@whitestag1992 said in New addition: Guild Seas:
But there are some things that don't make sense to not allow in safer seas such as your named ships and use of the Soverigns.
Rare decided that Captaincy is a High Sea's thing, so everything to do with captaincy went with it.
Milestones counting in high seas, means that your ship statistics are things you have earnt in the face of danger, and also mean that Rare didn't have to go through and decide which of those were allowed to be cheesed in safer seas and which didn't have to be.
Captaincy Books gain value over time, and were intended to make "every experienced ship worth sinking" if they had been playing on the server doing activity, so it makes sense why Rare consider Captaincy to be a high seas thing.
The Sovereign perk, and naming ships, I'd be happy with safer seas having, mainly in the name of accessibility for people with disabilities when selling loot.
But it does seem like a bit of work for Rare to make the entire frontend work with naming ships and splitting captaincy up, and doesn't make sense Lore wise, when the initial goal of Sovereigns was to provide a perk so good that it would be irresistible, so that people didn't just decide to charter a ship instead to avoid the book bonus.
Basically, for a few small reasons, it makes sense that Captaincy isn't in Safer Seas, because it would just take too much engineering time and effort to rework captaincy so that people would be happy with it.
And considering that Captaincy originally blew a bunch of time in the season budget to get across the line, it's probably a HUGE MESS under the hood to try and make some stuff work in safer seas, and others not.