Since I can't reply on my last post, I decided to create a new one to reply to a kind dev who took his time to review it, and let me start with saying I understand the company has a view of how the game should feel and work, yet I believe this subject deserves a debate because the way the game is being played differs a lot from what they told me they believe the game should be.
This dev told me exactly the following "For these changes to take place in the game there would have to be fundamental reasons for them. As it stands currently Sea of Thieves will remain a Shared World Adventure Game with elements of both PvE and PvP."
So here are the fundamental reasons I think they are not taking in count when addressing this issue.
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This servers are created by exploitive players who use the most toxic tactics to kick players off their servers, they come up to you, tell you to join their alliance, rep the flag they want and work for them, if you deny, they sink you, if you come back they do it again, if you insist they spawn camp you , if they can't sink you or camp you because you are more skilled, they call more people to help and insist on their tactics while being the most toxic players i've met so far. Now, so far we continue inside a shared adventure world with pvp and pve elements, ok, but what happens when the players who try to play the game as intended get sick and tired and leave, this pve oriented toxic players get to stop sharing the map, and forget about pvp elements, since they put 4 other ships to work for them and sit back and relax.
So sharing an adventure world with pvp and pve elements applies to us regular players but not to them who use every exploit they can to lock a map and stop sharing? -
Leaderboards are completely ruined and rigged by this players, it's sickening to watch how some people can achieve more than 2million points on whatever faction they want in less than a few hours, I litterally claimed my reaper master rewards with a bit more than 800k which took me a lot of time and effort to achieve, to see just a few hours later a player with already more than 2 million topping the reaper chart...
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Casual players who only care about buying cosmetics, are speedrunning the game using this methods to buy every skin they like in less than a few months, get every achievement they want (I'm looking at you all fake legendary thieves out there) and quit way quicker than they should meaning less customers on the long run. That and regular players who don't abuse any possible exploit, quit because they get sick of watching less experienced players repping titles or skins this guys took years, sweat, suffering and tears to achieve or earn.
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And the reason that personally affects me the most, this issue already splitted the community in 3, now you are either a pvpve oriented player who just plays the game as intended, you are a completely new player who doesn't even know about alliance servers, and just ventures into regular servers to encounter the first kind to later get completely farmed because of the lack of experience in the game, rage quits and uninstalls, and then you have this strictly pve oriented players, who don't want to share an adventure world, just want to lock a server up in order to not get attacked, the kind of players that could help the newest ones to practice and get better.
So how does issue 4 translates into the game?
You get inside a server where everyone is just watching the world event waiting for someone else to finish, or are completely clueless and run around with out emissary flag trying to grasp what this world has to offer, to later be sank and killed by more experienced players, or just ignored because they are lucky to find greedy players who only attack if there is loot involved, making this new players feel either the game is toxic, or empty. Also encouraing pvpers to attack anyone on sight because the experienced players who know how to complete good voyages or world events are stuck in the main menu trying to reach a specific server. This is one of the main reasons why many fellow pvpers decide to server hop constantly which is also not healthy for the game.
And where are this pve dedicated players who could help this new ones to get some experience, learn some combat, and have somewhat decnt competition instead of sea dogs on a blood thirst? On the lobby jumping from server to server for hours until they find themselves inside the server they are looking for, to lock themselves in and forget about the real world.
This post is dedicated only to alliance servers created and cordinated through discord, I don't mind organic allainces, it's extremely rare to find organic alliances bigger than 3 ships, which I only saw once, the issue comes when this players use third party apps to abuse the qeue mechanic, to later lock the map, I don't mind if you create an alliance of 4 ships, as long as you don't go around chasing away other players who don't want to join you.
I personally believe this issue must be addressed because with enough time it will only become worst, and the customers who play the game as intended deserve a real explanation about points 1,2 and 4 and why it's not even noticed, since people are asking for years now to at least, the very least, to do something to prevent this kind of players from earning some titles and cosmetics other players suffered a lot to get.
And before some clever dude tells me I shouldn't even be posting because of the age of my forum account, I've bought the game and played on and off since season 1, the reason why I created my forum account just now is because I never felt the need of doing so until now, since the last week i got stuck in one of this servers 3 of the 5 times I played the game, and even tho I think I'm worth my salt, and gave long fights against this toxic trash players it's impossible to win a 10vs2 situation, and escape from 4 ships by yourself.
And to everybody saying "just leave the server and start over" first I'll say you are completely missing the point, and second, you as fellow players must understand the bitternes of spending 30 minutes gahtering sups to later get "expeled" of your server, even worst if you manage to get some loot first and intend to sell.
I know Rare will probably lock this post too, and completely forget about it, but as a consumer and customer I deserve to be able to state my feedback on what I believe is hurting the game, hope they at least take the time to read it and consider it this time, since I honestly believe they should explain further what they mean when they say "alliance servers are not an issue"(after all everyone i've seen complaining about this subject took a lot of time to show why they believe this is not healthy for the game)
And I know this post might hurt a lot of players who enjoy this practices, but I honestly would love to see them explaining why they feel forced to spend half their playtime hopping servers instead of just playing normally, and what could Rare do better in order for them to start playing normally and abandon this exploitive methods instead of just spamming insults or telling me I'm too noob to give my feedback based on my forum account.
And of course they should ban any player who can achieve more than a million points in global rankings in less than a five hours, thats not only extremely unfari but embarassing to watch also. If you allow that you could just delete the scoreboard completely...
