All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them

  • @zig-zag-ltu said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Yeah I appreciate true skill over exploits that give upper hand, even though it takes skill to master them, but they are still exploits that give leverage over other players, might as well give boosts or have late game weapons that do extra damage and stuff.

    You said yourself that some take skill to master. That is not at all the same as giving better late game weapons. One is a difference of game knowledge and ability, while the other just signifies you have played longer. Also, not all "exploits" are bad. Would you like sword lunging into water to get extra speed to be removed, or block lunging to not give you the ability to jump and go further? I think the knowledge of how to do these things should just be made more available, because these are the little things that make the game feel smooth and fun.

  • @pithyrumble said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @adara-haze

    Shrine Statues lol. You can put loot in them, use a Pirate's Life portal and take loot to the new server. ...

    I haven't checked if this works for hourglass yet.....

    Hold me grog

    It works for hourglass too lol.
    @Adara-Haze

  • @pugawuga216 you know what I said and I stand firm by it dude, no need to try tox find an angle to prove me wrong and attempt to change my opinion.

    I see animation canceling in the same category as boosting teammates onto places your not supposed to be on in csgo that were patched up years ago. And if someone is truly skilled they wouldnt have problems killing other players just, because an exploit was removed, since they have better aim, isnt?

  • @pugawuga216 said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Dude, no way. Maybe I'm so strongly against this because me and everyone I know has thousands of hours in the game, but also, I feel like that lowers the skill ceiling so much. If a newbie wants to be good, play the game. Learn the little tricks. The little tricks and knowledge is the only difference between an experienced and a new player, as the weapons everyone gets do the same damage, so taking them out would be detrimental. Also, when a new player discovers these new things, it's always exciting. I remember being excited learning new little tricks and learning to use them. They add a level of depth to the game imo.

    Lowering the skill ceiling means everyone can play. That's a good thing.

    This game aims to appeal to everyone and let everyone play it.

    If that means lowering the skill gaps and ceilings, than BRING IT ON.

  • @pugawuga216 the block before lunge has been accepted as a feature now I believe. To speed up the sword hop requires you to stop blocking. In combat against a sword user, you've just lowered the weapon, it doesn't gain an advantage from what I've seen, does help against double gunners though. Blocking while striking also makes you move side to side slightly faster, whether that is intended, I don't know. It's just little tricks I've found out from the hours and hours I've spent PvP'ing with a sword. One thing is for sure, if they are exploits, they don't net anywhere near as much of an advantage compared to the raft of double gun counter parts.

  • I see your point with a lot of these things, but I don't know that I'd necessarily remove them all, and this is as someone who can't do and make use of them all. I know skillwise I will never be able to shoot from ladder, but I respect those that can and play accordingly. Same with ladder through window, people have put a lot of time and practice into doing that, it's a very niche spot required so to pull it off during a fight, I say fair play them.
    You risk removing a lot of the things that set players apart who have really honed the craft.
    Double gun switching I'd say remove just because relative to damage output compared with a sword user it is too fast

  • @zig-zag-ltu If it gets patched, imo, then its an exploit. Until then, it is not. They couldve completely removed animation canceling, but they just nerfed it last time.

  • @pugawuga216 That's true. Gotta give you that. Also didn't know the last fact, quite surprised they did it that way, perhaps did not know how to do it, or most likely did not want to upset alot of people

  • @pugawuga216 a dit dans All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them :

    Animation canceling sword USED to be in the game more, but it was removed a long time ago sadly. It made for some fun sword play from what I've heard.

    So why was it removed then ? Hint : it starts with "Ex-" and ends with "-ploits".

    We're just asking the same for the animation of guns.

    I don't care it messes up with your muscle memory.

    It's just a complete non-sense that a pirate holstering his gun, beginning to sprint and whatever is able to shot faster than a perfectly standing still pirate doing just the necessary inputs.

  • @jolly-ol-yep said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @pugawuga216 a dit dans All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them :

    So why was it removed then ? Hint : it starts with "Ex-" and ends with "-ploits".

    We're just asking the same for the animation of guns.

    I don't care it messes up with your muscle memory.

    It's just a complete non-sense that a pirate holstering his gun, beginning to sprint and whatever is able to shot faster than a perfectly standing still pirate doing just the necessary inputs.

    Yeah but with the animation of guns, like I said, they intentionally didn't remove it. Last time they touched it, they just nerfed it. It isn't an exploit, because if it was, they would've removed it when they nerfed it, but they didn't. You want to know why? Because it isn't a huge advantage to have, and it makes the whole game feel way more smooth.

  • @pugawuga216 a dit dans All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them :

    and it makes the whole game feel way more smooth.

    Certainly not for those in the receiving end of those shots

  • @jolly-ol-yep said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Certainly not for those in the receiving end of those shots

    You know the reason that the animation cancel works? Because it stows the weapon when you start sprinting. It makes the game more smooth for everyone, and it doesn't just stow weapons, it stows all equipment. Without this feature, you would have to wait for a long re-pull out animation every time you stop sprinting. This would make EVERYTHING in the game feel less smooth.

  • @personalc0ffee

    Lowering the skill ceiling means everyone can play. That's a good thing.

    This game aims to appeal to everyone and let everyone play it.

    If that means lowering the skill gaps and ceilings, than BRING IT ON.

    That means a boring endgame for everyone. Finding new tricks and timesaves is rewarding. It breaks up the monotony. Without skills to learn and work on, there's less reason to play the game.
    What do you think "experience" is supposed to mean? In every skill in the world, the ones at it longer are going to know how to do it better.

    If you want to turn the game towards appealing to everyone and letting everyone play it, you may as well have NPCs sailing their ships and fighting for them, too... More experienced players are going to have experience advantages there, too.

    When I meet new players in the game, I like to teach them something new before I leave. It's fun for me, it's fun for them, and it gives them something else they can focus on between the voyages.

    The tricks aren't just good for veterans, they're good for new players so that they feel rewarded when they learn the system. I know that's how I felt when I first found these things (I never really watched anyone play SoT for the first 2 years; I learned sword lunge tricks on my own).

  • @grumpyw01f there's a big difference though between skills such as cannon aim, learning optimum sail angles in combat and when to bilge or apply pressure that most experienced players are proficient at and don't affect balancing.

    The skill ceiling being referred to for lowering is the use of exploits in intense PvP that net an advantage which also break the balance of the game. These are items such as animation cancelling. Cleaning this up will not affect the enjoyment for most experienced players but it will certainly allow the newer players to at least feel like they are more competitive in battle improving there motivation and then less likely to quit over a PvP encounter.

  • "You can go onto ladder through sloop's window. You can also board front of the ship by grabbing harpoon if waves are high enough.
    Why is this in a game? Remove it."

    I don't see this as a problem.

  • @a10dr4651

    there's a big difference though between skills such as cannon aim, learning optimum sail angles in combat and when to bilge or apply pressure that most experienced players are proficient at and don't affect balancing.

    And yet both things that we're talking about are learned advantages. The only thing that separates the two is whether or not we think the developers see them as intended. Since Rare already removed the original quick swap exploit, that technically means the current one is intended. That's not an argument I'm going to run with, I just want everyone here to stop throwing around this "it's an exploit in my eyes and therefore should be demonized" thing.

    break the balance of the game

    By what metric? I can agree with quick swapping being unbalanced and needing to be removed. But most of what the OP and subsequent posts have been doing is complaining about dumb things like moving items around a little faster. It's all a bit pathetic to me.

    Cleaning this up will not affect the enjoyment for most experienced players

    The day I can't run with an item in hand is the day I lose enjoyment in selling hoards of loot.

    it will certainly allow the newer players to at least feel like they are more competitive in battle improving there motivation and then less likely to quit over a PvP encounter.

    Funny.


    Lowering the skill ceiling means that you want players to not be able to get any better at something when they get to a point. Stagnation is boredom. Boredom is video game death. More tools = more variety. Not everything needs to be easier.

    (Certainly the silent board needs to actually get fixed)

  • When I started playing I didn’t know any of these things but then I learn about them and started doing most of them myself. It was part of my progression as a SoT player and now I am better at pvp for it (while still far from a sweat lord). These things do not give an advantage to certain players like you claim because everyone can chose to do them or not. It’s not like if it was limited to only certain players. If we nerf the game to the point that a beginner can have a fair chance against a veteran with 4k hours then we end up with a very boring game. Might as well turn SoT into a mobile game.

  • @grumpyw01f I don't agree with everything the OP has stated. I was more referring to what the experienced members of the community would flag up as unbalanced. Those being as you have stated yourself, quick swap and the silent board. They break the balance of the game, they circumvent parts of the game that are present i.e the splash noise and the animation to swap between weapons. Other ones which are not as commonly known are the reload animation cancel and the ADS animation cancel for quick scoping. Removing most of this doesn't degrade end game PvP, it provides a fairer platform for all playstyles. Tools not rules also means every weapon loadout should be viable. Forcing me down one path which the game currently does is stagnation in itself. I don't want to double gun to be competitive and I shouldn't ever have too.

  • @lafrules

    If we nerf the game to the point that a beginner can have a fair chance against a veteran with 4k hours then we end up with a very boring game. Might as well turn SoT into a mobile game.

    People are taking this way out of context. A 4k hour pirate will have enough experience in the game to beat most players without having to resort to exploits and the like. Experience in ship positioning, better aim, knowing where to be, when to eat etc is enough skill over any newer player.

    I regularly fight in the hourglass against people with double my hours I can see a difference in there abilities without adding any exploits into it. They aren't needed in order to display skill, they're an extra layer hidden in the game that bypass balancing features. This is not a competitive game, it doesn't need a high skill ceiling that leads to one playstyle only with exploits added in for good measure.

  • Tbh some of these are just quirks-turned skill curves that make the game more fun to play and learn, kinda like Halo’s BXR and trick jumps. Sloop window-hopping and chest juggling are fun & harmless but I do agree that rapid double gunning is an issue rn. Though the sword spamming is crazy too, maybe the game needs a bit of a combat rework idk lol

  • @a10dr4651 said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @grumpyw01f I don't agree with everything the OP has stated. I was more referring to what the experienced members of the community would flag up as unbalanced. Those being as you have stated yourself, quick swap and the silent board. They break the balance of the game, they circumvent parts of the game that are present i.e the splash noise and the animation to swap between weapons. Other ones which are not as commonly known are the reload animation cancel and the ADS animation cancel for quick scoping. Removing most of this doesn't degrade end game PvP, it provides a fairer platform for all playstyles. Tools not rules also means every weapon loadout should be viable. Forcing me down one path which the game currently does is stagnation in itself. I don't want to double gun to be competitive and I shouldn't ever have too.

    Very much this.

    There are things in the game that are supposed to happen to ensure balance and fairness to all players.

    There are way to shorten, eliminate, or bypass these balance and restriction measures. These are what are called exploits and they unbalance the playing field.

    These are the things that I advocate against and say need to be removed.

  • @nitroxien said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    While were at it let's just make cannons and bullets RNG...

    Why not learn the mechanics and use them instead of ruining the game for everyone who enjoys them...

    Lol...It feels like they already are RNG.

  • @pithyrumble You can swim into the red sea and if you black-screen, your streak stays ;)

  • I'm in for double tap NERF, as I'm a controller player.

    That being said windows "glitch" it is a life saver for me as a sword player lot of time whenever I'm boarding a sloop, as my higher game knowledge about this action balances the game over double tap and mouse aim of the rival crew.

    On regards of silent boarding, same applies, game balancing.
    Ladder guarding with blunder is extremely easily. One way to keep things balanced is silent boarding. So crews have to be awarded of where are other players, merms, etc as a prevention.
    Also don't forget silent boarding plays a big role on sneaky plays when you are stealing from other crew.

    About juggling, I'm neutral, honestly most of times I ve seen people using it is at reaper hideaout for selling stuff just to save time.

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