Fundamental reasons why alliance servers are in fact an issue for everyone

  • Since I can't reply on my last post, I decided to create a new one to reply to a kind dev who took his time to review it, and let me start with saying I understand the company has a view of how the game should feel and work, yet I believe this subject deserves a debate because the way the game is being played differs a lot from what they told me they believe the game should be.

    This dev told me exactly the following "For these changes to take place in the game there would have to be fundamental reasons for them. As it stands currently Sea of Thieves will remain a Shared World Adventure Game with elements of both PvE and PvP."

    So here are the fundamental reasons I think they are not taking in count when addressing this issue.

    1. This servers are created by exploitive players who use the most toxic tactics to kick players off their servers, they come up to you, tell you to join their alliance, rep the flag they want and work for them, if you deny, they sink you, if you come back they do it again, if you insist they spawn camp you , if they can't sink you or camp you because you are more skilled, they call more people to help and insist on their tactics while being the most toxic players i've met so far. Now, so far we continue inside a shared adventure world with pvp and pve elements, ok, but what happens when the players who try to play the game as intended get sick and tired and leave, this pve oriented toxic players get to stop sharing the map, and forget about pvp elements, since they put 4 other ships to work for them and sit back and relax.
      So sharing an adventure world with pvp and pve elements applies to us regular players but not to them who use every exploit they can to lock a map and stop sharing?

    2. Leaderboards are completely ruined and rigged by this players, it's sickening to watch how some people can achieve more than 2million points on whatever faction they want in less than a few hours, I litterally claimed my reaper master rewards with a bit more than 800k which took me a lot of time and effort to achieve, to see just a few hours later a player with already more than 2 million topping the reaper chart...

    3. Casual players who only care about buying cosmetics, are speedrunning the game using this methods to buy every skin they like in less than a few months, get every achievement they want (I'm looking at you all fake legendary thieves out there) and quit way quicker than they should meaning less customers on the long run. That and regular players who don't abuse any possible exploit, quit because they get sick of watching less experienced players repping titles or skins this guys took years, sweat, suffering and tears to achieve or earn.

    4. And the reason that personally affects me the most, this issue already splitted the community in 3, now you are either a pvpve oriented player who just plays the game as intended, you are a completely new player who doesn't even know about alliance servers, and just ventures into regular servers to encounter the first kind to later get completely farmed because of the lack of experience in the game, rage quits and uninstalls, and then you have this strictly pve oriented players, who don't want to share an adventure world, just want to lock a server up in order to not get attacked, the kind of players that could help the newest ones to practice and get better.
      So how does issue 4 translates into the game?

    You get inside a server where everyone is just watching the world event waiting for someone else to finish, or are completely clueless and run around with out emissary flag trying to grasp what this world has to offer, to later be sank and killed by more experienced players, or just ignored because they are lucky to find greedy players who only attack if there is loot involved, making this new players feel either the game is toxic, or empty. Also encouraing pvpers to attack anyone on sight because the experienced players who know how to complete good voyages or world events are stuck in the main menu trying to reach a specific server. This is one of the main reasons why many fellow pvpers decide to server hop constantly which is also not healthy for the game.

    And where are this pve dedicated players who could help this new ones to get some experience, learn some combat, and have somewhat decnt competition instead of sea dogs on a blood thirst? On the lobby jumping from server to server for hours until they find themselves inside the server they are looking for, to lock themselves in and forget about the real world.

    This post is dedicated only to alliance servers created and cordinated through discord, I don't mind organic allainces, it's extremely rare to find organic alliances bigger than 3 ships, which I only saw once, the issue comes when this players use third party apps to abuse the qeue mechanic, to later lock the map, I don't mind if you create an alliance of 4 ships, as long as you don't go around chasing away other players who don't want to join you.

    I personally believe this issue must be addressed because with enough time it will only become worst, and the customers who play the game as intended deserve a real explanation about points 1,2 and 4 and why it's not even noticed, since people are asking for years now to at least, the very least, to do something to prevent this kind of players from earning some titles and cosmetics other players suffered a lot to get.

    And before some clever dude tells me I shouldn't even be posting because of the age of my forum account, I've bought the game and played on and off since season 1, the reason why I created my forum account just now is because I never felt the need of doing so until now, since the last week i got stuck in one of this servers 3 of the 5 times I played the game, and even tho I think I'm worth my salt, and gave long fights against this toxic trash players it's impossible to win a 10vs2 situation, and escape from 4 ships by yourself.

    And to everybody saying "just leave the server and start over" first I'll say you are completely missing the point, and second, you as fellow players must understand the bitternes of spending 30 minutes gahtering sups to later get "expeled" of your server, even worst if you manage to get some loot first and intend to sell.

    I know Rare will probably lock this post too, and completely forget about it, but as a consumer and customer I deserve to be able to state my feedback on what I believe is hurting the game, hope they at least take the time to read it and consider it this time, since I honestly believe they should explain further what they mean when they say "alliance servers are not an issue"(after all everyone i've seen complaining about this subject took a lot of time to show why they believe this is not healthy for the game)
    And I know this post might hurt a lot of players who enjoy this practices, but I honestly would love to see them explaining why they feel forced to spend half their playtime hopping servers instead of just playing normally, and what could Rare do better in order for them to start playing normally and abandon this exploitive methods instead of just spamming insults or telling me I'm too noob to give my feedback based on my forum account.

    And of course they should ban any player who can achieve more than a million points in global rankings in less than a five hours, thats not only extremely unfari but embarassing to watch also. If you allow that you could just delete the scoreboard completely...

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  • They are having their cake and eating it too with alliance servers.

    Alliance servers boil down entirely to balancing rewards imo.

    People can play however they want, cooperate and coordinate, lock down servers with friends, have fun

    It's a reduced risk environment and the rewards should reflect that. No bonuses in gold. It's a contradiction to all balancing that has been done in this game to this point.

    Get rid of the gold cheesing and replace the system with qol features that actually make alliances interesting with potential for interesting scenarios.

    It's not personal it's balancing, balancing in a way that would be consistent with all other balancing.

    They nerf'd commodity crates to death for organic players, killed it shortly after release. It was nothing compared to what goes on with alliances. Organic players should not be the only ones facing these types of balancing decisions.

    Some have brought up long distance communicating with alliances, I think that's a useful qol alternative. Other perks can be thought up that both keep a balanced risk/reward environment while still offering qol incentives to play in an alliance if people want to.

  • @wolfmanbush My original post suggested they should create pve servers with reduced rewards, and remove some pvp oriented titles and cosmetics entirely. Then improve pve inside the pvp oriented servers, with better rewards, shorter completition times, etc. To motivate pvp players into doing some pve events for a change. Got locked in under 2 hours give or take.
    And based on what they did with the glorious arena weapon set I'm starting to believe they don't even aknowledge all of this happening.
    Got into a fight in one of this servers against 2 guys on a sloop, one running dark adventurer sword, pistol and later blunder. The other one using glorious arena weapons, both were terrible at the game, couldn't even walk straight while aiming, it devalued my DA pistol I suffered so much to earn while avoiding being sank, spawn camped, griefed, etc. (which I don't complain about because each experience made me stronger and more skilled)
    Imagine one day encountering the top reaper on the global board, and being scared of his nametag to later realize the guy can't even properly aim a flintlock shot...

  • @clasico6730 You say you have sailed for a very long time, and are just now complaining about this due to a randomly recent experience?

    What about all of the other times where you didn't run into this issue? Sounds like a Rare occurrence to me, so that in turn must mean most of your experiences are good ones overall (or are at least free of alliance takeovers).

    I myself set sail nigh on daily, and haven't encountered a single 1 in months of Adventuring.

    In any case, you shouldn't have to worry, because Rare has already stated that they are monitoring it, and if it grows into a big enough problem, they will take action - this also inherently supports my argument.

    Don't let your emotional state (in this case, your frustration) control you - we don't need mountainous mole hills.

  • A few times I've tried to join the Requiem Alliance Server because I wanted to sink them all

    But I couldn't get in because of the PAID SERVICES. They are literally selling spots on these daft servers.

    And seriously, WHERE IS THE POINT in playing if you are going to play in an Alliance server. Really, WHAT IS THE POINT. The ONLY reason this game gets away with repeatable content is because it's a different experience each time. How? BECAUSE OF OTHER PLAYERS. SERIOUSLY NOW IM SHOUTING WILL SOMEONE EXPLAIN TO ME WHY PEOPLE BUY THE GAME AND PLAY ALLIANCE SERVERS. ANYONE WHO DOES WHAT IS WRONG WITH YOU?

    Ok I feel better now.

    Yes we need a way to shutdown these stupid servers. They have managed to turn the game into a chore like the sad PvE-Lords they are. Again WHAT IS THE POINT.

    IMO, the ledger thing isn't too bad, doesn't effect me (I don't usually run emissaries), but I know it would effect some people so I won't talk about that.

    The toxic removal of other players. Bannable in itself.

    A few days ago someone on these forums said that someone was "trolling" their alliance server by stealing their loot XD

    So yeah, I'd like to see Alliances reworked. I don't like the gold sharing and would prefer that they are changed to be more of a social advantage (if that makes sense) so you can send messages to your alliance in-game, calling for help, whatever. But ultimately, you have to fight over your loot or share it because you don't get equal cuts.

    Or, we just remove gold gains for any alliance with more than 2 ships.

    And for the final time, if you play on Alliance Servers

    WHAT.
    IS
    THE
    POINT

  • @galactic-geek Well as I stated I used to play on and off, I took this game more siriously and started to log in at first once or twice a week, a few months ago, but at first I didn't aknowledge the issue, and since I wasn't even pirate legend yet I was more focused on leveling up everything to 50 than actually going full reaper, now that I almost focus 100% into reaping, and stealing I started to encounter more and more of this servers, confirmed it by talking to the players chasing me, or just by looking at their weird behaviour more closely. Plus the more I play the more I recognize this weird patrons about ships just watching events from afar or just aimlessly running around with out a clue of how to play the game, while the players who usually go and do this events are suddenly harder to spot.

  • It's now easier to create alliance servers, since one of the outposts was nuked and there are fewer ships per server - so yeah, it HAS become a bigger problem recently. Fewer ships per server has already thrown the game out of balance on its own by starving PVP players of content, which in turn lowers the perceived value of PVE rewards since there is less challenge in obtaining them without any interference from other players. The devs have talked at length in the past about how important the number of ships per server given the size of the map is crucial to the frequency of player encounters and a core aspect to the game's overall balance. That's already all out of balance now, but combined with making it easier to form alliance servers, and creating events like the Shrouded Deep that encourage forming alliance servers to be able to even complete them, Rare is making their own problems worse.

  • Casual players who only care about buying cosmetics, are speedrunning the game using this methods to buy every skin they like in less than a few months,

    This here makes little sense. Why care what others do?

    Beside me the first (either join us or die)
    Even non alliance servers, a rogue galleon who simply wants an alliance can do the same thing. Maybe they want a fellow galleon? Or they like a sloop to join them. If you don’t, game on

    But with a large alliance. You can easily go to the DR area because nobody will check there :p

    Sure. Alliance servers are weird and I expect all the complaints of people saying “nothing to do” are the ones who join these servers and finish everything.
    But! They have no affect to your own gameplay.
    Nothing. Zip. Nah. Sorry.

    Let them ruin themselves.

  • I hate them, for sure, but they’re good for loot and practice. Plus, it’s funny watching them try and boost their own egos by trying to slander mine. Good times.
    Of course, now, I can barely find one ship on a server, let alone a whole alliance.

  • I believe Alliance servers exist because there is a healthy portion of the playerbase that wants to play the game and not participate in PVP. Unfortunately Rare's stance afaik has been to ignore this. Until Rare finally lets all of it's players enjoy the game the way they want to, I think you'll continue to see Alliance servers. The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

  • My biggest problem with manufactured alliance servers is that they directly impact any sort of high risk high reward mechanic that Rare has and wants to introduce in the future.

    Merchant Commodities were absolutely one of the coolest things they introduced into the game when they came out. When they launched I immediately started thinking of how they were going to build upon that idea with the other factions. So many cool ways they could have high gold investment with the potential for high yield returns at the risk of losing it all across every faction.

    Then the nerfs came...and kept coming... because alliance servers were absolutely racking up gold with no risk.

    Now, the Commodities are just a dust collector next to the Merchant rep.

    While Rare continues to "monitor them", it's a hypocritical stance to shut down all those PvE server request threads with the same canned response...and then not do anything about manufactured alliance servers.

  • This is a problem that, while it has a solution waiting to happen, still isn't a problem to care about.

    You really think Rare should buckle down one day, smack about 7% of its playerbase and say "No! That's not allowed!"? I personally feel like there are more pressing and more interesting matters to worry about than what a couple of players are harmlessly doing. I don't like alliance servers as much but I also don't really care anymore. So it's a couple of players with bad egos and fragile mindsets locked in a bubble playing the game in a way we consider "boring" and "unrewarding", they're having fun, they're playing the game, and they're still a part of whenever Rare looks at their overall total playerbase.

    We spend so much effort trying to gatekeep each other instead of respecting and understanding each other, and having needless arguments over what a pirate can/should be feasibly able to do/play as. Not worth it man.

  • @help-i-suck8223 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    I believe Alliance servers exist because there is a healthy portion of the playerbase that wants to play the game and not participate in PVP. Unfortunately Rare's stance afaik has been to ignore this. Until Rare finally lets all of it's players enjoy the game the way they want to, I think you'll continue to see Alliance servers. The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

    I will again repeat my point from my last post

    WHAT
    IS
    THE
    POINT

    Alliance Servers and any PvE mode is NOT sea of thieves. It is what a few "pirates" want it to be.

    It is not a "healthy portion" of the playerbase, it is generally just 1 hour old accounts on the forums who just got sunk.

    The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

    No we won't. A lot of AServers are grinders. They will have a dedicated ship farming FotD and one doing Vaults, etc.

    And anyway, you will "have a good time" for about 10 minutes until you realise 90% of the game depends on the threat of other players.

    You bought a game about THIEVES. Why are people trying to play their own version of it an ruin it for everyone else? You bough a game, play it properly, because otherwise

    WHAT
    IS
    THE
    POINT

  • @nex-stargaze said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    We spend so much effort trying to gatekeep each other instead of respecting and understanding each other, and having needless arguments over what a pirate can/should be feasibly able to do/play as. Not worth it man.

    It's because their choices are ruining the game for others. Like suggesty earlier, emissary ledgers are all broken because AServers can get like 5,000,000 emissary points in a day.

    Loads of titles or expensive sets have no meaning. People trading Athena's for Legendary Thief. I title I spent hours tucked at FotDs and FoFs to obtain.

  • Paid access to cut in line is the only issue I have with the "pro" servers 🙄

    These are the players that are gonna be in here whining about pvp and asking for safety zones. Leave them in their self-imposed quarantine or you're gonna be up in here asking to restrict who can post next.

  • @ottyman8687 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @nex-stargaze said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    We spend so much effort trying to gatekeep each other instead of respecting and understanding each other, and having needless arguments over what a pirate can/should be feasibly able to do/play as. Not worth it man.

    It's because their choices are ruining the game for others. Like suggesty earlier, emissary ledgers are all broken because AServers can get like 5,000,000 emissary points in a day.

    Loads of titles or expensive sets have no meaning. People trading Athena's for Legendary Thief. I title I spent hours tucked at FotDs and FoFs to obtain.

    Uh huh I hear you

    Did you also know that their story is not your story?

    You went through hell and back just to get a shiny new cosmetic, that should be a memorable story in of itself. Giving a cosmetic exclusivity based on the effort you went through to get it is another level of gatekeeping and ego that you have to identify within yourself.

    Guess what the alliance server people probably think about that response:

    "Haha cool stuff is mine too"

    They shouldn't have to care about how other people got them, self awareness or not, they wanted something and they got it. The sentimental value of a cosmetic only rests in one self and not as a standard to other people. At least that's what I think.

  • @artibyrd said:

    Fewer ships per server has already thrown the game out of balance on its own by starving PVP players of content

    The brigantine crew that chased my duo sloop this evening would vehemently disagree with you. While manning the cannons to effectively neutralize their ship, I lost connection due to a Cherrybeard. By the time I was able to reconnect, my crewmate was gone. I subsequently surrendered as a result, and was killed anyways after I self-anchored and was boarded. They then proceeded to taunt me with curses as they pretended to bucket my tears.

    SIGH 😮‍💨

  • @nex-stargaze said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    They shouldn't have to care about how other people got them, self awareness or not, they wanted something and they got it. The sentimental value of a cosmetic only rests in one self and not as a standard to other people. At least that's what I think.

    but they should face consistent balancing that organic players face and have faced while alliance cheesing has only been amplified.

    The foundation of a risk/reward environment is weakened when the more difficult style of play is penalized through inconsistent balancing. This is a disincentive to play organically, thriving organic play is necessary for the servers to not be dead and uninteresting.

    Penalizing organic play and then telling them to get over it when they criticize pvp while they have a party boat in the back making 30 million every gold and glory weekend is not a healthy approach to risk/reward.

    Also an important note, who are the players that get to cheese the extra gold weekends more through access? Alliance servers.

    While organic players struggle with the issues that regularly limit or restrict access during events the alliance servers are packed with participants. The cooperation and coordination isn't the issue it's the massive reward that is a clear contradiction to how rewards are balanced everywhere else.

    You've spoke of player retention before. Lack of significance is a major factor in player retention struggles. Contradictory rewards weaken significance. The more people care about the environment they share the more invested they become in participation and effort.

  • @help-i-suck8223 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    I believe Alliance servers exist because there is a healthy portion of the playerbase that wants to play the game and not participate in PVP. Unfortunately Rare's stance afaik has been to ignore this. Until Rare finally lets all of it's players enjoy the game the way they want to, I think you'll continue to see Alliance servers. The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

    Why buy a shared world PvEvP sandbox then? Kinda pointless if you ask me

  • When they declare portal hopping Reapers are a bannable offense, talk to me then. :)

  • @ottyman8687 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    And seriously, WHERE IS THE POINT in playing if you are going to play in an Alliance server. Really, WHAT IS THE POINT. The ONLY reason this game gets away with repeatable content is because it's a different experience each time. How? BECAUSE OF OTHER PLAYERS. SERIOUSLY NOW IM SHOUTING WILL SOMEONE EXPLAIN TO ME WHY PEOPLE BUY THE GAME AND PLAY ALLIANCE SERVERS. ANYONE WHO DOES WHAT IS WRONG WITH YOU?

    Yes we need a way to shutdown these stupid servers. They have managed to turn the game into a chore like the sad PvE-Lords they are. Again WHAT IS THE POINT.

    You need a better perspective.

    Case in point the current Adventure. There is no way in hell 99% of players will be able to complete the Shrouded Deep. And it has nothing to do with PvP.

    It has everything to do with ridiculously long time commitments in a session and relying on at least 1 additional crew to trigger the event and all in a time-limited period. Regardless of every ounce of their own will and effort, they may simply not get it done.

    An Alliance server allows this to happen... players are guaranteed to all have the same goal and agree to cooperate. Even in the best case, that still takes 4-5 hours to do.

    So if you have anything to say, please say it to Rare until they stop, forever, putting in time limited events with mechanics like this.

  • @lethality1 If they make it bannable, why allow it to be so easily done? I suggest reading Rare's statement on it in the mega thread.
    :)

  • @scurvywoof said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @lethality1 If they make it bannable, why allow it to be so easily done? I suggest reading Rare's statement on it in the mega thread.
    :)

    Likewise for Alliance servers :)

    BTW my money is on Rare changing their tune on portal hopping, and soon.

  • @lethality1 Maybe... Then again, if it's anything like alliance servers, "It isn't big enough a problem for it to be prevented"

    Still a problem, though. For both

  • @ottyman8687

    Maybe you wouldn't enjoy a SoT without PVP but that doesn't mean others like myself feel the same. I can see the value that PVP brings to the game but removing it doesn't remove the enjoyment of the game itself. I enjoy the world and it's various pve events and the games story. I don't need the looming threat of pvp to enjoy the game, as a matter of a fact I don't play anymore because of that aspect of the game. To me it feels like a huge waste of time to invest so much time and effort into something only to lose it along the way. I have family and friends that feel the same way. I'm not the only one.

  • @scurvywoof said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @help-i-suck8223 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    I believe Alliance servers exist because there is a healthy portion of the playerbase that wants to play the game and not participate in PVP. Unfortunately Rare's stance afaik has been to ignore this. Until Rare finally lets all of it's players enjoy the game the way they want to, I think you'll continue to see Alliance servers. The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

    Why buy a shared world PvEvP sandbox then? Kinda pointless if you ask me

    It's a wonderful game and I have played it quite a bit. Even with the PVP aspects of it, there is a lot of appeal. The world is gorgeous, the ship play is fun, the island encounters, factions and the really cool and interesting creatures you come across make this game so wonderful. Just because one aspect of it doesn't appeal to me doesn't mean I wouldn't give it a fair shake.

  • @lethality1 said:

    BTW my money is on Rare changing their tune on portal hopping, and soon.

    ...and soon? 🤔
    You know something don't you... 😏

  • @galactic-geek said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @lethality1 said:

    BTW my money is on Rare changing their tune on portal hopping, and soon.

    ...and soon? 🤔
    You know something don't you... 😏

    No I definitely do not… it just feels so unintended as to be game breaking, that as soon as they have a proper solution, they’d run with it.

  • I have found myself being that ship they want off "their" server quite a few times over the years.

    I just explain to them I am playing to enjoy myself. By all means continue to all come and sink me, but keep the interactions clean or I will record and report any bullying behaviour.

    This can go on for hours with them endlessly hunting me down. I just use these days as PVP practice 1v2/3/4.

    After all, I logged into a server to play , and play I shall. As long as I am respectful, I don't care how often they threaten to report me. I have found these encounters to be the most toxic I have ever had during my 20 years playing Xbox.

    At the end of the day, it really doesn't bother me one bit who earns what on a game. It makes zero difference to my gameplay.

    If people need to cheese to feel like they are legends. Let them. Your only ever cheating yourself.

  • @ottyman8687 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @help-i-suck8223 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    I believe Alliance servers exist because there is a healthy portion of the playerbase that wants to play the game and not participate in PVP. Unfortunately Rare's stance afaik has been to ignore this. Until Rare finally lets all of it's players enjoy the game the way they want to, I think you'll continue to see Alliance servers. The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

    I will again repeat my point from my last post

    WHAT
    IS
    THE
    POINT

    Alliance Servers and any PvE mode is NOT sea of thieves. It is what a few "pirates" want it to be.

    It is not a "healthy portion" of the playerbase, it is generally just 1 hour old accounts on the forums who just got sunk.

    Because crazy concept but not everyone desperately wants PVP and shockingly, people who aren't out here boosting their own egos by killing other players can actually have fun doing the in game content, and having a friend group, and collecting cosmetics, and playing the tall tales. The reason people want to play a game like Sea of Thieves but not be constantly hounded by PVP players is because Sea of Thieves has a wonderful open world with a lot of things to do or personal goals to work towards and as of yet there is not another game that quite replicates it well enough with PVE options.

    If we're being honest Rare should just create a PVE mode, set different leaderboards for each mode, let people join specific servers, and then call it a day. That's literally all it would take to fix this issue.

    But as it is now, an alliance server is not hurting you unless you dedicate so much of your life to a video game leaderboard that people who play this game the way they want and just happen to end up on a leaderboard is somehow personally attacking you.

    Also frankly, there wouldn't be discord servers with 30k members all set up to play Alliance servers if only a few people wanted PVE. It's very clearly a significant amount of the playerbase.

  • @drakinerw said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    […] Also frankly, there wouldn't be discord servers with 30k members all set up to play Alliance servers if only a few people wanted PVE. It's very clearly a significant amount of the playerbase.

    And that will be their downfall: 30k people cheesing their way into (most likely) the Top Tier of the 5 leaderboards, is 30k people (per leaderboard) who should have gotten the reward of reaching top tier for playing in actual Adventure servers (and 30k who would have gotten the 2nd tier reward but ended up with tier 3 rewards &c). Rare is monitoring, it's up to them to decide when it's having a large enough impact. IMHO when it's having an impact on more than 10% of the actual players (on leaderboards), it's time to step in.

  • @drakinerw @ottyman8687 couldnt say it any better drak.

  • @drakinerw said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @ottyman8687 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    @help-i-suck8223 said in Fundamental reasons why alliance servers are in fact an issue for everyone:

    I believe Alliance servers exist because there is a healthy portion of the playerbase that wants to play the game and not participate in PVP. Unfortunately Rare's stance afaik has been to ignore this. Until Rare finally lets all of it's players enjoy the game the way they want to, I think you'll continue to see Alliance servers. The moment someone like myself can play with a few friends offline and just have a good time you will likely see these servers die out.

    I will again repeat my point from my last post

    WHAT
    IS
    THE
    POINT

    Alliance Servers and any PvE mode is NOT sea of thieves. It is what a few "pirates" want it to be.

    It is not a "healthy portion" of the playerbase, it is generally just 1 hour old accounts on the forums who just got sunk.

    Because crazy concept but not everyone desperately wants PVP and shockingly,

    I've got an even CRAZIER concept! Sea of THIEVES. Do you know what a Theif is? Somebody who steals!
    You bought a PvX game! Why are you upset that means you have to interact with others?

    people who aren't out here boosting their own egos by killing other players

    Boosting their egos...? You mean stealing your loot. Have you tried returning fire? Or doing a smart play and hiding your loot on an island? Or rowing away with it?

    can actually have fun doing the in game content,

    You can do that anyway. You just need to be vigilant like the rest of us.

    and having a friend group,

    Can do that already too.

    and collecting cosmetics,

    You can also do that now.

    and playing the tall tales.

    And this too.

    The reason people want to play a game like Sea of Thieves but not be constantly hounded by PVP players

    Yeah it's not. It's to interact with a world where anything can happen. Player or AI. Every experience is different.

    is because Sea of Thieves has a wonderful open world with a lot of things to do

    Fair enough.

    or personal goals to work towards and as of yet there is not another game that quite replicates it well enough with PVE options.

    Actually there is. Singleplayer games. Literally designed around PvE threats.

    If we're being honest Rare should just create a PVE mode,

    No they shouldn't.

    set different leaderboards for each mode, let people join specific servers, and then call it a day. That's literally all it would take to fix this issue.

    No. Now you have PvP death servers and sad PvE Grinder ones.

    But as it is now, an alliance server is not hurting you unless you dedicate so much of your life to a video game leaderboard that people who play this game the way they want and just happen to end up on a leaderboard is somehow personally attacking you.

    That's called someone who likes the game a lot. Leaderboards mean a lot to some people.

    Also frankly, there wouldn't be discord servers with 30k members all set up to play Alliance servers if only a few people wanted PVE. It's very clearly a significant amount of the playerbase.

    There are 15 million players. This is not a significant amount.

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