I again open this controverse topic to be discussed, but with focussing on the pro and contra of it.
I dont do this because i am disappointed with Adventure PvPvE Mix Mode or because i want to point on hardcore PVP players who spoiled it for me. No they didn't, i do PvP regularly and i'm fine with open PvP, even with beeing in a disadvantege if not in a Galleon Crew.
And let me say, i was against all modes or at least very doubtfull, when i first knew about Arena.
But i changed my mind about it and i tell you why.
And then i want to discuss the pro and contra of it and i also want to make some suggestions and examples of what i think the whole community would profit from.
First of all, i do this mainly to stop complains like we have today again, about toxic PvP and people ragequitting, when they could be part of the community, even if they buyed SoT with "wrong" expecations and didn't know they buy a game what is not only, but also about PvP and important, not only PvP, but open world ffa style PvP, what is not considered as allways fair or balanced, but free for all and sandboxish. So the best strategys are outnumbering, overwehleming, "abusing" whatever comes across to have a benefit an let you win!
People who know this and are prepared to make "bad" experiences are fine. Some even want it that way, because every loss makes the next win more special and epic. Like the die hards playing Dark Souls and such XD
They die thousand times, but when done, it feels great to have it accomplished.
This said, it's not completely wrong to ask for a less hard, less competetive and more peacefull and relaxed version of the Game.
To me it is less emapthic to tell those players they bought the wrong game or should go play hello kitty or whatever.
To me they are customers, they buyed a game, maybe didnt know about what and how this is going to be played or expected it beeing less hard or competetive or more "fair" etc...
So lets not judge this, it isnt constructive or in any way helpfull to blame someone, even if he is wrong abou something, it does no mean, we maybe wouldn't profit from thinking about it.
There were allways complains about PvP, Toxicity, Griefing, Trolling and players who wanted SoT be PvE only, at least to have the option to do so.
There are also a lot of solo sloopers, who play solo for various reasons and won't start playing in a crew, also for various reasons.
We can disagree with them an say, but it's a MP game like we can disagree with those who ask for PvE only and say, but its about Thieves and Piracy etc., but its again not constructive or helpfull and only hardens the fronts imho.
What we can do is to think about if their demands would help the game and the community grow or if it is bad for game and community.
To me options and variations are allways good.
I totally agree that nobody should go into a Burger Restaurant to ask for a Pizza or vice versa, but this is not comparable or at least a bad comparison.
Because we have a Diner here what sells Burger (PvE) and Pizza (PvP) at the same time in the same shop.
There were also and allways those who wanted more PvP, a more competetive experience and focus on fighting.
And those get the Arena.
To me it turns out that this is nothing else than the Reaper Runs.
Honestly, they could have more of these sort of voyages and also tied to forts etc. to incentivice more PvP and it would be the same imo.
But ok Arena Mode, we dont know yet how it will be in the end and just time will tell.
The PvE players and those who are looking for a more relaxed solo option or coop only are still not considered.
But i think we should and give them what they want.
Why?
- they stop complaining in the forums :D
- more customers, more money, more development/ more lifespan
- more options for everybody
about 3. i believe that many players will try out all available modes and that some PvPers and mixed mode players like to be able to opt out PvP sometimes. And let it be just a tiny fraction of them, great if they have the option, or not?!
I think some pure PvE players will also try out Adventure mode and maybe even the Arena, because they get good in their PvE Game and maybe it became boring and they feel they can give it a try.
I'm pretty sure with more players in general all modes will benefit from new players.
The counter arguments are:
- It's a shared world of PvPvE with Thieves/ Pirates/ PvP involved and it shouldn't get split.
- And if there is PvE only a lot of players will opt out PvP and the Adventure mode will be PvP only.
The first one is not a good argument to me, because i dont see a real "shared world", because we get split everytime we login into a server.
What we have is a shared background story and community.
About the PvP and Thieves and Pirates. Yes i like it, but a pirate game need not mandatory be a pvp game.
The 2nd point was made by @CotU42 to me in another thread and i have to admit, that was something i didnt thought about until, but is important and i agreed. Possible Solution is at the end ;)
I also was part of some discussions about how to deal with progression then.
Ok, before you roll eyes now, i won't force my personal opinion on you now, but thought about compromises, because i know there is only a handfull of players who would maybe agree with me, when i say it's not neccessary to cut progression for non-pvp Servers.
Just forget about it and my personal opinion, i'll make another suggestion what was made before by others and considers the 2nd point above.
If we would have PvE Servers, there need not be something special about it, but the Adventure mode need to be something special,
to let it not become a PvP gankfest Mode.
I maybe would prefer to have Tall Tales not been ruined by PvP, but a story driven PvE experience if you want it.
You could also progress in the GH, OoS and Merchant Factions on a PvE Server, but the progress is only 25% or even less (if yo think about alliances, cut it down to 10%).
Those who know my personal opinion may ask why i'm ok now with this heavy cut.
- progress is way more easier than a year ago.
- If you have no PvP threats then it is maybe a good thing if its harder to accomplish something in a PvE only mode to not get bored.
- To calm down all who crave for any meaning of their progress etc.
PvE Servers of course shouldn't be "abused" to get PvP and Reaper Flag related commendations!
But PvE Servers are wonderfull for people who don't want to be exposed to PvP and to those who want to sail solo and have a more relaxed experience. To me this is legtim and nothing to judge about.
Even if its Sea of Thieves and a PvPvE Game, we need to be open minded and ready to evolve further.
I dont know why we shouldn't try to enlarge the community and have the PvE players who dislike PvP that much in the boat?!
About that one point, that Adventure mode would become a gankfest then, because everybody then does his PvE on PvE Servers and not in Adventure Mode, we can have more incentives to play in Adventure Mode than 4x Gold and Rep, we can have Adventure Mode the Mode who is the only mode what offers Bilge Rat Advenures!
So:
PvE Servers for Tall Tales, all PvE content, but cut down to 10-25% Gold and Rep, no Bilge Rat Adventures.
Adventure Mode - like today.
Arena Mode - condensed competetive Mode. only Sea Dog Faction, no Gold.
What is your Pro's and Contra's?
I personally don't see any contra to it if we do it this way.
Splitting community is not a valid argument to me, at least with Arena anouncement.
The cut progression is ok, although i personally dnt care that much, but because i dont care it's ok
And to have incentives to play Adventure Mode it is the only mode with Bilge Rat Adventures!
The Benefits are again:
- they stop complaining in the forums :D
- more customers, more money, more development/ more lifespan
- more options for everybody
