Exactly What Is the Point of the Chainshot?

  • @atherza said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear In my opinion, I believe they'll be pretty useful and add a bunch of new tactics to the Ship PvP. It will make the masts a focus, changing it up a bit.

    I know why the player uses them. I'm wondering why Rare made a new shot instead of altering the standard cannonballs.

  • @wilbymagicbear I suppose for more content, a variation.

  • @atherza But they really aren't new content. They do the same thing as regualr cannonballs.

  • They’re going to break masts, capstan or wheel in one shot. It does basically the same thing as the ccb variation except it is going to cause a lot more nuisance to soloers or small crews due to having to raise mast and three planks repairs instead of just a timed disable.

  • Obvious Troll is Obvious, stop feeding it!

  • @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    Chain shot was a real ammunition used. Its slightly wider making it more possible to hit the mast.

    It just keeps combat fresh.
    Its a good addition.

    'It's real': It can be as real as it wants, that doesn't give it a reason to exist in game.

    'It's wide': If Rare wants masts to be easy to hit and one-shot, why not just have regular cannonballs do that?

    'It's fresh': It drops masts, there's nothing fresh about it.

    'It's good': Er, is it?

    Its ok to have a different opinion. I just happen to disagree.

    I could actually use the chainshot to drop somebodys sail and board.

    Yes its possible with a cannonball but its 3 hits. Chain shot will be easier to down it.

    Agree or disagree all you want, i could use chain shot and no doubt i will sink many ships from the strategy chainshot provides.

    It will be a good addition. Just wait and see.

  • @k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:

    Another tool in the arsenal. To be honest I’m trying to figure out why the OP seems to be so adamant about why to add this. Is it a fear of solo play being changed?

    Possibly.
    Im solo and im actually excited about this.

    Could be a good tool to use for escape and for pursuing ships!

  • @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear during a broadside it would be incredibly difficult to drop a mast with three cannon ball shots. If you take into account the loading time and realigning your aim. However if your first salvo was chainshot and you can get all your hits you could incapacitate the ship.

    The trade off being say your crew all fires chain shot and the opposite crew fires all cannon balls. Sure you dropped their masts but they just punched four holes into your ship. Now they are at a movement disadvantage but you are taking on water. Ships don’t sink from fallen masts or broken helms. They sink from water.

    Just another way of adding seamanship and actual ship battle tactics to the game. Now if only swimming in open waters was more hazardous and deadly we may actually get real ship battles and broadsides turning into boarding side by side.

    I've the same response for you two as well @Fllw3rb0y @SurveyorPete

    Yes, I'm well aware I, the player, have a reason to use the chainshot. 1 is less than 3!

    My point is, why did Rare, the designer, add a chainshot when they could have just changed regular cannonballs to only take 1 shot to drop masts and the like?

    I'm surprised it took them this long to implement them into the game. I'm already familiar with the ammunition long before I discovered SoT. They should increase the amount that it takes to destroy a mast with regular cannon balls, same for chainshots. 1 shot is a bit too OP. Chainshots should be used as multiple hits. It's like the focus isn't even on the ship battles but in boarding and cutlass duels

  • @wilbymagicbear I agree, not because of the masts, because of the wheel...it says in the description, that you destroy mast/wheel/capstan completely with one shot, but the wheel already gets destroyed completely with a good cannonballshot...so if implemented they should nerf the destruction to those things by cannonballs...

  • @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    Chain shot was a real ammunition used. Its slightly wider making it more possible to hit the mast.

    It just keeps combat fresh.
    Its a good addition.

    'It's real': It can be as real as it wants, that doesn't give it a reason to exist in game.

    'It's wide': If Rare wants masts to be easy to hit and one-shot, why not just have regular cannonballs do that?

    'It's fresh': It drops masts, there's nothing fresh about it.

    'It's good': Er, is it?

    Its ok to have a different opinion. I just happen to disagree.

    I could actually use the chainshot to drop somebodys sail and board.

    Yes its possible with a cannonball but its 3 hits. Chain shot will be easier to down it.

    Agree or disagree all you want, i could use chain shot and no doubt i will sink many ships from the strategy chainshot provides.

    It will be a good addition. Just wait and see.

    Yes, I know 1 is less than 3. My point is, why would Rare add a chainshot when they could have just have altered the standard cannonball?

  • @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    historically it was a navel weapon so for this game they added it

  • @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:

    Another tool in the arsenal. To be honest I’m trying to figure out why the OP seems to be so adamant about why to add this. Is it a fear of solo play being changed?

    Possibly.
    Im solo and im actually excited about this.

    Could be a good tool to use for escape and for pursuing ships!

    until some one hits you're mast first

  • Standard cannon balls shouldn't do more than create holes. They obviously can do more than just make holes on the bottom of a ship, so maybe why not apply that same question to chainshots in real life? Why did someone create them when standard balls are already powerful enough to do what chainshots can do? There weren't many utility weapons before in SoT. Sure cursed cannon balls are a thing, but mainly a temporary affect. Now we can harpoon onto ships, use fire bombs, and now the chainshots to cripple speed. Chainshots are indeed more effective at crippling sails, but the ratio compared with standard balls is so damn close that chainshots aren't necessarily needed. Rare should nerf cannon balls so chainshots can be seen as a more effective utility weapon than the can-do-it-all standard cannon ball.

    I like the diversity and having a unique arsenal of utility weapons is refreshing. SoT was too simple before these new weapon updates. I just wish the same affects could be applied to the a.i.

  • @closinghare208 said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:

    Another tool in the arsenal. To be honest I’m trying to figure out why the OP seems to be so adamant about why to add this. Is it a fear of solo play being changed?

    Possibly.
    Im solo and im actually excited about this.

    Could be a good tool to use for escape and for pursuing ships!

    until some one hits you're mast first

    True.

  • @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    Chain shot was a real ammunition used. Its slightly wider making it more possible to hit the mast.

    It just keeps combat fresh.
    Its a good addition.

    'It's real': It can be as real as it wants, that doesn't give it a reason to exist in game.

    'It's wide': If Rare wants masts to be easy to hit and one-shot, why not just have regular cannonballs do that?

    'It's fresh': It drops masts, there's nothing fresh about it.

    'It's good': Er, is it?

    Its ok to have a different opinion. I just happen to disagree.

    I could actually use the chainshot to drop somebodys sail and board.

    Yes its possible with a cannonball but its 3 hits. Chain shot will be easier to down it.

    Agree or disagree all you want, i could use chain shot and no doubt i will sink many ships from the strategy chainshot provides.

    It will be a good addition. Just wait and see.

    Yes, I know 1 is less than 3. My point is, why would Rare add a chainshot when they could have just have altered the standard cannonball?

    Because its adding variety and variety is fun.

    Chain shot was a munition used primarily for the purpose of damaging sails. Chain shot has a totally different range and characteristic when launched. To make sails be one shotted by standard cannon balls would make ship battles over straight away. A single broadside would wipe out all the sails. It would be very unforgiving and quite boring.
    Chainshot lets you use this devastating demasting ability but at the trade off being low range. Its keeping to balanced.

    I hope they take it further and introduce grape shot for the crew.
    Basically lots and lots of pellets to kill the crew.

  • @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    Chain shot was a real ammunition used. Its slightly wider making it more possible to hit the mast.

    It just keeps combat fresh.
    Its a good addition.

    'It's real': It can be as real as it wants, that doesn't give it a reason to exist in game.

    'It's wide': If Rare wants masts to be easy to hit and one-shot, why not just have regular cannonballs do that?

    'It's fresh': It drops masts, there's nothing fresh about it.

    'It's good': Er, is it?

    Its ok to have a different opinion. I just happen to disagree.

    I could actually use the chainshot to drop somebodys sail and board.

    Yes its possible with a cannonball but its 3 hits. Chain shot will be easier to down it.

    Agree or disagree all you want, i could use chain shot and no doubt i will sink many ships from the strategy chainshot provides.

    It will be a good addition. Just wait and see.

    Yes, I know 1 is less than 3. My point is, why would Rare add a chainshot when they could have just have altered the standard cannonball?

    Because its adding variety and variety is fun.

    Chain shot was a munition used primarily for the purpose of damaging sails. Chain shot has a totally different range and characteristic when launched. To make sails be one shotted by standard cannon balls would make ship battles over straight away. A single broadside would wipe out all the sails. It would be very unforgiving and quite boring.
    Chainshot lets you use this devastating demasting ability but at the trade off being low range. Its keeping to balanced.

    I hope they take it further and introduce grape shot for the crew.
    Basically lots and lots of pellets to kill the crew.

    Absolutely devastating against kraken tentacles

  • @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    Chain shot was a real ammunition used. Its slightly wider making it more possible to hit the mast.

    It just keeps combat fresh.
    Its a good addition.

    'It's real': It can be as real as it wants, that doesn't give it a reason to exist in game.

    'It's wide': If Rare wants masts to be easy to hit and one-shot, why not just have regular cannonballs do that?

    'It's fresh': It drops masts, there's nothing fresh about it.

    'It's good': Er, is it?

    Its ok to have a different opinion. I just happen to disagree.

    I could actually use the chainshot to drop somebodys sail and board.

    Yes its possible with a cannonball but its 3 hits. Chain shot will be easier to down it.

    Agree or disagree all you want, i could use chain shot and no doubt i will sink many ships from the strategy chainshot provides.

    It will be a good addition. Just wait and see.

    Yes, I know 1 is less than 3. My point is, why would Rare add a chainshot when they could have just have altered the standard cannonball?

    Because its adding variety and variety is fun.

    Chain shot was a munition used primarily for the purpose of damaging sails. Chain shot has a totally different range and characteristic when launched. To make sails be one shotted by standard cannon balls would make ship battles over straight away. A single broadside would wipe out all the sails. It would be very unforgiving and quite boring.
    Chainshot lets you use this devastating demasting ability but at the trade off being low range. Its keeping to balanced.

    I hope they take it further and introduce grape shot for the crew.
    Basically lots and lots of pellets to kill the crew.

    There's no variety. It's the same thing but with a different number and a fun wubwubwubwubwub noise. It functions more or less identical to the standard cannonball save for a few properties that could easily be transferred; It's 1 shotting of sails, wider sail hitbox, and lower effective range versus sails could and should be given to the standard shot in order to reduce game complexity and menu navigation.

  • @closinghare208 If you care about historical accuarcy, I'd start with the Cavendish bananas.

  • @treefittymonsta Oh, oh, I have an idea for a new thread he could make:

    "What is the point of playing the game?"

  • @itsyaboyd4890 said in Exactly What Is the Point of the Chainshot?:

    Standard cannon balls shouldn't do more than create holes. They obviously can do more than just make holes on the bottom of a ship, so maybe why not apply that same question to chainshots in real life? Why did someone create them when standard balls are already powerful enough to do what chainshots can do? There weren't many utility weapons before in SoT. Sure cursed cannon balls are a thing, but mainly a temporary affect. Now we can harpoon onto ships, use fire bombs, and now the chainshots to cripple speed. Chainshots are indeed more effective at crippling sails, but the ratio compared with standard balls is so damn close that chainshots aren't necessarily needed. Rare should nerf cannon balls so chainshots can be seen as a more effective utility weapon than the can-do-it-all standard cannon ball.

    I like the diversity and having a unique arsenal of utility weapons is refreshing. SoT was too simple before these new weapon updates. I just wish the same affects could be applied to the a.i.

    You don't have a unqiue arsenal. You have a cannonball, and a cannonball that's specalized against sails. There's no reason to not simply merge the two.

  • @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @daringclarky said in Exactly What Is the Point of the Chainshot?:

    @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    I just don't see a point for it to exist. If you want to have masts taken down in one hit, why not have the standard cannonball do that? Why add more complexity, waste development resources, and bring about more mid-battle menu selection by making a whole new item? It's not like you're ever not going to have a chainshot, so the rare and powerful resource angle doesn't make much sense.

    Chain shot was a real ammunition used. Its slightly wider making it more possible to hit the mast.

    It just keeps combat fresh.
    Its a good addition.

    'It's real': It can be as real as it wants, that doesn't give it a reason to exist in game.

    'It's wide': If Rare wants masts to be easy to hit and one-shot, why not just have regular cannonballs do that?

    'It's fresh': It drops masts, there's nothing fresh about it.

    'It's good': Er, is it?

    Its ok to have a different opinion. I just happen to disagree.

    I could actually use the chainshot to drop somebodys sail and board.

    Yes its possible with a cannonball but its 3 hits. Chain shot will be easier to down it.

    Agree or disagree all you want, i could use chain shot and no doubt i will sink many ships from the strategy chainshot provides.

    It will be a good addition. Just wait and see.

    Yes, it is useful to you, the player. The point is, why would Rare, the designer, create a whole new bit instead of simply giving the properties to the standard cannonball?

  • @klutchxking518 said in Exactly What Is the Point of the Chainshot?:

    @treefittymonsta Oh, oh, I have an idea for a new thread he could make:

    "What is the point of playing the game?"

    ?

    he's trying to say that rare is wasting development time on things that already exist in the game. rather than making redundant features, maybe focus on the plethora of bugs that plague the current gameplay.

  • @wilbymagicbear said in Exactly What Is the Point of the Chainshot?:

    @closinghare208 If you care about historical accuarcy, I'd start with the Cavendish bananas.

    eye roll I mean for chainshot only

  • I for one am not looking forward for new ways for solo sloopers to get bent over by brig/gally crews. Hey ho though, that's the life of solo slooping on SoT, every update adds a new layer of difficulty.

  • @closinghare208 What, we're only historically accurate whenever we feel like it? You gotta pick one or the other.

  • Why’d they add a stronghold barrel when they could have just made the regular gunpowder do the same damage???

    There’s should be no levels of loot only Athena’s because well why have different chest they all do the same thing that’s give gold and rep. Why have different weapons they all do damage so we should just have one weapon that does max insta kill damage.

    Why have power ups in any game? We should just tap one button. Whoever taps it the most and the fastest sails really fast and sinks all other ships. Loot is turned in by looking at it.

    While suggesting ideas or giving feedback is one thing I’m not sure about the logic behind this thread. Why even play a game at all?

  • @hijack-hayes said in Exactly What Is the Point of the Chainshot?:

    I for one am not looking forward for new ways for solo sloopers to get bent over by brig/gally crews. Hey ho though, that's the life of solo slooping on SoT, every update adds a new layer of difficulty.

    if chain shot makes solo sloop more difficult then I change my stance on chain shot. I primarily solo sloop. the more difficult the better.

  • @k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:

    Why’d they add a stronghold barrel when they could have just made the regular gunpowder do the same damage???

    There’s should be no levels of loot only Athena’s because well why have different chest they all do the same thing that’s give gold and rep. Why have different weapons they all do damage so we should just have one weapon that does max insta kill damage.

    Why have power ups in any game? We should just tap one button. Whoever taps it the most and the fastest sails really fast and sinks all other ships. Loot is turned in by looking at it.

    While suggesting ideas or giving feedback is one thing I’m not sure about the logic behind this thread. Why even play a game at all?

    The point is that games should have the most depth for the least complexity. Seeing as Rare could merge the cannonball and chainshot, they should. It cuts complexity but keeps the same depth. Rare shouldn't do that for the 2 gunpowders, because that would be hilariously unbalanced. The chainshot is like having 2 kinds of bullets for your gun, one that hurts players, and one that hurts skeletons. There's no reason to seperate them, much as there's no reason to seperate the balls.

  • Stop saying to make it easier to hit the mast with regular balls, if they did that it would be broken and unfair. Clearly you don’t comprehend the purpose here. These are rare finds in the barrel because they are more powerful. If you want regular cannons to do this then you’re out of mind because that would completely destroy ship combat. They are rare so that the lucky crew who come into their possession gets the slight advantage with the ability to fully destroy masts, wheels, and capstans.

  • There's wayyyyy less chainshot cannonballs in the world than classic cannonballs... That's why. Just think, it's a different weapon...

    If I follow your logic, then why put a sniper rifle or a blunderbust ? Why not just add plenty of shots from the gun which could also fire at long range ?! Waste of time and ressources.....

  • @hijack-hayes a solo sloop also have chainshot, and masts from Brig and Galleon are really harder to repair, so the solo sloop just have to be careful and shoot first...

    If I'm a solo sloop, I don't trust people who are not alone. If I see a Galleon or a Brig, I'll prepair my chainshot and destroy their mast before the come at me... Just logic

  • @treefittymonsta Ok killer, simmer down

  • @hijack-hayes said in Exactly What Is the Point of the Chainshot?:

    @treefittymonsta Ok killer, simmer down

    I play video games for a challenge. my view point is just as valid as yours, even though ur comment doesn't appear to contribute to the conversation.

  • @grievous32 They also have more than one mast, sloop has one. They hit it, you're completely dead in the water.

    @treefittymonsta My post was made with well wished humour, apparently that went straight over your head... I never said your point had any invalidity, my point was more that you give the impression of being an aggressive never say die type gamer. That is neither a compliment nor an insult, merely an observation.

    I also find it quite ironic that you say your point is as valid as mine as you go about trying to trash mine with your snide comment at the end.

  • @hijack-hayes They have 3, so easier to hit and just one is enough to sail away !

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