Game Suggestions and Comments

  • Hey everyone,

    So I have seen balance threads, customization threads, etc but not a game suggestion thread or where you can make a general comment on something. Sure, somewhat I am about to discuss can be found in other threads but it is being talked about in reference to game balance (mainly what I have seen). I mainly wanted to start a thread to see if we can come to a census on new ideas which would encompass pve, pvp, player customization, and general mechanics. So let’s get started! (P.s. if there is already another thread specifically for game suggestions let me know)

    General Suggestions for Customization and Game Mechanics

    1. introduce a perk system that enables you to do different abilities, affect the strength or speed or durability, speed up the operations or more effectively perform a task, etc that could have a corresponding negative perk. This could be done in the shape of a layout like the battlegrounds/battlefields games or you have to buy perks to be taught them so this could be gold consuming or done through a leveling system. For instance, tasks onboard a ship you could be taught how to perform better like pulling the anchor up faster, able to make sharper turns, adjusting sails quicker, reloading and shooting a cannon better or dumping water off broad faster. Another instance could be upgrading your players hp, stamina (you are only able to swing a sword three times consecutively before a short pause, maybe swing 4 times?), damage etc. The downside is a corresponding negative effect in a different area. If you upgrade your hp you lose speed, you upgrade stamina you lose damage, you upgrade the ability to dump more water off broad but it now takes longer to repair the ship. I have seen/heard from the forums that a concern when creating this game was so a lvl 100 couldn’t just straight wreck a lvl 1 so to say. There are numerous ways to do this while keeping the playing field even. This type of perk system is one example of that.

    2. More choices in guns which have varying stats. Poison, slowness, stun, stopping power, reloads faster but less damage, carries 10 bullets but you run slower with it. Literally every sword is the same as well as each gun (in their corresponding categories). How do they expect to keep players around with nothing to work towards? I just read a lengthy post on criticism of Guild Wars 2 complaining of end game content. Why? All end game content is appearance based and players are supposed “....losing interest at an alarming rate.” Because no one wants to grind half a year or complete a challenging raid only to change their outfit. Completely different game Which i haven’t played in some time I know, however the concept still is true. A wider array of different kinds of swords and guns would be awesome (axes, claymores, bow and arrow complete with arrows with different tips for different effects)

    3. Adding small things: grapeshot...how this is not in the game already is beyond me, damaging masts and ropes (shooting cannons at masts would make holes thus making ships go slower until repaired, hitting a rope would be extremely hard but would be rewarding as you could lose all control over the masts until repaired), ability to cut an enemy ship’s anchor which would cause the ship to drift, player bounties (self explaintory), the ability to bury a gold chest which would steadily increase in value in which an enemy can accept a voyage to come find and take for their own (would encourage land based pvp which is certainly lacking). All I got for right now in this category.

    4. player bought islands or home bases. I think this is a great balance between safe zones and the game’s current direction of PvP/no safe zone stance. Although the island wouldn’t be off limits to other players, it would certainly be a place you could go to to be safer. To incorporate this since servers only allow between 6-24 players on a single server locations on the map IMO could be left blank or open and once a player with a home base joins their island can be random selected for anyone of those spots. If a group hops In a server they would be limited to one island (probably the host’s).

    Closing comments: Generally speaking I am disappointed in the game. The simplistic yet hardcore combat is AMAZING don’t get me wrong however the nonexistent end game and lack of working towards anything/progression is going to kill this game fast. Please don’t call earning reputation through the three factions progression...you are only unlocking different quests and more options to buy cosmetics. A $60 game use to get you a whole lot more...if this is just to be a battle royale like Fortnite or PUBG then Sea of Thieves has already lost. Fortnite was a whopping $0 dollars and PUBG is $30, both of which started with the same level of combat (guns, traps, vehicles, building) if not more than Sea of Thieves did as a whole...and we paid $60 for it. Honestly, I feel like I got a half a game.

    I seriously hope they get to putting in something because after launch I my hope for the development isn’t looking so bright.

    If you care to disagree let me know, let’s keep the discussion civil. Thanks for reading!

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  • @mad-kidd-kappa good ideas for sure. i'd also like to see more "ship skins" that represent different styles of sloops/galleys. would be kind of nice to have something a little less ordinary with paint slapped on it.

  • @mad-kidd-kappa also. on home bases. i support this. do something similar to LoTRO and have island "neighborhoods" outside the main map. certain quests at certain difficulties have the potential to drop cosmetics for said home base.

    1. Absolutely NOT! This is a game where PvE and PvP are mutually linked; introducing vertical progression into one affects the other. You mentioned setting the sails faster? That lets you escape other players more easily. That's POWER PROGRESSION, and something RARE is firmly against.

    2. Also absolutely NOT, for the same reason I listed.

    3. The chest-burying mechanic seems complicated. Damaging sails and masts I would rather not have, for sake of players who don't want to deal with PvP.

    4. You're going to unlock your own personal hideout when you reach Pirate Captain status, which is coming in a later update.

  • I like the suggestions, here's my responses:

    1. I like the "Perk" idea and I think making them skill related is the way to do it - and it won't necessarily impact balance. I'm not sure you need a negative side effect for the "perks" so long as they are not related to combat directly like "increased damage" and the bonuses are minimal.

    2. 100% agree. People do want to get unique weapons that actually have some different functionality. Just adding a skin won't hold attention for long. The flip side to this, I think you walk a fine line of unbalancing the game if the effects are too powerful or damage scales too much.

    3. This NEEDS to happen. Grapeshot isn't as important as chain shot for a game like this. Grapeshot is a personnel "round" and since crews are so small - I'm not sure that we need it. But chain shot would be good .

    4. Not sure the "personal island" needs to be something that everyone can access. It might congest the servers too much. But, you should be able to access some place that you, and your crew, can access. A place that you can sink money into and outfit to your liking.

    I'd add:

    #5) Trading
    There should be a way to buy goods and transport them between locations for a profit. There should be an actual way to play the game as a merchant. Certain things that they can access and do that gives them a unique experience. Pirating these vessels is exactly what piracy was about.

    #6) Flags (Factions)
    We need to be able to raise faction flags just like ships used country flags in the past. Imagine trusting someone only to see them raise the black on you.

    #7) NPC Ships
    I can't imagine why they decided they did not need this. This gives so much more to do. Don't necessarily inundate the world, but maybe we can stop by the bar - and get information on where merchants might be sailing to/from.

    I'm with you on the overall emptiness of the game, but there is PLENTY of room for improvement. It's just whether they actually use it and do it quickly enough to recapture the hype.

  • @blam320 said in Game Suggestions and Comments:

    1. Absolutely NOT! This is a game where PvE and PvP are mutually linked; introducing vertical progression into one affects the other. You mentioned setting the sails faster? That lets you escape other players more easily. That's POWER PROGRESSION, and something RARE is firmly against.

    2. Also absolutely NOT, for the same reason I listed.

    3. The chest-burying mechanic seems complicated. Damaging sails and masts I would rather not have, for sake of players who don't want to deal with PvP.

    4. You're going to unlock your own personal hideout when you reach Pirate Captain status, which is coming in a later update.

    So go back and reread my comments on 1 and 2. I think you are missing some key points I made which addresses RARE’s stance on power progression. In case you didn’t want to look back...you get a negative perk or side effect to offset the bonus. It introduces different types of gameplay without being overpowered.

    On your comment on point 3)...you are going to have a hard time with this. As it stands now it is possible to be catch someone if you catch the winds correctly. You would have to do it better than the person you are chasing but trying to avoid pvp is trying to avoid what half this game is built on. There is a reason there currently are no safe zones.

    On your comments on 4)...so I totally didn’t know this and thanks for letting me know. Do you know how we will interact with it? Is it a safe zone? Is it open to other players to come and loot?

  • @mad-kidd-kappa said in Game Suggestions and Comments:

    @blam320 said in Game Suggestions and Comments:

    1. Absolutely NOT! This is a game where PvE and PvP are mutually linked; introducing vertical progression into one affects the other. You mentioned setting the sails faster? That lets you escape other players more easily. That's POWER PROGRESSION, and something RARE is firmly against.

    2. Also absolutely NOT, for the same reason I listed.

    3. The chest-burying mechanic seems complicated. Damaging sails and masts I would rather not have, for sake of players who don't want to deal with PvP.

    4. You're going to unlock your own personal hideout when you reach Pirate Captain status, which is coming in a later update.

    So go back and reread my comments on 1 and 2. I think you are missing some key points I made which addresses RARE’s stance on power progression. In case you didn’t want to look back...you get a negative perk or side effect to offset the bonus. It introduces different types of gameplay without being overpowered.

    On your comment on point 3)...you are going to have a hard time with this. As it stands now it is possible to be catch someone if you catch the winds correctly. You would have to do it better than the person you are chasing but trying to avoid pvp is trying to avoid what half this game is built on. There is a reason there currently are no safe zones.

    On your comments on 4)...so I totally didn’t know this and thanks for letting me know. Do you know how we will interact with it? Is it a safe zone? Is it open to other players to come and loot?

    For your #1 and #2 points, I say no because regardless of how well "balanced" it is on paper, there will always be an "overpowered" or at least "optimal" option that everyone will use regardless. I'd rather not open that can of worms and have everything dependent on skill and teamwork only.

    For #3, SKILL is presently the sole deciding factor, not a random perk. I don't want someone being able to destroy your sails so they can catch up, or vice versa being able to take out someone's mast so they can't pursue you.

  • @captainsloopdog said in Game Suggestions and Comments:

    I like the suggestions, here's my responses:

    1. I like the "Perk" idea and I think making them skill related is the way to do it - and it won't necessarily impact balance. I'm not sure you need a negative side effect for the "perks" so long as they are not related to combat directly like "increased damage" and the bonuses are minimal.

    2. 100% agree. People do want to get unique weapons that actually have some different functionality. Just adding a skin won't hold attention for long. The flip side to this, I think you walk a fine line of unbalancing the game if the effects are too powerful or damage scales too much.

    3. This NEEDS to happen. Grapeshot isn't as important as chain shot for a game like this. Grapeshot is a personnel "round" and since crews are so small - I'm not sure that we need it. But chain shot would be good .

    4. Not sure the "personal island" needs to be something that everyone can access. It might congest the servers too much. But, you should be able to access some place that you, and your crew, can access. A place that you can sink money into and outfit to your liking.

    I'd add:

    #5) Trading
    There should be a way to buy goods and transport them between locations for a profit. There should be an actual way to play the game as a merchant. Certain things that they can access and do that gives them a unique experience. Pirating these vessels is exactly what piracy was about.

    #6) Flags (Factions)
    We need to be able to raise faction flags just like ships used country flags in the past. Imagine trusting someone only to see them raise the black on you.

    #7) NPC Ships
    I can't imagine why they decided they did not need this. This gives so much more to do. Don't necessarily inundate the world, but maybe we can stop by the bar - and get information on where merchants might be sailing to/from.

    I'm with you on the overall emptiness of the game, but there is PLENTY of room for improvement. It's just whether they actually use it and do it quickly enough to recapture the hype.

    Thanks for the responses broski. I would definitely like your added points. The trading aspect and acting like a merchant I previously had not thought of. Would be a cool perspective to play from.

  • Thanks for the great ideas! One quick and easy one I'd like done today is where you spawn. Sometimes I'd like to spawn back in the action where you died to try and get revenge. Sometimes I would like to call it quits because I am out gunned. Please give us an option to choose.

  • @blam320 said in Game Suggestions and Comments:

    @mad-kidd-kappa said in Game Suggestions and Comments:

    @blam320 said in Game Suggestions and Comments:

    1. Absolutely NOT! This is a game where PvE and PvP are mutually linked; introducing vertical progression into one affects the other. You mentioned setting the sails faster? That lets you escape other players more easily. That's POWER PROGRESSION, and something RARE is firmly against.

    2. Also absolutely NOT, for the same reason I listed.

    3. The chest-burying mechanic seems complicated. Damaging sails and masts I would rather not have, for sake of players who don't want to deal with PvP.

    4. You're going to unlock your own personal hideout when you reach Pirate Captain status, which is coming in a later update.

    So go back and reread my comments on 1 and 2. I think you are missing some key points I made which addresses RARE’s stance on power progression. In case you didn’t want to look back...you get a negative perk or side effect to offset the bonus. It introduces different types of gameplay without being overpowered.

    On your comment on point 3)...you are going to have a hard time with this. As it stands now it is possible to be catch someone if you catch the winds correctly. You would have to do it better than the person you are chasing but trying to avoid pvp is trying to avoid what half this game is built on. There is a reason there currently are no safe zones.

    On your comments on 4)...so I totally didn’t know this and thanks for letting me know. Do you know how we will interact with it? Is it a safe zone? Is it open to other players to come and loot?

    For your #1 and #2 points, I say no because regardless of how well "balanced" it is on paper, there will always be an "overpowered" or at least "optimal" option that everyone will use regardless. I'd rather not open that can of worms and have everything dependent on skill and teamwork only.

    For #3, SKILL is presently the sole deciding factor, not a random perk. I don't want someone being able to destroy your sails so they can catch up, or vice versa being able to take out someone's mast so they can't pursue you.

    So we will have to stand at a difference of opinions on my 1 and 2 points which is cool, there are players on both sides.

    I am a little confused on your remark on your most recent comment on 3)....you must not like the game mechanics of getting damaged/holes in your ship and possibly sinking then which is already in the game. If you take enough water you actually slow down, it is debatable that repairing the hull and dumping water out is more demanding than it would be to repair the mast/rope. 80% of your time (my guess) is going to be spent on the upmost deck so repairing your mast and/or rope would be a quicker task assuming it is just a repair. If there were added game mechanics such as rope breaks the mast can shift angles on its own then we could take a look at that but adding damaging ropes/masts wouldn’t be adding something that isn’t too far away from what is already in the game to a certain extent.

  • @mad-kidd-kappa In my opinion, if Rare decides to add to this game's combat I think it should be sandbox oriented, not directly tied to player statistics or abilities. This way, the core gameplay stays the same, simple joy it's always been while adding new features. I would elaborate, but then this would go on forever. Instead, check out youtuber Favyn's video called "How to innovate halo without changing it's formula". I know it's on a different game, but what he says can be applied here. Also, it's a really good video.

  • The game needs a captain system so matchmaking isn't automatic, and players can be kicked. I would also like to see certain quests appearing randomly after a certain level in faction that can earn you special cosmetics such as apparel, boats, pets, weapon skins, and tattoos. Also, I'd love to be able to get new Tattoos, so I can get ones like the Galleons Grave Merchant Alliance member. Those ones are amazing!
    Getting the pistol peg leg is another thing I REALLY would love, I figure it will be implemented eventually though.
    I would also like to see the ability for multiple characters, or the chance to change your auto generated skin(I.E. go through the wheel again and choose a new one if you get tired with your first look and have a new one that would look better bulkier, or with a male character). I want to be able to reroll my look as is since I want a slimmer character with some other changes to face shape that I'll hope to re-roll. I don't want to see combat progression, however possibly tools at extremely high levels being able to dig faster, light brighter, hold more water, or patch holes a little faster.

  • @joey21854 said in Game Suggestions and Comments:

    @mad-kidd-kappa In my opinion, if Rare decides to add to this game's combat I think it should be sandbox oriented, not directly tied to player statistics or abilities. This way, the core gameplay stays the same, simple joy it's always been while adding new features. I would elaborate, but then this would go on forever. Instead, check out youtuber Favyn's video called "How to innovate halo without changing it's formula". I know it's on a different game, but what he says can be applied here. Also, it's a really good video.

    So I watched the video a good bit, about 3/4’s of it. I get what you say about sandbox oriented changes and I agree and disagree. The video changed my opinion somewhat however I just got done reading another post describing this game as “bare bones” and I tend to stand by that. I can’t help but feel like this game is still in beta or alpha really and they have nothing more than a proof of concept here. This game is lacking in combat and content and I do hope some is hard changes such as abilities and/or stats.

  • @mad-kidd-kappa I don't agree with you, but I respect your opinion.

  • I have a issue with the knockback on the cannonballs me and my friend were just in a fight with a sloop while in a sloop and we couldn't repair the hull risein the anchor because of the knockback of the cannons was pushing us away from the hull and the anchor lever

  • Need to fix up all those mods especially that aim not does not make it fair for ppl on the Xbox 1

  • Need to fix up all those mods especially that aimbot it take away the experience from ppl was ways away from an island and the other ppl got on the cannons and every one hit then I started to head to the island swinging and I had to start digging cannon balls not to hit me and they never shined from the telescope or sniper gun so how they new where I was fix that cheating mod so ppl can have a fair battle on the field and not having a better advantage over the other person..... Like I call them LOSER they know they suck with out that so make them play fair TRASH worse experience I've had in this game with some cheating LOOSER lucky their name ain't saved on recent would have put ya losers on blast gamertag IceDragonite ya losser

  • @OtherBerry17458 Did you read the forum rules about resurrecting old threads?

    @Deckhands we have another poor soul lost in the Sea of Old News.

  • There is a sectionun the forum for suggestions and feedback. Visit it and you will see suggestions.

  • @otherberry17458 Resurrecting old threads...

    He there, please note that resurrecting very old threads is not permitted. Please refrain from adding posts to threads older than 1 month old as this is considered necroing.

    A warning will be issued and the thread locked. Ignoring the warning will result in a temporary ban from the Forums and a final warning. If the action continues, a permanent ban from the Forums will be issued.

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