Wanted Pirate Mode

  • Dear Sea of Thieves Humans,

    I am writing to propose a potential new gameplay feature for Sea of Thieves: a "Wanted Pirate" mode. 
    Concept:
     This mode would introduce a dynamic system where players become wanted pirates. This could be triggered by accumulating a high bounty (perhaps linked to player level or specific actions), or by actively opting into a "Wanted" state. 
    Key Features:
     * Bounty Hunter Encounters: 
     * Players would be pursued by AI-controlled bounty hunter ships, potentially featuring unique ship designs and crew compositions.

    * These encounters could also include NPC bounty hunters with diverse backgrounds and ship types, adding variety and immersion.

    Escalating Threat: The longer a player remains wanted, the more aggressive and numerous the bounty hunter encounters would become.

    Persistent Threat: The "Wanted" status would persist across all gameplay activities, forcing players to constantly be aware of the threat and adapt their strategies.

    Consequences: 
     * If captured or killed by bounty hunters, players would lose a portion of their in-game gold as a "bounty reward." 
     * Respawning would occur at the nearest outpost.

    Benefits: 
     * Increased Challenge: This mode would introduce a thrilling new layer of risk and reward to the core gameplay experience.

    * Enhanced Immersion: The constant threat of pursuit would create a more immersive and engaging pirate experience.

    * New Gameplay Opportunities: Players would need to develop new strategies for evasion, combat, and resource management to survive.

    I believe this "Wanted Pirate" mode has the ability to change the gameplay in a massive way!

    Thank you for your time and consideration.
    Also I will take ancient coins as a thank you! What else would you expect from a pirate!

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  • I am writing to propose a potential new gameplay feature for Sea of Thieves: a "Wanted Pirate" mode.

    That's what Emissaries are.

    This could be triggered by accumulating a high bounty (perhaps linked to player level or specific actions)

    No. An unwilling state based on player level or actions would be bad.

    or by actively opting into a "Wanted" state

    Emissaries. That's Emissaries.

    Players would be pursued by AI-controlled bounty hunter ships, potentially featuring unique ship designs and crew compositions.

    And then people would complain about being attacked by other players while being attacked by NPC ships.
    Players could also join friends on a guild-populated server (I forget what the term is), and just kill NPCs for items/money.

    The "Wanted" status would persist across all gameplay activities, forcing players to constantly be aware of the threat and adapt their strategies.

    So, basically; Once wanted, they are unable to do anything without having a giant target on their back.

    If captured or killed by bounty hunters, players would lose a portion of their in-game gold as a "bounty reward."

    No. Gold is the one thing that's yours forever once you have it.
    Plus, this would open up gold selling; 3rd party sites could sell gold, gain a bounty, and then die to the person who bought it.


    There's still also the questions:

    1. How do people remove the Bounty on themselves?
    2. What actions cause a Bounty?
    3. What happens if someone switches servers or log out with a Bounty?
    4. What happens if someone does not want a bounty? It's a giant target on their back.

    Also, there is already a 'bounty' system: It's called 'Emissaries'. And it's 100% opt-in and willing on behalf of the players:

    • People 'Do an action' to get a 'bounty' (Raise Emissary flag)
    • The longer people sail around with the Flag, and the more treasure they get; The more valuable their flag is.
    • They are hunted by other players for their Flag
    • It is 100% opt-in on behalf of the target, making it better than any forced system that someone may not want to use.
  • Escalating Threat: The longer a player remains wanted, the more aggressive and numerous the bounty hunter encounters would become.

    So I can be a peaceful fishing day, and be trying to avoid npc and players from randomly appearing because Im 'wanted'

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