Have you guys considered adding a pirate bounty system to SoT?
I imagine it working something like this: every player who is part of a crew on a ship that sinks or steals from another player ship would get a personal bounty added by the game that stays with them across servers, and that personal bounty would pool together with their other crew mates to form their ship's bounty. If another crew manages to sink their ship (ie not by PVE) or if they scuttle then they would claim the ship's and consequently the players of that ship's bounties.
The bounty level of the ship could be indicated visually either by different tiers of coloured flags, and perhaps even in extreme circumstances the reaper's mark or some other indication on the map?
This is the idea in its simplist form, I'm sure there would need to be other considerations in order to achieve the most benefit out of this mechanic. Perhaps the bounty is only added from cashing in stolen treasure and not simply just from ship kills. Also maybe the ship won't have a bounty if the majority of players in a ship's crew don't have bounties to stop innocents being targeted because of the past actions of one player.
Anyway the idea was to incentivise players to hunt down notorious pirates rather than just flee, and make PVPers stand to lose something even if it's just bragging rights about their high bounty.
