GTA style "passive mode"?

  • Hey folks, just another potential feature that has come up in conversation I thought I'd post here.

    GTA Online has a feature called "passive mode" as most who have played it will know that enables players in a multiplayer lobby become invulnerable to PvP, in a similar way to that on a lot of RPGs if its not a purely PvP server the player has the choice on whether they go PvP or not.

    Crucially this still allows the player to be killed in game in a PvE perspective such as falling/dying to mobs/blowing oneself to piece with a gunpowder barrel etc and it is also clear that the player is in PvP mode as they are flagged as being so by way of a marker, or in GTA's case transparency.
    A few people have suggested this might be an interesting way to allow those who want to exclude themselves from PvP to pay a small gold fee to enable passive mode much like in GTA. Again, this is not a perfect solution to peoples issues, but it could work so it would be interesting to see if others thought the same.

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  • @made-in-89 I suggested this awhile ago and got absolutey slaughtered by the community l**o good luck with this xD

    I personally dont mind as long as it's not able to be used in a way to jam pursuers out of there prize. E.g Going into it before you are abot to cash in.
    I believe i suggested in my old thread was if you have been sunk more then twice by the same ship you then get the option.

  • @made-in-89 No bad idea for loads of reason including whats stopping someone or the person in passive to simply walk off with your/their chests.

  • @uvg-reign Well a passive player cant interact with a none passive player, so that solves that right away. Of course youd not let a passive player be able to pick up other crew's loot, and vice versa.

    @KnifeLife if I'm 100% honest it's not actually my suggestion, and I dont think I'd ever use it (in the same way I dont use it in GTA) but after another player suggested it to me I thought it only right to put it forward.
    I think the scenario you spoke about would maybe have to be covered off someway though like if you are "in combat" you cant just flick it on. And maybe if you do go passive you are actually moved away from your current server to avoid people abusing it to get out of trouble then switching it back on a pursuing their attackers.

  • @made-in-89 said in GTA style "passive mode"?:

    @uvg-reign Well a passive player cant interact with a none passive player, so that solves that right away. Of course youd not let a passive player be able to pick up other crew's loot, and vice versa.

    @KnifeLife if I'm 100% honest it's not actually my suggestion, and I dont think I'd ever use it (in the same way I dont use it in GTA) but after another player suggested it to me I thought it only right to put it forward.
    I think the scenario you spoke about would maybe have to be covered off someway though like if you are "in combat" you cant just flick it on. And maybe if you do go passive you are actually moved away from your current server to avoid people abusing it to get out of trouble then switching it back on a pursuing their attackers.

    But why populate the servers with nobodys anyway, the game if about encounters of possible friends or foe. If people want this pve server, it should just be an empty map with no items or quests anywhere so they cant progess. The game is about player interactions and if people are ghosts whats the point

  • @made-in-89 Never gonna happen.

  • @uvg-reign but the point is the game isnt about that to everyone. I've already stated it's not a feature I personally would use but I think it's only fair people can play the game their way if possible.
    Some peoples preference is exploration, not even progression and why should those people be robbed of that experience because others want to PvP, but also vice versa.
    Try and understand that there is more than just one opinion of what this game is about.

  • right, and from what iv seen at least like 80% of the people just on the forum along are asking for PvE severs or change.

    hate to say it, the Pvp guys are hugely outnumbered

  • @moogle-mogg said in GTA style "passive mode"?:

    right, and from what iv seen at least like 80% of the people just on the forum along are asking for PvE severs or change.

    hate to say it, the Pvp guys are hugely outnumbered

    And this is exactly why so many games over the past few years that focus on PvP in a PvE game usually end up dead within a few weeks/months of launch.

    The game needs to cater far more heavily to the PvE side of things and knock the PvP abilities down, by a lot.

  • @made-in-89 said in GTA style "passive mode"?:

    @uvg-reign Well a passive player cant interact with a none passive player, so that solves that right away. Of course youd not let a passive player be able to pick up other crew's loot, and vice versa.

    What identifies loot as belonging to a crew? The game treats loot like independent objects. That's why you can't add it to your inventory. But at what point does loot become associated with a crew? When it's picked up? When it's brought onto a ship? When a player starts digging? When they activate a voyage? What about loot not associated with voyages? Say someone drops a chest by drowning in a shipwreck. Can other crews not pick that up, now?

  • See I dont see why some people wanting to play on a PvE server is such a big problem. Shouldnt those people actually being else where and only the people that truly want to PvP being in one place be more of a challenge and actually better for the PvPers?

  • @isukun said in GTA style "passive mode"?:

    @made-in-89 said in GTA style "passive mode"?:

    @uvg-reign Well a passive player cant interact with a none passive player, so that solves that right away. Of course youd not let a passive player be able to pick up other crew's loot, and vice versa.

    What identifies loot as belonging to a crew? The game treats loot like independent objects. That's why you can't add it to your inventory. But at what point does loot become associated with a crew? When it's picked up? When it's brought onto a ship? When a player starts digging? When they activate a voyage? What about loot not associated with voyages? Say someone drops a chest by drowning in a shipwreck. Can other crews not pick that up, now?

    These are gameplay rules that would need to be established. Like I said in the original post, nobody said it was a perfect idea or even the right thing to do. I was opening up the floor to debate on the matter

  • @moogle-mogg Not necessarily. People who are dissatisfied with a feature are more likely to be vocal about it.

  • @isukun sure, but in this case, peole are only vocal abaout pvp not for pvp case, but just because they are in rage tantrum mode just because the majority of players don't agree with them and want PvE

  • GTA passive mode allows you to turn it on and off whenever you want.
    Players can kill you. Run away and turn on passive mode.
    Then wait around you trash talking.
    Turn off passive mode and kill you again.
    Repeat until you leave the server.

    Trolls would abuse that in Sea Of Thieves.
    I don't want to sail towards a ship or launch out of a cannon to find out they are in passive mode.
    They turn it off. Kill me and turn it back on.
    No safe zones or GTA passive mode.
    Next players will be asking to have a passive mode so the kraken won't kill them. 😂

  • @isukun said in GTA style "passive mode"?:

    @made-in-89 said in GTA style "passive mode"?:

    @uvg-reign Well a passive player cant interact with a none passive player, so that solves that right away. Of course youd not let a passive player be able to pick up other crew's loot, and vice versa.

    What identifies loot as belonging to a crew? The game treats loot like independent objects. That's why you can't add it to your inventory. But at what point does loot become associated with a crew? When it's picked up? When it's brought onto a ship? When a player starts digging? When they activate a voyage? What about loot not associated with voyages? Say someone drops a chest by drowning in a shipwreck. Can other crews not pick that up, now?

    There's an achievement that you can only get by cashing in the loot from another crew so they already track ownership in the game. I think first one to pick the loot is the owner, and with chests you dig is when you first hear the shovel hitting the chest. Even if you had to dig up the chest and then pick it up, would people really spend their own time going behind passive mode players to pick their stuff before them? I think if they wanted to get loot there are way less complicated ways.

  • @ghostwolfviking 1 There is a cool down timer, 2 there is a cost to activate the mode. The way the system works wouldn't allow you to assault someone in passive mode because you'd be able to clearly see they are in it, and much like GTA's version you cant just "turn it off" and attack someone.

    My previous point still goes unanswered as to why are the PvP players against PvE servers? Is it because the easier targets would be gone?

  • @edward-doe said in GTA style "passive mode"?:

    There's an achievement that you can only get by cashing in the loot from another crew so they already track ownership in the game.

    Very good point

  • I think it would be such a nice addition, would definitely keep me playing on the normal servers.

    They could actually do it really pretty, like you're a ghost on like a ghost-ship. It would be fun to play as a friendly ghost.

    In GTAO I remember you couldn't get out of passive mode after a certain amount of time after activating it, so you couldn't spam it. They could even make it so that you load to the server as a ghost and you stay that way until you leave it, so that people don't just activate it when you're about to sink them. So, faintly glowing ship? Friendly and without option to sell their loot.

  • Sorry for double-posting but, they could make it so that you can't get close to skeleton fortresses when you're in ghost mode because of skeleton magic or something. That way if you want to get all that PvP loot you can't do it while in passive mode. Gold doesn't really buy anything that can change gameplay, so the only thing you'd be missing is the skelly fortresses influence gain... but this mode would be for people that enjoy grinding that influence through voyages anyway.

    Seems like a fair way of keeping people in the same servers, they would know from afar that you can't be attacked because of the ghostly glow, and you could still have some nice multiplayer experiences with other ghosts and normal players.

  • Honestly this is a really terrible idea. How are you supposed to know if a ship in the distance is "flagged" for PvP or not? Do you have to go right up to them only to discover it was a waste of time because they have some magical immunity protecting them? Do you turn around and go somewhere else, only to have them turn and fire on you and get the first shot in? Yeah they turned off passive mode, but they still had the upper hand on you.

    This is a really awful idea and would kill the game. Please, just get better at PvP and you'll be fine. This game will not work if you have certain players protected and others not.

  • Well some of those older games with think back to Runescape you have a PVP area than you have a PVP area in the same server PVP and PvE players can interact with each other going Quest eccetera while while having a balance in Luke value so if someone wants to farm PvE the loop will be significantly lower and if people want to engage PVP the loop would be hire as you risk getting shot and having your loot stolen by other players which would also suggest a bigger map expansion and set it off areas where even begin a players can learn

    I made a post about a few game suggestions myself and another Post

  • Every ship I see attacks on sight.
    I've learned to attack first and don't wait to be sunk by cannon ball fire.
    I don't run into ships very often though.
    If they are close enough to launch myself over to I attack.
    Steal the ship and crash it into a rock. Defend it from being fixed until it sinks.
    Sunk 3 sloops and 2 Galleons yesterday. They never see me coming. 😄

    It would be boring removing that from that game and killing the tension of watching the horizion for ships.
    The majority of players would hide in passive mode until they become a pirate legend.
    Then complain on the forum that the game is too easy and has no challenge

    Adapt or Die. Swim or sink. No nerfs please. Learn to become better at playing through experience.

  • in GTA 5 passiv mode is being abused to sneak up to people and ambush them so no .. passiv mode in a pvpve game is a bad idea just like it is on gta 5

  • @ghostwolfviking We practically never attack on sight...

  • @moogle-mogg said in GTA style "passive mode"?:

    right, and from what iv seen at least like 80% of the people just on the forum along are asking for PvE severs or change.

    hate to say it, the Pvp guys are hugely outnumbered

    This is flat out incorrect though. A vocal section on the forums does not translate to that same amout in the actual game. Most game developers will tell you that loud voices on their forums usually only represent a tiny portion of their player base.

    In most of the threads about PvPvE on here the OP changes, but the actualy contributors to those threads consist of the same people.

    As for the passive mode, I'll lay out a scenario that I posted in another thread on the same issue last night: A crew captures a fort, they open the treasure room, a galleon of passives pull in, all 4 walk into the treasure room and load up on loot while the non-passive crew that did all the work has to stand their and watch because they can't attack the other.

    It would also allow people to flip to passive once they load up with loot, or once they get into a fight they know they can't win. A passive system is just a middle finger to those that play the game under normal situations.

    I'm fine with their own PvE only servers however. Give them their own, let them level to 50 ONLY on that server and disallow anyone from using PvE servers from getting Legendary pirate status.

  • @notsid-probably said in GTA style "passive mode"?:

    Honestly this is a really terrible idea. How are you supposed to know if a ship in the distance is "flagged" for PvP or not? Do you have to go right up to them only to discover it was a waste of time because they have some magical immunity protecting them? Do you turn around and go somewhere else, only to have them turn and fire on you and get the first shot in? Yeah they turned off passive mode, but they still had the upper hand on you.

    @sancturis said in GTA style "passive mode"?:

    in GTA 5 passiv mode is being abused to sneak up to people and ambush them

    I wrote on a comment up there imagining that people would ask this:

    "They could actually do it really pretty, like you're a ghost on like a ghost-ship. It would be fun to play as a friendly ghost." So, faintly glowing ship in the distance? Friendly and without option to sell their loot. Ghostly ship near the outpost? Feel welcome to deck and say hi!

    "In GTAO I remember you couldn't get out of passive mode after a certain amount of time after activating it, so you couldn't spam it. They could even make it so that you load to the server as a ghost and you stay that way until you leave it, so that people don't just activate it when you're about to sink them."

  • @techntechnician Well i dont know when u started playing Runescape, your talking about, but Runescape was good. but then they broke it with all kinda updates
    I played the "old school" where as soon you step over the border to the pvp area you could get killed.

  • @greencamillion1 precisely what I meant get a certain area where you could do questing and have PVP and then you have the area when you cross that zone players can actually kill you so want to implement in this game it'll only be a small area but still fun for those PvE players

  • Why dont we just make the Cannon's fire confetti and hit one another with balloons.
    I can only say, I like the game as it is. an if any kind of pve area is introduce then the game gonna die for sure.
    To safely grind to get to Legend, then in my mind you don't deserve it.
    where there is risk there is reward to be held.
    You an your crew do't own the world, you share it with other pirate, an while some gonna experience "hell" from time to time, others gonna be in heaven getting some stolen loot

  • I would love to see more enemy types and variety.
    I would like to see 2 more giant sea creatures that can attack randomly in the ocean.
    That have a body underwater. 🐙 😄
    Different enemies on islands. Not just skeletons and snakes. Other creatures too.
    I love PvE. I only PvP when I have to protect my crew or treasure.

  • @greencamillion1

    I don't know what's your problem with safely grinding for Pirate Legend. PLs don't get any bonuses over other characters, just access to more cosmetics and voyages supposedly. And as there are people that like PvP because they enjoy the risk, there are people that don't and they deserve to enjoy the game just as much...

    Or is this a hazing thing? PvP a bad experience for you, so they don't deserve PL status because they wouldn't through it? Genuinely want to know.

  • @edward-doe An that's where we disagree.
    I think it's a BIG problem for people safely grinding away.
    Specially when cosmetics gear is the only way to tell "progression"

    Right now with my crew i sail mostly with, we have some sail, haul an figurine.
    an just the pure sight "scares" people, an that effect gonna get lost.

    Ill say this, to bad this game inst for you, an hopefully some others devs gonna make the game u want.
    Like my brother want a ship game, with 40 persons on a realistic ship, all working together. He think is Stupid we can fire our self out of the cannon's

  • The purpose of a game is to have fun, to have a good time. PVP players deserve to have fun, but PVE players as well.

    To me, after reading a lot of topics, it seems PVE players want to have fun without PVP players (or without having to be their cow), and PVP players want PVE players to stay with them (I don't understand why, since with PVE servers or gamemode, the PVP players could still play between themselves).

    Stop being so clingy. ;p

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