@coffeelight5545 said in Fort of the Dammed needs to be fixed:
I have played the new fort 3 times now and the fort is not worth the hassle.
Collecting the flames is a tedious task but still doable. The waves of different color skeletons is fine but the final boss is too much.
Graymarrow has too much health and dealing with the army of shadow skeletons is too overpowering. Since Graymarrow can summon more shadow skeletons, they keep killing us. Plus we have the problem of PvP happy players keep attacking.
To fix this problem, Graymarrow should only be able to summon normal shadow skeletons or limit them to one particular color. The original wave of shadow skeletons can be 3 different colors but once they are dead, Graymarrow can only summon a single color skeleton and his health should be turned down some
I could care less about the loot. I’m doing this for the accommodations. Clearing the fort 50 times under these conditions is a nightmare.
@hynieth said in Fort of the Dammed needs to be fixed:
I agree with the OP on this one. I don't mind a hard fight. I don't mind a complicated fight.
But Graymarrow is just tedious, and sure I get it it's made so that when you work together you can do this boss with more ease, but guess what? When me and my galleon crew engage the fort and no-one comes knoking to help or even to attack us and it takes what feels like hours I'm not having fun.
This could be helped by:
- Lowering the HP pool for graymarrow, you could even offset this with a few extra waves of skeletons spawning before he spawns, I don't mind the length it's just the tedium of the fight itself.
- Make him different, have him have different skills, make the fight progress a bit, have him for example teleport to the top of the tower mid fight and summon a lot of skeletons so you have to get to him to continue the fight.
- Remove the coulored skeletons, graymarrow is a shadow and doesn't need a flame to hurt him but his skeletons do, I get it and in a short fight it's fun. But this drags on for so long and you're faced with skeletons that you can't kill but can 2 shot you with pistols.
So yeah I love the Idea of fort of the damned but hate the tedium of it. It just takes too long.
As lots of people said it above here, I feel graymarrow (ghost of) is way to easy. Yeah, if you are gonna slice it with a sword for 20mins ofcourse its going to take ages.
But just lure him down and load him up with cannonballs, before you know it he is dead. We did the fort 5 times in 2 hours and a bit. We didn't even get disturbed by other boats, it's is a bit too easy.
And to talk about balance, yes the fort gets scaled up on the amount of players that are there. So if it seems harder then it should be for 2 people, maybe someone is tucking? ;p