@mostexpendable sagte in Why the cannon count on the existing player-ships are a problem.:
Big ships are also MASSIVE targets, far easier to hit. Which means one of those galleon crew members is likely going to be off repairing.
And that does not happen on the smaller ships?
This game has such brilliantly balanced naval combat, that it baffles my mind why so many people are afraid of it. Or will go into the Red Sea, out of spite, in order to avoid it...
Cause they lost too often and have hit their limit or at least believe to have hit it.
Even I who have won most of my battles according to memory and win battles I do not even expect to win, am not confident most of the time and this won't change. =)
I want the things that I want!
And if I do not get them, my attitude to the overall situation won't change! =)
Regardless how often "I rule".
There is no other game like it in the world, and people actively choose to not participate and throw out their own hard work in the process.
Nope. You hard work is yours to destroy after all.
It is not those of others to take from you then! " If I cannot have it, no one can. "
This is not destroying your own work!
That is deciding your works fate.
And therefore your fate.
Why do you have to give others ( *remember the 'no confidence' law ) what is not theirs?
A few days ago I sank another Sloop and I dominated the battle even though I screwed up BIG two times.
It was like fate wanted me to win.
From the skins appearance, the same Sloop came across me after like 2 or 3 hours once again.
And guess what: I was defeated by their first move!!
What happened is not important, it is more like that unexpectedness.
Yes I got Rared but that is not important - it is more like an enforcement of my logic.
In Sea of Thieves nothing is certain and I even lost a battle against another Sloop on my own, which looked like a complete weakling to me.
All of you guys who wonder why people sail into the Shroud you are drunk on your own confidence.
And I start to believe you are guided by either luck or fate and no unexpected things ever happen to you.
You just live in another world even in the same game.
But overall you are satisfied with your place in the game or otherwise you wouldn't want it to stay the same.
And because of that, the Shroudsailers will continue to decide their fate this way.
Gave me a good laugh with Tall Tale 1 btw.
To see that the 'Cursed Captain' too, a lore-character, was a Shroudsailer and chose to take his treasure with him to the Ocean when he was not confident.
Thanks Rare. I like your stance in that regard.
Never make it so that the loot is getting pushed back into the normal sea.
Deny the slow Hawks their worms, the sluggish Fox their mouse and the Wolfs their sheeps. ^^
For they do not want a fight. They just want to feast.
You could write a thesis on the psychological underpinnings of this phenomenon alone.
I guess we do this all the time.
People who deem themself strong hate it that they cannot bully the lunchmoney out on the silent, loner kids ingame. ;)
In this schoolgrounds simulator.
A far stretch?
Hm, who knows?
All I know is that the cannon count does not add up.
And that four Pirates can move, percieve and act as if they move with double the might through reality, compared to the two dudes on a Sloop.
It all boils down to numbers in the end.
More people = an easier time.
A waaaaaay easier time, especially with mast, speed & cannon number supremacy.
