Bone Caller changes

  • Bone caller needs a buff to its spawn rate but a nerf to the skeletons hp. If it died to sword dashes, dagger throws, pistol shots, etc it would be a pretty fun weapon, with good potential to help reduce the Blunder Snipe meta. But like currently it basically just spawns 3 hard to kill annoying skeletons, and you can never find it. I think it should be more common but less effective to allow for a more fun experience. You could definitely make skeletons on ships have different stats than skeletons on islands too, to keep them more effective for PvE.

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  • I find them pretty frequently but I am looking for them, ship wrecks can be the best, found 4 in 1 earlier. I don't know about them dying to one sword lunge as sword users already have advantage of blocking them.

  • spawns 3 hard to kill annoying skeletons

    Really? I think they are weak little critters compared to there npc/fort counter parts. Seeing as they always lose to them XD

    As for annoying. That is the point and purpose.

  • A little balancing could be done for spawn rate or areas, but i dont think they should be too heavily nerfed in strength since not many people would use them if they were too weak. For how strong they are, the intended spawn rate seems good, but some places they may be a little too common and farmable.

  • I've yet to encounter them without blunder/snipe equipped and they always 1 shot. I had no idea they didn't one shot 😂

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