Safer seas will give less than 30% gold and rep.

  • We all have heard about safer seas from the season 10 trailer rare posted as well as from many youtubers discussing it. One of the main points rare made about safer seas is that you only gain 30% gold and rep compared to high seas. After some calculations this is actually wrong and here is why.

    On high seas we have access to emmisary flags which grant a 2.5x multiplier to total gold and rep earned for that respective faction. (A red mermaid gem is worth 5k gold with a level 5 flag compared to 2k gold without)
    The emmisary flags constitutes 60% of our profits on High seas assuming we get it to level 5 before selling. Losing the flags alone drops our profits down to just 40% of thier potential which is already substantial, safer seas will drop this 40% down by another 70% leaving you with a measly 12% of what you could earn on high seas. That 5k gem with a level 5 flag goes all the way down to 600 on safer seas. 12% is much lower than the 30% rare has advertised and I think it's because they forgot to factor emmisary flags into the equation.
    Feel free to double check my math if I'm wrong on this.

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  • It's not wrong. They are referring to 30% of base value, without modifiers.

  • I know, I was just trying to comment on how it's only 30% of the base value, but only 12% of the potential value. Just wanted people to see this so they have an idea of how much they are really missing out on safer seas.

  • @lord-uriel5058 said in Safer seas will give less than 30% gold and rep.:

    I know, I was just trying to comment on how it's only 30% of the base value, but only 12% of the potential value. Just wanted people to see this so they have an idea of how much they are really missing out on safer seas.

    Not at all.

    When you fly non-reaper and do a world event or random, you won't have all the loot for the same emissary, but a third.

    People who would go to Safer Seas probably won't fly an emissary (and not Reaper) on standard Adventure servers as it would invite more PvP that they don't want. To use the emissary multiplier to compare with Safer Seas pay-out is thus incorrect.

    Some people claim to be sunk more than they can turn in, so if they sink (hyperbole incoming) 9/10 times, they would only gain 10% of the loot they ever had on their ship or close to it ... Safer Seas gives thus 3 times the payout as they claim they are getting on current servers.

  • A lot of players/crews will be more efficient on safer seas at their experience stage.

    I used to lose loot all the time at that stage as someone that has always taken risks organically.

    People lose a lot of loot in those early days. Mistakes, tough environment, bad luck, inefficiency, inexperience.

    It's a good deal for them, based on my experience.

  • @lem0n-curry said in Safer seas will give less than 30% gold and rep.:

    Some people claim to be sunk more than they can turn in, so if they sink (hyperbole incoming) 9/10 times, they would only gain 10% of the loot they ever had on their ship or close to it ... Safer Seas gives thus 3 times the payout as they claim they are getting on current servers.

    This, maybe Rare didn't factor the emissary gains but OP didn't factor the loot missed out on because of getting sunk.

  • World events are not the only way to obtain treasure in the game. And that still doesn't change the fact that everything you sell in safer seas is only 12% of its POTENTIAL value on high seas. Regardless of which faction it belongs to. A manifest for merchant. A chest of ancient tributes for gold hoarders, an ashen winds skull for order of souls, ect. All of these will only give you the potential of just 12% of what you could have gotten on high seas if you flew that respective flag. This is actually even worse if you factor in the daily gold rush hours and double gold events which safer seas will not have.
    I agree with you that a lot of people who will go to safer seas are people who likely didn't use emmisary flags now to avoid pvp. I was just pointing out the potential loss for anyone who tries to use safer seas for gold and rep grinding. Not having other players attack you isn't worth losing 88% of your potential profit. And I think that is perfect for what rare intends for this mode to be. A tutorial for new players and a place for people to do things like tall tales without interference from others.

  • @lord-uriel5058 said in Safer seas will give less than 30% gold and rep.:

    World events are not the only way to obtain treasure in the game. And that still doesn't change the fact that everything you sell in safer seas is only 12% of its POTENTIAL value on high seas. Regardless of which faction it belongs to. A manifest for merchant. A chest of ancient tributes for gold hoarders, an ashen winds skull for order of souls, ect. All of these will only give you the potential of just 12% of what you could have gotten on high seas if you flew that respective flag. This is actually even worse if you factor in the daily gold rush hours and double gold events which safer seas will not have.
    I agree with you that a lot of people who will go to safer seas are people who likely didn't use emmisary flags now to avoid pvp. I was just pointing out the potential loss for anyone who tries to use safer seas for gold and rep grinding. Not having other players attack you isn't worth losing 88% of your potential profit. And I think that is perfect for what rare intends for this mode to be. A tutorial for new players and a place for people to do things like tall tales without interference from others.

    To each their own, I'm sure the appeal of having a 100% of cashing their haul every time is already a good incentive, but yeah I agree that the nudge towards the HS is well planned.

  • My intentions weren't to start a fight on this post. Was just trying to show people the raw numbers so they can decide if the loss is worth it or not based on thier own factors such as skill level and time to play. That is why I didn't factor it into my calculations because my intentions were for the readers to see the numbers and come to thier own conclusions on what to play based on thier own experiences.

  • You didn't factor in Gold & Glory, Gold Rush, or Community Weekends.

    That's why they are using base value as a comparison, because otherwise there are too many variables to make a comparison that is easy to understand.

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    But on a serious note....Safer seas is not created to make gold and dwell there pretending to be a 'real pirate'. It is a place for new players to gain experience while making some gold, if I could start my journey of Sea of Thieves today (when Safer seas come out) I would be nothing but grateful, I would obviously be too greedy to learn there, hop on High seas, go to an island and spend 1hour trying to find chests...Then my massive haul of '40k' would get sunk and stolen by players who probably have 100 hours more than me, but seem like pros. So the next logical step would be to go on safer seas, learn the game and still make enough profit to buy my crab ship set or admiral clothes etc.

    Also imagine how many people adore this game, but despise pvp and toxicity surrounding it in general. How many people want to bring their kids for a magical adventure, but are not fond of some idiots shouting N words at them.

    OP, with all these calculations, you seem as greedy as I am on the seas....Forget the safer seas, cherrish the wins and dont dwell on losses, do some hg and you wont even consider sailing on safer seas to make gold.

    P.S. Emissary flag and it's grades is a bonus. It's not a granted reward.

  • "Potential" loot is a kind of Schrödinger's cat. As others have mentioned, your "Potential" loot could equally be zero or vastly multiplied at the same time.

    Safer Seas is 30% of base value and is a lot less likely to become zero (I only say less likely rather than impossible due to Kraken/Meg/keg hazards that may result in a sink).

    Until you turn in your loot, it can equally be "Potentially" multiplied or zero.

  • @lord-uriel5058 said in Safer seas will give less than 30% gold and rep.:

    My intentions weren't to start a fight on this post. Was just trying to show people the raw numbers so they can decide if the loss is worth it or not based on thier own factors such as skill level and time to play. That is why I didn't factor it into my calculations because my intentions were for the readers to see the numbers and come to thier own conclusions on what to play based on thier own experiences.

    Peace of mind is largely where safer seas is going to succeed which is an overall positive for the sea of thieves community.

    Sea of thieves as a whole isn't a toxic community but it is an online space with all of the struggles of an online space.

    I know people from the community that are going to use safer seas because they enjoy the game but have a tough time with how they are treated during encounters. Targeted stuff based on voice and that sort of unfortunate part of the online experience.

    Yeah, people will work their way through safer seas to high seas but the gold isn't as important to a lot of people that will be using it for short or long breaks from the reality of high seas encounters (sometimes).

    December is gonna bring in so much qol to some people's experiences here it's gonna be incredible in those cases.

  • @zig-zag-ltu I have no intentions of using safer seas to grind gold. As my replies have stated, I only intended this post to be a resource for people to use to get a rough estimate on how much they could gain by going to High seas, this obviously doesn't take into account the individual variables we all have such as our skill level, how long we have to play, ect. And I didn't factor in gold & glory, gold rush. Ect because the value of 12% which is what will be at play the most (emmisary flags are always available to use while events are time limited) is more than enough to show the true discrepancy between the 2 modes. It's up to the players to decide if it's worth it or not based on my rough estimates, and based on the replies I have gotten to this post, it seems at least some people are happy with that compromise and I'm happy my post was able to be a part of thier assessment of the risk.

  • @lord-uriel5058 I do not disagree, but I think most pirates, by the time when they start getting worried about how much gold they will earn and how much gold they need to make, Safer seas is a closed chapter and they are ready to sail with everyone.

    Did you really care when you started if your chest was worth 500 gold or 5000 gold? It was all about the experience, solving riddles, digging up chests, fighing skeletons and claiming captain skulls, finding random treasure and being happy abou it. Being able to sell was part of the experience and making gold was just a 'push' to start making your pirate look unique and cool. I just wanted to have some cosmetics and not be on a default ship set. If I would see some 'sweat' cosmetic, I would judge it only on the fact how it looks also the crew. The only time I would care how much it costs was if I really liked it.

    No idea what was fort of the damned, what those world events in the sky are and thought the game is rigged against me when I would sail to fleet event and two galleons would spawn on me. Defeating a skeleton sloop or even a galleon was an achievement, kraken was awesome (Potc time!) , megalodon was breathtaking.

    So you know...It's a good observation, but it only addresses pirates with some experience and should act as a warning or an incentive not to sail on safer seas as they wont make as much. High seas is where we truly belong and if someone who has experience wants to chill out...well now they will have a place to do so, gold should not be on ones mind when looking to relax.

  • @look-behind-you 100% agree. Potential loot is exactly as stated. Potential. Meaning if you are confident you could defend yourself on high seas and could get a level 5 emmisary for that loot then that is the potential you can have. But obviously we all are different and some of us are more confident and able than others so that is the risk we as individuals must decide to take or not. And my post was intended to be a resource to help others in evaluating that risk.

  • @zig-zag-ltu I can see where you are coming from and I agree that a lot of pirates will move onto high seas by the time the loss becomes a significant factor for them. But there are also members of the community who will not make that jump and will instead stay on safer seas because they sink a lot or because of other relevant variables that effects thier success. But maybe seeing my post will nudge them into trying High seas and improving thier pvp skills. Who knows, maybe some people who read this post in the future will be motivated to improve at pvp and join others on the high seas to get the most out of the experience. Money is after all the best motivator. But we shal see what happens. Thank you guys for the constructive criticism. And I realize now that I could have worded my post better to better portray my intentions with it, so that's my bad.

  • Safer Seas are not developed for grinding gold

    I think that misconception is being made by a lot of players, especially reading Twitter.

    Those players who left SoT and come back thinking SS are PvE servers are going to be very disappointed. SS is an extended tutorial, with the possibility to grind tedious commendations without anyone bothering you (Fishing, Ghost Fleets, Animals) but it's not a place to farm gold, for that you have to go to the High Seas and accept the Risk Reward dynamic of the game.

    Personally, I don't care if they turn them into unrestricted PvE servers, considering how poorly the servers work and how bad the PvP experience is, I don't think it's a bad idea.

    But for now, that hasn't happened, so talking about potential loot is pointless, people who left the game because of PvP, will leave again when they realise that if they want to progress, they have to deal with PvP.

    The problem is that I see them getting very excited on social media and they're going to be in for a very bad surprise when they find out what Safer Seas really are.

  • @mrestiercol agreed. My post was basically intended as a warning to those people that wished to grind gold using it.

  • @lord-uriel5058

    Don´t worry about warning them, they will ignore everything you can say about that. Wait until SS comes, this forums is gonna be like Stalingrado

  • On a side note I have an overwhelming feeling that rare will eventually increase the gold and rep gains on safer seas. From the replies I have gotten so far it seems that at least some people will come back to the game because of it. And that's more people buying stuff from the pirate emporium. Which means more money for rare. Which means they will likely increase the gold and rep gains to keep those new and returning customers happy. Will it eventually lead to them turning safer seas onto full blown pve servers? Probably not, but I'm confident it won't stay in its current state forever.
    I personally don't mind the idea of pve servers, so long as there is still an incentive to do pvp, such as increased rewards for defending your loot and selling on pvp servers. One could argue this will kill the game as all the people who get the loot for pvp people to steal will be gone, but what is stopping the pvp people from getting the loot themselves and then fighting for it? If anything it will help the game since all the people who just run away for hours will be separate from the people who actually want to fight. But I can see the argument being made for both sides.

  • This is pretty much what I pointed out when Safer Seas was first announced, as to why folks don't need to fear some mass exodus from the High Seas... Experienced PvEers are not going to give up the gains they could make.

    Safer Seas will be a good place to chill from time to time but, for anyone who cares about earning gold, the High Seas is still going to be far more lucrative... even if you sink from time to time.

    A bit bewildered why this post is in this subforum though.

  • @realstyli I'm new to making posts so I'm not sure where I should have put it. I saw this forum was about general discussions on the game so I thought that's a good place to post.

  • @lord-uriel5058

    I mean, given the wall of pinned megathreads in the top of General Discussion (one level up) currently, it's easy to miss that you can just post a general game-related topic there - so totally understandable. This is the Game Announcements & Troubleshooting subforum, usually for people looking for help or for Rare to post status updates. Usually, if you ask a Mod nicely, they will move it.

  • @realstyli I'm not sure how to contact a mod so I'll just leave this reply here for Any mods that happen to read it. Could you please move this post to the correct forum.

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