Hey everyone,
So I have seen balance threads, customization threads, etc but not a game suggestion thread or where you can make a general comment on something. Sure, somewhat I am about to discuss can be found in other threads but it is being talked about in reference to game balance (mainly what I have seen). I mainly wanted to start a thread to see if we can come to a census on new ideas which would encompass pve, pvp, player customization, and general mechanics. So let’s get started! (P.s. if there is already another thread specifically for game suggestions let me know)
General Suggestions for Customization and Game Mechanics
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introduce a perk system that enables you to do different abilities, affect the strength or speed or durability, speed up the operations or more effectively perform a task, etc that could have a corresponding negative perk. This could be done in the shape of a layout like the battlegrounds/battlefields games or you have to buy perks to be taught them so this could be gold consuming or done through a leveling system. For instance, tasks onboard a ship you could be taught how to perform better like pulling the anchor up faster, able to make sharper turns, adjusting sails quicker, reloading and shooting a cannon better or dumping water off broad faster. Another instance could be upgrading your players hp, stamina (you are only able to swing a sword three times consecutively before a short pause, maybe swing 4 times?), damage etc. The downside is a corresponding negative effect in a different area. If you upgrade your hp you lose speed, you upgrade stamina you lose damage, you upgrade the ability to dump more water off broad but it now takes longer to repair the ship. I have seen/heard from the forums that a concern when creating this game was so a lvl 100 couldn’t just straight wreck a lvl 1 so to say. There are numerous ways to do this while keeping the playing field even. This type of perk system is one example of that.
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More choices in guns which have varying stats. Poison, slowness, stun, stopping power, reloads faster but less damage, carries 10 bullets but you run slower with it. Literally every sword is the same as well as each gun (in their corresponding categories). How do they expect to keep players around with nothing to work towards? I just read a lengthy post on criticism of Guild Wars 2 complaining of end game content. Why? All end game content is appearance based and players are supposed “....losing interest at an alarming rate.” Because no one wants to grind half a year or complete a challenging raid only to change their outfit. Completely different game Which i haven’t played in some time I know, however the concept still is true. A wider array of different kinds of swords and guns would be awesome (axes, claymores, bow and arrow complete with arrows with different tips for different effects)
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Adding small things: grapeshot...how this is not in the game already is beyond me, damaging masts and ropes (shooting cannons at masts would make holes thus making ships go slower until repaired, hitting a rope would be extremely hard but would be rewarding as you could lose all control over the masts until repaired), ability to cut an enemy ship’s anchor which would cause the ship to drift, player bounties (self explaintory), the ability to bury a gold chest which would steadily increase in value in which an enemy can accept a voyage to come find and take for their own (would encourage land based pvp which is certainly lacking). All I got for right now in this category.
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player bought islands or home bases. I think this is a great balance between safe zones and the game’s current direction of PvP/no safe zone stance. Although the island wouldn’t be off limits to other players, it would certainly be a place you could go to to be safer. To incorporate this since servers only allow between 6-24 players on a single server locations on the map IMO could be left blank or open and once a player with a home base joins their island can be random selected for anyone of those spots. If a group hops In a server they would be limited to one island (probably the host’s).
Closing comments: Generally speaking I am disappointed in the game. The simplistic yet hardcore combat is AMAZING don’t get me wrong however the nonexistent end game and lack of working towards anything/progression is going to kill this game fast. Please don’t call earning reputation through the three factions progression...you are only unlocking different quests and more options to buy cosmetics. A $60 game use to get you a whole lot more...if this is just to be a battle royale like Fortnite or PUBG then Sea of Thieves has already lost. Fortnite was a whopping $0 dollars and PUBG is $30, both of which started with the same level of combat (guns, traps, vehicles, building) if not more than Sea of Thieves did as a whole...and we paid $60 for it. Honestly, I feel like I got a half a game.
I seriously hope they get to putting in something because after launch I my hope for the development isn’t looking so bright.
If you care to disagree let me know, let’s keep the discussion civil. Thanks for reading!
