Why the cannon count on the existing player-ships are a problem.

  • @mostexpendable sagte in Why the cannon count on the existing player-ships are a problem.:

    Big ships are also MASSIVE targets, far easier to hit. Which means one of those galleon crew members is likely going to be off repairing.

    And that does not happen on the smaller ships?

    This game has such brilliantly balanced naval combat, that it baffles my mind why so many people are afraid of it. Or will go into the Red Sea, out of spite, in order to avoid it...

    Cause they lost too often and have hit their limit or at least believe to have hit it.
    Even I who have won most of my battles according to memory and win battles I do not even expect to win, am not confident most of the time and this won't change. =)
    I want the things that I want!
    And if I do not get them, my attitude to the overall situation won't change! =)
    Regardless how often "I rule".

    There is no other game like it in the world, and people actively choose to not participate and throw out their own hard work in the process.

    Nope. You hard work is yours to destroy after all.
    It is not those of others to take from you then! " If I cannot have it, no one can. "
    This is not destroying your own work!
    That is deciding your works fate.
    And therefore your fate.
    Why do you have to give others ( *remember the 'no confidence' law ) what is not theirs?

    A few days ago I sank another Sloop and I dominated the battle even though I screwed up BIG two times.
    It was like fate wanted me to win.
    From the skins appearance, the same Sloop came across me after like 2 or 3 hours once again.
    And guess what: I was defeated by their first move!!

    What happened is not important, it is more like that unexpectedness.
    Yes I got Rared but that is not important - it is more like an enforcement of my logic.
    In Sea of Thieves nothing is certain and I even lost a battle against another Sloop on my own, which looked like a complete weakling to me.

    All of you guys who wonder why people sail into the Shroud you are drunk on your own confidence.
    And I start to believe you are guided by either luck or fate and no unexpected things ever happen to you.
    You just live in another world even in the same game.

    But overall you are satisfied with your place in the game or otherwise you wouldn't want it to stay the same.
    And because of that, the Shroudsailers will continue to decide their fate this way.
    Gave me a good laugh with Tall Tale 1 btw.
    To see that the 'Cursed Captain' too, a lore-character, was a Shroudsailer and chose to take his treasure with him to the Ocean when he was not confident.

    Thanks Rare. I like your stance in that regard.
    Never make it so that the loot is getting pushed back into the normal sea.
    Deny the slow Hawks their worms, the sluggish Fox their mouse and the Wolfs their sheeps. ^^

    For they do not want a fight. They just want to feast.

    You could write a thesis on the psychological underpinnings of this phenomenon alone.

    I guess we do this all the time.
    People who deem themself strong hate it that they cannot bully the lunchmoney out on the silent, loner kids ingame. ;)
    In this schoolgrounds simulator.
    A far stretch?
    Hm, who knows?

    All I know is that the cannon count does not add up.
    And that four Pirates can move, percieve and act as if they move with double the might through reality, compared to the two dudes on a Sloop.
    It all boils down to numbers in the end.
    More people = an easier time.

    A waaaaaay easier time, especially with mast, speed & cannon number supremacy.

  • @ajm123
    But, see, boarding a sloop isn't as hard as most people think. Boarding any ship isn't. That's why it is so meta in the PvP space. A single boarding action cripples a ship so much more than cannons.

    And that's also why people sail on Brigs more and more, because a side-wind can be used to catch ANY ship. You might not sail directly at a ship, but you will eventually catch them.

    Rare's balance is screwed up. A man shoots two guns and you're instantly out of the fight and at the mercy of your computer's/console's hardware.

  • What people also don't seem to consider is how problematic having a single mast in the face of two - four chainshots per second coming toward you is.

    You can't outsail and win a naval action if you have no sail.

  • @amendelwyr said in Why the cannon count on the existing player-ships are a problem.:

    And that's also why people sail on Brigs more and more, because a side-wind can be used to catch ANY ship. You might not sail directly at a ship, but you will eventually catch them.

    Rare's balance is screwed up. A man shoots two guns and you're instantly out of the fight and at the mercy of your computer's/console's hardware.

    So with that logic NO ship should ever catch a sloop dead wind even using logical methods. Dead wind is the issue with that not someone using the wind as intended.

  • @amendelwyr said in Why the cannon count on the existing player-ships are a problem.:

    What people also don't seem to consider is how problematic having a single mast in the face of two - four chainshots per second coming toward you is.

    You can't outsail and win a naval action if you have no sail.

    In my experience, catching the mast and repairing it on a sloop is fairly quick, even as a solo. The biggest issue is if you can't defend your ladders at this time and if the enemy crew is capable of following up with shots immediately after snapping your mast. However, many of the times that my mast has been snapped are where the enemy crew is not facing my broadside and is either facing the aft or bow. This makes it pretty difficult for them to get follow up shots that are going to prevent my repair.

    Again, solo sloop is hard compared to the other ways of playing.

  • @odyssee-mit-tee you’re free to do what you want man. But to me, your entire argument sounds like a vehement defence of bad sportsmanship.

    People take the idea of “their hard-work” going to someone else so seriously. No matter what, we’ve got to give Rare props for their ability to create a game that people have such strong reactions too.

  • @odyssee-mit-tee The Galleon is a warship. It makes up for it's sluggishness with brute force

  • @odyssee-mit-tee If you'd like to discuss overpoweredness on the galleon, I'd like you to find a full crew and chase me and fight on my sloop. Then your "maneuverability doesnt matter" argument will bite ya.

  • @mostexpendable sagte in Why the cannon count on the existing player-ships are a problem.:

    @odyssee-mit-tee you’re free to do what you want man. But to me, your entire argument sounds like a vehement defence of bad sportsmanship.

    Awwwwwwwwwwwwww it is bad sportsmanship? =(
    I say it is to spawnkill someone on their wrecked ship and call them gleeful stuff over the hotmic! =)
    But even to stay "professionally silent" while the GANK repeatedly kills the inferior numbers.

    That is just not impressive man! =D
    Man it really is true the sated worldviews of the people who are used to prevail are everywhere.
    BUT GOD FORBID the weaklings, the unconfident and the scared one's A SINGLE WAY OUT of their misery!
    A single way to protect their lunchmoney!
    A single way to stay safe out there!
    Or at least not be food for the bandits, murderers and bullies. =)
    " That is bad sportsmanship! "

    BAH - as usual earning others peoples public approval is just not worth anything!
    People love the laws of the fittest and violence that is the true Human nature.

    " It is just a videogame man! Stop overreacting! "
    YES it is! =)
    And then why are people "overreacting" at the red Sea, huh?
    Why do they demand what their slow bottoms were just too slow and sluggish to catch?

    It is so disgusting to see how people call it bad sports when others do not want to let them beat up!
    But no compromise! No middle ground! OOOOH NOOOO!!
    Give them something they might want?
    To be a bit more confident?
    NOOOOOOOOOOO!
    Yeah then - enjoy the sh°tshow. Action & reactions go in all directions.

    People take the idea of “their hard-work” going to someone else so seriously.

    Yeah, its so wierd that people dislike the idea of being regular slaves and victims for others, I know.

    Thing is: Even virtuality is a form of reality.
    And the final result will "never be just a game" since the feelings and emotions are real!
    Reminds me of good old times.
    When my irl friends and me played on consoles with splitscreens.

    Sometimes we had to stop cause we wanted to beat each other up irl because of it. =)
    Good old times.
    There is no complete maturing out of this "childish state".
    Why are people overly competitive, in a competitive game hmmm geez I wonder why? :D
    .

    But in general;
    One thing is probably getting a little forgotten when I look at all these "clueless winners" here in the forum!
    Those who cannot understand why "Shroudsailers" take their hard work so serious.

    Cause even the "losers" have their pride!
    They are not just dumb mobs who exist to be anybodys food.
    And it is no fun for them to lose progress and give it to a RANDOM NOBODY just because they themself are worse in PvP.

    The entitlement man! =)
    People demand respect who have no gratitude.
    Winners do not exist because they have somehow earned their advantages.
    They exist because others could not earn this advantage.

    Winners do only exist 'because of Losers'.
    And if anyone wants the Losers to stop running, you gotta give them something for it.
    Or it won't happen! =)
    It won't happen!

    What a stale, spiteful discussion it always is to talk about the red Sea or read others talking about it.
    Not that I am using it myself so often. Maybe once in... pffffffff... about three or four months or so.
    And only if the stars allign and I "see the signs" I do not want to see.
    The stuff that makes me give up maybe too early even, who knows?
    Not that I care.

    I just want one more cannon the Brig & Sloop cause I find this part of the Pirate game the most epic.
    When the cannons keep blasting the sh°t out of something!!!!!!
    And the battles are epic and breathtaking!!!!!!!!!!!!

    But the Sloop is a one armed man in a boxbattle! It looks pitiful! It looks pathetic!
    And the Brig is also a little handicapped in the end.
    Thanks god it is not just the Sloop!! :D
    It would annoy the hell out of me!

    The Galleon is fine.
    It is not sluggish or heavy at all.
    Especially when it is not trying to chase.
    When it turns slowy towards the incoming ships, this is when it is at its strongest.
    So that they remain in the Gallys broadside.

    At least the Brig can run in all directions.
    But the Sloops fate is truly decided by fate and by whatever direction the wind is blowing.
    Which feels strangely nice actually for me.
    I like the idea that I do not struggle unnecessarily after all and let only fate decide.

    Bad sportsmanship. What a joke.
    In a game with uneven numbers and uneven weaponry.
    Yeah that dumb lightweight has only themself to blame for ending up between mid- and heavyweights, right?
    HOW DARE THEY RUN! =D

    This is the true battle of Sea of Thieves.
    The battle for fairness which will never be achieved.
    Even two cannons won't change that the Sloop still has only a single mast that needs to be shot over.

    But damn two cannons with a max-crew of two people... woooow that scares the Crews exceeding two crewslots apparently so much!

  • Learn how to play the game stop crying. Use the environment, if you’re being chased, you’re leading.
    1 Harpoons don’t work in open water
    2 it’s fairly easy to stay out of the broadside of larger ships on sloop if you know how to manage your sails.
    If a galleon is sails up completely spinning with you, use a different tactic, anchor ball, weary ball, there are tools in the game that can help you.
    3 if you weren’t such a brat that blames everything around you for why you aren’t succeeding, and had a shred of problem solving skills
    (3a) you would probably have more friends, or people who could tolerate playing with you and use one of your so called over powered galleons.
    (3b) or you would be able to figure out how to use the tools given and the world around you to give you a situational advantage or not be on the broadside of a ship with more firepower.
    4 majority of SOT partners and skilled players pvp on sloops and do a good amount of sinking larger crews.

    It’s not the ship that you don’t know how to use, it’s you

  • @torski87 said in Why the cannon count on the existing player-ships are a problem.:

    1 Harpoons don’t work in open water

    This is a false statement. Probably one of the most used device by my crews in overtaking enemy ships, Skeleton ships, and pulling players off their boat and killing them.

  • I’ve been playing the game since release and exclusively on Galleons.

    I can count on one hand the amount of times all 4 crewman were able to man cannons simultaneously.

    Galleons sink quick so one crewman is always on repairs and usually needing some help! (Need a bucket 🪣)

    A Bilge rat. (Repair dude)

    A boarder.

    A canon guy.

    A helmsman/canon when he can/sailor/help repair guy/watch ladders guy.

    If you don’t have a boarder than max 2 cannons if positioning is right a possible 3rd.

    The only times I’ve ever seen all 4 cannons going is when someone is basically suiciding a Galleon that sees it coming a mile away and has all sails up and is just doing the turtle pivot.

  • @odyssee-mit-tee said in Why the cannon count on the existing player-ships are a problem.:

    @mostexpendable sagte in Why the cannon count on the existing player-ships are a problem.:

    @odyssee-mit-tee you’re free to do what you want man. But to me, your entire argument sounds like a vehement defence of bad sportsmanship.

    Awwwwwwwwwwwwww it is bad sportsmanship? =(
    I say it is to spawnkill someone on their wrecked ship and call them gleeful stuff over the hotmic! =)
    But even to stay "professionally silent" while the GANK repeatedly kills the inferior numbers.

    That is just not impressive man! =D
    Man it really is true the sated worldviews of the people who are used to prevail are everywhere.
    BUT GOD FORBID the weaklings, the unconfident and the scared one's A SINGLE WAY OUT of their misery!
    A single way to protect their lunchmoney!
    A single way to stay safe out there!
    Or at least not be food for the bandits, murderers and bullies. =)
    " That is bad sportsmanship! "

    BAH - as usual earning others peoples public approval is just not worth anything!
    People love the laws of the fittest and violence that is the true Human nature.

    " It is just a videogame man! Stop overreacting! "
    YES it is! =)
    And then why are people "overreacting" at the red Sea, huh?
    Why do they demand what their slow bottoms were just too slow and sluggish to catch?

    It is so disgusting to see how people call it bad sports when others do not want to let them beat up!
    But no compromise! No middle ground! OOOOH NOOOO!!
    Give them something they might want?
    To be a bit more confident?
    NOOOOOOOOOOO!
    Yeah then - enjoy the sh°tshow. Action & reactions go in all directions.

    People take the idea of “their hard-work” going to someone else so seriously.

    Yeah, its so wierd that people dislike the idea of being regular slaves and victims for others, I know.

    Thing is: Even virtuality is a form of reality.
    And the final result will "never be just a game" since the feelings and emotions are real!
    Reminds me of good old times.
    When my irl friends and me played on consoles with splitscreens.

    Sometimes we had to stop cause we wanted to beat each other up irl because of it. =)
    Good old times.
    There is no complete maturing out of this "childish state".
    Why are people overly competitive, in a competitive game hmmm geez I wonder why? :D
    .

    But in general;
    One thing is probably getting a little forgotten when I look at all these "clueless winners" here in the forum!
    Those who cannot understand why "Shroudsailers" take their hard work so serious.

    Cause even the "losers" have their pride!
    They are not just dumb mobs who exist to be anybodys food.
    And it is no fun for them to lose progress and give it to a RANDOM NOBODY just because they themself are worse in PvP.

    The entitlement man! =)
    People demand respect who have no gratitude.
    Winners do not exist because they have somehow earned their advantages.
    They exist because others could not earn this advantage.

    Winners do only exist 'because of Losers'.
    And if anyone wants the Losers to stop running, you gotta give them something for it.
    Or it won't happen! =)
    It won't happen!

    What a stale, spiteful discussion it always is to talk about the red Sea or read others talking about it.
    Not that I am using it myself so often. Maybe once in... pffffffff... about three or four months or so.
    And only if the stars allign and I "see the signs" I do not want to see.
    The stuff that makes me give up maybe too early even, who knows?
    Not that I care.

    I just want one more cannon the Brig & Sloop cause I find this part of the Pirate game the most epic.
    When the cannons keep blasting the sh°t out of something!!!!!!
    And the battles are epic and breathtaking!!!!!!!!!!!!

    But the Sloop is a one armed man in a boxbattle! It looks pitiful! It looks pathetic!
    And the Brig is also a little handicapped in the end.
    Thanks god it is not just the Sloop!! :D
    It would annoy the hell out of me!

    The Galleon is fine.
    It is not sluggish or heavy at all.
    Especially when it is not trying to chase.
    When it turns slowy towards the incoming ships, this is when it is at its strongest.
    So that they remain in the Gallys broadside.

    At least the Brig can run in all directions.
    But the Sloops fate is truly decided by fate and by whatever direction the wind is blowing.
    Which feels strangely nice actually for me.
    I like the idea that I do not struggle unnecessarily after all and let only fate decide.

    Bad sportsmanship. What a joke.
    In a game with uneven numbers and uneven weaponry.
    Yeah that dumb lightweight has only themself to blame for ending up between mid- and heavyweights, right?
    HOW DARE THEY RUN! =D

    This is the true battle of Sea of Thieves.
    The battle for fairness which will never be achieved.
    Even two cannons won't change that the Sloop still has only a single mast that needs to be shot over.

    But damn two cannons with a max-crew of two people... woooow that scares the Crews exceeding two crewslots apparently so much!

    Dude, put the goal posts wherever you like them.
    No matter what, I love your passion.
    You’re a fun read. Have a good one out there!

  • @amendelwyr said in Why the cannon count on the existing player-ships are a problem.:

    What people also don't seem to consider is how problematic having a single mast in the face of two - four chainshots per second coming toward you is.

    You can't outsail and win a naval action if you have no sail.

    No, I think people do understand this. That’s why so much of this game is about strategy.

    Avoid a galleons broadside like your life depends on it. If it’s chasing you. Turn quickly and force them into your broadside. Cripple them with chain-ys or an anchor ball.

    Circle round in front or behind. Shoot from a wide arc - they’re a big target. You’re a small one. Use that.

    Or sail past a fort. And cripple them with stationary towers or a keg. Then bring your ship back to finish them off.

    There’s always options.

    Play to your strengths. Know your weaknesses. No one is saying it’s easy!

    But it can be fun.

  • @torski87 sagte in Why the cannon count on the existing player-ships are a problem.:

    It’s not the ship that you don’t know how to use, it’s you

    Oh I know how to use the ship. Its just called "bad sports" to use it the way many people do.
    But its "good sports" to give bigger ships the chance they do not even deserve. ;)

    Guess I will keep enjoying the regular red Sea posts and not even those alone anymore!
    Cause we can all look forward to " Wuääääääh, portaaaaals, wuääääääääh!! " joining in as well! :D
    Hahahahahaha!

    Bad time to try and keep the status quo.
    Red Sea is so 2019.
    Much more "bad sportsmanship" is soon going to join the fray.

    @glannigan sagte in Why the cannon count on the existing player-ships are a problem.:

    I’ve been playing the game since release and exclusively on Galleons.
    I can count on one hand the amount of times all 4 crewman were able to man cannons simultaneously.

    Galleons sink quick so one crewman is always on repairs and usually needing some help! (Need a bucket 🪣)

    A Bilge rat. (Repair dude)
    A boarder.
    A canon guy.
    A helmsman/canon when he can/sailor/help repair guy/watch ladders guy.
    If you don’t have a boarder than max 2 cannons if positioning is right a possible 3rd.

    The only times I’ve ever seen all 4 cannons going is when someone is basically suiciding a Galleon that sees it coming a mile away and has all sails up and is just doing the turtle pivot.

    Sounds about right and what I have experienced.
    Won't change the fact that several cannons shooting chainshots towards a Sloop is a nightmarish scenario for the Sloop-crew.

    I would rather have at least a chance to render the Galleons cannons useless with more than just a single cannon.
    But looks like that chance will maybe arrive in late 2022 at best.
    Or maybe never. But oh well. Not my problem.

    And that concludes our world. Even our real world.
    People talk with each other, those with the institutional power look down on those without, people further down "adapt", people further up get angry, society hardens all its fronts and sooner or later the last mask falls and open disrespect makes the rounds.

    Well - not too open in this forum of course.
    No one will risk a ban.
    Even if their voice is not respected anyways.

    But I know that Rare likes this.
    The Shroudsailers. They like loot being taken out of the circulation completely.
    Even if the entire community would agree they would not increase the cannon number count for Brig & Sloop probably.

    The more loot is getting fully destroyed, the longer people need to play to reach what they wanna reach - progressionwise.

    Everything that encourages people to try a last stand for their loot is bad.
    Wether it stays in the hands of those who produced it or those who just want to steal it.
    But every loot not sold in, is a win for Rare.

    A pity. I will never get what I desire.
    Oh well. At least it seems that most others won't too. ;-)
    Hiar hiar hiar.
    Hail Lucifer!
    LoL

  • @johnhp1 said in Why the cannon count on the existing player-ships are a problem.:

    @torski87 said in Why the cannon count on the existing player-ships are a problem.:

    1 Harpoons don’t work in open water

    This is a false statement. Probably one of the most used device by my crews in overtaking enemy ships, Skeleton ships, and pulling players off their boat and killing them.

    In terms of making tight turns with no rocks or ships around to grab onto (which was the poster's meaning), his statement is accurate. There is no seabed in which to harpoon freely.

  • Regarding chainshots, it is possible to overcome them, but it can be difficult in the heat of the moment - but that's generally due to a pirate's poor decision making, not because of the game.

    For example, just yesterday, a duo sloop came back for revenge against our brig since we sank them earlier and stole their loot. We had just finished turning everything in when they sailed around from the blind-side of the outpost, and cut us off. In a single volley, they knocked 2 of us off and into the water, and knocked down our rear mast as they circled. Our remaining crewmate did the stereotypical reaction by panicking and attempted to raise the rear mast. I called out to him from the water to leave it and drop the front sail, so our ship could move and become a harder target, and subsequently give him time to raise the rear sail. But it was too late and fell on deaf ears as he was easily dispatched and our ship sank faster than a sitting duck taking a dive under the water.

  • @galactic-geek sagte in Why the cannon count on the existing player-ships are a problem.:

    Regarding chainshots, it is possible to overcome them, but it can be difficult in the heat of the moment - but that's generally due to a pirate's poor decision making, not because of the game.

    So you say that a Sloop just has to suck it up to be chased through a possible Blizzard of chainshots after it was maybe cornered successfully and when the mast falls, catch it instantly and pull it up the correct way while the normal cannonballs start flying in?

    Cool. Cannot say if this is fair or unfair. Only that I feel I have not enough possibilitys at hand to make this super hard or annoying for the chasing ship.
    Which is why I won't even let it happen once if I can.
    And if the red Sea is the only path available to make me do that, so be it.

    Thankfully this happens only once all 4 or 5 months or so.
    But it does. And I refuse to feel bad about it.
    .

    Sloop deadwind meta + red Sea if the chasers wanna see who blinks first.

    I would respect a Pirate Crew more who gives up apparently and tricks me into such a false sense of security that I sail back into the map and then I am masterfully executed before I could even react.

    That is a GG.
    But those lame brutish uncreative thugs?
    Eat my barnacles.

  • @odyssee-mit-tee There are a lot of factors to consider - chiefly position and momentum. If your ship is already moving, it's not going to immediately stop when the mast goes down; it will drift to a stop. If the other ship is also going in the opposite direction of yours, that alone will make follow-up shots more difficult for them. It's the precious few seconds like that that will make all of the difference in the world. Even if the attacking ship was gaining ground from behind as the mast falls, the defending ship can still turn, presenting a harder target and forcing their pursuers to choose which ropes to shoot next. If the defending ship doesn't do this, they can still fire back briefly in the hopes of disabling their opponent's cannons first, giving them time to raise the sail, or even failing that, raise the sail from the opposite side from the cannonfire. It may be dire, but there are always options if you can think clearly in the heat of battle.

  • This ignores that the Sloop is hard to sink, is extremely nimble, and can escape pretty much any Galleon crew by sailing into the wind. As someone who almost exclusively plays on a two-man Sloop, the Galleon having extra cannons is not as damaging as you might think.

    If I were to fight a Galleon in which all crew members were operating cannons, that would be the ideal scenario for me to board, anchor, kill the crew, hide on the ship, and cause more havoc. If you want to use a Galleon, you need to have a crew that is fully competent and knowledgeable. If that is the case, you're probably going to lose regardless just because of the 4 player advantage. As this is rarely the case (most people can't PvP very well), the Galleon isn't really a desirable ship for most people.

    Not to mention that the Galleon is a massive target that can be hit by a Sloop even with extremely violent waves.

    As someone who is relatively good at PvP (if I do say so myself) with a crew that is very good at PvP (top 200 reaper), I can honestly say I very rarely get nervous seeing a Galleon coming towards me.

  • The sloop sucks. I would happily accept and use its shittiness if it could ever actually catch any one.

    As it stands now, sloops just have to watch emissary galleons fade into the distance as reapers brigs fly by it at warp 9.

    God forbid you chase another sloop who aligns away from you. Then you get to sail into a strait line while crawling across the map at the slowest speed of all the boats while fending off boarders.

    Why isnt the sloop the fastest? Its out gunned, out crewed, and not that much more maneuverable. It takes the most damage from chain shot, its design allows you to be knocked from the wheel into the water, and its ladders place boarders next to the anchor.

    All that, and it cant catch anything without some tactical play. Tactical plays that would all likely benefit more from a brig or galleon.

    Make the sloop fastest.

  • @tenriak the Sloop has the advantage of lead. You sail into the wind, other ships have to chase you. This gives you the opportunity to lead them to areas that benefit you, it gives you the opportunity to continuously board and harass their crew, it gives you the opportunity to create huge distance between yourself and the crew chasing you.

    God forbid you chase another sloop who aligns away from you. Then you get to sail into a strait line while crawling across the map at the slowest speed of all the boats while fending off boarders.

    This is true for literally every ship type. If a Galleon chases a Galleon, if a Brig chases a Brig, if a Sloop chases a Sloop. However, if a Sloop chases a Galleon, it can catch it. The sloop has that advantage. The speed against wind is a balancing mechanic that favours the Sloop.

    Why isnt the sloop the fastest? Its out gunned, out crewed, and not that much more maneuverable. It takes the most damage from chain shot, its design allows you to be knocked from the wheel into the water, and its ladders place boarders next to the anchor.

    The Sloop's maneuverability is MASSIVE compared to other ships. A Sloop can be managed entirely by one person, no other ship can. The ladders next to the anchor mean that the Sloop crew can steer and watch for boarders with great efficiency. It also means everything you need to manage on the Sloop can be done without traversing the ship.

  • @loaf-cat1384
    Because a galleon cant be managed by one person does not make the sloop more maneuverable.

    You missed the point of the sloop vs sloop speed thing.

    The sloop cant catch a brig, the sloop cant catch a galleon, the sloop cant catch a sloop. Why use the ship ever?

    The only good reason to use a sloop is "I want to play by myself."

  • @tenriak

    Because a galleon cant be managed by one person does not make the sloop more maneuverable.

    It makes it far more manageable. It is INHERENTLY more manoeuvrable. This isn't really an opinion-based thing. It's just true.

    The sloop cant catch a brig, the sloop cant catch a galleon, the sloop cant catch a sloop. Why use the ship ever?

    The Sloop can catch a Brig going against the wind, the Sloop can catch a Galleon against the wind. The Sloop can maintain speed with another Sloop. If you're experienced, chasing a Sloop as another Sloop really isn't an impossible task, especially if the other crew isn't so knowledgeable.

    The only good reason to use a sloop is "I want to play by myself."

    I use the Sloop every time I play with my crewmate. I don't remember the last time our ship was successfully sunk by another player, but in 2 days, we've sunk 2 Galleons, 3 Brigs, and several Sloops. It is extremely beneficial that I can manage the ship by myself whilst my crewmate continues to board and cause havoc on enemy ships.

  • All of the situations you pointed out would benefit more from a brig.

  • @tenriak

    All of the situations you pointed out would benefit more from a brig.

    This is simply not true.

    Is the Brig more manoeuvrable? No.
    Is the Brig manageable by 1 person? No.
    Is the Brig able to catch a Sloop against the wind? No.
    Is the Brig the easiest ship to sink? Yes.

    As a Sloop, there is always a way for you to flee combat. As a Brig, you don't have that luxury. A Galleon can catch you with the wind, and a Sloop can catch you against the wind.

  • @loaf-cat1384

    You'll have to see reason and admit that brigs incorrectly running from sloops against the wind is not a point in favor of the sloop in terms of ship balance.

    Balance is about capability. A brig is capable of getting away from a sloop every time by turning with the wind at all or simply already being in wind same is true for a galleon.
    When it comes to cannons, players, and mast hit points, the brig is the clear winner.

    While you can make tighter turns in the sloop, this maneuverability is severely diminished by the single mast, and harpoons for all.

    I've seen open sea mentioned in regards to the harpoons. You can still harpoon other ships in the open sea turning you tighter than any sloop. While I must admit, the sloop is more maneuverable, this doesn't matter if you cant get to another ship and if they let you catch them, they deny your one advantage by using their harpoons correctly. You didnt catch those brigs because you were in a sloop. You caught them in spite of being in a sloop.

  • @tenriak your points are all moot.

    A brig is capable of getting away from a sloop every time by turning into the wind at all or simply already being in wind same is true for a galleon.

    This is true in reverse. The Sloop can evade a Brig and a Galleon by turning into the wind.

    While you can make tighter turns in the sloop, this maneuverability is severely diminished by the single mast, and harpoons for all.

    This doesn't even make sense. The single mast is only an issue in that it isn't as fast, and that if it breaks, the sloop will slowly come to a stop (which can be avoided by repairing the mast immediately anyway).

    OBVIOUSLY, the Sloop has disadvantages like every other ship. That's just how balance works. You mentioning a few disadvantages of the Sloop in response to me listing some advantages shows that it's well-balanced against the other ships. We can list benefits and detriments of each ship type.

    While I must admit, the sloop is more maneuverable, this doesn't matter if you cant get to another ship and if they let you catch them, they deny your one advantage by using their harpoons correctly.

    This isn't even an argument. The Sloop has a mechanic that other ships can deny if they're competent. Okay? And? That's just the better crew winning.

    You didnt catch those brigs because you were in a sloop. You caught them in spite of being in a sloop.

    Nope. We sailed into the wind so they continued to chase us, meaning we had the freedom to board and harass their crew, eventually anchoring them, turning around, and sinking them.

    Every single ship has the ability to win any one fight. They are well balanced. The only important factor in combat is crew size and crew ability. If my friend and I can successfully take out crews of 3 and 4 with relative consistency, it's a sign to me that the Sloop is well-balanced.

  • The difference of speed of ships against the wind is rather small, while the difference in speed where sloop is slowest is quite large.
    Chasing in a sloop vs another vessel ? I'd rather be stuck on Old Faithful digging up chests with scores of ocean crawlers each dig.

  • @loaf-cat1384

    You haven't named a single sloop advantage.

    Again, you beat them with tdm in spite of sailing a sloop.

  • @tenriak you're either being intentionally obtuse because you're stubborn to concede, or you're just not reading what I've said.

    Advantages of the Sloop:

    • It is the most manoeuvrable ship.

    • It can be managed entirely by 1 crewmate.

    • Cannonball barrels are placed perfectly for gunners.

    • It is the smallest target.

    • It has fewer places to be sunk (the Brig sinks the fastest).

    These are all advantages that are unique to the Sloop. Every ship has unique advantages and disadvantages. This is why they are so well balanced. The fact that any combination of ships can result in any either side winning is good.

    This means that victories are more often than not decided by crew ability. Obviously, all things equal, a 4-person crew will likely win against a 2-person crew (or more often than not, a stalemate). This is a result of manpower, not ship design.

  • @lem0n-curry

    The difference of speed of ships against the wind is rather small, while the difference in speed where sloop is slowest is quite large.

    I don't view this as an inherently negative fact of the game. The Sloop being unable to catch a Galleon with the wind is probably a good thing. In most instances, it is the Galleon doing the chasing. Whilst the Sloop's top speed against the wind will not match the top speed of a Galleon with the wind, it makes up for it by a) having the leading advantage and b) being able to make sharper turns to throw the Galleon crew off.

  • @odyssee-mit-tee Regardless of cannons it's always going to be the more experienced crew that wins.

  • @awsmstaccntname sagte in Why the cannon count on the existing player-ships are a problem.:

    @odyssee-mit-tee Regardless of cannons it's always going to be the more experienced crew that wins.

    And from that pool of people 'the bigger experienced Crews, just because they have MORE people' (and not more skill).
    Everything else is just narcistic denial of the people who think their mere max-lvl skills matter.

    I am very aware that many pro-gamers are people who are unable to make many friends.
    Too introverted, which makes them play their videogames even longer.
    Which makes them master them even more to a certain degree.
    Which gives them many experiences of "granduer" in all kinds of forms.

    And yet - if the rare encounter occurs and many people of the same skill clash, with an uneven number proportions on both sides, the good old reality kicks in and shows that only numbers matter.
    And not skill.

    So I hope no heads are too far and high up in the sky.
    Or noses in that case.

  • @odyssee-mit-tee

    I am very aware that many pro-gamers are people who are unable to make many friends.

    Too introverted, which makes them play their videogames even longer.

    Which makes them master them even more to a certain degree.

    Which gives them many experiences of "granduer" in all kinds of forms.

    This explains this thread. You're angry that there are people better than you. Anything you say trying to claim otherwise is just going to be laughed away.

    If I am able to win fights against experienced crews as a 2-person crew, then it probably indicates that the ship balance is, at the very least, balanced well enough. It's just not true that the team with the biggest crew will always win. As I've said previously, I exclusively use the Sloop as a two-person crew. I do not remember the last time we were sunk by another player ship, whether it was a Sloop, Brig, or Galleon.

    Unfortunately, it's just a reality that if two evenly matched crews face one another, the bigger crew is likely going to win. That's just how balance works. If you're losing battles to other Sloops however, chances are you're just not as skilled at the game as you wish you were.

    There are good PvP players in this game. Most people aren't. I've replied several times to this thread explaining in detail how the Sloop balancing works effectively. You can go and read those if you'd like to engage in this discussion maturely.

    If you resort to "Good players have no life" comments, don't be surprised when people start responding with "Just get good."

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