All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them

  • I admit, I do use most of these most of the time... cause why wouldn't I get basically free advantage over opponent during pvp? All of these are in game for so long that most of you probably heard about these. In my opinion these are borderline exploits and should simply be removed from the game. SoT is already very newbie-not-friendly game and all of these only amplify very vast difference between newbie and sweat.

    1. Silent boarding.
      No, it's not patched. All you have to do is aim your gun and look down while grabbing the ladder. I admit, this one is probably the hardest one to actually do consistently, but with practice it's doable most of the time. PATCH THIS. Simply make two conditions in the code: Player is currently in the water AND player is grabbing ship ladder = play sound. It's very simple.

    2. Canceling animations with sprinting and switching
      (Sprinting) It basically makes double gunners able to shoot both gun almost instantly. While not super easy, it's not hard to do either once you know what to do exactly. Just remove this feature. If you switch weapons YOU SHOULD HAVE TO GO THROUGH FULL ANIMATION of hiding it and pulling it out. No exceptions.
      (Switching). It's possible to just tap X twice to hide and pull out pistol. If you do this right after each shot you can shoot much quicker. Pistol already shoots the fastest and is best gun to combo with cutlass anyway (Both gun and sniper hits leave player with hp for 2 cutlass hits). The same trick works for buckets. Grab water, X X, throw water, X X - repeat. Why is this in game? Player should be forced to go through the entire animation. (Edit - Player can't save time with cancelling bucket animation anymore. Good, but we need more tweaks like this)
      Eating. You can start eating in advance and wait if someone deals damage to you or not... if not you just quickly switch and food is not consumed... if they deal damage you just wait this fraction of a second and the damage is instantly healed. Why is this in game? Again, player should be forced to go through entire once they started it.

    3. Unitended movement
      You can go onto ladder through sloop's window. You can also board front of the ship by grabbing harpoon if waves are high enough.
      Why is this in a game? Remove it.

    4. Juggling
      Grabbing item, dropping it, sprinting and picking it up while sprinting then dropping it again. Repeat. You basically sprint while carrying any item.
      I don't mind that much, but when someone runs away with stolen valuable item at full speed or swims with megakeg at faster speed than intended - this becomes problem.
      Just remove this. Player should not be able to pick up items while SPRINTING. Running is ok.


    Honourable mentions.

    1. Ladder shooting. You let go of the ladder, shoot and grab it again. Very simple, but game changing while someone guards the ladder.
      This is something I am personally okay with, but I feel it needs a mention just for newbies to know they can do it.

    2. Blunderbombs rocking ship IS predictible
      Most people noticed that blunderbombing enemy ships is completely unpredictible and unreliable. Sometimes you hit front and it goes X direction, just to go Y direction the other time.
      In truth, it is predictible.
      Look at the Sea Dog's Tavern (middle of the map, the parkour course) in relation to your position. Hit the FRONT of the ship to rock them TOWARDS the Sea Dog's Tavern, hit the BACK to rock them AWAY the Sea Dog's Tavern.

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  • I thought x-cancelling was fixed

    But I agree, all of it needs gone.

    Especially that annoying ladder dancing and shooting.

  • I never could get animation cancel to work on anything except the shovel. Gonna assume it’s a setting I have that stops it or something.

    But yes, these things should either be fixed so no one can do them, or made so everyone can do them(aka they just don’t exist).

  • Sounds good! Another "feature" that should be addressed is dummy-sailing, which all new players should be aware of. The maiden voyage instructs new players to intuitively angle the sail to catch the wind, but in reality the opposite is true where it's fastest to angle the sail or sails squarely against the wind, when sailing against the wind at 45 degrees or less. Since RARE isn't addressing this "feature", the least they could do is to properly inform new players about this assumedly unintended game-meta.

  • I'd agree with all of this except loot juggling, I can't remember the last time I had "fun" moving a single chest across an island, it rarely ever changes anything in a combat encounter that it would be perfectly OK to leave it, make it some sort of little skill gap difference for the experienced guys to make it slightly more bearable moving stuff

  • Nah, loot juggling needs to go too. It is unintended and an exploit. It is supposed to be slow to carry loot. That's part of the balancing mechanics.

  • @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Nah, loot juggling needs to go too. It is unintended and an exploit. It is supposed to be slow to carry loot. That's part of the balancing mechanics.

    between sovereigns and rowboat harpoons it doesn't really change anything

    keeping it for "balance" is only relevant when they actually have a balanced pve/pvp risk environment and it's leaned heavily towards pvp for a long time.

    Having people move treasure slightly faster around while people are hopping in to steal the loot within 5 minutes from the dock doesn't really do anything for the game doesn't even balance for pve let alone imbalance it

    I never loot juggle while selling but it doesn't really harm anything by people doing it

  • @wolfmanbush said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Nah, loot juggling needs to go too. It is unintended and an exploit. It is supposed to be slow to carry loot. That's part of the balancing mechanics.

    between sovereigns and rowboat harpoons it doesn't really change anything

    keeping it for "balance" is only relevant when they actually have a balanced pve/pvp risk environment and it's leaned heavily towards pvp for a long time.

    Having people move treasure slightly faster around while people are hopping in to steal the loot within 5 minutes from the dock doesn't really do anything for the game doesn't even balance for pve let alone imbalance it

    I never loot juggle while selling but it doesn't really harm anything by people doing it

    Captain's is fine.

    That rowboat exploit, is another thing that needs patching.

  • @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @wolfmanbush said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Nah, loot juggling needs to go too. It is unintended and an exploit. It is supposed to be slow to carry loot. That's part of the balancing mechanics.

    between sovereigns and rowboat harpoons it doesn't really change anything

    keeping it for "balance" is only relevant when they actually have a balanced pve/pvp risk environment and it's leaned heavily towards pvp for a long time.

    Having people move treasure slightly faster around while people are hopping in to steal the loot within 5 minutes from the dock doesn't really do anything for the game doesn't even balance for pve let alone imbalance it

    I never loot juggle while selling but it doesn't really harm anything by people doing it

    Captain's is fine.

    That rowboat exploit, is another thing that needs patching.

    you meaning dragging a rowboat with a harpoon?

    how is that even an exploit?

  • It's truly upsetting that I'm at an inherent disadvantage against people because I didn't do my "pvp research" on a game that should be functioning as intended. That being said, I'm not entirely sure how you would fix the harpoon grab you mentioned because that seems like it's functioning as intended the only difference is that someone was able to get within it's range to grab it.

  • @wolfmanbush said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @wolfmanbush said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Nah, loot juggling needs to go too. It is unintended and an exploit. It is supposed to be slow to carry loot. That's part of the balancing mechanics.

    between sovereigns and rowboat harpoons it doesn't really change anything

    keeping it for "balance" is only relevant when they actually have a balanced pve/pvp risk environment and it's leaned heavily towards pvp for a long time.

    Having people move treasure slightly faster around while people are hopping in to steal the loot within 5 minutes from the dock doesn't really do anything for the game doesn't even balance for pve let alone imbalance it

    I never loot juggle while selling but it doesn't really harm anything by people doing it

    Captain's is fine.

    That rowboat exploit, is another thing that needs patching.

    you meaning dragging a rowboat with a harpoon?

    how is that even an exploit?

    Bro cmon

    That rowboat ain't meant to be that far inland and you know it. It's like when you could use them to climb Thieve's Haven or Plunder Outpost.

    That's not how it is supposed to work.

    Pulling the rowboat all the way to the turn in zone, blunder bombing it to "sink" it and then turn in the huge pile is definitely not how that is intended to be done.

    Let's not pretend.

  • @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    That rowboat exploit, is another thing that needs patching.

    you meaning dragging a rowboat with a harpoon?

    how is that even an exploit?

    Bro cmon

    That rowboat ain't meant to be that far inland and you know it. It's like when you could use them to climb Thieve's Haven or Plunder Outpost.

    That's not how it is supposed to work.

    Pulling the rowboat all the way to the turn in zone, blunder bombing it to "sink" it and then turn in the huge pile is definitely not how that is intended to be done.

    Let's not pretend.

    I genuinely believe that a harpoon rowboat being dragged on land makes perfect sense lol

    I don't even know why it would exist without that being an option

    It's pretty clear and balanced risk/reward imo

    convenience vs heavy risk as a full rowboat is at heavy risk, as is the time spent loading it

  • @wolfmanbush said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:
    I genuinely believe that a harpoon rowboat being dragged on land makes perfect sense lol

    I don't even know why it would exist without that being an option

    To prevent it from getting stuck or in a situation where the player can not use it, most likely.

    I rather doubt they'll ever fix this though.

    But a boat shouldn't "sink" on land.

  • This thread reeks of skill difference/refusal to be advantageous. There is a difference between equal playing field and a skill gap, being able to do something faster because you know what you're doing is a fine skill to have. In a broken game like this anything that isn't flipping boats or auto-repairing far out at sea is probably more tolerable and can be evaluated to be a skill difference.

    Sprint-cancelling, as I think I've mentioned before, is a consequence to sprinting auto-holstering items, running to grab a quick bucket of water from the bottom of your boat is smooth gameplay because of sprint-cancelling, rushing a close range blunderbuss shot to a nearby enemy is possible by sprint-cancelling.

    Animation cancel on the bucket was already patched out of the game, it is impossible to singlehandedly save a scuttling ship with animation cancelling, hell, it is impossible to singlehandedly out-bucket the amount of water filling your sloop, so if you have too many holes, you're sunk no matter how much you try.

    While grabbing the sloop's ladder from the ship's window is definitely unintended, it's also what I would consider a very skillful maneuver to avoid getting cornered while boarding a sloop crew, especially since going below deck forces you into extremely tight corners the sword can trap you in.

    I feel like item juggling being treated as an issue has always been irrelevant, because you're not that much faster with that maneuver, and in a combat scenario, you're probably dropping your item to fight off the enemy (or die trying).

    Your honorable mentions are things that should be put in Gameplay Guides + Tips, instead of trying to forward a thread of complaints about the skill difference. It's one thing if the game isn't very fresh-install friendly, it's another if the game's community that fresh-install is in refuses to teach said fresh-install about secret maneuvers that the game wouldn't tell you. Intended or not, this game is about survival, and knowing every trick in your book to remain victorious/ease stress is necessary in a cutthroat, unintentionally archaic game like this.

  • You can go onto ladder through sloop's window.

    Close the windows…..does nobody know you can do this?

  • Użytkownik @n0soup4u napisał w All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    It's truly upsetting that I'm at an inherent disadvantage against people because I didn't do my "pvp research" on a game that should be functioning as intended. That being said, I'm not entirely sure how you would fix the harpoon grab you mentioned because that seems like it's functioning as intended the only difference is that someone was able to get within it's range to grab it.

    Very simple actually. All it would take is to add extra condition to be met before player can use harpoon. "Not in the water" + "In range" as conditions met at the same time would result in player getting prompt to use harpoon.

  • Użytkownik @burnbacon napisał w All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    You can go onto ladder through sloop's window.

    Close the windows…..does nobody know you can do this?

    You can open them back in less than a second... Don't you know this?

  • Użytkownik @nex-stargaze napisał w All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Animation cancel on the bucket was already patched out of the game, it is impossible to singlehandedly save a scuttling ship with animation cancelling, hell, it is impossible to singlehandedly out-bucket the amount of water filling your sloop, so if you have too many holes, you're sunk no matter how much you try.

    Oh yes I did check just now, bucketing can't be cancelled now. That's good. Sprint cancelling should be removed even more then as it's even more impactful.

  • @nex-stargaze No, what this reeks of is wanting to level the playing field and make it so that everyone is on the same page as the game is intended to have its combat scenarios play out.

    There is WAY too much sweat in SoT that it is not fundamentally, technically, and mechanically built for and was never intended to support.

  • While were at it let's just make cannons and bullets RNG...

    Why not learn the mechanics and use them instead of ruining the game for everyone who enjoys them...

  • @personalc0ffee said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    There is WAY too much sweat in SoT that it is not fundamentally, technically, and mechanically built for and was never intended to support.

    Sweat is gonna happen in any game you play, someone is going to min/max every single action the average player can do to save time on actions or to have an advantage in a fight. Most of the min/max'ing this game has are oversights on functions that work normally. Going beyond what you thought you were normally capable of is the fun of gaining skill.

    SoT is a game that could do with good implementations of skillfully used mechanics, but as it stands now, the "sweat strats" are mostly valid and don't make too much of a stark difference, but really requires endorsement and teaching that isn't this egotistical and stingy-on-information playerbase.

  • The ability to fire both guns in less than a second has been gone for years. Besides, the cancelling has been patched... sort of. Even if someone cancels the animation, they still have to wait a full second as it the animation were still playing. Sure, it's still quicker. However, messing it up means the ADS bug. That in mind, it's still not that much quicker.

    Silent boarding definitely needs fixing. You don't even need to try and silent board to do it. One of the must frustrating things in the game by far.

    I quite like the movement through the window and harpoon grab. Whilst not something intended, it certainly plays a role in the skill gap, and that's a good thing, imo.

    Juggling is when loot is in the water and you want to stop it from sinking. The fact of the matter is, movement speed is unbearably slow when you're walking everywhere. That's one of my biggest gripes with PvE. It's slow tediously slow. The only reason I will ever do it is because I can loot-sprint. Without that, I'd probably almost never PvE.

    Ladder shooting is very easy to deal with. Blunder bombs are the easiest way, but simply standing to the side so they have to introduce another step into the process also works. Most people have just practiced doing it without needing to move their camera significantly. Move to the side, and they likely won't be able to.

    With regards to the blunder bomb rocking, I don't think it matters too much. Most people don't know, and a lot of people who do know don't really care or can't be bothered to be in constant communication with their crew about where Sea Dog's Tavern is compared to them.

    In terms of just bugs, bucket reg is one of the worst. The fact that around 1 in 5 buckets I bail don't actually bail is infuriating.

  • The animations are present for balancing purposes, the animations balance damage dealt per second and healing times. Bypassing the animation gives a significant advantage in PvP against someone who is not A using them and B double gunning (you can't animation cancel a sword). I use some of these exploits myself and I hate it, especially when I use them on newer players. It's downright unfair and I can only imagine these players I've just silent boarded and pulled my weapon out faster on them feel like quitting afterwards.

    Exploits doesn't = skill. You can be competent at the game without them.

  • Yeah I appreciate true skill over exploits that give upper hand, even though it takes skill to master them, but they are still exploits that give leverage over other players, might as well give boosts or have late game weapons that do extra damage and stuff.

    Make Sea of Thieves great again. The only exploit that can stay is sword lunge that helps to speed up PVE

  • @adara-haze said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    Very simple actually. All it would take is to add extra condition to be met before player can use harpoon. "Not in the water" + "In range" as conditions met at the same time would result in player getting prompt to use harpoon.

    Sure you could "fix" it but it's not broken, per se. That's my point, it's actually working as intended. If rare decides you shouldn't be able to then that's up to them, I think such a situation isn't an exploit and happens so rarely that it doesn't need a fix. (It's not as if them boarding on the harpoons makes them stealthy, you'd see them front and center and they'd be far from your anchor.)

  • I'm all in favour of fixing exploits ! Yay !

    Just my 2 cents about "juggling" :

    While it's OK with loot I guess, let's not forget some other uses :

    A player swimming underwater with a keg towards your ship. Juggling definitely breaks the speed intended by the developers in this case.

  • @wolfmanbush

    On the timing sided it does if a player can sell loot faster, they can then Engauge in a fight quicker. If it was stolen loot, they can then sell loot faster leaving the server before the crew of the stolen loot has a chance to battle.

    Keg play often use this one in water this is not animation canceling but a combat advantage. Sprint carrying on low ping plays a massive difference than a player on over 100 ping.

  • @n0soup4u

    Have to agree here being able to grab a Harpoon to get on to a ship as long as all players can do the same action is fair play.

    Same with grabbing an item to stop a sword lung that is just being aware of your surroundings. Combat animation canceling removes that animation all together this is clear it's a glitch not intended in game. Grabbing an item is attended.

  • @ceeofdeez

    Fort tuck towers this could be fixed but honestly not a massive change in way of combat advantage.

    Capstan Blocking cheap battle strategy. First off, every player can do this, and these are in game items. They are just using the object available to them to block an action (part of the Game). This is an advantage and disadvantage if attacking crew has an Achor ball well then.

    You the player have the same advantage this is not an issue. Be in control of your environment meaning your ship. This means with crates you can lay things out how you and your crew like giving you the advantage of knowing where things are. Difference of experience not a in game glitch.

    If you track a ship into the red sea, you can recover loot it's hard but can be done you must stop on the edge of despawning you can recover by harpooning. Not a Combat Advantage.

    Multi-buying supplies not a combat advantage you can gather loot still this only adds to the time it takes. If you have a good crew this is barley an issue. Can be fixed ether way not a combat advantage

  • harder said than done. The ladder is a side effect of the distance ranges for grabbing the ladder and the fact that you can grab any ladder from any angle. It just happens that certain spots by the sloop windows are within that range. My problem is that there's no 0 distance for grabbing the ladder. If you get too close, you can't grab the ladder (i.e. doing a ladder jump and hitting the side of the ship at the same time you hit the button to grab the ladder).
    The Juggling was supposed to be removed, but it just became harder. PC players can still pull this off with ease, but it's much harder with Xbox.

  • @a10dr4651 said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    The animations are present for balancing purposes, the animations balance damage dealt per second and healing times. Bypassing the animation gives a significant advantage in PvP against someone who is not A using them and B double gunning (you can't animation cancel a sword). I use some of these exploits myself and I hate it, especially when I use them on newer players. It's downright unfair and I can only imagine these players I've just silent boarded and pulled my weapon out faster on them feel like quitting afterwards.

    Exploits doesn't = skill. You can be competent at the game without them.

    So much this.

    My crew mate hit his peak with sword and he knew it. He wasn't the best but he was sufficient. He wasn't winning any combat tourney's though. He went to double gun and he's been cash money. He has told me that it is just incredible how much more powerful you feel and how much easier it is to team wipe but that also loosing the utility of the sword sucks.

    That right there is a problem, in my eyes.

    If you take a so so sword and turn them into a god with two guns so that their boarding play style is stronger than it was at their peak with sword, that indicates to me directly that A. The play style is over powered and B. That it needs tuning and C. It scales in skill too easily than that of the sword.

    I am very very for Rare gutting this play style and I would not care. It is too good once you get it down and to basically high level pvp, it is required.

  • @a10dr4651 "Exploits doesn't = skill. You can be competent at the game without them." This should be put on a billboard with multicolored lights and drumming sound and whistles and the letters should blink on and off to make sure players see it and it burns into their retinas (too extreme I know).

  • Dude, no way. Maybe I'm so strongly against this because me and everyone I know has thousands of hours in the game, but also, I feel like that lowers the skill ceiling so much. If a newbie wants to be good, play the game. Learn the little tricks. The little tricks and knowledge is the only difference between an experienced and a new player, as the weapons everyone gets do the same damage, so taking them out would be detrimental. Also, when a new player discovers these new things, it's always exciting. I remember being excited learning new little tricks and learning to use them. They add a level of depth to the game imo.

  • @a10dr4651 said in All the 'sweaty' things that still are in game for some reason, but should be removed. AKA little tricks which will help you kill sweats or at least equalize chances against them:

    The animations are present for balancing purposes, the animations balance damage dealt per second and healing times. Bypassing the animation gives a significant advantage in PvP against someone who is not A using them and B double gunning (you can't animation cancel a sword). I use some of these exploits myself and I hate it, especially when I use them on newer players. It's downright unfair and I can only imagine these players I've just silent boarded and pulled my weapon out faster on them feel like quitting afterwards.

    Exploits doesn't = skill. You can be competent at the game without them.

    What about sword lunging making you faster in water? Or blocking before lunging letting you jump to go further? Should those clear exploits be removed too? They aren't intuitive...

    Also, you can animation cancel sword. Kind of. If you slash, animation cancel, and then block, you can block jump a lot quicker than you otherwise would've been able to. Animation canceling sword USED to be in the game more, but it was removed a long time ago sadly. It made for some fun sword play from what I've heard.

  • @adara-haze

    Shrine Statues lol. You can put loot in them, use a Pirate's Life portal and take loot to the new server. ...

    I haven't checked if this works for hourglass yet.....

    Hold me grog

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