@k1lroyw4sh3r3 said in Exactly What Is the Point of the Chainshot?:
Why’d they add a stronghold barrel when they could have just made the regular gunpowder do the same damage???
There’s should be no levels of loot only Athena’s because well why have different chest they all do the same thing that’s give gold and rep. Why have different weapons they all do damage so we should just have one weapon that does max insta kill damage.
Why have power ups in any game? We should just tap one button. Whoever taps it the most and the fastest sails really fast and sinks all other ships. Loot is turned in by looking at it.
While suggesting ideas or giving feedback is one thing I’m not sure about the logic behind this thread. Why even play a game at all?
The point is that games should have the most depth for the least complexity. Seeing as Rare could merge the cannonball and chainshot, they should. It cuts complexity but keeps the same depth. Rare shouldn't do that for the 2 gunpowders, because that would be hilariously unbalanced. The chainshot is like having 2 kinds of bullets for your gun, one that hurts players, and one that hurts skeletons. There's no reason to seperate them, much as there's no reason to seperate the balls.