Hello there,
Just recently got back to this game and there have been a lot of improvements overall since the last time I played in 2021 but there are still some items that still need addressing.
The first thing would be that this game has issues with any mouse running over 250Hz polling, currently, if you play at any polling rate above that (e.g. 1000Hz) the game will drop packets and this will result in an uneven motion.
As far as I am aware this has been present in the game since the launch and I would really like to see this fixed.
Secondly, since this game started out as a UWP game I understand that it uses an input wrapper to convert from direct input to Xinput so implementing a raw input option might not be easy to do.
What could easily be done is expose the x and y sensitivity scales and then add more granularity to the mouse sensitivity slider, add 3 decimal sensitivity options (e.g. instead of being stuck with 1.1 you could do 1.173) to give players the ability to better match their preferred sensitivity.
Essentially what I am asking is having two multiplier options for mouse sensitivity as opposed to the barebones one currently in the game.
It was really nice to see separate sliders for all the weapons in the game, I would add a slider for the spyglass since on low DPI settings you will barely be able to move this to look around.
Feel free to share your thoughts on this and mention anything else that might be worth looking at.
Cheers,
RVB
