@eligibleeel6171 said in Is Spawn Camping Balanced?:
@wolfmanbush I completely agree. Some people get very angry about losing. I try to take the approach of "Talk to the people that attack you, the way you would talk to them if they were sat next to you on your sofa and beating you at Mario Kart". We're playing a game together. It should be a friendly, social activity, regardless of who wins and loses, like playing any other game would be.
My post was less to do with my experiences in the game, and more to do with other posts I'd read on this forum. I keep seeing posts that suggest that players want spawn camping to be easier, or that it should be easier to win fights and sink people through spawn camping alone, without the need for naval combat. Personally I think the naval combat and the skills needed to properly manage your ship, balancing repairs with cannon pressure, stearing, resource management etc. is an important part of what makes this game so unique and interesting, and I wanted to get a general idea of whether I was alone in thinking that.
People want Rare to create something for them rather than doing what it takes to create something better for themselves.
That's really where it becomes a long frustrating situation for people.
With the quick swap and the camping and the double guns and this and that.
The skilled and the bigger crews have an advantage, that's never going to change if this game keeps its original foundation. If people prefer naval then they gotta get themselves to the point where the other crew doesn't have as many options.
It's easy to camp me, it's not that difficult to get on my ship, but I put a lot of cannon pressure on and I don't hesitate. I also have a lot of situational awareness and pve experience to where I can include that in my fights.
I don't play their game, they play mine. They might win and and defeat me in my own game but it's my game. I'm not gonna fall for the traps or play how they want me to play.
The only way to get there is to not waste time fired up about how they play or what weapons they use or this or that.
Example: I don't board. I will literally spend 30 minutes putting nothing but cannonball pressure on a ship and not board. That's because that's not my strength or my preference. I will board and likely go to the ferry and they will reset and that's not a good thing.
I don't play to win, I play to enjoy my time and to play how I want to play. People get pretty effective in their styles if that becomes their focus. If people want to naval then they have to earn it and the same for boarding.
Rare can make changes but it won't change much. It'll still be about skill in people's preferences and styles and crew size.