@markipolow said in Plunder pass:
@jollyolsteamed not true. As Joe said in the last SoT news, the community of players is still growing bigger every year. They got over a million NEW players in the first month of steam release. And there are still a lot of new players every single day, so, just check those things before you give your oppinion please. Not meant to bash you btw, i just get a bit annoyed of people trying to back such arguments with ungrounded claims.
how long ago was it released to steam?
time passes numbers change
something joe said months ago is already a shaky arguement
my arguement is far from ungrounded
content the developers make costs alot of money
take payday 2 a very popular heist game that kicked off reaally well it was one of the most played steam games when it came out but time passes the company went bankrupt
things changes as time passes is my point
same with player numbers
and i feel like you ignore the meaning of my comment by calling it ungrounded because it is not
content developers make will earn money to support either the game or repay funding given by publishers aswell as paying for the costs of making content and paying the developers
even if joe said they recieved X amount of players and earned Y amount of money
doesn't mean you know where majority of where that money goes to
not bashing you either now but claiming i have ungrounded claims like that is a very steep decision do refrain from telling people that unless you are 100% sure what someone says is boogus
in short even if they earned alot of money initially you forget this game is a product meant for our enjoyment and meant for their paychecks
a company who does not look for ways to improve their economy is a company doomed to die out thats just fact
this plunder pass is simply a way to increase earnings to pay salaries and keep content coming and pay microsoft their slice aswell as repaying funding given by microsoft
publishers will do well to pull the plug on a game that isn't doing well even if the game is popular and has alot of players it won't matter if nobody is buying anything anymore
online games cost money to maintain and if the game ends up being a money sink hole with no returns it dies out
plunder pass = increased longevity of the game
and possibly this is a way to fund their upcoming game everwild was it?
so saying that my arguement is ungrounded then let me ask: how long will they earn money from sea of thieves without further adding things to be purchasable with money
seeing it as it is right now 95 million people use steam actively every month (by checking their recent user report) and joe said they gained a million new players from steam alone thats a great launch off i mean a hefty 39.990.000¤ (28.000.000¤ actually forgot valve takes 30%) during a month thats an okay amount to earn for a company it covers the costs of making sea of thieves and covers the costs for a few months worth of content but 1 million out of 95 million users
that is 0.95% of steam's userbase meaning 94 million people have no intention of buying sea of thieves or hasn't heard of sea of thieves so lets take an ponder at this and think about it at a theory level
lets say 4 people buy sea of thieves everyday for a month
now thats 1199¤ a month
and the most recent data on how many employees rare has is around 150 people
how would you pay 150 people their salaries with 1199¤ and still continue making content and new games? (purely at refrence)
now that you know my full reasoning for my comment do you still think my arguement is ungrounded?