Long long ago, there was a lengthy post here from a developer about the "aim-bottedness" of skeleton cannoners on Islands. I wish I could find it again. It was very interesting and showed how complex programming in-game threats are. The challenge for the programmer was not to make the cannon ball hit every time -- which assuming a target ship did not suddenly change speed or direction as the cannon was in flight -- was not hard to do. The challenge was making the misses look like real attempts. You will notice that when a shot from an island cannon misses, it usually falls short, rather than overshoots. That is deliberate.
The same sort of logic will apply to the volcanos. Of course, volcanos spew projectiles in all directions, and they can land anywhere in a large circle of the sea around the volcano itself. If every rock was completely random, it would be ejected with a random speed, at a random angle of elevation, and in a random compass direction. Then it would describe a beautiful parabola as it flew into the air, and fell sizzling into the sea.
If every rock was completely random, they would never hit a ship or a person running around the island. Well, hardly ever. You might get unlucky sometimes.
Clearly then, volcanos HAVE to have a "aimbot" that is brought into play sometimes to make them a real threat. Sometimes, a single rock would be deliberately ejected from the volcano with a speed and angle designed to fall on a ship (or person) that is nearby. I may not hit if the ship is moving, but will likely do so if the ship is at anchor. I can only speculate whether - like island cannons - some rocks are intended to be near misses. Perhaps that not necessary for volcanos because of all the truly random rocks flying around.
They don’t have aimbot. They used to but now they’re pretty random.
Volcanos MUST have a "aimbot" to be a threat. Otherwise, they would be a waste of time and resources. Of course that aimbot can be tuned. There will be"dials" that control how many rocks are aimed at something and -- for each aimed rock -- how finely the speed and angles are calculated to guarantee a hit. From time to time, Rare have twiddled the dials to make the volcano aimbot more or less deadly. They do not turn the aimbot ON or OFF. It's not as binary as that. The aimbot is always ON: Any changes made are more like adjusting the heater in your car: You can turn the heat up or down, adjust the fan speed, and redirect the air flow.
Of course, there is still a random (RNG) element. The OP got hit with three rocks in quick succession. That was bad luck. But bad luck by design. Another time, the rocks will not arrive so close together. But the people that were NOT sunk by a volcano, because luck was on their side do not come onto the Forums and complain.
So why they keep putting aim bot on every thing...??
Because to not do so, would make no sense!
This afternoon i lost like 300k gold...
What were you doing stacking so much loot on your ship, if sailing solo in the Devil's Roar, anyway?