Fort of the Dammed needs to be fixed

  • I have played the new fort 3 times now and the fort is not worth the hassle.

    Collecting the flames is a tedious task but still doable. The waves of different color skeletons is fine but the final boss is too much.

    Graymarrow has too much health and dealing with the army of shadow skeletons is too overpowering. Since Graymarrow can summon more shadow skeletons, they keep killing us. Plus we have the problem of PvP happy players keep attacking.

    To fix this problem, Graymarrow should only be able to summon normal shadow skeletons or limit them to one particular color. The original wave of shadow skeletons can be 3 different colors but once they are dead, Graymarrow can only summon a single color skeleton and his health should be turned down some

    I could care less about the loot. I’m doing this for the accommodations. Clearing the fort 50 times under these conditions is a nightmare.

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  • What kind of accommodations are there?

    I know there's a commendation for doing the FotD 50 times, but it's not time limited and therefore has no pressure to complete in any time frame.

  • i have two words for you. gunpowder barrels.

    [mod edit]

  • @coffeelight5545

    Greymarrow is quite susceptible to cannon fire, as pretty much everything is eventually. Lure him to the dock and light him up.

  • @ultmateragnarok How many cannonballs did you use approx? A crew of mine used 50 cannonballs and he didn't even eat a banana.

  • @scallywagmango

    I don't know the exact number, but I believe somewhere around 200 if you're not good with direct hits. This is secondhand experience though, estimates from another's experience, I have not figured out his health or the amount of cannonballs he needs to be hit with.

  • @marsmayflower

    I tried that. Random mega keg skeletons blow up and chain reaction the other gunpowder barrels

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  • @gutterangel

    What kind of accommodations are there?

    I double checked, their is no GreyMarrow's Bed and Breakfast.

  • I agree with the OP on this one. I don't mind a hard fight. I don't mind a complicated fight.
    But Graymarrow is just tedious, and sure I get it it's made so that when you work together you can do this boss with more ease, but guess what? When me and my galleon crew engage the fort and no-one comes knoking to help or even to attack us and it takes what feels like hours I'm not having fun.

    This could be helped by:

    1. Lowering the HP pool for graymarrow, you could even offset this with a few extra waves of skeletons spawning before he spawns, I don't mind the length it's just the tedium of the fight itself.
    2. Make him different, have him have different skills, make the fight progress a bit, have him for example teleport to the top of the tower mid fight and summon a lot of skeletons so you have to get to him to continue the fight.
    3. Remove the coulored skeletons, graymarrow is a shadow and doesn't need a flame to hurt him but his skeletons do, I get it and in a short fight it's fun. But this drags on for so long and you're faced with skeletons that you can't kill but can 2 shot you with pistols.

    So yeah I love the Idea of fort of the damned but hate the tedium of it. It just takes too long.

  • @hynieth said in Fort of the Dammed needs to be fixed:

    I agree with the OP on this one. I don't mind a hard fight. I don't mind a complicated fight.
    But Graymarrow is just tedious, and sure I get it it's made so that when you work together you can do this boss with more ease, but guess what? When me and my galleon crew engage the fort and no-one comes knoking to help or even to attack us and it takes what feels like hours I'm not having fun.

    This could be helped by:

    1. Lowering the HP pool for graymarrow, you could even offset this with a few extra waves of skeletons spawning before he spawns, I don't mind the length it's just the tedium of the fight itself.
    2. Make him different, have him have different skills, make the fight progress a bit, have him for example teleport to the top of the tower mid fight and summon a lot of skeletons so you have to get to him to continue the fight.
    3. Remove the coulored skeletons, graymarrow is a shadow and doesn't need a flame to hurt him but his skeletons do, I get it and in a short fight it's fun. But this drags on for so long and you're faced with skeletons that you can't kill but can 2 shot you with pistols.

    So yeah I love the Idea of fort of the damned but hate the tedium of it. It just takes too long.

    I’m having trouble understanding what is taking a galleon crew more than 15 minutes to kill Greymarrow. That is without other crews bothering you. He is so easy it’s pathetic and mundane to be sure. What are you all having trouble with? What am I missing from the equation?

  • @inboundbomb
    My understanding is that he scales with crew size, or at the very least he did with the Tall Tale. I don't know if that trait for him transferred over as well. Had you fought him as a sloop, I'd imagine it would be easier, but I am unsure.

  • @inboundbomb To be honest I've not timed it and it wouldn't surprise me if it only took 15 minutes. With a galleon crew (my crew at least) we have 3 people on the ground fighting and 1 in the mast as a lookout. So it might take me 20 minutes.

    The point I'm making is that it feels tedious, 15 minutes of swinging at a boss, placing kegs, pelting it with cannonballs etc is just boring. There needs to be something that breaks it up, other then an annoying knockback or the same skeletons getting resummoned as soon as you've killed them.

  • @nabberwar said in Fort of the Dammed needs to be fixed:

    @inboundbomb
    My understanding is that he scales with crew size, or at the very least he did with the Tall Tale. I don't know if that trait for him transferred over as well. Had you fought him as a sloop, I'd imagine it would be easier, but I am unsure.

    I know they scale down for the tall tales but I don’t exactly know about the fort. I would guess that the fort boss should stay the same strength regardless of the ship that activated it. ( Because of alliances)

  • I think it’s fun and easy...maybe this will help.

    Before starting the event we gather all of the Gun Powder and place it at the dock.

    So when we lure the boss down there that helps cut through a ton of his health.

    Then cannonball the sheet out of him.

  • @inboundbomb
    I mean hypothetically, an Alliance could also help a sloop out with GreyMarrow during the Tall Tale as well. I am just unsure if activating the fort as a sloop scales the fight but not the rewards.

  • @hynieth said in Fort of the Dammed needs to be fixed:

    @inboundbomb To be honest I've not timed it and it wouldn't surprise me if it only took 15 minutes. With a galleon crew (my crew at least) we have 3 people on the ground fighting and 1 in the mast as a lookout. So it might take me 20 minutes.

    The point I'm making is that it feels tedious, 15 minutes of swinging at a boss, placing kegs, pelting it with cannonballs etc is just boring. There needs to be something that breaks it up, other then an annoying knockback or the same skeletons getting resummoned as soon as you've killed them.

    Next time bring him down to the dock where you can bring the cannons to bear and still have a lookout. One person jumps off every now and then to keep him interested. That way the crew is all on ship and can adjust if needed to fight another ship or ships. You don’t have to deal with the skellys he produces and keep on hammering.

  • @coffeelight5545

    All I see here is "Make it easier"

    Which is the worst feedback Rare can possibly listen to at this point, as most challenges in this game get ruined and nerfed into oblivion.

    We set a timer to see how quickly we could clear the fort - we cleared it in 17 minutes last night. All it takes is crew efficiency.

    The loot is 4 times the Stronghold loot and a Chest of Legends, so this should be the hardest task in the game, both from a PvE and PvP standpoint. If you want the challenge nerfed, then the loot had better be reduced too.

    The fort is fine as is - Graymarrow just needs to be more interesting of a fight.

    P.S. We have commendations, not accommodations......

  • @nabberwar said in Fort of the Dammed needs to be fixed:

    @inboundbomb
    I mean hypothetically, an Alliance could also help a sloop out with GreyMarrow during the Tall Tale as well. I am just unsure if activating the fort as a sloop scales the fight but not the rewards.

    True...... I just don’t know. Even when I solo I play in a brig so I don’t get to see that scale down effect.

  • @inboundbomb we actually tried luring him down but he didn't want to come with us, so we had to shoot up to him and that's not as accurate sadly. Maybe something changed or prevented us from dragging him down IDK.

    All I know is that my crew is compotent enough but the fight just dragged on. Like those old Final Fantasy XI boss battles that took so long that you had to take toilet breaks in between.

  • @coffeelight5545 The Fort is in my opinion far too easy. My crew of 4 and just us no one else managed to clear the entire Fort in under 9 minutes and 52 seconds. In my opinion it needs to be made harder but I think its fine the way it is.

  • @hynieth said in Fort of the Dammed needs to be fixed:

    @inboundbomb we actually tried luring him down but he didn't want to come with us, so we had to shoot up to him and that's not as accurate sadly. Maybe something changed or prevented us from dragging him down IDK.

    All I know is that my crew is compotent enough but the fight just dragged on. Like those old Final Fantasy XI boss battles that took so long that you had to take toilet breaks in between.

    Oooooohhhhhhhh! I remember those. Never said your crew wasn’t competent..... I just figured you all were using a different strategy than what my crew and I use. Maybe he got hung up like in some of the glitches I’ve read from other players. When he comes out for us after the mega keg wave there is only one person left on the island for him to chase so he won’t get distracted and has always came down to the bottom. The rest are at the ship preparing for the barrage. It also helps that when you get to the island to gather the powder barrels and put the down at the dock as well to start off the initial boom on him. Also with this strat if you are bothered by another crew blow those kegs denying them of any chance to use them against you.

  • @inboundbomb

    It took me longer than 15 minutes with a 3 ship alliance all taking on the fort. I don’t know if he was harder because we had 3 crews there or not.

    The second time seemed just as hard as I was fighting off 2 different crews at that time.

  • @coffeelight5545 said in Fort of the Dammed needs to be fixed:

    @inboundbomb

    It took me longer than 15 minutes with a 3 ship alliance all taking on the fort. I don’t know if he was harder because we had 3 crews there or not.

    The second time seemed just as hard as I was fighting off 2 different crews at that time.

    I can understand the time going on forever of having to fight him and switch over to pvp and then concentrate back on him after the scene is safe. I just don't know about alliances effecting the outcome due to never being in one unless forced to get the commendation.

  • This event will remain ingame afterwards.
    It not meant to completed in a month or two unless you are a die hard pirate, by all means. It will stay ingame and you can keep trying until you reach the end result.

    • My crew of 2 pirates only completed it in dead of nite, no other players and it took us 45min. It very simple until players appear but the boss himself isn't that hard once you realize...he affected by curse cannon balls.
      Like PL, you grind to reach it.
      New players are always upset if they aren't handed easy money.
  • @burnbacon said in Fort of the Dammed needs to be fixed:

    This event will remain ingame afterwards.
    It not meant to completed in a month or two unless you are a die hard pirate, by all means. It will stay ingame and you can keep trying until you reach the end result.

    • My crew of 2 pirates only completed it in dead of nite, no other players and it took us 45min. It very simple until players appear but the boss himself isn't that hard once you realize...he affected by curse cannon balls.
      Like PL, you grind to reach it.
      New players are always upset if they aren't handed easy money.

    I’m not complaining about the money issue. I’m complaining about the final boss fight instead.

    Graymarrow can summon more shadow skeletons that require 3 different colors to kill. He should summon normal shadow skeletons. That’s all I’m asking for.

    I have tried to save all the gunpowder barrels for Graymarrow but they got destroyed by a mega keg skeleton. I didn’t want to leave them close to the ship because of PvP encounters. Blasting him with cannons did help but we quickly ran out because we had to defend ourselves from other players.

    Truth is, I’m not a PvP player. I will defend myself but I won’t actively engage others. I accept PvP as a part of the game and I’m aware the fort is a PvP beacon. I’m just hoping that Rare can fix Graymarrow to summon normal shadow skeletons

  • You mean you couldn’t care less. If you could care less then you must care at least some amount about the loot.

    Just a small point that frustrates me about American English.

  • @coffeelight5545 said in Fort of the Dammed needs to be fixed:

    I have played the new fort 3 times now and the fort is not worth the hassle.

    Collecting the flames is a tedious task but still doable. The waves of different color skeletons is fine but the final boss is too much.

    Graymarrow has too much health and dealing with the army of shadow skeletons is too overpowering. Since Graymarrow can summon more shadow skeletons, they keep killing us. Plus we have the problem of PvP happy players keep attacking.

    To fix this problem, Graymarrow should only be able to summon normal shadow skeletons or limit them to one particular color. The original wave of shadow skeletons can be 3 different colors but once they are dead, Graymarrow can only summon a single color skeleton and his health should be turned down some

    I could care less about the loot. I’m doing this for the accommodations. Clearing the fort 50 times under these conditions is a nightmare.

    @hynieth said in Fort of the Dammed needs to be fixed:

    I agree with the OP on this one. I don't mind a hard fight. I don't mind a complicated fight.
    But Graymarrow is just tedious, and sure I get it it's made so that when you work together you can do this boss with more ease, but guess what? When me and my galleon crew engage the fort and no-one comes knoking to help or even to attack us and it takes what feels like hours I'm not having fun.

    This could be helped by:

    1. Lowering the HP pool for graymarrow, you could even offset this with a few extra waves of skeletons spawning before he spawns, I don't mind the length it's just the tedium of the fight itself.
    2. Make him different, have him have different skills, make the fight progress a bit, have him for example teleport to the top of the tower mid fight and summon a lot of skeletons so you have to get to him to continue the fight.
    3. Remove the coulored skeletons, graymarrow is a shadow and doesn't need a flame to hurt him but his skeletons do, I get it and in a short fight it's fun. But this drags on for so long and you're faced with skeletons that you can't kill but can 2 shot you with pistols.

    So yeah I love the Idea of fort of the damned but hate the tedium of it. It just takes too long.

    As lots of people said it above here, I feel graymarrow (ghost of) is way to easy. Yeah, if you are gonna slice it with a sword for 20mins ofcourse its going to take ages.

    But just lure him down and load him up with cannonballs, before you know it he is dead. We did the fort 5 times in 2 hours and a bit. We didn't even get disturbed by other boats, it's is a bit too easy.

    And to talk about balance, yes the fort gets scaled up on the amount of players that are there. So if it seems harder then it should be for 2 people, maybe someone is tucking? ;p

  • @triheadedmonkey guess I need a secular quip to describe the technique of suicide barreling.

    Takin one for the team?

  • Just use green cursed canon ball then 10 normal then again green and again 10 normal and another green..

    Keep him cursed so he cant heal its super easy and fast

    But stop shooting if he is hiding in the rock.. all crew to the ferry and respawn together so superfatso gets a respawn with his key :")

  • My buddy had a hard time with this event because he is colorblind so he couldn’t tell what colors some of the lanterns and skeletons were.

  • @themohaamaster said in Fort of the Dammed needs to be fixed:

    My buddy had a hard time with this event because he is colorblind so he couldn’t tell what colors some of the lanterns and skeletons were.

    The hands through the grates below the statues with lanterns give a clue. Less helpful when it's multiple colour skellies I guess, but it would help at least with doing the single type waves.

  • FotD takes to long, people keeps getting back super quick since it's in the middle of the map so engaging an alliance is basically useless since all of them will be back in a couple of minutes.

    It's a laggy mess, MS spikes to 200-500 randomly which makes people teleport around and making PvP even worse than it was before.

    It's a reason no one is doing it anymore, not worth the time and you just get triggered by all the issues it brings with it.

  • @itz-majman said in Fort of the Dammed needs to be fixed:

    FotD takes to long, people keeps getting back super quick since it's in the middle of the map so engaging an alliance is basically useless since all of them will be back in a couple of minutes.

    It's a laggy mess, MS spikes to 200-500 randomly which makes people teleport around and making PvP even worse than it was before.

    It's a reason no one is doing it anymore, not worth the time and you just get triggered by all the issues it brings with it.

    The FoTD doesn't take long at all lol. It's quite easy. The first waves are really easy, and the boss, just lure him to your boat and shoot cannonballs in him, he will die so easy. (A good and efficient 4 man crew will do the fort in 20mins. But the fort gets harder/easier based on the amount of people that are there)

    Yeah the lags are annoying, but has nothing todo with the fort, those lag spikes were already in the game when multiple ships were fighting/close by.

    "Nobody is doing it anymore" LOOL, you didn't play at all did you? Last night only I saw 5/6 active forts. And if you look at streamers hunting for them you will see even more. It is still very popular, and my predication is that next week with double XP/Gold even more people will do them.

  • @mentimjojo

    If you have a full Gally 24/7 it might take super long but it takes long enough for people to get there so when you sink someone they will be back super quickly, specially when theres more than one ship lurking about.

    Yes lagspikes has always been a thing but they are way more common now, i don't even have to be close to anyone and i get spiked for no reason and FotD brings all the ships to together so the lag is always a thing there.

    I farm these forts, i jumped probably 50x2 servers (had a friend jumping aswell) and i found 2 forts active, what do you call that? Nobody doing them is probably a overreaction but from day 1 till today my guess 80% less people are doing them and im 100% certain is because of all the issues in the game.

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