@gravesilence272 said in About Safer Seas:
Nobody was talking about tutorials and YouTube vids, so I dunno where you go that from. People learn good habits in the game from experience: by being forced to by interactions with other players. You learn NOT to anchor your ship pretty quick after the second or third time you get sunk because it's down. Same thing with not posting lookout, parking facing in to an island etc...
That might be true for a tailored experience, not a sandbox multiplayer. There are too many things outside their control to have the opportunity to guide a player precisely towards so called good habits, unless they include crazy amounts of guidance. That's why I assumed it was implied people would have to learn outside the game. I can assure you right now there are thousands of very successful players who built their entire pirate legacy while still having bad habits to this date, simply due to the random nature of the game. Should the game eventually have SBMM, then maybe that would work, but right now, not really.
Developers don't care when players develop bad habits early on because learning is part of the fun, along with discovery. If you start micromanaging people, they stop having fun and leave for something else. Putting extremely experienced players together with new players is precisely why player retention went downhill. Getting dunked on over and over before people master atleast the basics most certainly results in most people leaving without giving the game a fair shot, specially under the current social situation.
Nobody encourages people to play video games badly, that's a silly statement. Yes, bad habits at first are normal, but most people unlearn them pretty quick through experience.
As I've said, when someone joins the game, your priority as a developer should be making sure the game works as intended and that people are having fun. Have you noticed the number of competitive games having casual gamemodes, ranked matches exclusively to newcomers or requiring a couple matches before allowing competitive play? You're suggesting the equivalent of matching silver players with globals on CSGO, because that's the only way they would reach that rank themselves.
They are going to get people killed faster than if they had just come out of the Maiden Voyage.
Faster than not even knowing how to navigate around your own boat, gathering resources, shooting cannons properly or adjusting your sails? Come on now...
People coming out of the Maiden Voyage have not spent thousands of hours automatically dropping their anchor while facing the beach - after the first couple of times they get sunk from having their anchor down or being parked wrong, they're going to figure it out and learn.
People with thousands of hours would have less knowledge than a new player? I'm pretty sure they will eventually understand anchoring your boat slows you down regardless of the player threat. If you spent thousands of hours farming at a 12% rate (without emissaries), would you really not learn how to expedite the process?
The people who've spent thousands of hours in the Safer Seas training themselves how to play the game poorly are just going to get frustrated, and because the problem is their own ingrained automatic behaviours - they are going to have a hard time even identifying what they're doing wrong.
Experienced players will understand the new circumstances easily enough, again, a thousand hours of "bad habits" are still a thousand hours of experience. They are not drilling inside your head, adaptation is one of the tasks our brains does best. If they stick with the game for large amounts of hours, there's a way bigger chance they might be interested in learning more specifics about the game. People with a couple hours are more likely to cut their losses.