Why volcanos have aim bot ?

  • This afternoon i lost like 300k gold while questing in the devil's roar (its the game and i'm not gonna be mad about this, but the way it happened jaded me hardly ) . My sloop (i was playing solo) got three shooted by meteors raining from a volcano maybe 3 or 4 squares away ( not so close from my position in fact). I was literally at 15sec in running and came to repair directly after the first shot but saw the second and third nuke explode everything right in front of me attempting to getting on board.

    So why they keep putting aim bot on every thing to increase difficulty ?? (patch on skeletons and auto lock from weapons, galleons too and now volcanos)
    RNG should be put for this kind of things. I could understand the PVE side should be upgraded and mobs needed an up, but this auto targeting is really disgusting.
    If you evolve solo, you're condemned to be victimized by simulacrum of RNG (that are intentionally designed to sunk you).

    Do you know the proverb : Lightning never strikes in one place twice ? How it coul be possible to get 3 meteors in less than 15sec on a little sloop ??

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  • It's easy to play around but yeah I wish they'd change this especially with the frequency of eruptions.

  • They don’t have aimbot. They used to but now they’re pretty random.

  • This was fixed many moons ago and it based on random chance.

    I use to believe the kraken or Meg only spawned when I was carrying fort loot :/

  • @helloss-73 You should have seen them when the roar was introduced.

  • @ninja-naranja oh they actually changed this? Sweet when?

  • @liljimothy2306 sagte in Why volcanos have aim bot ?:

    @ninja-naranja oh they actually changed this? Sweet when?

    Not sure, maybe 2 months after Devil's Roar was introduced...so 3,5 years ago...

  • @mintharp184509 sagte in Why volcanos have aim bot ?:

    I play in the Devil’s Roar a lot and the volcanoes definitely feel different as of late. I have multiple recent game captures of me being killed in one hit all within Season 6.

    It may be possible that the volcanoes (among other things) have been reverted to a previous (more deadly) state by accident, not sure?

    Anyway for the time being let it be known the volcanoes are not playing around right now.

    They are surely the same as everytime...I was almost the whole weekend in the roar and was as easy as it was always

  • @liljimothy2306 a couple years back I believe.

  • One seemed to have a little more range than it used to 😆 almost got me!

  • Thanks for the precision, so i'm pretty unlucky on this run...... Anyway, 3 hit in less than 20s ... It let me pensive

  • Which is why I never visit the Roar.

  • I hate devils roar because i have 100% it and because of the volcanoes

  • Long long ago, there was a lengthy post here from a developer about the "aim-bottedness" of skeleton cannoners on Islands. I wish I could find it again. It was very interesting and showed how complex programming in-game threats are. The challenge for the programmer was not to make the cannon ball hit every time -- which assuming a target ship did not suddenly change speed or direction as the cannon was in flight -- was not hard to do. The challenge was making the misses look like real attempts. You will notice that when a shot from an island cannon misses, it usually falls short, rather than overshoots. That is deliberate.

    The same sort of logic will apply to the volcanos. Of course, volcanos spew projectiles in all directions, and they can land anywhere in a large circle of the sea around the volcano itself. If every rock was completely random, it would be ejected with a random speed, at a random angle of elevation, and in a random compass direction. Then it would describe a beautiful parabola as it flew into the air, and fell sizzling into the sea.

    If every rock was completely random, they would never hit a ship or a person running around the island. Well, hardly ever. You might get unlucky sometimes.

    Clearly then, volcanos HAVE to have a "aimbot" that is brought into play sometimes to make them a real threat. Sometimes, a single rock would be deliberately ejected from the volcano with a speed and angle designed to fall on a ship (or person) that is nearby. I may not hit if the ship is moving, but will likely do so if the ship is at anchor. I can only speculate whether - like island cannons - some rocks are intended to be near misses. Perhaps that not necessary for volcanos because of all the truly random rocks flying around.

    They don’t have aimbot. They used to but now they’re pretty random.

    Volcanos MUST have a "aimbot" to be a threat. Otherwise, they would be a waste of time and resources. Of course that aimbot can be tuned. There will be"dials" that control how many rocks are aimed at something and -- for each aimed rock -- how finely the speed and angles are calculated to guarantee a hit. From time to time, Rare have twiddled the dials to make the volcano aimbot more or less deadly. They do not turn the aimbot ON or OFF. It's not as binary as that. The aimbot is always ON: Any changes made are more like adjusting the heater in your car: You can turn the heat up or down, adjust the fan speed, and redirect the air flow.

    Of course, there is still a random (RNG) element. The OP got hit with three rocks in quick succession. That was bad luck. But bad luck by design. Another time, the rocks will not arrive so close together. But the people that were NOT sunk by a volcano, because luck was on their side do not come onto the Forums and complain.

    So why they keep putting aim bot on every thing...??

    Because to not do so, would make no sense!

    This afternoon i lost like 300k gold...

    What were you doing stacking so much loot on your ship, if sailing solo in the Devil's Roar, anyway?

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