How to easily balance PvP Gunfights

  • First of all, please add headshots. It's crucial for any shooter, especially one with no progression, to have more features that involve skill.

    Blunderbuss
    Shots to kill player: 2
    Headshots to kill player: 0
    Reason: There is very little skill involved running up to a player and one shotting them. As long as that exists, blunderbuss would be used for 90% or more of PvP gunfights. It's just not fun and also if we're going to change the blunderbuss, it should not be able to benefit from headshots. That'll just recreate the same issue with the gun currently.

    Pistol
    Shots to kill player: 3
    Headshots to kill player: 2
    Reason: If blunderbusses will be nerfed, we don't want everyone to move over to pistols so fast. So now you got to hit players 3 times or make 2 headshots in a row. This should be for more skilled players that like to play at a distance.

    Eye of reach
    Shots to kill player: 2
    Headshots to kill player: 1
    Reason: You don't see people use this weapon enough, but it does have it's place in certain situations, like at a distance and in water. Adding a one shot kill with a headshot, would make using this gun more useful in gunfights.

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  • @trenix90 said in How to easily balance PvP Gunfights:

    First of all, please add headshots. It's crucial for any shooter, especially one with no progression, to have more features that involve skill.

    Blunderbuss
    Shots to kill player: 2
    Headshots to kill player: 0
    Reason: There is very little skill involved running up to a player and one shotting them. As long as that exists, blunderbuss would be used for 90% or more of PvP gunfights. It's just not fun and also if we're going to change the blunderbuss, it should not be able to benefit from headshots. That'll just recreate the same issue with the gun currently.

    Pistol
    Shots to kill player: 3
    Headshots to kill player: 2
    Reason: If blunderbusses will be nerfed, we don't want everyone to move over to pistols so fast. So now you got to hit players 3 times or make 2 headshots in a row. This should be for more skilled players that like to play at a distance.

    Eye of reach
    Shots to kill player: 2
    Headshots to kill player: 1
    Reason: You don't see people use this weapon enough, but it does have it's place in certain situations, like at a distance and in water. Adding a one shot kill with a headshot, would make using this gun more useful in gunfights.

    Headshots is a definite no - if you think PC players don't already have a advantage during gunfights, they definitely will with the addition of headshots.

    Hit registration issues aside, gunplay in this game is actually already very balanced.

  • @galactic-geek Blunderbuss one shotting players is balanced? Everyone and their mom is still using it. Also haven't you guys already got your console-only servers?

  • The one thing that will balance PvP is if they fix the hitbox.

    Pistol/Sniper is basically 50/50 if it register or not while the Blunder works almost everytime

  • @trenix90 said in How to easily balance PvP Gunfights:

    @galactic-geek Blunderbuss one shotting players is balanced? Everyone and their mom is still using it. Also haven't you guys already got your console-only servers?

    One shot blunderbuss is balanced because there is an easy counter to it - step back. It requires you to be point-blank for it to work, and if your opponent is backpedaling, then you're already essentially wasting your shot unless you can knock him off of the ship with the shot. And for the record, I've been playing almost daily since the closed alpha and I still can't consistently use it effectively unless my opponent is unaware of my presence, so it definitely takes skill to use.

    It's also a highly situational weapon. On an island, outpost, or fort? Any other firearm is better. In the water? Any other firearm is better. Firing from ship to ship? Any other firearm is better. It's only really effective on-ship, and even then it's easily beaten by mobile pirates.

    As for crossplay limitations, that's only for arena - not the game as a whole.

    Your setup makes the EoR the only firearm worth using.

  • @galactic-geek said in How to easily balance PvP Gunfights:

    @trenix90 said in How to easily balance PvP Gunfights:

    @galactic-geek Blunderbuss one shotting players is balanced? Everyone and their mom is still using it. Also haven't you guys already got your console-only servers?

    One shot blunderbuss is balanced because there is an easy counter to it - step back. It requires you to be point-blank for it to work, and if your opponent is backpedaling, then you're already essentially wasting your shot unless you can knock him off of the ship with the shot.

    ^ This.

    Also, the blunderbuss fires 10 pellets, and each one does 10% dmg. The reality is that you have to hit a full-health pirate with all 10 pellets to O-S-K them. I don't see that as unbalanced

  • Headshots in a game with limited server locations and consistently horrible ping? No thank you.

  • Yeah, what was I thinking. Gunfights are perfectly balanced, that's why the game is dying. Seems like the community just wants unfair gameplay, ruin people's experience, and get rid of any sort of skill possible.

    As I said years ago, this game's shooting mechanics are worse than any other game in the market. Balance, hit detection, physics, it's all a mess. But go on, keep it how it is. This will sure keep people playing.

    You know something is wrong with the weapons when people are forced to use a specific gun because 90% of the time, it's the best option. How often are fights on islands or in the water, when compared to close quarters on the ship? Oh please...

  • @trenix90 I have never once thought of Sea of Thieves as a shooter. To be honest, if it was I would have never have played it in the first place.

    Sure, there is Shooting but that doesn't make it a shooter.

    Headshots for me would ruin the game as I know it. It is categorically unfair to those on a console as the same precision is a lot more difficult using a controller than it is using a mouse. Yes, Keyboard and mouse are supported on console, but from what I have heard it is still not quite up to being 'gud' enough.

    Headshots would just skew and divide even more.

    It's a no from me I'm afraid.

  • @trenix90 said in How to easily balance PvP Gunfights:

    Yeah, what was I thinking. Gunfights are perfectly balanced, that's why the game is dying. Seems like the community just wants unfair gameplay, ruin people's experience, and get rid of any sort of skill possible.

    As I said years ago, this game's shooting mechanics are worse than any other game in the market. Balance, hit detection, physics, it's all a mess. But go on, keep it how it is. This will sure keep people playing.

    You know something is wrong with the weapons when people are forced to use a specific gun because 90% of the time, it's the best option. How often are fights on islands or in the water, when compared to close quarters on the ship? Oh please...

    Do you even know how the game is setup? Most games dont use the type of Physics sot has. You have people over network on ships that are physics objects themselves. But the players arent using physics aboard the ships. They are using a custom script to move around. Then when you shoot a projectile it's another physics body. It leaves one physics grid, passes through another into the enemies grid on the other ship. This is all custom calculated over a network. I can see why ship fighting can be imprecise as this system is not a standard system for most FPS games. This is not a simple problem to fix. Also the Unreal engine doesnt support this so kudos to them for getting it to work as well as it does. Btw most Fps games have static maps and use ray traced "bullets" with built in engine physics. Theres no custom gravity or math involved so it's pretty easy. Could make a clone of every other game quickly but sot would take a long time to just get basic gameplay working. I'm working on my own program like this and it's been frustrating to say the least.

  • @Trenix90

    The weapons in the game have been carefully balanced for a long time - several years, in fact. Other than some nonsense with the cutlass's movement speed while swinging, the weapons are very balanced. The only real discrepancy for firearms in the game is the hit registration, which, given the immense complexity and long distance connections involved, is understandably not exactly perfect. Headshots are a no, they aren't in the game because they give the M&K an advantage. Nerfing the blunderbuss is a no, it's literally built to be the weapon new players can turn to to have a chance against older, more experienced ones. Don't let that fool you into thinking it has a low skill ceiling though, if you ask me, we still haven't hit it. The flintlock is supposedly fine, it's actually been the least altered weapon in the game as it fills its intended use nicely. The EoR... it has its place, and it's not a commonly seen place, because shooting from one moving ship to another moving ship with a projectile weapon at several small moving targets when you and your target and all of the people around you may be playing from different continents... well, let's just leave it at 'unreliable'.

  • @trenix90 said in How to easily balance PvP Gunfights:

    Yeah, what was I thinking. Gunfights are perfectly balanced, that's why the game is dying. Seems like the community just wants unfair gameplay, ruin people's experience, and get rid of any sort of skill possible.

    As I said years ago, this game's shooting mechanics are worse than any other game in the market. Balance, hit detection, physics, it's all a mess. But go on, keep it how it is. This will sure keep people playing.

    You know something is wrong with the weapons when people are forced to use a specific gun because 90% of the time, it's the best option. How often are fights on islands or in the water, when compared to close quarters on the ship? Oh please...

    The game is dying? Where's your proof? You my friend, have conjecture, at best.

    Smart pirates use whichever firearm best suits the situation they're in since they're all specifically designed around being used in various environments and at various ranges - this inherently makes them balanced because no one weapon is better than another, depending on the circumstances.

    You only THINK the blunderbuss is used 90% of the time because many players prefer boarding as a means to win, despite it not being the most effective way at doing so in of itself. I can't really blame them though, because it sure is fun to do!

  • @galactic-geek said in How to easily balance PvP Gunfights:

    @trenix90 said in How to easily balance PvP Gunfights:

    Yeah, what was I thinking. Gunfights are perfectly balanced, that's why the game is dying. Seems like the community just wants unfair gameplay, ruin people's experience, and get rid of any sort of skill possible.

    As I said years ago, this game's shooting mechanics are worse than any other game in the market. Balance, hit detection, physics, it's all a mess. But go on, keep it how it is. This will sure keep people playing.

    You know something is wrong with the weapons when people are forced to use a specific gun because 90% of the time, it's the best option. How often are fights on islands or in the water, when compared to close quarters on the ship? Oh please...

    The game is dying? Where's your proof? You my friend, have conjecture, at best.

    Smart pirates use whichever firearm best suits the situation they're in since they're all specifically designed around being used in various environments and at various ranges - this inherently makes them balanced because no one weapon is better than another, depending on the circumstances.

    You only THINK the blunderbuss is used 90% of the time because many players prefer boarding as a means to win, despite it not being the most effective way at doing so in of itself. I can't really blame them though, because it sure is fun to do!

    Honestly, what complete rubbish this is. @BactaTankBill made perfect sense. It is just ridiculous that players are using a close range weapon at close range. From now on I have decided to gallantly throw my sword at other pirates and will remove a cannon from my ship and lumber around wielding it.

    Here’s my get-balanced quick plan for OP:

    Use blunderbuss at close range
    Use sword at close range
    Use pistol at medium range
    Use EoR at long range
    Use cannon at very long range
    Use speaking trumpet to taunt at a very long range
    Use forums to moan on a range of subjects

    (Though OP seems to already know how to do one of the above perhaps?)

    That’ll be 20 doubloons, I’ve got a macaw to feed...

    But also, blunderbuss are used for golden skeletons, captains and players.

    If you are trying to clear skull forts without a pistol or EoR then you are mad, the slug guns have a purpose and there’s a genuinely quick way to fix it.

    You ever in a fight and suddenly go, damn, I wish I had an EoR or pistol right now! Well, if you put the ammo crate and change weapon crate on the ship mast or somewhere central to the ship, then players could make the play and get a more adept weapon for their situation.

    And whilst I know the majority of death are to sword and blunderbuss, I genuinely think a decent amount of people use the Flint and Eye.

  • @triheadedmonkey

    Sure, there is Shooting but that doesn't make it a shooter.

    Kinda does, actually. I mean, there's a katana sword in one of the CoD games, that doesn't mean it's not a shooter game, now does it? xD

    SoT only has one melee weapon, just like said CoD game, all other weapons shoot. xD

    Headshots for me would ruin the game as I know it. It is categorically unfair to those on a console as the same precision is a lot more difficult using a controller than it is using a mouse.

    This i definitely do agree with, and was thinking about posting this in reply to OP, seems you beat me to it! :D

  • Man, I would LOVE to get one shot by every PC player I come across. It's not bad enough with the still reliable double gun now, no, just hand every mouse and keyboard a free instakill.

  • @sweltering-nick

    Sea of Thieves is a Shared World Adventure Game, in the sandbox genre. Not an FPS or TPS or whatever.

  • @galactic-geek said in How to easily balance PvP Gunfights:

    @trenix90 said in How to easily balance PvP Gunfights:

    Yeah, what was I thinking. Gunfights are perfectly balanced, that's why the game is dying. Seems like the community just wants unfair gameplay, ruin people's experience, and get rid of any sort of skill possible.

    As I said years ago, this game's shooting mechanics are worse than any other game in the market. Balance, hit detection, physics, it's all a mess. But go on, keep it how it is. This will sure keep people playing.

    You know something is wrong with the weapons when people are forced to use a specific gun because 90% of the time, it's the best option. How often are fights on islands or in the water, when compared to close quarters on the ship? Oh please...

    The game is dying? Where's your proof? You my friend, have conjecture, at best.

    Plenty of proof. Check twitch streams, viewers are low as are streams, used to be near the top of the list. Check Facebook likes, barely 200 per post, used to be in the thousands. Check reddit posts, now we're seeing posts with two digit upvotes near the hot feed, used to also be in the thousands. Try doing an open crew, you're likely to team up with a single player where in the past you'd be ALWAYS in full groups. What I'm getting at is that the interest of the game is dying and people like you are responsible for it.

    You push skill out of the window, you pushed out the PC community, and you push to keep watered down features that leave this game more of a social experiment than an actual video game.

    Smart pirates use whichever firearm best suits the situation they're in since they're all specifically designed around being used in various environments and at various ranges - this inherently makes them balanced because no one weapon is better than another, depending on the circumstances.

    Yes, most players use the blunderbuss because it's their preference style. It's not because it's far superior than most other weapons in PvP situations. Either you're lying to encourage poor lack of skill gameplay, or you don't play at all and stay on the forums for what I don't know what.

    You only THINK the blunderbuss is used 90% of the time because many players prefer boarding as a means to win, despite it not being the most effective way at doing so in of itself. I can't really blame them though, because it sure is fun to do!

    Oh so you just admitted what I said above. Not surprised. This is why developers should stop listening to the community in regards to balance, because they will ask for whatever benefits them, and have no regard of how it effects other players. I can blunderbuss all day too, but it's boring and lame. I prefer skill, I prefer shooting at a distance, but it's pointless in this game. It's like fortnite, just use a shotty. Oh how fun! Not.

    @wilbymagicbear said in How to easily balance PvP Gunfights:

    Man, I would LOVE to get one shot by every PC player I come across. It's not bad enough with the still reliable double gun now, no, just hand every mouse and keyboard a free instakill.

    Yes, lets have the game dedicated for Xbox players only. Again, haven't you guys already gotten your console only servers and you're still complaining? I bet if you could get rid of PC players entirely, you would. Keep killing off the community as you guys whine on reddit about the game dying and wanting to cross platform with PS4 too because of it.

  • @trenix90 What you are referring to is not "dying" per sé - it's just a natural lull that every game experiences after the initial hype wears off (and newer games release) where they taper out to an even keel. If the trend continues, sure, maybe - but it hasn't. It's lower than it was, but it's been like that for some time, and hasn't gotten lower. In fact with each new update, we see a surge in the playerbase, and those low numbers steadily start climbing again. The game is growing.

    Even if I'm wrong, I still enjoy playing it, and in the end that's all that really matters.

    It's also interesting to see you point the finger so much. "You, you, you" - placing blame helps nobody. I never supported crossplay limitations, nor was I for the dumbing down of skilled play. You would know this if you actually took the time to listen instead of playing the Complain and Blame game. How about offering some sensical, non-emotionally-fuelled ideas instead?

  • @galactic-geek said in How to easily balance PvP Gunfights:

    @trenix90 What you are referring to is not "dying" per sé - it's just a natural lull that every game experiences after the initial hype wears off (and newer games release) where they taper out to an even keel.

    Literally what every community says in every dying game. Yet there are plenty of games that retain popularity for years before falling short like sea of thieves does continuously. Now sea of thieves did improve a lot from the past but they also damaged the game. Whether it was separating players into different game modes or focusing on PvE instead of focusing on PvP or other multiplayer aspects. I also remember the ship damage update, people were whining for weeks. Honestly this was one of the better additions to the game that actually makes it more unique and entertaining. This community is shooting itself in the foot.

    We need more depth and content. The shooting aspects in this game, which you do a lot of in this game, is so watered down that it's similar, if not worse, than what you find when you open up a tutorial in the Unreal Engine. This is inexcusable, stop defending it please for the sake of keeping the game alive.

  • @trenix90 Oh yeah, entitled Xbox players who don't want to play with a handicap. How greedy of us to not be happy as punching bags for you. Opt-out servers are only for Arena, and they rarely work.

  • @trenix90 You think defending the game I enjoy playing is what's killing the game? Boy, do you need to get your ducks in a row... It's all of your negative retoric from yourself and others that give any game its bad reputation - publicity sells, and none better than bad sensationalist news. The gaming world would be far better off if players just stopped making nonsensical complaints, made actual good solutions, and just played the games they enjoyed. How does "the game is dying" help anyone? You're just fishing for attention...

  • @wilbymagicbear said in How to easily balance PvP Gunfights:

    @trenix90 Oh yeah, entitled Xbox players who don't want to play with a handicap. How greedy of us to not be happy as punching bags for you. Opt-out servers are only for Arena, and they rarely work.

    I'm not the one who made the game crossplay. I'm not the one that forces you to play with PC players. I personally would like crossplay to cease to exist. However, we shouldn't ruin gameplay for the sake of imbalances between console and PC. Add a way to opt out of crossplay, I'm all for it, but the devs are not. I'm sure everyone would be more happy about it. Now if we could opt out, would you then agree with headshots?

  • @galactic-geek said in How to easily balance PvP Gunfights:

    @trenix90 You think defending the game I enjoy playing is what's killing the game? Boy, do you need to get your ducks in a row... It's all of your negative retoric from yourself and others that give any game its bad reputation - publicity sells, and none better than bad sensationalist news. The gaming world would be far better off if players just stopped making nonsensical complaints, made actual good solutions, and just played the games they enjoyed. How does "the game is dying" help anyone? You're just fishing for attention...

    What, do you think constructive criticism is toxic? Cry me a river. It's fans like you who ruin the game, where you defend it, despite there being clear problems that can never be addressed because you intimidate anyone who thinks differently. You push out anyone who doesn't conform to this fan mob mentality. The only reason we're having an issue is that it wont work on me. The shooting aspects in this game are garbage, PvP gunfights are garbage, and there is absolutely no balance whatsoever. PvP is mostly cannons and blunderbusses, don't get mad that I speak the truth. Be mad that you're not honest with yourself. That mindset you have will accomplish nothing.

  • @trenix90 said in How to easily balance PvP Gunfights:

    Yeah, what was I thinking. Gunfights are perfectly balanced, that's why the game is dying.

    Been hearing how this game is dying since launch, yet by any measure from Rare/MS, it's quite healthy.
    How many tankards of grog will pirates drink in 24hrs?
    At twenty players spread across six ships, it's not like anyone can tell anyways.

    As I said years ago, this game's shooting mechanics are worse than any other game in the market. Balance, hit detection, physics, it's all a mess. But go on, keep it how it is. This will sure keep people playing.

    Don't know about you, pirate, but I'm here for the water and the ship combat.
    You can find shooting mechanics in any other freaking game since before Columbine.

    You know something is wrong with the weapons when people are forced to use a specific gun because 90% of the time, it's the best option. How often are fights on islands or in the water, when compared to close quarters on the ship? Oh please...

    I see one weapon for ship defence, one for longer range attacks, and another for closer versatility.
    Proper tool for the job, is that not why Rare rebalanced guns last year?
    Because I remember nobody used a blunderbuss prior to that.

  • @barnabas-seadog said in How to easily balance PvP Gunfights:

    I see one weapon for ship defence, one for longer range attacks, and another for closer versatility.
    Proper tool for the job, is that not why Rare rebalanced guns last year?
    Because I remember nobody used a blunderbuss prior to that.

    What are you talking about, I was here since the game was released. Since when did everyone ever stop using blunderbusses? It's something people wanted nerfed in the beginning, since forever. It just never happened.

  • Never gonna happen.

    Headshots? Unfair. Because that means changing damage outputs on weapons.

    Blunderbuss: literally is a pirate version of a CoD shotgun. One shot point blank.

    Flintlock: 50% damage per shot. Gotta land 2 shots before they heal up. Same fire rate/reload speed as the blunderbuss

    Eye of Reach: 70% damage per shot (used to be 80% I believe). Enough said.

    Swords can take.... lord, i dunno i think one whole combo and the enemy is dead? Not sure.

    I’m pretty sure the blunderbuss already got a nerf anyways if you check patch notes for smuggler’s fortune.

    All is fair within the Sea of Thieves.

  • @trenix90 said in How to easily balance PvP Gunfights:

    @galactic-geek said in How to easily balance PvP Gunfights:

    @trenix90 You think defending the game I enjoy playing is what's killing the game? Boy, do you need to get your ducks in a row... It's all of your negative retoric from yourself and others that give any game its bad reputation - publicity sells, and none better than bad sensationalist news. The gaming world would be far better off if players just stopped making nonsensical complaints, made actual good solutions, and just played the games they enjoyed. How does "the game is dying" help anyone? You're just fishing for attention...

    What, do you think constructive criticism is toxic? Cry me a river. It's fans like you who ruin the game, where you defend it, despite there being clear problems that can never be addressed because you intimidate anyone who thinks differently. You push out anyone who doesn't conform to this fan mob mentality. The only reason we're having an issue is that it wont work on me. The shooting aspects in this game are garbage, PvP gunfights are garbage, and there is absolutely no balance whatsoever. PvP is mostly cannons and blunderbusses, don't get mad that I speak the truth. Be mad that you're not honest with yourself. That mindset you have will accomplish nothing.

    Your criticism is in no way, shape or form, constructive... I don't blindly defend it either - that's a blind assumption. I tackle the problem with potential solutions and point out logical fallacies in others' ideas so that we can not only address the problem, but do so in the right way.

    In prior posts, I have seen the cracks in your argument and have offered counterpoints, but you have yet to return the favor. You're still on this "you, you, you" mindset that's only going to get this thread locked.

    Stop complaining about others and come up with a solution to the actual issue!

  • @trenix90 said in How to easily balance PvP Gunfights:

    @barnabas-seadog said in How to easily balance PvP Gunfights:

    I see one weapon for ship defence, one for longer range attacks, and another for closer versatility.
    Proper tool for the job, is that not why Rare rebalanced guns last year?
    Because I remember nobody used a blunderbuss prior to that.

    What are you talking about, I was here since the game was released. Since when did everyone ever stop using blunderbusses? It's something people wanted nerfed in the beginning, since forever. It just never happened.

    Never happened? Its range to kill and its knockback have both been reduced in 2 separate updates. Read past patch notes for proof.

  • @trenix90 said in How to easily balance PvP Gunfights:

    @wilbymagicbear said in How to easily balance PvP Gunfights:

    @trenix90 Oh yeah, entitled Xbox players who don't want to play with a handicap. How greedy of us to not be happy as punching bags for you. Opt-out servers are only for Arena, and they rarely work.

    I'm not the one who made the game crossplay. I'm not the one that forces you to play with PC players. I personally would like crossplay to cease to exist. However, we shouldn't ruin gameplay for the sake of imbalances between console and PC. Add a way to opt out of crossplay, I'm all for it, but the devs are not. I'm sure everyone would be more happy about it. Now if we could opt out, would you then agree with headshots?

    Easy for you to say. I'd argue that an entire crew of Xbox legendary sea dogs being spawncamped for 3 minutes by 1 PC doublegunner, after the 'fix', is ruining gameplay. I prefer a longer wait time to feeling like a lower class of player.

    Ignoring the crossplay issue, instakills are still idiotic. Exactly what is the counterplay to getting one shot by a gun with great range? Plus, it would make the EoR even more meta than it is, so you can be sure everyone will be carrying one. Plus, simple aim and pull fighting isn't any game's strong suit. Much better to focus on either strategy or movement in any shooter.1

  • @trenix90

    Saying " the game is dying because of people like you" is not constructive criticism. This does go for @Galactic-Geek as well, though he doesn't do it as much as you have, however just repeatedly telling each other that you're wrong isn't going to help anything, some up with or point out a solution to all of this! Opting out of crossplay wouldn't help keep it alive, and yes, it is still alive. People bought it, 'didn't read what it said on the tin', misunderstood it, and threw the game out because an open world game where you create an adventure and interact with people with no prior knowledge of whether they'll openly attack you, backstab you, be nice, or anything else isn't what they wanted. The game does receive a large boost in its playerbase every update, and some of those people don't get back on after until another update, but some are new players joining. More stay than those that leave, and as you can see there still is quite the sizable community playing, totalling in the millions. As for balance, well, why complain if everyone just uses the blunderbuss? Everyone here has access to it, so it's as balanced as possible with all players having the exact same weapon. The other guns have their places, and the blunderbuss has its own place, and they serve their purposes well. Most players would rather rush in than sit back and try to snipe the other player, because it's more challenging, entertaining, chaotic, and fun. It has been nerfed before, and the other guns have been nerfed before to essentially buff it, and is one of the most conflicted weapons in community opinions in the game, only rivaled by the cutlass in how many arguments can pop up about it. It serves the purpose of a shotgun - it's horrible at any meaningful range, but it outshines all else at close range and can one-shot at point-blank. It doesn't kill people from a distance or anything like that either, it serves its purpose and nothing more. You see it so often in comparison to other weapons likely because those using the other weapons are using them correctly, from range. In combat on a ship, full of tight spaces and choke points, there is not a better choice of weapons than the blunderbuss, and you spend quite a bit of time on the ship. That doesn't mean you can't take the role of a sniper with an EoR before you're boarded and let someone else guard the deck while you pick pirates off of theirs.

    @Agent-Samuraii
    The cutlass does 20% damage on a swing and 50% on a dash, and has several other things about it such as the mobility given by the dash, the blocking mechanic, the jump-dodging that blocking enables, and some smaller bits. Currently, I'd say the movement speed is... just a bit imbalanced, we'll say.

  • @ultmateragnarok

    Thanks!! I was always confused on the attack combo (knew about the sword dash tho but I didnt clarify that lol thanks!)

  • @trenix90

    In regards to this ‘the game is dying, I have proof’ - I.e numbers pulled into whatever fictitious construct you feel convenient.

    Any relatively experienced player would know that open crew is a lottery - sometimes you get great funny people and sometimes you get mic-less trolls and afk'ers and noobs with whom (I hate to say it) certain missions are not viable. People make friends in this game quite frequently - so if they've made a good friend they'll play with that friend and friends of that friend and Open Crew will be used less by said player.

    The LFG community is relatively big and (again) if they make friends with the people in the LFG they''ll play together and will cease to use LFG as much. Simple logic.

    At the Anniversary, they released a visual image of SoT stats, look up 'Sea of Thieves Year One by Numbers' - including (among many promising ones) - that roughly 2.3 Million islands are visited on the daily. Say in one day a player visits 15 islands (reasonable, if large) then that totals out to a very rough estimate of 153,333 player playing worldwide on a daily basis. This was not including the Anniversary update, and so between that and content after it, one imagines that that number has either risen or plateaued at the bare minimum.

    You realistically have diddly-sqwat evidence to back up their "this game is dying/dead" non-arguement.

    I suggest that in future you do your research more thoroughly (or at all) before making doom and gloom posts based on complete and utter rubbish.

    Just stop,
    Goodbye

    (If contextually some of this makes less sense, I copy pasted this from another thread, couldn’t be bothered to rewrite this just for your sake)

  • @ultmateragnarok said in How to easily balance PvP Gunfights:

    @sweltering-nick

    Sea of Thieves is a Shared World Adventure Game, in the sandbox genre. Not an FPS or TPS or whatever.

    You could argue Fortnite is a Shared World Adventure Game too.

    You realize a game's actual classification isn't limited to ONE thing, right?

    SoT is an "FPSPvEvPSWAG" for example.

    It's first person, there is shooting, therefore, it's technically an FPS, it doesn't really matter what your opinion is, this is just cold hard fact. xD

    FPS literally means "First Person Shooter".

  • @sweltering-nick

    While yes, that is the definition of an FPS game, it doesn't mean the game is made for it. You could call games that aren't FPSs, like ARK, or Minecraft, for example, an FPS by definition, but that doesn't mean you're going to be agreed with or that the game is similar to ones built as FPSs.

  • @ultmateragnarok

    While yes, that is the definition of an FPS game, it doesn't mean the game is made for it.

    ... But it is, though? If you make a game that is played in first person perspective, and there is shooting involved, you have, by definiteion, MADE an fps game... Which by definition means the game was MADE for FPS gameplay. ._.

    What kind of self-contradicting logic is this you're trying to use, dude?
    https://cdn.discordapp.com/attachments/500657552292315157/630156560835936257/Son_i_am_confuse.jpg

    You could call games that aren't FPSs, like ARK, or Minecraft, for example, an FPS by definition, but that doesn't mean you're going to be agreed with or that the game is similar to ones built as FPSs.

    There is literally shooting in both of those games, in ARK, you shoot bows, and guns... In Minecraft you shoot Bows.

    Therefore, it is similar with FPS games in the sense that it actually IS an FPS game. xD

    Amnesia: The Dark Descent is a better example for your purpose, it's a first person game, but there is no shooting, no guns, no bows, no weapons... Technically you don't shoot.

    It's an FPH game, First Person Horror game. Though arguably, the reason some people might call that an FPS game is because of how interactions are programmed, you "shoot" an interact request onto objects from a first person perspective, programming-wise. You definitely open doors, and pick up items etc, aka, interacting with the world around you.

    Now it doesn't matter if people agree with me or not, i am factually correct, and if you disagree with fact, you are quite simply put, wrong. It doesn't make a difference to me, honestly. : /

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