@nazaire said in Passive Mode:
This game was really enjoyable until we encountered other players.
Unfortunate you came across hostile players. Since this is a PvPvE game, players are free to do whatever is in their (and your) ability for interaction. It's just by chance the interaction was an intense battle on the waves with a clear solid victor. Some players are peaceful, but remain cautious on approach in order to not be ambushed easily.
WHERE IS THE PASSIVE MODE?
Do you understand that people’s first experiences with this game are NEGATIVE and not enjoyable. How can you expect to bring new users in when one simple aspect of the game turns it into a negative experience?
First experiences heavily vary for players. Sometimes you get ravaged before leaving the outpost (because you took too long at the outpost), sometimes (in a crew you joined) you managed to steal a skeleton fort's worth of loot and upset another crew that did all the work for you. Anything can happen on the Sea of Thieves, so it's very difficult to pinpoint that first experiences are negative with the game entirely. Without a trusty, experienced crewmate by your side, you may experience getting defeated by other crews very often. That's just the nature of this PvPvE world, and tends to apply to other games that are also PvPvE (albeit without the hilarious number's game advantage for most encounters).
AT LEAST implement some kind of MMR system so we only come across noobs like us.
It's rumored (with anecdotal evidence by not-well-trusted players) that such MMR exists for fresh new accounts getting into the game the first time.
The spawn kill mechanic is just infuriating. The only reason these toxic players are doing this is because they are feeding off how annoying and frustrating it is to be spawn killed over and over again.
Spawn killing isn't a mechanic, it's a consequence of the game's spawning system. Considering you're complaining about this in the first place, tells me you've been sailing on a sloop. Sloops are notoriously the easiest ships to lock down with a crew of 2 or more. While Season 7 provided a couple of updates to the Sloop's operations and defenses for combat, this does not really fix the issue entirely. You will have to be on your guard much more when you spawn on your ship during a spawncamp.
The combat mechanics just aren’t good enough or relatable enough to other PVPs which amplifies how awful it is to play this game.
Other PvP games arguably suffer from the same exact issue, however, they also feature controversial MMR systems, custom modes, additional maps, etc.
Sea of Thieves is a singular, consistent world all around where everyone is on equal footing ability-wise. The only inequalities, are the ships' offenses, defenses, speeds, and the sheer number of people attacking a singular target at once. This is just a consequence of lacking a larger crew for certain situations.
Needless to say, we play games to enjoy them. A game that creates experiences like this has no place in my recreational time. I’m sure other ex-players feel the same.
We still have a very fine amount of players that enjoy and endure the game without needing a passive mode, visiting Alliance Servers and other things that are likely not the intended experiences of Sea of Thieves. What you make of your adventures is best based on your mood and going in with little expectation of success.
A clear mind can take you a long away as long as you are finding enjoyment in the seas (hopefully with friends).
EDIT: Also this thread is likely getting locked as this subject matter has already been covered by the developers, and moderators on this forum will lock any threads requesting this as there is no longer room for the discussion of "Passive Modes" or "Private Servers".