CHEAT ADS UPLOADED DAILY!

  • Just going to leave these here and all of them were uploaded THIS WEEK! So someone at RARE needs to get on the ball with their anti-cheat, because this is getting ridiculous. If you can't find a competent programmer to secure the game then maybe try suing the cheat makers like other developers have done in the past. [Mod edit]

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  • Patching out cheats is putting a bandaid on a gunshot wound. Sure it may stop a little bleeding but won’t fully stop it.

    No game in history fully stopped cheating.

  • @marinemike idk what you linked but I’m guessing it’s the repeat “free cheats” videos on YouTube, they are just malware and if you click on the channel you can see it’s stolen and is just spamming the same video for every popular game.

    It’s not a sot specific problem, just a YouTube problem

  • @marinemike complaining about ineptitude of programmers while having no clue on how game security works. While the cheating has been an issue for a while a few of the real cheating softwares actually died over the past year.

    The thing is, the cheat developers are anonymous, hard to take legal action against and will work like a hydra, cut off one head and 2 might return.

    And combatting cheats will always be an arms race, with the game developers always being on the back foot.

    A cheat developer sells his software for a profit, so circumventing any new anti cheat measures is always in its favour. The actual development being done is usually a one or two man show that is free.
    And people using actual cheats that are noticeable in game (fly hacks and stuff) cost 35,= per month or 200,= for a lifetime license to use (no joke they actually pay those kind of amounts for it)

    Game developers have to pay an arm and a leg to have their employees work on combatting cheats and any and all development that goes towards it will never lead to any direct profit, so its always a financial burden on a game development company.

  • Every game has cheaters. It helps if you record and report so they can see exactly what where and how the cheat is happening.

    In the meantime, don't give them free advertising please.

  • I’ll add my perspective here, since my previous thread where I shared feedback as an active Hourglass player was locked.

    I understand and agree with many of the general points raised here. Cheating is an arms race, no online game has ever eliminated it completely, and some cheats do get patched over time. That part isn’t really in dispute.

    Where my frustration comes from is the practical gameplay impact, specifically in Hourglass. From recent sessions, cheating does not feel like an occasional edge case, but something that regularly decides matches with no possible counterplay. Wall-banging, air-freeze, extreme aimbot behavior, and machine gun usage are still very present. When you encounter multiple cheating crews within a short span, it becomes very difficult to reconcile the idea of “visible improvements” with what actually happens in-game.

    Some cheats have been dealt with quickly in the past. Teleporting onto beds is a good example. That exploit was short-lived, widely reported, and addressed relatively fast. The difference now is not necessarily that cheating is less severe, but that many players are increasingly burned out from reporting.

    This leads into the reporting system itself. Players are often told to “just report it,” but in practice this process is extremely time-consuming and discouraging. To submit a report properly, players are expected to record clear footage, visibly show the cheater’s name, clearly demonstrate the exploit being used, upload the evidence externally, and hope it meets the required threshold for action.

    Even when reports are valid, bans often take days. Cheaters are aware of this and expect it. They can play freely for several days, receive a ban, and return on a new account within minutes. From the reporting player’s perspective, the entire process feels pointless. You lose your matches, invest additional time gathering evidence, and see no immediate or meaningful outcome.

    On top of that, reports can still be rejected if the evidence is deemed insufficient, which further discourages players who genuinely tried to help. Whether this is due to strict guidelines or lack of in-game context, the end result is the same: people stop reporting altogether.

    Because of this, fewer reports or fewer forum posts do not necessarily indicate fewer cheaters. They can just as easily reflect reporting fatigue and frustration. From active Hourglass gameplay right now, the experience feels largely unchanged. We are effectively left waiting for the next update and hoping something improves. Often, it doesn’t, and the cycle repeats.

    One additional concern is how feedback like this is typically handled. Discussions often end with a standard redirection to the report system and the thread being closed. While I understand the need to keep forums focused, this also means that broader gameplay feedback from active players can easily disappear without any visible follow-up, reinforcing the feeling that there is no place left to meaningfully discuss persistent issues that reporting alone does not seem to resolve.

    This is not an attack on developers or moderation. It is feedback from someone actively playing the mode, trying to explain why, despite theoretical progress, the in-game experience for legitimate Hourglass players still feels stagnant.

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