I admit, I do use most of these most of the time... cause why wouldn't I get basically free advantage over opponent during pvp? All of these are in game for so long that most of you probably heard about these. In my opinion these are borderline exploits and should simply be removed from the game. SoT is already very newbie-not-friendly game and all of these only amplify very vast difference between newbie and sweat.
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Silent boarding.
No, it's not patched. All you have to do is aim your gun and look down while grabbing the ladder. I admit, this one is probably the hardest one to actually do consistently, but with practice it's doable most of the time. PATCH THIS. Simply make two conditions in the code: Player is currently in the water AND player is grabbing ship ladder = play sound. It's very simple. -
Canceling animations with sprinting and switching
(Sprinting) It basically makes double gunners able to shoot both gun almost instantly. While not super easy, it's not hard to do either once you know what to do exactly. Just remove this feature. If you switch weapons YOU SHOULD HAVE TO GO THROUGH FULL ANIMATION of hiding it and pulling it out. No exceptions.
(Switching). It's possible to just tap X twice to hide and pull out pistol. If you do this right after each shot you can shoot much quicker. Pistol already shoots the fastest and is best gun to combo with cutlass anyway (Both gun and sniper hits leave player with hp for 2 cutlass hits). The same trick works for buckets. Grab water, X X, throw water, X X - repeat. Why is this in game? Player should be forced to go through the entire animation. (Edit - Player can't save time with cancelling bucket animation anymore. Good, but we need more tweaks like this)
Eating. You can start eating in advance and wait if someone deals damage to you or not... if not you just quickly switch and food is not consumed... if they deal damage you just wait this fraction of a second and the damage is instantly healed. Why is this in game? Again, player should be forced to go through entire once they started it. -
Unitended movement
You can go onto ladder through sloop's window. You can also board front of the ship by grabbing harpoon if waves are high enough.
Why is this in a game? Remove it. -
Juggling
Grabbing item, dropping it, sprinting and picking it up while sprinting then dropping it again. Repeat. You basically sprint while carrying any item.
I don't mind that much, but when someone runs away with stolen valuable item at full speed or swims with megakeg at faster speed than intended - this becomes problem.
Just remove this. Player should not be able to pick up items while SPRINTING. Running is ok.
Honourable mentions.
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Ladder shooting. You let go of the ladder, shoot and grab it again. Very simple, but game changing while someone guards the ladder.
This is something I am personally okay with, but I feel it needs a mention just for newbies to know they can do it. -
Blunderbombs rocking ship IS predictible
Most people noticed that blunderbombing enemy ships is completely unpredictible and unreliable. Sometimes you hit front and it goes X direction, just to go Y direction the other time.
In truth, it is predictible.
Look at the Sea Dog's Tavern (middle of the map, the parkour course) in relation to your position. Hit the FRONT of the ship to rock them TOWARDS the Sea Dog's Tavern, hit the BACK to rock them AWAY the Sea Dog's Tavern.
