To much Treasure in server

  • Sea of Thieves offers an expansive and immersive world, but one issue that has become apparent is the abundance of chests and loot scattered throughout world events and the general environment. This surplus of treasures contributes to server lag, affecting the overall gameplay experience.

    A potential solution could involve reducing the quantity of treasures while simultaneously increasing their value. (Maybe not the chest commendation and so) By doing so, each piece of loot would carry greater significance, both in terms of its importance to players and the rewards reaped upon selling. This adjustment not only adds more value to the acquired treasures but also alleviates server congestion for a smoother and more enjoyable gaming experience.

    Additionally, implementing such a change would alleviate the struggle for those who are yet to acquire their own ship. With a reduction in the sheer volume of treasures and an increase in their value, newcomers would find it less dull to sell their loot, making the initial stages of the game less daunting and more enjoyable for those setting sail for the first time.

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  • Are you talking about floating barrels, way too many of those? Otherwise I don't see that there is too much treasure.

  • but one issue that has become apparent is the abundance of chests and loot scattered throughout world events

    Most of the world event Loot doesn't spawn until the Event is completed.
    any loot you find tends to only spawn up once a player is nearby and remains for awhile. Like skeletons roaming, they despawn.

  • @foambreaker

    especially when the players stack their loot, when you attack a ship with 100+ loot on their boat the lag feels really intense and very frustrating when fighting for your life. Im just saying that reduce loot but incrase the reward will probably help.

  • @burnbacon

    Sure ! The problem happens when players stack the treasures on their ship, and unfortunately they don't do it on purpose. I just think that the number of loot should be reduced in exchange for a better reward

  • So you want to reduce the treasure, thus making PvE content (Finding treasure) more of a slog?

    Also; Can you cite anywhere where the devs said that the amount of treasure causes server lag?

  • @littlematjab "...when you attack a ship with 100+ loot on their boat..."

    I should have this problem...

  • @guildar9194 It's client lag, some clients have trouble loading and drawing all that.

  • @foambreaker said in To much Treasure in server:

    @guildar9194 It's client lag, some clients have trouble loading and drawing all that.

    You realize clients only 'load and draw' withing a certain distance?
    Any data outside the aptly-named 'draw distance' is just given to your client as positional data, which is kilobytes, maybe a meg or two.

    Nothing is drawn until it gets into your draw distance. The game does not draw the entire world, every ship, every player, every island, every mob, and every shrine & mermaid statue every time you log in.

  • @guildar9194 That's kind of the point. 🙃

  • @guildar9194

    Also; Can you cite anywhere where the devs said that the amount of treasure causes server lag?

    Play the game and you gonna notice. Not every day you gonna counter some lag due to too much loot in the server. but when it will happen to you. I'm sure it will make a mark

  • @littlematjab said in To much Treasure in server:

    @guildar9194

    Also; Can you cite anywhere where the devs said that the amount of treasure causes server lag?

    Play the game and you gonna notice. Not every day you gonna counter some lag due to too much loot in the server. but when it will happen to you. I'm sure it will make a mark

    So all you have is conjecture to base your request of 'Reduce treasure' on?

    @foambreaker said in To much Treasure in server:

    @guildar9194 That's kind of the point. 🙃

    The point of what? OP wants people to get less treasure, thus making PvE content less rewarding & fun, because they don't understand how video games handle data?

    Am I missing something here?

  • @guildar9194 said in To much Treasure in server:

    Am I missing something here?

    A drink? 🥃

  • @guildar9194

    Am I missing something here?

    I just dont undersand what is the problem of reduce it if the amount of rewards stay the same ahaha. Less "aller retour" to sell treasure at outpost and less lag for everyone

  • @littlematjab said in To much Treasure in server:

    @guildar9194

    Am I missing something here?

    I just dont undersand what is the problem of reduce it if the amount of rewards stay the same ahaha. Less "aller retour" to sell treasure at outpost and less for everyone lag

    Because your idea is incorrect.
    'Too much treasure' does not cause client lag unless YOU are the one with 'too much treasure'.
    Well, I will grant you one thing; People who stack utterly massive amounts of treasure can cause server instability, but they can do that no matter how long it takes them to get it.

    So your idea is 'punish everyone with less treasure' for the misguided idea that someone with 30 treasure chests across the map from you is causing client lag.
    It's not.

  • @guildar9194 a dit dans [To much Treasure

    So your idea is 'punish everyone with less treasure'

    The all area of "Look at my 100 and 100 chests on my boat!" Take a photo is done. Poeple do not care about how much chest you have on your boat now. And im pretty sure newcomer dont want to flitre 50 treasure at outpost.

    With the introduction of captain ship, i believe many have forgotten how tedious it can be to constantly ferry treasures to the Gold Hoarder, Merchant Alliance, and Order of Souls Alone

  • @littlematjab said in To much Treasure in server:

    @guildar9194 a dit dans [To much Treasure

    So your idea is 'punish everyone with less treasure'

    The all area of "Look at my 100 and 100 chests on my boat!" Take a photo is done. Poeple do not care about how much chest you have on your boat now. And im pretty sure newcomer dont want to flitre 50 treasure at outpost.

    With the introduction of captain ship, i believe many have forgotten how tedious it can be to constantly ferry treasures to the Gold Hoarder, Merchant Alliance, and Order of Souls Alone

    You do realize that someone who wants to stack 100 treasure chests will still do so?
    You want to punish the PvE content with more grind for less chests just because 1 or 2 people a day gather an unreasonable amount?

  • @guildar9194 a dit dans [To much Treasure in server]

    You want to punish the PvE content with more grind for less chests just because 1 or 2 people a day gather an unreasonable amount

    Why a little less treasures with a better value punish the PvE? Explain to me?

    So fine it will be only in high sea then? If you want to have 999 chests on your boat, do it on SS

  • @guildar9194 a dit dans [To much Treasure in server]

    Because your idea is incorrect.
    'Too much treasure' does not cause client lag unless YOU are the one with 'too much treasure'.

    Yeah cuz i stoled it and i want the rewards and rep of it ahah. And now i have to defend those with lag, great ahaha

  • @littlematjab said in To much Treasure in server:

    @guildar9194 a dit dans [To much Treasure in server]

    You want to punish the PvE content with more grind for less chests just because 1 or 2 people a day gather an unreasonable amount

    Why a little less treasures with a better value punish the PvE? Explain to me?

    So fine it will be only in high sea then? If you want to have 999 chests on your boat, do it on SS

    Explain to me how creating less treasure is anything except a nerf?

    @littlematjab said in To much Treasure in server:

    @guildar9194 a dit dans [To much Treasure in server]

    Because your idea is incorrect.
    'Too much treasure' does not cause client lag unless YOU are the one with 'too much treasure'.

    Yeah cuz i stoled it and i want the rewards and rep of it ahah. And now i have to defend those with lag, great ahaha

    ???


    I'll say it one last time, and then I'm done:

    • People who want to stack treasure will stack treasure. It does not matter if they find 2, 5, or 10 treasure every 10 minutes. Nerfing treasure drop rates will not change this. There is no reason to punish everyone by making treasure more rare.
    • People who stack treasure to the point that it lags an entire server are few and far between. There is no reason to nerf treasure because of less than 1% of the playerbase!

    At this point, it's clear you are demanding changes based on flawed, if not outright erroneous, ideas of how the game works.

  • @guildar9194 a dit dans [To much Treasure in server]

    Explain to me how creating less treasure is anything except a nerf?

    Cuz less "aller retour" to sell treasure at outpost for beginner and less lag for everyone in the server. I already told you. And no people do not stack on purpose just because they want to crash the server. thats the problem. Poeple just want more gold with one voyage. A "one shot one deal" if you prefer. and if they want 3M one shot... I let you imagine the amount of loot on their ship

  • His reply still defeats your idea and arguments.

    If you reduce the overall amount of treasure items, people will still stack large amounts of it on their boats before selling or sinking; it will simply take them a bit longer to do so.

    /thread

  • In Settings :- Graphic Settings :- Unique Mesh Buffer, you can choose a setting that will change how fast items will resemble items with smaller memory usage. May make chests all look like castaways (guessing) &c. Perhaps this will help you.

  • @lem0n-curry a dit dans To much Treasure in server :

    In Settings :- Graphic Settings :- Unique Mesh Buffer, you can choose a setting that will change how fast items will resemble items with smaller memory usage. May make chests all look like castaways (guessing) &c. Perhaps this will help you.

    I doubt i can do that on xbox.
    Maybe im wrong tho

  • I agree with this, but not due to anything to do with performance. It feels like there’s some ‘treasure inflation’. You kinda haul in so much that it’s not really exciting anymore when you find stuff. It’s like “ugh, geez, do I really feel like lugging this silver cup down to the ship from here?”

    I don’t know how people did it before Sovereigns, but just offloading and selling stuff from the boat feels like I’m doing a virtual day job as a furniture mover.

    It keeps occurring to me that if we had half the amount of treasure with double the actual value it would be good. Make it so finding treasure is actually exciting. At this point I’m more excited about supplies than I am about treasure most days.

    I’d also be for more gold sinks in the game. Ship repairs could be higher. Buying supplies and crates should be way more expensive. I really think Sovereigns should take a cut of treasure as well so you can balance off the convenience. Once you have your own ship you kinda lose all concept of the different factions as you’re really just spamming clicks.

  • @grisch1801 said in To much Treasure in server:

    I agree with this, but not due to anything to do with performance. It feels like there’s some ‘treasure inflation’. You kinda haul in so much that it’s not really exciting anymore when you find stuff. It’s like “ugh, geez, do I really feel like lugging this silver cup down to the ship from here?”

    I don’t know how people did it before Sovereigns, but just offloading and selling stuff from the boat feels like I’m doing a virtual day job as a furniture mover.

    It keeps occurring to me that if we had half the amount of treasure with double the actual value it would be good. Make it so finding treasure is actually exciting. At this point I’m more excited about supplies than I am about treasure most days.

    It keeps occurring to me that if we had half the amount of treasure with double the actual value it would be good.

    I have to disagree, because, from my point of view, I would get quite frustrated if I found less treasure, then lost it to someone sinking me, knowing it was going to take me longer to find more treasure. Time in which another player can find and sink me.

    Being sunk now means that I can just go and get more treasure with minimal time loss, and less risk for it.

    Don't inflate the PvE grind with less treasure.

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