reduce this.:

    This is one of those ideas that's good, no argument, but would have been useful in the planning stage. Not 7 years into a game's life.

    As it stands, there would not really be a large amount of drive space saved by chopping each TT into separate DLC. Not really enough for Rare to spend manpower and money doing so.
    My guess would be 10-15GB saved across all TTs, maximum, since much of the TT assets are used in the core game, and thus it's mostly instanced location data that would cause the large sizes.

    The Pirates Life alone upped the game 18-20 gigs.
    Didn't that use the same assets? Yes it did. Because the game uses the same textures and assets doesn't mean you can get away with generation without much added requirements. The gameworld, animations/events... etc all incorporate into much more.

    In fact, their limitation has and always been the open world.. which is why they expanded with the portals to go into instanced zones for the majority of them. The first series of TTs are more baked into the open world so anything with a door closed off to the open world can be chopped up. And to prevent players from getting into areas they could teleport you outside of an area as you enter and prompt you to get the required content.

    I agree, the planning phase would have been better. So it would be today more difficult to do than before.

    All I'm saying is we're loading up on assets that are unnecessary to the end-user. So Rare ought to do something about it.

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