<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Fort of the Dammed needs to be fixed]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I have played the new fort 3 times now and the fort is not worth the hassle.</p>
<p dir="auto">Collecting the flames is a tedious task but still doable. The waves of different color skeletons is fine but the final boss is too much.</p>
<p dir="auto">Graymarrow has too much health and dealing with the army of shadow skeletons is too overpowering. Since Graymarrow can summon more shadow skeletons, they keep killing us. Plus we have the problem of PvP happy players keep attacking.</p>
<p dir="auto">To fix this problem, Graymarrow should only be able to summon normal shadow skeletons or limit them to one particular color. The original wave of shadow skeletons can be 3 different colors but once they are dead, Graymarrow can only summon a single color skeleton and his health should be turned down some</p>
<p dir="auto">I could care less about the loot. I’m doing this for the accommodations. Clearing the fort 50 times under these conditions is a nightmare.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/topic/101924/fort-of-the-dammed-needs-to-be-fixed</link><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 16:59:49 GMT</lastBuildDate><atom:link href="https://www.seaofthieves.com/forum/topic/101924.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 25 Oct 2019 03:37:59 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Tue, 29 Oct 2019 16:30:19 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">I came here to post about this topic. read on</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1217095</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1217095</guid><dc:creator><![CDATA[LaVaStEw99]]></dc:creator><pubDate>Tue, 29 Oct 2019 16:30:19 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Tue, 29 Oct 2019 10:20:39 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/clumsy-george">@clumsy-george</a> said in <a href="/forum/post/1216341">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">Make an effort , try multiple times and start adapting ...And Rare , don't tune it down this time...People need to learn that one cannot change the whole difficulty because some feel being put down if they die once or twice...</p>
</blockquote>
<p dir="auto">Very well put me good matey.<br>
Fully agree... a Pirate needs the challenge.<br>
"When the going gets tough", well... we learn &amp; adapt... and of course "the tough get going" ;)</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1216846</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1216846</guid><dc:creator><![CDATA[PirateCraggy]]></dc:creator><pubDate>Tue, 29 Oct 2019 10:20:39 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Mon, 28 Oct 2019 11:20:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Why does everything needs to be tuned down lately ? Remember how the many complaints have reduced the Devil's Roar into Angry Toddler's Garden?</p>
<p dir="auto">We had a hard time at the start of Devil's Roar but after a week of adapting we made a system in our crew that kept our ship afloat at all times...Today Graymarrow is "too difficult" because he has beaten us once or twice...Well, you can blow him up with boom booms or ...you can form Alliances , that's why this Fortress was introduced , fight together and share that adventure together ...You will die ,yes , but you always respawn at yer ship...</p>
<p dir="auto">Make an effort , try multiple times and start adapting ...And Rare , don't tune it down this time...People need to learn that one cannot change the whole difficulty because some feel being put down if they die once or twice...</p>
<p dir="auto">The Devil's Roar has lost it's reputation of hard zone , don't let the Fortress of the Damned become  a Service Home for old sluggish Graymarrow.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1216341</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1216341</guid><dc:creator><![CDATA[Clumsy George]]></dc:creator><pubDate>Mon, 28 Oct 2019 11:20:48 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Mon, 28 Oct 2019 11:20:25 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Nobody is making you collect commendations and nobody cares whether you collect them or not. Except you. If you don't enjoy getting them, just don't get them. It's really that simple.</p>
<p dir="auto">But if you are a <strong>commendations junky</strong> then you either have to "Ride the Dragon" or "Wrestle the Tiger". The choice is all yours.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1216339</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1216339</guid><dc:creator><![CDATA[ViperishEmu2992]]></dc:creator><pubDate>Mon, 28 Oct 2019 11:20:25 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Mon, 28 Oct 2019 11:07:01 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/peteloaf777">@peteloaf777</a> said in <a href="/forum/post/1214745">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">You mean you couldn’t care less. If you could care less then you must care at least some amount about the loot.</p>
<p dir="auto">Just a small point that frustrates me about American English.</p>
</blockquote>
<p dir="auto">I don’t care for the loot at all. I want to complete the accommodations. Taking down the fort 50 times to complete all the accommodations is very time consuming.</p>
<p dir="auto">I suppose since the fort is permanent, I can just grind it out little by little.</p>
<p dir="auto">Also, I would sooner reactivate the fort with the loot inside of the vault then let other players steal it. This way no one can claim the loot. I have sailed a forts load of treasure into the Red Sea because I was being chased.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1216336</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1216336</guid><dc:creator><![CDATA[CoffeeLight5545]]></dc:creator><pubDate>Mon, 28 Oct 2019 11:07:01 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Sat, 26 Oct 2019 15:45:52 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/mentimjojo">@mentimjojo</a></p>
<p dir="auto">If you have a full Gally 24/7 it might take super long but it takes long enough for people to get there so when you sink someone they will be back super quickly, specially when theres more than one ship lurking about.</p>
<p dir="auto">Yes lagspikes has always been a thing but they are way more common now, i don't even have to be close to anyone and i get spiked for no reason and FotD brings all the ships to together so the lag is always a thing there.</p>
<p dir="auto">I farm these forts, i jumped probably 50x2 servers (had a friend jumping aswell) and i found 2 forts active, what do you call that? Nobody doing them is probably a overreaction but from day 1 till today my guess 80% less people are doing them and im 100% certain is because of all the issues in the game.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1215215</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1215215</guid><dc:creator><![CDATA[iTz Majman]]></dc:creator><pubDate>Sat, 26 Oct 2019 15:45:52 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Sat, 26 Oct 2019 15:38:48 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/itz-majman">@itz-majman</a> said in <a href="/forum/post/1215198">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">FotD takes to long, people keeps getting back super quick since it's in the middle of the map so engaging an alliance is basically useless since all of them will be back in a couple of minutes.</p>
<p dir="auto">It's a laggy mess, MS spikes to 200-500 randomly which makes people teleport around and making PvP even worse than it was before.</p>
<p dir="auto">It's a reason no one is doing it anymore, not worth the time and you just get triggered by all the issues it brings with it.</p>
</blockquote>
<p dir="auto">The FoTD doesn't take long at all lol. It's quite easy. The first waves are really easy, and the boss, just lure him to your boat and shoot cannonballs in him, he will die so easy. (A good and efficient 4 man crew will do the fort in 20mins. But the fort gets harder/easier based on the amount of people that are there)</p>
<p dir="auto">Yeah the lags are annoying, but has nothing todo with the fort, those lag spikes were already in the game when multiple ships were fighting/close by.</p>
<p dir="auto">"Nobody is doing it anymore" LOOL, you didn't play at all did you? Last night only I saw 5/6 active forts. And if you look at streamers hunting for them you will see even more. It is still very popular, and my predication is that next week with double XP/Gold even more people will do them.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1215206</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1215206</guid><dc:creator><![CDATA[mentimjojo]]></dc:creator><pubDate>Sat, 26 Oct 2019 15:38:48 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Sat, 26 Oct 2019 15:21:58 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">FotD takes to long, people keeps getting back super quick since it's in the middle of the map so engaging an alliance is basically useless since all of them will be back in a couple of minutes.</p>
<p dir="auto">It's a laggy mess, MS spikes to 200-500 randomly which makes people teleport around and making PvP even worse than it was before.</p>
<p dir="auto">It's a reason no one is doing it anymore, not worth the time and you just get triggered by all the issues it brings with it.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1215198</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1215198</guid><dc:creator><![CDATA[iTz Majman]]></dc:creator><pubDate>Sat, 26 Oct 2019 15:21:58 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Sat, 26 Oct 2019 13:07:36 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/themohaamaster">@themohaamaster</a> said in <a href="/forum/post/1215134">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">My buddy had a hard time with this event because he is colorblind so he couldn’t tell what colors some of the lanterns and skeletons were.</p>
</blockquote>
<p dir="auto">The hands through the grates below the statues with lanterns give a clue. Less helpful when it's multiple colour skellies I guess, but it would help at least with doing the single type waves.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1215135</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1215135</guid><dc:creator><![CDATA[Lem0n Curry]]></dc:creator><pubDate>Sat, 26 Oct 2019 13:07:36 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Sat, 26 Oct 2019 12:58:18 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">My buddy had a hard time with this event because he is colorblind so he couldn’t tell what colors some of the lanterns and skeletons were.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1215134</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1215134</guid><dc:creator><![CDATA[TheMOHAAMaster]]></dc:creator><pubDate>Sat, 26 Oct 2019 12:58:18 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Sat, 26 Oct 2019 05:20:36 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">Just use green cursed canon ball then 10 normal then again green and again 10 normal and another green..</p>
<p dir="auto">Keep him cursed so he cant heal its super easy and fast</p>
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<p dir="auto">But stop shooting if he is hiding in the rock.. all crew to the ferry and respawn together so superfatso gets a respawn with his key :")</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214878</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214878</guid><dc:creator><![CDATA[Ruigtand NL]]></dc:creator><pubDate>Sat, 26 Oct 2019 05:20:36 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 22:11:02 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">@triheadedmonkey guess I need a secular quip to describe the technique of suicide barreling.</p>
<p dir="auto">Takin one for the team?</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214843</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214843</guid><dc:creator><![CDATA[MarsMayflower]]></dc:creator><pubDate>Fri, 25 Oct 2019 22:11:02 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 21:00:54 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/coffeelight5545">@coffeelight5545</a> said in <a href="/forum/post/1214095">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">I have played the new fort 3 times now and the fort is not worth the hassle.</p>
<p dir="auto">Collecting the flames is a tedious task but still doable. The waves of different color skeletons is fine but the final boss is too much.</p>
<p dir="auto">Graymarrow has too much health and dealing with the army of shadow skeletons is too overpowering. Since Graymarrow can summon more shadow skeletons, they keep killing us. Plus we have the problem of PvP happy players keep attacking.</p>
<p dir="auto">To fix this problem, Graymarrow should only be able to summon normal shadow skeletons or limit them to one particular color. The original wave of shadow skeletons can be 3 different colors but once they are dead, Graymarrow can only summon a single color skeleton and his health should be turned down some</p>
<p dir="auto">I could care less about the loot. I’m doing this for the accommodations. Clearing the fort 50 times under these conditions is a nightmare.</p>
</blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/hynieth">@hynieth</a> said in <a href="/forum/post/1214331">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">I agree with the OP on this one. I don't mind a hard fight. I don't mind a complicated fight.<br>
But Graymarrow is just tedious, and sure I get it it's made so that when you work together you can do this boss with more ease, but guess what? When me and my galleon crew engage the fort and no-one comes knoking to help or even to attack us and it takes what feels like hours I'm not having fun.</p>
<p dir="auto">This could be helped by:</p>
<ol>
<li>Lowering the HP pool for graymarrow, you could even offset this with a few extra waves of skeletons spawning before he spawns, I don't mind the length it's just the tedium of the fight itself.</li>
<li>Make him different, have him have different skills, make the fight progress a bit, have him for example teleport to the top of the tower mid fight and summon a lot of skeletons so you have to get to him to continue the fight.</li>
<li>Remove the coulored skeletons, graymarrow is a shadow and doesn't need a flame to hurt him but his skeletons do, I get it and in a short fight it's fun. But this drags on for so long and you're faced with skeletons that you can't kill but can 2 shot you with pistols.</li>
</ol>
<p dir="auto">So yeah I love the Idea of fort of the damned but hate the tedium of it. It just takes too long.</p>
</blockquote>
<p dir="auto">As lots of people said it above here, I feel graymarrow (ghost of) is way to easy. Yeah, if you are gonna slice it with a sword for 20mins ofcourse its going to take ages.</p>
<p dir="auto">But just lure him down and load him up with cannonballs, before you know it he is dead. We did the fort 5 times in 2 hours and a bit. We didn't even get disturbed by other boats, it's is a bit too easy.</p>
<p dir="auto">And to talk about balance, yes the fort gets scaled up on the amount of players that are there. So if it seems harder then it should be for 2 people, maybe someone is tucking? ;p</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214794</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214794</guid><dc:creator><![CDATA[mentimjojo]]></dc:creator><pubDate>Fri, 25 Oct 2019 21:00:54 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 20:05:37 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">You mean you couldn’t care less. If you could care less then you must care at least some amount about the loot.</p>
<p dir="auto">Just a small point that frustrates me about American English.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214745</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214745</guid><dc:creator><![CDATA[Peteloaf777]]></dc:creator><pubDate>Fri, 25 Oct 2019 20:05:37 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 19:59:08 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/burnbacon">@burnbacon</a> said in <a href="/forum/post/1214728">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto">This event will remain ingame afterwards.<br>
It not meant to completed in a month or two unless you are a die hard pirate, by all means. It will stay ingame and you can keep trying until you reach the end result.</p>
<ul>
<li>My crew of 2 pirates only completed it in dead of nite, no other players and it took us 45min.  It very simple until players appear but the boss himself isn't that hard once you realize...he affected by curse cannon balls.<br>
Like PL, you grind to reach it.<br>
New players are always upset if they aren't handed easy money.</li>
</ul>
</blockquote>
<p dir="auto">I’m not complaining about the money issue. I’m complaining about the final boss fight instead.</p>
<p dir="auto">Graymarrow can summon more shadow skeletons that require 3 different colors to kill. He should summon normal shadow skeletons. That’s all I’m asking for.</p>
<p dir="auto">I have tried to save all the gunpowder barrels for Graymarrow but they got destroyed by a mega keg skeleton. I didn’t want to leave them close to the ship because of PvP encounters. Blasting him with cannons did help but we quickly ran out because we had to defend ourselves from other players.</p>
<p dir="auto">Truth is, I’m not a PvP player. I will defend myself but I won’t actively engage others. I accept PvP as a part of the game and I’m aware the fort is a PvP beacon. I’m just hoping that Rare can fix Graymarrow to summon normal shadow skeletons</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214741</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214741</guid><dc:creator><![CDATA[CoffeeLight5545]]></dc:creator><pubDate>Fri, 25 Oct 2019 19:59:08 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 19:42:58 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto">This event will remain ingame afterwards.<br>
It not meant to completed in a month or two unless you are a die hard pirate, by all means. It will stay ingame and you can keep trying until you reach the end result.</p>
<ul>
<li>My crew of 2 pirates only completed it in dead of nite, no other players and it took us 45min.  It very simple until players appear but the boss himself isn't that hard once you realize...he affected by curse cannon balls.<br>
Like PL, you grind to reach it.<br>
New players are always upset if they aren't handed easy money.</li>
</ul>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214728</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214728</guid><dc:creator><![CDATA[BurnBacon]]></dc:creator><pubDate>Fri, 25 Oct 2019 19:42:58 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 19:39:55 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/coffeelight5545">@coffeelight5545</a> said in <a href="/forum/post/1214719">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/inboundbomb">@inboundbomb</a></p>
<p dir="auto">It took me longer than 15 minutes with a 3 ship alliance all taking on the fort. I don’t know if he was harder because we had 3 crews there or not.</p>
<p dir="auto">The second time seemed just as hard as I was fighting off 2 different crews at that time.</p>
</blockquote>
<p dir="auto">I can understand the time going on forever of having to fight him and switch over to pvp and then concentrate back on him after the scene is safe. I just don't know about alliances effecting the outcome due to never being in one unless forced to get the commendation.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214727</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214727</guid><dc:creator><![CDATA[InboundBomb]]></dc:creator><pubDate>Fri, 25 Oct 2019 19:39:55 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 19:33:43 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/inboundbomb">@inboundbomb</a></p>
<p dir="auto">It took me longer than 15 minutes with a 3 ship alliance all taking on the fort. I don’t know if he was harder because we had 3 crews there or not.</p>
<p dir="auto">The second time seemed just as hard as I was fighting off 2 different crews at that time.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214719</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214719</guid><dc:creator><![CDATA[CoffeeLight5545]]></dc:creator><pubDate>Fri, 25 Oct 2019 19:33:43 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 14:28:15 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/hynieth">@hynieth</a> said in <a href="/forum/post/1214387">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/inboundbomb">@inboundbomb</a> we actually tried luring him down but he didn't want to come with us, so we had to shoot up to him and that's not as accurate sadly. Maybe something changed or prevented us from dragging him down IDK.</p>
<p dir="auto">All I know is that my crew is compotent enough but the fight just dragged on. Like those old Final Fantasy XI boss battles that took so long that you had to take toilet breaks in between.</p>
</blockquote>
<p dir="auto">Oooooohhhhhhhh! I remember those. Never said your crew wasn’t competent..... I just figured you all were using a different strategy than what my crew and I use. Maybe he got hung up like in some of the glitches I’ve read from other players.  When he comes out for us after the mega keg wave there is only one person left on the island for him to chase so he won’t get distracted and has always came down to the bottom. The rest are at the ship preparing for the barrage. It also helps that when you get to the island to gather the powder barrels and put the down at the dock as well to start off the initial boom on him. Also with this strat if you are bothered by another crew blow those kegs denying them of any chance to use them against you.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214405</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214405</guid><dc:creator><![CDATA[InboundBomb]]></dc:creator><pubDate>Fri, 25 Oct 2019 14:28:15 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 14:08:37 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/coffeelight5545">@coffeelight5545</a> The Fort is in my opinion far too easy. My crew of 4 and just us no one else managed to clear the entire Fort in under 9 minutes and 52 seconds. In my opinion it needs to be made harder but I think its fine the way it is.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214395</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214395</guid><dc:creator><![CDATA[RickGrimesTM]]></dc:creator><pubDate>Fri, 25 Oct 2019 14:08:37 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 14:00:05 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/inboundbomb">@inboundbomb</a> we actually tried luring him down but he didn't want to come with us, so we had to shoot up to him and that's not as accurate sadly. Maybe something changed or prevented us from dragging him down IDK.</p>
<p dir="auto">All I know is that my crew is compotent enough but the fight just dragged on. Like those old Final Fantasy XI boss battles that took so long that you had to take toilet breaks in between.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214387</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214387</guid><dc:creator><![CDATA[Hynieth]]></dc:creator><pubDate>Fri, 25 Oct 2019 14:00:05 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 13:56:49 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/nabberwar">@nabberwar</a> said in <a href="/forum/post/1214378">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/inboundbomb">@inboundbomb</a><br>
I mean hypothetically, an Alliance could also help a sloop out with GreyMarrow during the Tall Tale as well. I am just unsure if activating the fort as a sloop scales the fight but not the rewards.</p>
</blockquote>
<p dir="auto">True...... I just don’t know. Even when I solo I play in a brig so I don’t get to see that scale down effect.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214383</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214383</guid><dc:creator><![CDATA[InboundBomb]]></dc:creator><pubDate>Fri, 25 Oct 2019 13:56:49 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 13:55:47 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/coffeelight5545">@coffeelight5545</a></p>
<p dir="auto">All I see here is <em>"Make it easier"</em></p>
<p dir="auto">Which is the worst feedback Rare can possibly listen to at this point, as most challenges in this game get ruined and nerfed into oblivion.</p>
<p dir="auto">We set a timer to see how quickly we could clear the fort - we cleared it in <strong>17 minutes</strong> last night. All it takes is crew efficiency.</p>
<p dir="auto">The loot is 4 times the Stronghold loot and a Chest of Legends, so this should be the hardest task in the game, both from a PvE and PvP standpoint. If you want the challenge nerfed, then the loot had better be reduced too.</p>
<p dir="auto">The fort is fine as is - Graymarrow just needs to be more interesting of a fight.</p>
<p dir="auto">P.S. We have <strong>commendations</strong>, not accommodations......</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214382</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214382</guid><dc:creator><![CDATA[Chronodusk]]></dc:creator><pubDate>Fri, 25 Oct 2019 13:55:47 GMT</pubDate></item><item><title><![CDATA[Reply to Fort of the Dammed needs to be fixed on Fri, 25 Oct 2019 13:53:44 GMT]]></title><description><![CDATA[<html><head></head><body><p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/hynieth">@hynieth</a> said in <a href="/forum/post/1214370">Fort of the Dammed needs to be fixed</a>:</p>
<blockquote>
<p dir="auto"><a class="mention plugin-mentions-user plugin-mentions-a" href="https://www.seaofthieves.com/community/forums/user/inboundbomb">@inboundbomb</a> To be honest I've not timed it and it wouldn't surprise me if it only took 15 minutes. With a galleon crew (my crew at least) we have 3 people on the ground fighting and 1 in the mast as a lookout. So it might take me 20 minutes.</p>
<p dir="auto">The point I'm making is that it feels tedious, 15 minutes of swinging at a boss, placing kegs, pelting it with cannonballs etc is just boring. There needs to be something that breaks it up, other then an annoying knockback or the same skeletons getting resummoned as soon as you've killed them.</p>
</blockquote>
<p dir="auto">Next time bring him down to the dock where you can bring the cannons to bear and still have a lookout. One person jumps off every now and then to keep him interested. That way the crew is all on ship and can adjust if needed to fight another ship or ships. You don’t have to deal with the skellys he produces and keep on hammering.</p>
</body></html>]]></description><link>https://www.seaofthieves.com/forum/post/1214379</link><guid isPermaLink="true">https://www.seaofthieves.com/forum/post/1214379</guid><dc:creator><![CDATA[InboundBomb]]></dc:creator><pubDate>Fri, 25 Oct 2019 13:53:44 GMT</pubDate></item></channel></rss>